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Fix inventory items blinking on item preloading
author
sapier
<Sapier at GMX dot net>
Thu, 15 May 2014 20:16:38 +0000
(22:16 +0200)
committer
sapier
<Sapier at GMX dot net>
Sat, 16 Aug 2014 11:00:37 +0000
(13:00 +0200)
src/tile.cpp
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diff --git
a/src/tile.cpp
b/src/tile.cpp
index d16d135f500f0aabdf3d590c9f0495d368477e2f..366e03ce2af43838597c536c547519e100b57b22 100644
(file)
--- a/
src/tile.cpp
+++ b/
src/tile.cpp
@@
-894,9
+894,7
@@
video::ITexture* TextureSource::generateTextureFromMesh(
params.light_radius);
// Render scene
- driver->beginScene(true, true, video::SColor(0,0,0,0));
smgr->drawAll();
- driver->endScene();
// Drop scene manager
smgr->drop();
@@
-976,7
+974,7
@@
video::IImage* TextureSource::generateImage(const std::string &name)
std::string last_part_of_name = name.substr(last_separator_pos + 1);
- /*
+ /*
If this name is enclosed in parentheses, generate it
and blit it onto the base image
*/