Fix jittery view bobbing at large map coordinates again. Wielded tool still has probl...
authorKahrl <kahrl@gmx.net>
Tue, 20 Sep 2011 16:19:26 +0000 (18:19 +0200)
committerKahrl <kahrl@gmx.net>
Tue, 20 Sep 2011 16:19:26 +0000 (18:19 +0200)
src/camera.cpp

index a1830fcfcc1f8df0088283e2b8c8afce9e4655de..316a3f70a4df1225809921912ff809b68cdfeb7c 100644 (file)
@@ -195,17 +195,16 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
 
        // Compute absolute camera position and target
        m_headnode->getAbsoluteTransformation().transformVect(m_camera_position, rel_cam_pos);
-       m_headnode->getAbsoluteTransformation().transformVect(m_camera_direction, rel_cam_target);
-       m_camera_direction -= m_camera_position;
+       m_headnode->getAbsoluteTransformation().rotateVect(m_camera_direction, rel_cam_target - rel_cam_pos);
 
        v3f abs_cam_up;
-       m_headnode->getAbsoluteTransformation().transformVect(abs_cam_up, rel_cam_pos + rel_cam_up);
-       abs_cam_up -= m_camera_position;
+       m_headnode->getAbsoluteTransformation().rotateVect(abs_cam_up, rel_cam_up);
 
        // Set camera node transformation
        m_cameranode->setPosition(m_camera_position);
        m_cameranode->setUpVector(abs_cam_up);
-       m_cameranode->setTarget(m_camera_position + m_camera_direction);
+       // *100.0 helps in large map coordinates
+       m_cameranode->setTarget(m_camera_position + 100 * m_camera_direction);
 
        // FOV and and aspect ratio
        m_aspect = (f32)screensize.X / (f32) screensize.Y;