return s;
}
virtual float getTriggerInterval()
- { return 10.0; }
+ { return 2.0; }
virtual u32 getTriggerChance()
- { return 20; }
+ { return 200; }
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n)
{
INodeDefManager *ndef = env->getGameDef()->ndef();
return s;
}
virtual float getTriggerInterval()
- { return 10.0; }
+ { return 2.0; }
virtual u32 getTriggerChance()
- { return 1; }
+ { return 20; }
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n)
{
INodeDefManager *ndef = env->getGameDef()->ndef();
return s;
}
virtual float getTriggerInterval()
- { return 10.0; }
+ { return 2.0; }
virtual u32 getTriggerChance()
- { return 200; }
+ { return 1000; }
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
u32 active_object_count, u32 active_object_count_wider)
{