Remove item_drop
authorShadowNinja <noreply@gmail.com>
Thu, 3 Oct 2013 04:23:21 +0000 (00:23 -0400)
committerShadowNinja <noreply@gmail.com>
Thu, 3 Oct 2013 04:23:21 +0000 (00:23 -0400)
item_drop/README.txt [deleted file]
item_drop/depends.txt [deleted file]
item_drop/init.lua [deleted file]
item_drop/item_entity.lua [deleted file]
item_drop/item_entity_old.lua [deleted file]
item_drop/sounds/item_drop_pickup.1.ogg [deleted file]
item_drop/sounds/item_drop_pickup.2.ogg [deleted file]
item_drop/sounds/item_drop_pickup.3.ogg [deleted file]
item_drop/sounds/item_drop_pickup.4.ogg [deleted file]

diff --git a/item_drop/README.txt b/item_drop/README.txt
deleted file mode 100644 (file)
index fe43054..0000000
+++ /dev/null
@@ -1,42 +0,0 @@
-===ITEM_DROP MOD for MINETEST-C55===
-by PilzAdam
-
-Introduction:
-This mod adds Minecraft like drop/pick up of items to Minetest.
-
-How to install:
-Unzip the archive an place it in minetest-base-directory/mods/minetest/
-if you have a windows client or a linux run-in-place client. If you have
-a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
-If you want to install this mod only in one world create the folder
-worldmods/ in your worlddirectory.
-For further information or help see:
-http://wiki.minetest.com/wiki/Installing_Mods
-
-How to use the mod:
-Just install it an everything works.
-
-For developers:
-You dont have to use get_drops() anymore because of changes in the
-builtin files of minetest.
-
-License:
-Sourcecode: WTFPL (see below)
-Sound: WTFPL (see below)
-
-See also:
-http://minetest.net/
-
-         DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
-                    Version 2, December 2004
-
- Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
-
- Everyone is permitted to copy and distribute verbatim or modified
- copies of this license document, and changing it is allowed as long
- as the name is changed.
-
-            DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
-   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
-
-  0. You just DO WHAT THE FUCK YOU WANT TO. 
diff --git a/item_drop/depends.txt b/item_drop/depends.txt
deleted file mode 100644 (file)
index b88d3ff..0000000
+++ /dev/null
@@ -1 +0,0 @@
-technic
diff --git a/item_drop/init.lua b/item_drop/init.lua
deleted file mode 100644 (file)
index aa7ab11..0000000
+++ /dev/null
@@ -1,106 +0,0 @@
-dofile(minetest.get_modpath("item_drop").."/item_entity.lua")
-time_pick = 3
-
-if technic.config:get_bool("enable_item_pickup") then
-       minetest.register_globalstep(function(dtime)
-               for _,player in ipairs(minetest.get_connected_players()) do
-                       if player and player:get_hp() > 0 then
-                               local pos = player:getpos()
-                               pos.y = pos.y + 0.5
-                               local inv = player:get_inventory()
-                               for _, object in ipairs(minetest.get_objects_inside_radius(pos, 2)) do
-                                       if not object:is_player() and object:get_luaentity() then
-                                               local obj = object:get_luaentity()
-                                               if obj.name == "__builtin:item" then
-                                                       if inv and inv:room_for_item("main", ItemStack(obj.itemstring)) then
-                                                               if obj.timer > time_pick then
-                                                                       inv:add_item("main", ItemStack(obj.itemstring))
-                                                                       if obj.itemstring ~= "" then
-                                                                               minetest.sound_play("item_drop_pickup",
-                                                                                       {pos = pos, gain = 1.0, max_hear_distance = 10}) 
-                                                                       end
-                                                                       if object:get_luaentity() then
-                                                                               object:get_luaentity().itemstring = ""
-                                                                               object:remove()
-                                                                       end
-                                                               end
-                                                       end
-                                               end
-                                       end
-                               end
-                       end
-               end
-       end)
-end
-
-if technic.config:get_bool("enable_item_drop") then
-       function minetest.handle_node_drops(pos, drops, digger)
-               for _,item in ipairs(drops) do
-                       local count, name
-                       if type(item) == "string" then
-                               count = 1
-                               name = item
-                       else
-                               count = item:get_count()
-                               name = item:get_name()
-                       end
-                       for i=1,count do
-                               local obj = minetest.env:add_item(pos, name)
-                               if obj ~= nil then
-                                       obj:get_luaentity().collect = true
-                                       local x = math.random(1, 5)
-                                       if math.random(1,2) == 1 then
-                                               x = -x
-                                       end
-                                       local z = math.random(1, 5)
-                                       if math.random(1,2) == 1 then
-                                               z = -z
-                                       end
-                                       obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
-                                       obj:get_luaentity().timer = time_pick
-                                       -- FIXME this doesnt work for deactiveted objects
-                                       if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then
-                                               minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj)
-                                                       obj:remove()
-                                               end, obj)
-                                       end
-                               end
-                       end
-               end
-       end
-end
-
---[[
-minetest.register_on_dieplayer(function(name, pos)
-       local inv = name:get_inventory()
-       local pos = name:getpos()
-       for i = 1, inv:get_size("main"), 1 do
-               srcstack = inv:get_stack("main", i)
-               if srcstack:to_string() ~= "" then
-                       pos.y = pos.y + 3
-                       local obj = minetest.env:add_item(pos, srcstack:to_string())
-                       local x = math.random(-5, 5)
-                       if x >= -2 and x <=0 then
-                               local x = x - 3
-                       end
-                       if x > 0 and x <= 2 then
-                               local x = x + 3
-                       end
-                       local y = math.random(3, 5)
-                       local z = math.random(-5, 5)
-                       if z >= -2 and z <= 0 then
-                               local z = z - 3
-                       end
-                       if z > 0 and z <= 2 then
-                               local z = z + 3
-                       end
-                       inv:set_stack("main", i, "")
-                       obj:setvelocity({x=x, y=y, z=z})
-               end
-               if i == 32 then
-                       break
-               end
-       end
-end)
-]]--
-print("DROPS LOADED!")
diff --git a/item_drop/item_entity.lua b/item_drop/item_entity.lua
deleted file mode 100644 (file)
index fb0527f..0000000
+++ /dev/null
@@ -1,192 +0,0 @@
--- Minetest: builtin/item_entity.lua
-
-function minetest.spawn_item(pos, item)
-       -- Take item in any format
-       local stack = ItemStack(item)
-       local obj = minetest.env:add_entity(pos, "__builtin:item")
-       obj:get_luaentity():set_item(stack:to_string())
-       return obj
-end
-
-minetest.register_entity(":__builtin:item", {
-       initial_properties = {
-               hp_max = 1,
-               physical = true,
-               collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
-               visual = "sprite",
-               visual_size = {x=0.5, y=0.5},
-               textures = {""},
-               spritediv = {x=1, y=1},
-               initial_sprite_basepos = {x=0, y=0},
-               is_visible = false,
-       },
-       
-       itemstring = '',
-       physical_state = true,
-       timer = 0,
-
-       set_item = function(self, itemstring)
-               self.itemstring = itemstring
-               local stack = ItemStack(itemstring)
-               local itemtable = stack:to_table()
-               local itemname = nil
-               if itemtable then
-                       itemname = stack:to_table().name
-               end
-               local item_texture = nil
-               local item_type = ""
-               if minetest.registered_items[itemname] then
-                       item_texture = minetest.registered_items[itemname].inventory_image
-                       item_type = minetest.registered_items[itemname].type
-               end
-               prop = {
-                       is_visible = true,
-                       visual = "sprite",
-                       textures = {"unknown_item.png"}
-               }
-               if item_texture and item_texture ~= "" then
-                       prop.visual = "sprite"
-                       prop.textures = {item_texture}
-                       prop.visual_size = {x=0.50, y=0.50}
-               else
-                       prop.visual = "wielditem"
-                       prop.textures = {itemname}
-                       prop.visual_size = {x=0.20, y=0.20}
-                       prop.automatic_rotate = math.pi * 0.25
-               end
-               self.object:set_properties(prop)
-       end,
-
-       get_staticdata = function(self)
-               --return self.itemstring
-               return minetest.serialize({
-                       itemstring = self.itemstring,
-                       always_collect = self.always_collect,
-                       timer = self.timer,
-               })
-       end,
-
-       on_activate = function(self, staticdata, dtime_s)
-               if string.sub(staticdata, 1, string.len("return")) == "return" then
-                       local data = minetest.deserialize(staticdata)
-                       if data and type(data) == "table" then
-                               self.itemstring = data.itemstring
-                               self.always_collect = data.always_collect
-                               self.timer = data.timer
-                               if not self.timer then
-                                       self.timer = 0
-                               end
-                               self.timer = self.timer+dtime_s
-                       end
-               else
-                       self.itemstring = staticdata
-               end
-               self.object:set_armor_groups({immortal=1})
-               self.object:setvelocity({x=0, y=2, z=0})
-               self.object:setacceleration({x=0, y=-10, z=0})
-               self:set_item(self.itemstring)
-       end,
-       
-       on_step = function(self, dtime)
-               local time = tonumber(minetest.setting_get("remove_items"))
-               if not time then
-                       time = 300
-               end
-               if not self.timer then
-                       self.timer = 0
-               end
-               self.timer = self.timer + dtime
-               if time ~= 0 and (self.timer > time) then
-                       self.object:remove()
-               end
-               
-               local p = self.object:getpos()
-               
-               local name = minetest.env:get_node(p).name
-               if name == "default:lava_flowing" or name == "default:lava_source" then
-                       minetest.sound_play("builtin_item_lava", {pos=self.object:getpos(),gain = 1.0, max_hear_distance = 10})
-                       self.object:remove()
-                       return
-               end
-               
-               if minetest.registered_nodes[name] and minetest.registered_nodes[name].liquidtype == "flowing" then
-                       get_flowing_dir = function(self)
-                               local pos = self.object:getpos()
-                               local param2 = minetest.env:get_node(pos).param2
-                               for i,d in ipairs({-1, 1, -1, 1}) do
-                                       if i<3 then
-                                               pos.x = pos.x+d
-                                       else
-                                               pos.z = pos.z+d
-                                       end
-                                       
-                                       local name = minetest.env:get_node(pos).name
-                                       local par2 = minetest.env:get_node(pos).param2
-                                       if name == "default:water_flowing" and par2 < param2 then
-                                               return pos
-                                       end
-                                       
-                                       if i<3 then
-                                               pos.x = pos.x-d
-                                       else
-                                               pos.z = pos.z-d
-                                       end
-                               end
-                       end
-                       
-                       local vec = get_flowing_dir(self)
-                       if vec then
-                               local v = self.object:getvelocity()
-                               if vec and vec.x-p.x > 0 then
-                                       self.object:setvelocity({x=0.5,y=v.y,z=0})
-                               elseif vec and vec.x-p.x < 0 then
-                                       self.object:setvelocity({x=-0.5,y=v.y,z=0})
-                               elseif vec and vec.z-p.z > 0 then
-                                       self.object:setvelocity({x=0,y=v.y,z=0.5})
-                               elseif vec and vec.z-p.z < 0 then
-                                       self.object:setvelocity({x=0,y=v.y,z=-0.5})
-                               end
-                               self.object:setacceleration({x=0, y=-10, z=0})
-                               self.physical_state = true
-                               self.object:set_properties({
-                                       physical = true
-                               })
-                               return
-                       end
-               end
-               
-               p.y = p.y - 0.3
-               local nn = minetest.env:get_node(p).name
-               -- If node is not registered or node is walkably solid
-               if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then
-                       if self.physical_state then
-                               self.object:setvelocity({x=0,y=0,z=0})
-                               self.object:setacceleration({x=0, y=0, z=0})
-                               self.physical_state = false
-                               self.object:set_properties({
-                                       physical = false
-                               })
-                       end
-               else
-                       if not self.physical_state then
-                               self.object:setvelocity({x=0,y=0,z=0})
-                               self.object:setacceleration({x=0, y=-10, z=0})
-                               self.physical_state = true
-                               self.object:set_properties({
-                                       physical = true
-                               })
-                       end
-               end
-       end,
-
-       on_punch = function(self, hitter)
-               if self.itemstring ~= '' then
-                       hitter:get_inventory():add_item("main", self.itemstring)
-               end
-               self.object:remove()
-       end,
-})
-
-if minetest.setting_get("log_mods") then
-       minetest.log("action", "builtin_item loaded")
-end
diff --git a/item_drop/item_entity_old.lua b/item_drop/item_entity_old.lua
deleted file mode 100644 (file)
index 6e479a1..0000000
+++ /dev/null
@@ -1,126 +0,0 @@
--- Minetest: builtin/item_entity.lua
-
-function minetest.spawn_item(pos, item)
-       -- Take item in any format
-       local stack = ItemStack(item)
-       local obj = minetest.env:add_entity(pos, "__builtin:item")
-       obj:get_luaentity():set_item(stack:to_string())
-       return obj
-end
-
-minetest.register_entity(":__builtin:item", {
-       initial_properties = {
-               hp_max = 1,
-               physical = true,
-               collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
-               visual = "sprite",
-               visual_size = {x=0.5, y=0.5},
-               textures = {""},
-               spritediv = {x=1, y=1},
-               initial_sprite_basepos = {x=0, y=0},
-               is_visible = false,
-       },
-       
-       itemstring = '',
-       physical_state = true,
-       timer = 0,
-       
-       set_item = function(self, itemstring)
-               self.itemstring = itemstring
-               local stack = ItemStack(itemstring)
-               local itemtable = stack:to_table()
-               local itemname = nil
-               if itemtable then
-                       itemname = stack:to_table().name
-               end
-               local item_texture = nil
-               local item_type = ""
-               if minetest.registered_items[itemname] then
-                       item_texture = minetest.registered_items[itemname].inventory_image
-                       item_type = minetest.registered_items[itemname].type
-               end
-               prop = {
-                       is_visible = true,
-                       visual = "sprite",
-                       textures = {"unknown_item.png"}
-               }
-               if item_texture and item_texture ~= "" then
-                       prop.visual = "sprite"
-                       prop.textures = {item_texture}
-                       prop.visual_size = {x=0.50, y=0.50}
-               else
-                       prop.visual = "wielditem"
-                       prop.textures = {itemname}
-                       prop.visual_size = {x=0.20, y=0.20}
-                       prop.automatic_rotate = math.pi * 0.25
-               end
-               self.object:set_properties(prop)
-       end,
-
-       get_staticdata = function(self)
-               --return self.itemstring
-               return minetest.serialize({
-                       itemstring = self.itemstring,
-                       always_collect = self.always_collect,
-               })
-       end,
-
-       on_activate = function(self, staticdata)
-               if string.sub(staticdata, 1, string.len("return")) == "return" then
-                       local data = minetest.deserialize(staticdata)
-                       if data and type(data) == "table" then
-                               self.itemstring = data.itemstring
-                               self.always_collect = data.always_collect
-                       end
-               else
-                       self.itemstring = staticdata
-               end
-               self.object:set_armor_groups({immortal=1})
-               self.object:setvelocity({x=0, y=2, z=0})
-               self.object:setacceleration({x=0, y=-10, z=0})
-               self:set_item(self.itemstring)
-       end,
-
-       on_step = function(self, dtime)
-               self.timer = self.timer + dtime
-               if (self.timer > 300) then
-                       self.object:remove()
-               end
-               local p = self.object:getpos()
-               p.y = p.y - 0.3
-               local nn = minetest.env:get_node(p).name
-               -- If node is not registered or node is walkably solid and resting on nodebox
-               local v = self.object:getvelocity()
-               if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then
-                       if self.physical_state then
-                               self.object:setvelocity({x=0,y=0,z=0})
-                               self.object:setacceleration({x=0, y=0, z=0})
-                               self.physical_state = false
-                               self.object:set_properties({
-                                       physical = false
-                               })
-                       end
-               else
-                       if not self.physical_state then
-                               self.object:setvelocity({x=0,y=0,z=0})
-                               self.object:setacceleration({x=0, y=-10, z=0})
-                               self.physical_state = true
-                               self.object:set_properties({
-                                       physical = true
-                               })
-                       end
-               end
-       end,
-
-       on_punch = function(self, hitter)
-               if self.itemstring ~= '' then
-                       local left = hitter:get_inventory():add_item("main", self.itemstring)
-                       if not left:is_empty() then
-                               self.itemstring = left:to_string()
-                               return
-                       end
-               end
-               self.object:remove()
-       end,
-})
-print("ITEM ENTITY LOADED")
diff --git a/item_drop/sounds/item_drop_pickup.1.ogg b/item_drop/sounds/item_drop_pickup.1.ogg
deleted file mode 100644 (file)
index f5ea6b9..0000000
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diff --git a/item_drop/sounds/item_drop_pickup.2.ogg b/item_drop/sounds/item_drop_pickup.2.ogg
deleted file mode 100644 (file)
index 0ed4869..0000000
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diff --git a/item_drop/sounds/item_drop_pickup.3.ogg b/item_drop/sounds/item_drop_pickup.3.ogg
deleted file mode 100644 (file)
index 3e2d1e0..0000000
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diff --git a/item_drop/sounds/item_drop_pickup.4.ogg b/item_drop/sounds/item_drop_pickup.4.ogg
deleted file mode 100644 (file)
index 13430e2..0000000
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