+++ /dev/null
-===ITEM_DROP MOD for MINETEST-C55===
-by PilzAdam
-
-Introduction:
-This mod adds Minecraft like drop/pick up of items to Minetest.
-
-How to install:
-Unzip the archive an place it in minetest-base-directory/mods/minetest/
-if you have a windows client or a linux run-in-place client. If you have
-a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
-If you want to install this mod only in one world create the folder
-worldmods/ in your worlddirectory.
-For further information or help see:
-http://wiki.minetest.com/wiki/Installing_Mods
-
-How to use the mod:
-Just install it an everything works.
-
-For developers:
-You dont have to use get_drops() anymore because of changes in the
-builtin files of minetest.
-
-License:
-Sourcecode: WTFPL (see below)
-Sound: WTFPL (see below)
-
-See also:
-http://minetest.net/
-
- DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
- Version 2, December 2004
-
- Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
-
- Everyone is permitted to copy and distribute verbatim or modified
- copies of this license document, and changing it is allowed as long
- as the name is changed.
-
- DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
- TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
-
- 0. You just DO WHAT THE FUCK YOU WANT TO.
+++ /dev/null
-dofile(minetest.get_modpath("item_drop").."/item_entity.lua")
-time_pick = 3
-
-if technic.config:get_bool("enable_item_pickup") then
- minetest.register_globalstep(function(dtime)
- for _,player in ipairs(minetest.get_connected_players()) do
- if player and player:get_hp() > 0 then
- local pos = player:getpos()
- pos.y = pos.y + 0.5
- local inv = player:get_inventory()
- for _, object in ipairs(minetest.get_objects_inside_radius(pos, 2)) do
- if not object:is_player() and object:get_luaentity() then
- local obj = object:get_luaentity()
- if obj.name == "__builtin:item" then
- if inv and inv:room_for_item("main", ItemStack(obj.itemstring)) then
- if obj.timer > time_pick then
- inv:add_item("main", ItemStack(obj.itemstring))
- if obj.itemstring ~= "" then
- minetest.sound_play("item_drop_pickup",
- {pos = pos, gain = 1.0, max_hear_distance = 10})
- end
- if object:get_luaentity() then
- object:get_luaentity().itemstring = ""
- object:remove()
- end
- end
- end
- end
- end
- end
- end
- end
- end)
-end
-
-if technic.config:get_bool("enable_item_drop") then
- function minetest.handle_node_drops(pos, drops, digger)
- for _,item in ipairs(drops) do
- local count, name
- if type(item) == "string" then
- count = 1
- name = item
- else
- count = item:get_count()
- name = item:get_name()
- end
- for i=1,count do
- local obj = minetest.env:add_item(pos, name)
- if obj ~= nil then
- obj:get_luaentity().collect = true
- local x = math.random(1, 5)
- if math.random(1,2) == 1 then
- x = -x
- end
- local z = math.random(1, 5)
- if math.random(1,2) == 1 then
- z = -z
- end
- obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
- obj:get_luaentity().timer = time_pick
- -- FIXME this doesnt work for deactiveted objects
- if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then
- minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj)
- obj:remove()
- end, obj)
- end
- end
- end
- end
- end
-end
-
---[[
-minetest.register_on_dieplayer(function(name, pos)
- local inv = name:get_inventory()
- local pos = name:getpos()
- for i = 1, inv:get_size("main"), 1 do
- srcstack = inv:get_stack("main", i)
- if srcstack:to_string() ~= "" then
- pos.y = pos.y + 3
- local obj = minetest.env:add_item(pos, srcstack:to_string())
- local x = math.random(-5, 5)
- if x >= -2 and x <=0 then
- local x = x - 3
- end
- if x > 0 and x <= 2 then
- local x = x + 3
- end
- local y = math.random(3, 5)
- local z = math.random(-5, 5)
- if z >= -2 and z <= 0 then
- local z = z - 3
- end
- if z > 0 and z <= 2 then
- local z = z + 3
- end
- inv:set_stack("main", i, "")
- obj:setvelocity({x=x, y=y, z=z})
- end
- if i == 32 then
- break
- end
- end
-end)
-]]--
-print("DROPS LOADED!")
+++ /dev/null
--- Minetest: builtin/item_entity.lua
-
-function minetest.spawn_item(pos, item)
- -- Take item in any format
- local stack = ItemStack(item)
- local obj = minetest.env:add_entity(pos, "__builtin:item")
- obj:get_luaentity():set_item(stack:to_string())
- return obj
-end
-
-minetest.register_entity(":__builtin:item", {
- initial_properties = {
- hp_max = 1,
- physical = true,
- collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
- visual = "sprite",
- visual_size = {x=0.5, y=0.5},
- textures = {""},
- spritediv = {x=1, y=1},
- initial_sprite_basepos = {x=0, y=0},
- is_visible = false,
- },
-
- itemstring = '',
- physical_state = true,
- timer = 0,
-
- set_item = function(self, itemstring)
- self.itemstring = itemstring
- local stack = ItemStack(itemstring)
- local itemtable = stack:to_table()
- local itemname = nil
- if itemtable then
- itemname = stack:to_table().name
- end
- local item_texture = nil
- local item_type = ""
- if minetest.registered_items[itemname] then
- item_texture = minetest.registered_items[itemname].inventory_image
- item_type = minetest.registered_items[itemname].type
- end
- prop = {
- is_visible = true,
- visual = "sprite",
- textures = {"unknown_item.png"}
- }
- if item_texture and item_texture ~= "" then
- prop.visual = "sprite"
- prop.textures = {item_texture}
- prop.visual_size = {x=0.50, y=0.50}
- else
- prop.visual = "wielditem"
- prop.textures = {itemname}
- prop.visual_size = {x=0.20, y=0.20}
- prop.automatic_rotate = math.pi * 0.25
- end
- self.object:set_properties(prop)
- end,
-
- get_staticdata = function(self)
- --return self.itemstring
- return minetest.serialize({
- itemstring = self.itemstring,
- always_collect = self.always_collect,
- timer = self.timer,
- })
- end,
-
- on_activate = function(self, staticdata, dtime_s)
- if string.sub(staticdata, 1, string.len("return")) == "return" then
- local data = minetest.deserialize(staticdata)
- if data and type(data) == "table" then
- self.itemstring = data.itemstring
- self.always_collect = data.always_collect
- self.timer = data.timer
- if not self.timer then
- self.timer = 0
- end
- self.timer = self.timer+dtime_s
- end
- else
- self.itemstring = staticdata
- end
- self.object:set_armor_groups({immortal=1})
- self.object:setvelocity({x=0, y=2, z=0})
- self.object:setacceleration({x=0, y=-10, z=0})
- self:set_item(self.itemstring)
- end,
-
- on_step = function(self, dtime)
- local time = tonumber(minetest.setting_get("remove_items"))
- if not time then
- time = 300
- end
- if not self.timer then
- self.timer = 0
- end
- self.timer = self.timer + dtime
- if time ~= 0 and (self.timer > time) then
- self.object:remove()
- end
-
- local p = self.object:getpos()
-
- local name = minetest.env:get_node(p).name
- if name == "default:lava_flowing" or name == "default:lava_source" then
- minetest.sound_play("builtin_item_lava", {pos=self.object:getpos(),gain = 1.0, max_hear_distance = 10})
- self.object:remove()
- return
- end
-
- if minetest.registered_nodes[name] and minetest.registered_nodes[name].liquidtype == "flowing" then
- get_flowing_dir = function(self)
- local pos = self.object:getpos()
- local param2 = minetest.env:get_node(pos).param2
- for i,d in ipairs({-1, 1, -1, 1}) do
- if i<3 then
- pos.x = pos.x+d
- else
- pos.z = pos.z+d
- end
-
- local name = minetest.env:get_node(pos).name
- local par2 = minetest.env:get_node(pos).param2
- if name == "default:water_flowing" and par2 < param2 then
- return pos
- end
-
- if i<3 then
- pos.x = pos.x-d
- else
- pos.z = pos.z-d
- end
- end
- end
-
- local vec = get_flowing_dir(self)
- if vec then
- local v = self.object:getvelocity()
- if vec and vec.x-p.x > 0 then
- self.object:setvelocity({x=0.5,y=v.y,z=0})
- elseif vec and vec.x-p.x < 0 then
- self.object:setvelocity({x=-0.5,y=v.y,z=0})
- elseif vec and vec.z-p.z > 0 then
- self.object:setvelocity({x=0,y=v.y,z=0.5})
- elseif vec and vec.z-p.z < 0 then
- self.object:setvelocity({x=0,y=v.y,z=-0.5})
- end
- self.object:setacceleration({x=0, y=-10, z=0})
- self.physical_state = true
- self.object:set_properties({
- physical = true
- })
- return
- end
- end
-
- p.y = p.y - 0.3
- local nn = minetest.env:get_node(p).name
- -- If node is not registered or node is walkably solid
- if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then
- if self.physical_state then
- self.object:setvelocity({x=0,y=0,z=0})
- self.object:setacceleration({x=0, y=0, z=0})
- self.physical_state = false
- self.object:set_properties({
- physical = false
- })
- end
- else
- if not self.physical_state then
- self.object:setvelocity({x=0,y=0,z=0})
- self.object:setacceleration({x=0, y=-10, z=0})
- self.physical_state = true
- self.object:set_properties({
- physical = true
- })
- end
- end
- end,
-
- on_punch = function(self, hitter)
- if self.itemstring ~= '' then
- hitter:get_inventory():add_item("main", self.itemstring)
- end
- self.object:remove()
- end,
-})
-
-if minetest.setting_get("log_mods") then
- minetest.log("action", "builtin_item loaded")
-end
+++ /dev/null
--- Minetest: builtin/item_entity.lua
-
-function minetest.spawn_item(pos, item)
- -- Take item in any format
- local stack = ItemStack(item)
- local obj = minetest.env:add_entity(pos, "__builtin:item")
- obj:get_luaentity():set_item(stack:to_string())
- return obj
-end
-
-minetest.register_entity(":__builtin:item", {
- initial_properties = {
- hp_max = 1,
- physical = true,
- collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
- visual = "sprite",
- visual_size = {x=0.5, y=0.5},
- textures = {""},
- spritediv = {x=1, y=1},
- initial_sprite_basepos = {x=0, y=0},
- is_visible = false,
- },
-
- itemstring = '',
- physical_state = true,
- timer = 0,
-
- set_item = function(self, itemstring)
- self.itemstring = itemstring
- local stack = ItemStack(itemstring)
- local itemtable = stack:to_table()
- local itemname = nil
- if itemtable then
- itemname = stack:to_table().name
- end
- local item_texture = nil
- local item_type = ""
- if minetest.registered_items[itemname] then
- item_texture = minetest.registered_items[itemname].inventory_image
- item_type = minetest.registered_items[itemname].type
- end
- prop = {
- is_visible = true,
- visual = "sprite",
- textures = {"unknown_item.png"}
- }
- if item_texture and item_texture ~= "" then
- prop.visual = "sprite"
- prop.textures = {item_texture}
- prop.visual_size = {x=0.50, y=0.50}
- else
- prop.visual = "wielditem"
- prop.textures = {itemname}
- prop.visual_size = {x=0.20, y=0.20}
- prop.automatic_rotate = math.pi * 0.25
- end
- self.object:set_properties(prop)
- end,
-
- get_staticdata = function(self)
- --return self.itemstring
- return minetest.serialize({
- itemstring = self.itemstring,
- always_collect = self.always_collect,
- })
- end,
-
- on_activate = function(self, staticdata)
- if string.sub(staticdata, 1, string.len("return")) == "return" then
- local data = minetest.deserialize(staticdata)
- if data and type(data) == "table" then
- self.itemstring = data.itemstring
- self.always_collect = data.always_collect
- end
- else
- self.itemstring = staticdata
- end
- self.object:set_armor_groups({immortal=1})
- self.object:setvelocity({x=0, y=2, z=0})
- self.object:setacceleration({x=0, y=-10, z=0})
- self:set_item(self.itemstring)
- end,
-
- on_step = function(self, dtime)
- self.timer = self.timer + dtime
- if (self.timer > 300) then
- self.object:remove()
- end
- local p = self.object:getpos()
- p.y = p.y - 0.3
- local nn = minetest.env:get_node(p).name
- -- If node is not registered or node is walkably solid and resting on nodebox
- local v = self.object:getvelocity()
- if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then
- if self.physical_state then
- self.object:setvelocity({x=0,y=0,z=0})
- self.object:setacceleration({x=0, y=0, z=0})
- self.physical_state = false
- self.object:set_properties({
- physical = false
- })
- end
- else
- if not self.physical_state then
- self.object:setvelocity({x=0,y=0,z=0})
- self.object:setacceleration({x=0, y=-10, z=0})
- self.physical_state = true
- self.object:set_properties({
- physical = true
- })
- end
- end
- end,
-
- on_punch = function(self, hitter)
- if self.itemstring ~= '' then
- local left = hitter:get_inventory():add_item("main", self.itemstring)
- if not left:is_empty() then
- self.itemstring = left:to_string()
- return
- end
- end
- self.object:remove()
- end,
-})
-print("ITEM ENTITY LOADED")