Remove farmesh
authorKahrl <kahrl@gmx.net>
Mon, 12 Aug 2013 06:18:38 +0000 (08:18 +0200)
committerKahrl <kahrl@gmx.net>
Tue, 13 Aug 2013 07:25:13 +0000 (09:25 +0200)
minetest.conf.example
src/CMakeLists.txt
src/client.h
src/defaultsettings.cpp
src/farmesh.cpp [deleted file]
src/farmesh.h [deleted file]
src/game.cpp
src/mapgen.cpp
src/mapgen.h

index 1d32bac8bb4a9446ce7cc2f58fff45401a8086fe..b1732fa07a3803d5c6ef62fd6a1812322fbb637a 100644 (file)
 #fast_move = false
 # Invert mouse
 #invert_mouse = false
-# FarMesh thingy
-#enable_farmesh = false
-#farmesh_trees = true
-#farmesh_distance = 40
 # Enable/disable clouds
 #enable_clouds = true
 #cloud_height = 120
index fae23b821ba6cf8fbfbd9109b3fceb254dec6298..a1fcdd96564a82cc44667767b758bf470e8bad83 100644 (file)
@@ -306,7 +306,6 @@ set(minetest_SRCS
        content_cao.cpp
        mesh.cpp
        mapblock_mesh.cpp
-       farmesh.cpp
        keycode.cpp
        camera.cpp
        clouds.cpp
index 84cabf3f8c917014f7ad5353c49411c63d8b06ca..fc26f317825886851a54f88668a2e4d98d1d7f2b 100644 (file)
@@ -473,7 +473,6 @@ private:
        u32 m_media_received_count;
        bool m_itemdef_received;
        bool m_nodedef_received;
-       friend class FarMesh;
 
        // time_of_day speed approximation for old protocol
        bool m_time_of_day_set;
index 7275ea7ed366dd63cfd12650bf92bea5b397398b..38d278ef0388e4c025f301a14cb563740ec816fa 100644 (file)
@@ -103,7 +103,6 @@ void set_default_settings(Settings *settings)
        settings->setDefault("continuous_forward", "false");
        settings->setDefault("fast_move", "false");
        settings->setDefault("invert_mouse", "false");
-       settings->setDefault("enable_farmesh", "false");
        settings->setDefault("enable_clouds", "true");
        settings->setDefault("screenshot_path", ".");
        settings->setDefault("view_bobbing_amount", "1.0");
diff --git a/src/farmesh.cpp b/src/farmesh.cpp
deleted file mode 100644 (file)
index 93c50e5..0000000
+++ /dev/null
@@ -1,416 +0,0 @@
-/*
-Part of Minetest
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-/*
-       A quick messy implementation of terrain rendering for a long
-       distance according to map seed
-*/
-
-#include "farmesh.h"
-
-#include "constants.h"
-#include "debug.h"
-#include "noise.h"
-#include "map.h"
-#include "client.h"
-#include "tile.h" // ITextureSource
-#include "clientmap.h"
-
-#include "mapgen.h" // Shouldn't really be done this way
-
-FarMesh::FarMesh(
-               scene::ISceneNode* parent,
-               scene::ISceneManager* mgr,
-               s32 id,
-               u64 seed,
-               Client *client
-):
-       scene::ISceneNode(parent, mgr, id),
-       m_seed(seed),
-       m_camera_pos(0,0),
-       m_time(0),
-       m_client(client),
-       m_render_range(20*MAP_BLOCKSIZE)
-{
-       dstream<<__FUNCTION_NAME<<std::endl;
-       
-       //video::IVideoDriver* driver = mgr->getVideoDriver();
-
-       m_materials[0].setFlag(video::EMF_LIGHTING, false);
-       m_materials[0].setFlag(video::EMF_BACK_FACE_CULLING, true);
-       //m_materials[0].setFlag(video::EMF_BACK_FACE_CULLING, false);
-       m_materials[0].setFlag(video::EMF_BILINEAR_FILTER, false);
-       m_materials[0].setFlag(video::EMF_FOG_ENABLE, false);
-       //m_materials[0].setFlag(video::EMF_ANTI_ALIASING, true);
-       //m_materials[0].MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
-       m_materials[0].setFlag(video::EMF_FOG_ENABLE, true);
-       
-       m_materials[1].setFlag(video::EMF_LIGHTING, false);
-       m_materials[1].setFlag(video::EMF_BACK_FACE_CULLING, false);
-       m_materials[1].setFlag(video::EMF_BILINEAR_FILTER, false);
-       m_materials[1].setFlag(video::EMF_FOG_ENABLE, false);
-       m_materials[1].setTexture(0, client->tsrc()->getTexture("treeprop.png"));
-       m_materials[1].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
-       m_materials[1].setFlag(video::EMF_FOG_ENABLE, true);
-
-       m_box = core::aabbox3d<f32>(-BS*1000000,-BS*31000,-BS*1000000,
-                       BS*1000000,BS*31000,BS*1000000);
-
-}
-
-FarMesh::~FarMesh()
-{
-       dstream<<__FUNCTION_NAME<<std::endl;
-}
-
-u32 FarMesh::getMaterialCount() const
-{
-       return FARMESH_MATERIAL_COUNT;
-}
-
-video::SMaterial& FarMesh::getMaterial(u32 i)
-{
-       return m_materials[i];
-}
-       
-
-void FarMesh::OnRegisterSceneNode()
-{
-       if(IsVisible)
-       {
-               //SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
-               SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
-               //SceneManager->registerNodeForRendering(this, scene::ESNRP_SKY_BOX);
-       }
-
-       ISceneNode::OnRegisterSceneNode();
-}
-
-#define MYROUND(x) (x > 0.0 ? (int)x : (int)x - 1)
-
-// Temporary hack
-struct HeightPoint
-{
-       float gh; // ground height
-       float ma; // mud amount
-       float have_sand;
-       float tree_amount;
-};
-std::map<v2s16, HeightPoint> g_heights;
-
-HeightPoint ground_height(u64 seed, v2s16 p2d)
-{
-       std::map<v2s16, HeightPoint>::iterator n = g_heights.find(p2d);
-       if(n != g_heights.end())
-               return n->second;
-       HeightPoint hp;
-       s16 level = Mapgen::find_ground_level_from_noise(seed, p2d, 3);
-       hp.gh = (level-4)*BS;
-       hp.ma = (4)*BS;
-       /*hp.gh = BS*base_rock_level_2d(seed, p2d);
-       hp.ma = BS*get_mud_add_amount(seed, p2d);*/
-       hp.have_sand = Mapgen::get_have_beach(seed, p2d);
-       if(hp.gh > BS*WATER_LEVEL)
-               hp.tree_amount = Mapgen::tree_amount_2d(seed, p2d);
-       else
-               hp.tree_amount = 0;
-       // No mud has been added if mud amount is less than 1
-       if(hp.ma < 1.0*BS)
-               hp.ma = 0.0;
-       //hp.gh -= BS*3; // Lower a bit so that it is not that much in the way
-       g_heights[p2d] = hp;
-       return hp;
-}
-
-void FarMesh::render()
-{
-       video::IVideoDriver* driver = SceneManager->getVideoDriver();
-
-       /*if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_TRANSPARENT)
-               return;*/
-       if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_SOLID)
-               return;
-       /*if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_SKY_BOX)
-               return;*/
-
-       driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
-       
-       //const s16 grid_radius_i = 12;
-       //const float grid_size = BS*50;
-       const s16 grid_radius_i = m_render_range/MAP_BLOCKSIZE;
-       const float grid_size = BS*MAP_BLOCKSIZE;
-       const v2f grid_speed(-BS*0, 0);
-       
-       // Position of grid noise origin in world coordinates
-       v2f world_grid_origin_pos_f(0,0);
-       // Position of grid noise origin from the camera
-       v2f grid_origin_from_camera_f = world_grid_origin_pos_f - m_camera_pos;
-       // The center point of drawing in the noise
-       v2f center_of_drawing_in_noise_f = -grid_origin_from_camera_f;
-       // The integer center point of drawing in the noise
-       v2s16 center_of_drawing_in_noise_i(
-               MYROUND(center_of_drawing_in_noise_f.X / grid_size),
-               MYROUND(center_of_drawing_in_noise_f.Y / grid_size)
-       );
-       // The world position of the integer center point of drawing in the noise
-       v2f world_center_of_drawing_in_noise_f = v2f(
-               center_of_drawing_in_noise_i.X * grid_size,
-               center_of_drawing_in_noise_i.Y * grid_size
-       ) + world_grid_origin_pos_f;
-
-       for(s16 zi=-grid_radius_i; zi<grid_radius_i; zi++)
-       for(s16 xi=-grid_radius_i; xi<grid_radius_i; xi++)
-       {
-               /*// Don't draw very close to player
-               s16 dd = 3;
-               if(zi > -dd && zi < dd && xi > -dd && xi < dd)
-                       continue;*/
-
-               v2s16 p_in_noise_i(
-                       xi+center_of_drawing_in_noise_i.X,
-                       zi+center_of_drawing_in_noise_i.Y
-               );
-               
-               // If sector was drawn, don't draw it this way
-               if(m_client->m_env.getClientMap().sectorWasDrawn(p_in_noise_i))
-                       continue;
-
-               /*if((p_in_noise_i.X + p_in_noise_i.Y)%2==0)
-                       continue;*/
-               /*if((p_in_noise_i.X/2 + p_in_noise_i.Y/2)%2==0)
-                       continue;*/
-
-               v2f p0 = v2f(xi,zi)*grid_size + world_center_of_drawing_in_noise_f;
-               
-               /*double noise[4];
-               double d = 100*BS;
-               noise[0] = d*noise2d_perlin(
-                               (float)(p_in_noise_i.X+0)*grid_size/BS/100,
-                               (float)(p_in_noise_i.Y+0)*grid_size/BS/100,
-                               m_seed, 3, 0.5);
-               
-               noise[1] = d*noise2d_perlin(
-                               (float)(p_in_noise_i.X+0)*grid_size/BS/100,
-                               (float)(p_in_noise_i.Y+1)*grid_size/BS/100,
-                               m_seed, 3, 0.5);
-               
-               noise[2] = d*noise2d_perlin(
-                               (float)(p_in_noise_i.X+1)*grid_size/BS/100,
-                               (float)(p_in_noise_i.Y+1)*grid_size/BS/100,
-                               m_seed, 3, 0.5);
-               
-               noise[3] = d*noise2d_perlin(
-                               (float)(p_in_noise_i.X+1)*grid_size/BS/100,
-                               (float)(p_in_noise_i.Y+0)*grid_size/BS/100,
-                               m_seed, 3, 0.5);*/
-               
-               HeightPoint hps[5];
-               hps[0] = ground_height(m_seed, v2s16(
-                               (p_in_noise_i.X+0)*grid_size/BS,
-                               (p_in_noise_i.Y+0)*grid_size/BS));
-               hps[1] = ground_height(m_seed, v2s16(
-                               (p_in_noise_i.X+0)*grid_size/BS,
-                               (p_in_noise_i.Y+1)*grid_size/BS));
-               hps[2] = ground_height(m_seed, v2s16(
-                               (p_in_noise_i.X+1)*grid_size/BS,
-                               (p_in_noise_i.Y+1)*grid_size/BS));
-               hps[3] = ground_height(m_seed, v2s16(
-                               (p_in_noise_i.X+1)*grid_size/BS,
-                               (p_in_noise_i.Y+0)*grid_size/BS));
-               v2s16 centerpoint(
-                               (p_in_noise_i.X+0)*grid_size/BS+MAP_BLOCKSIZE/2,
-                               (p_in_noise_i.Y+0)*grid_size/BS+MAP_BLOCKSIZE/2);
-               hps[4] = ground_height(m_seed, centerpoint);
-               
-               float noise[5];
-               float h_min = BS*65535;
-               float h_max = -BS*65536;
-               float ma_avg = 0;
-               float h_avg = 0;
-               u32 have_sand_count = 0;
-               float tree_amount_avg = 0;
-               for(u32 i=0; i<5; i++)
-               {
-                       noise[i] = hps[i].gh + hps[i].ma;
-                       if(noise[i] < h_min)
-                               h_min = noise[i];
-                       if(noise[i] > h_max)
-                               h_max = noise[i];
-                       ma_avg += hps[i].ma;
-                       h_avg += noise[i];
-                       if(hps[i].have_sand)
-                               have_sand_count++;
-                       tree_amount_avg += hps[i].tree_amount;
-               }
-               ma_avg /= 5.0;
-               h_avg /= 5.0;
-               tree_amount_avg /= 5.0;
-
-               float steepness = (h_max - h_min)/grid_size;
-               
-               float light_f = noise[0]+noise[1]-noise[2]-noise[3];
-               light_f /= 100;
-               if(light_f < -1.0) light_f = -1.0;
-               if(light_f > 1.0) light_f = 1.0;
-               //light_f += 1.0;
-               //light_f /= 2.0;
-               
-               v2f p1 = p0 + v2f(1,1)*grid_size;
-               
-               bool ground_is_sand = false;
-               bool ground_is_rock = false;
-               bool ground_is_mud = false;
-               video::SColor c;
-               // Detect water
-               if(h_avg < WATER_LEVEL*BS && h_max < (WATER_LEVEL+5)*BS)
-               {
-                       //c = video::SColor(255,59,86,146);
-                       //c = video::SColor(255,82,120,204);
-                       c = video::SColor(255,74,105,170);
-
-                       /*// Set to water level
-                       for(u32 i=0; i<4; i++)
-                       {
-                               if(noise[i] < BS*WATER_LEVEL)
-                                       noise[i] = BS*WATER_LEVEL;
-                       }*/
-                       light_f = 0;
-               }
-               // Steep cliffs
-               else if(steepness > 2.0)
-               {
-                       c = video::SColor(255,128,128,128);
-                       ground_is_rock = true;
-               }
-               // Basic ground
-               else
-               {
-                       if(ma_avg < 2.0*BS)
-                       {
-                               c = video::SColor(255,128,128,128);
-                               ground_is_rock = true;
-                       }
-                       else
-                       {
-                               if(h_avg <= 2.5*BS && have_sand_count >= 2)
-                               {
-                                       c = video::SColor(255,210,194,156);
-                                       ground_is_sand = true;
-                               }
-                               else
-                               {
-                                       /*// Trees if there are over 0.01 trees per MapNode
-                                       if(tree_amount_avg > 0.01)
-                                               c = video::SColor(255,50,128,50);
-                                       else
-                                               c = video::SColor(255,107,134,51);*/
-                                       c = video::SColor(255,107,134,51);
-                                       ground_is_mud = true;
-                               }
-                       }
-               }
-               
-               // Set to water level
-               for(u32 i=0; i<4; i++)
-               {
-                       if(noise[i] < BS*WATER_LEVEL)
-                               noise[i] = BS*WATER_LEVEL;
-               }
-
-               float b = m_brightness + light_f*0.1*m_brightness;
-               if(b < 0) b = 0;
-               if(b > 2) b = 2;
-               
-               c = video::SColor(255, b*c.getRed(), b*c.getGreen(), b*c.getBlue());
-               
-               driver->setMaterial(m_materials[0]);
-
-               video::S3DVertex vertices[4] =
-               {
-                       video::S3DVertex(p0.X,noise[0],p0.Y, 0,0,0, c, 0,1),
-                       video::S3DVertex(p0.X,noise[1],p1.Y, 0,0,0, c, 1,1),
-                       video::S3DVertex(p1.X,noise[2],p1.Y, 0,0,0, c, 1,0),
-                       video::S3DVertex(p1.X,noise[3],p0.Y, 0,0,0, c, 0,0),
-               };
-               u16 indices[] = {0,1,2,2,3,0};
-               driver->drawVertexPrimitiveList(vertices, 4, indices, 2,
-                               video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
-
-               // Add some trees if appropriate
-               if(tree_amount_avg >= 0.0065 && steepness < 1.4
-                               && ground_is_mud == true)
-               {
-                       driver->setMaterial(m_materials[1]);
-                       
-                       float b = m_brightness;
-                       c = video::SColor(255, b*255, b*255, b*255);
-                       
-                       {
-                               video::S3DVertex vertices[4] =
-                               {
-                                       video::S3DVertex(p0.X,noise[0],p0.Y,
-                                                       0,0,0, c, 0,1),
-                                       video::S3DVertex(p0.X,noise[0]+BS*MAP_BLOCKSIZE,p0.Y,
-                                                       0,0,0, c, 0,0),
-                                       video::S3DVertex(p1.X,noise[2]+BS*MAP_BLOCKSIZE,p1.Y,
-                                                       0,0,0, c, 1,0),
-                                       video::S3DVertex(p1.X,noise[2],p1.Y,
-                                                       0,0,0, c, 1,1),
-                               };
-                               u16 indices[] = {0,1,2,2,3,0};
-                               driver->drawVertexPrimitiveList(vertices, 4, indices, 2,
-                                               video::EVT_STANDARD, scene::EPT_TRIANGLES,
-                                               video::EIT_16BIT);
-                       }
-                       {
-                               video::S3DVertex vertices[4] =
-                               {
-                                       video::S3DVertex(p1.X,noise[3],p0.Y,
-                                                       0,0,0, c, 0,1),
-                                       video::S3DVertex(p1.X,noise[3]+BS*MAP_BLOCKSIZE,p0.Y,
-                                                       0,0,0, c, 0,0),
-                                       video::S3DVertex(p0.X,noise[1]+BS*MAP_BLOCKSIZE,p1.Y,
-                                                       0,0,0, c, 1,0),
-                                       video::S3DVertex(p0.X,noise[1],p1.Y,
-                                                       0,0,0, c, 1,1),
-                               };
-                               u16 indices[] = {0,1,2,2,3,0};
-                               driver->drawVertexPrimitiveList(vertices, 4, indices, 2,
-                                               video::EVT_STANDARD, scene::EPT_TRIANGLES,
-                                               video::EIT_16BIT);
-                       }
-               }
-       }
-
-       //driver->clearZBuffer();
-}
-
-void FarMesh::step(float dtime)
-{
-       m_time += dtime;
-}
-
-void FarMesh::update(v2f camera_p, float brightness, s16 render_range)
-{
-       m_camera_pos = camera_p;
-       m_brightness = brightness;
-       m_render_range = render_range;
-}
-
-
diff --git a/src/farmesh.h b/src/farmesh.h
deleted file mode 100644 (file)
index 47147fa..0000000
+++ /dev/null
@@ -1,85 +0,0 @@
-/*
-Part of Minetest
-Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#ifndef FARMESH_HEADER
-#define FARMESH_HEADER
-
-/*
-       A quick messy implementation of terrain rendering for a long
-       distance according to map seed
-*/
-
-#include "irrlichttypes_extrabloated.h"
-
-#define FARMESH_MATERIAL_COUNT 2
-
-class Client;
-
-class FarMesh : public scene::ISceneNode
-{
-public:
-       FarMesh(
-                       scene::ISceneNode* parent,
-                       scene::ISceneManager* mgr,
-                       s32 id,
-                       u64 seed,
-                       Client *client
-       );
-
-       ~FarMesh();
-
-       /*
-               ISceneNode methods
-       */
-
-       virtual void OnRegisterSceneNode();
-
-       virtual void render();
-       
-       virtual const core::aabbox3d<f32>& getBoundingBox() const
-       {
-               return m_box;
-       }
-
-       virtual u32 getMaterialCount() const;
-
-       virtual video::SMaterial& getMaterial(u32 i);
-       
-       /*
-               Other stuff
-       */
-
-       void step(float dtime);
-
-       void update(v2f camera_p, float brightness, s16 render_range);
-
-private:
-       video::SMaterial m_materials[FARMESH_MATERIAL_COUNT];
-       core::aabbox3d<f32> m_box;
-       float m_cloud_y;
-       float m_brightness;
-       u64 m_seed;
-       v2f m_camera_pos;
-       float m_time;
-       Client *m_client;
-       s16 m_render_range;
-};
-
-#endif
-
index cb2a508239e4222ee2364fef0d0ca844f6beebdc..7954c8d8003ab6c7e12f9a51bfbb0aaf32e0980b 100644 (file)
@@ -40,7 +40,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "clouds.h"
 #include "particles.h"
 #include "camera.h"
-#include "farmesh.h"
 #include "mapblock.h"
 #include "settings.h"
 #include "profiler.h"
@@ -1307,16 +1306,6 @@ void the_game(
        Sky *sky = NULL;
        sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
        
-       /*
-               FarMesh
-       */
-
-       FarMesh *farmesh = NULL;
-       if(g_settings->getBool("enable_farmesh"))
-       {
-               farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
-       }
-
        /*
                A copy of the local inventory
        */
@@ -1406,7 +1395,6 @@ void the_game(
        bool ldown_for_dig = false;
 
        float damage_flash = 0;
-       s16 farmesh_range = 20*MAP_BLOCKSIZE;
 
        float jump_timer = 0;
        bool reset_jump_timer = false;
@@ -2869,17 +2857,12 @@ void the_game(
                        Fog range
                */
        
-               if(farmesh)
-               {
-                       fog_range = BS*farmesh_range;
-               }
-               else
-               {
+               if(draw_control.range_all)
+                       fog_range = 100000*BS;
+               else {
                        fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
                        fog_range = MYMIN(fog_range, (draw_control.farthest_drawn+20)*BS);
                        fog_range *= 0.9;
-                       if(draw_control.range_all)
-                               fog_range = 100000*BS;
                }
 
                /*
@@ -2918,7 +2901,6 @@ void the_game(
                sky->update(time_of_day_smooth, time_brightness, direct_brightness,
                                sunlight_seen);
                
-               float brightness = sky->getBrightness();
                video::SColor bgcolor = sky->getBgColor();
                video::SColor skycolor = sky->getSkyColor();
 
@@ -2936,22 +2918,6 @@ void the_game(
                        }
                }
                
-               /*
-                       Update farmesh
-               */
-               if(farmesh)
-               {
-                       farmesh_range = draw_control.wanted_range * 10;
-                       if(draw_control.range_all && farmesh_range < 500)
-                               farmesh_range = 500;
-                       if(farmesh_range > 1000)
-                               farmesh_range = 1000;
-
-                       farmesh->step(dtime);
-                       farmesh->update(v2f(player_position.X, player_position.Z),
-                                       brightness, farmesh_range);
-               }
-
                /*
                        Update particles
                */
index d3996de5f974f1b397971d34d4883663b9e831b4..97d672b01df1478d371371eb725320ea3c23a90a 100644 (file)
@@ -1130,33 +1130,3 @@ void MapgenV7Params::writeParams(Settings *settings) {
        settings->setNoiseParams("mgv7_np_mountain",        np_mountain);
        settings->setNoiseParams("mgv7_np_ridge",           np_ridge);
 }
-
-
-/////////////////////////////////// legacy static functions for farmesh
-
-s16 Mapgen::find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision) {
-       //just need to return something
-       s16 level = 5;
-       return level;
-}
-
-
-bool Mapgen::get_have_beach(u64 seed, v2s16 p2d) {
-       double sandnoise = noise2d_perlin(
-                               0.2+(float)p2d.X/250, 0.7+(float)p2d.Y/250,
-                               seed+59420, 3, 0.50);
-       return (sandnoise > 0.15);
-}
-
-
-double Mapgen::tree_amount_2d(u64 seed, v2s16 p) {
-       double noise = noise2d_perlin(
-                       0.5+(float)p.X/125, 0.5+(float)p.Y/125,
-                       seed+2, 4, 0.66);
-       double zeroval = -0.39;
-       if(noise < zeroval)
-               return 0;
-       else
-               return 0.04 * (noise-zeroval) / (1.0-zeroval);
-}
index 6ed2c09943d71f87cb0cc865f40df6c71d20ccda..2e87c62bfc7db26b7f2cedebb0fbf7938fa705bc 100644 (file)
@@ -114,11 +114,6 @@ public:
 
        virtual void makeChunk(BlockMakeData *data) {}
        virtual int getGroundLevelAtPoint(v2s16 p) { return 0; }
-
-       //Legacy functions for Farmesh (pending removal)
-       static bool get_have_beach(u64 seed, v2s16 p2d);
-       static double tree_amount_2d(u64 seed, v2s16 p);
-       static s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
 };
 
 struct MapgenFactory {