// That didn't work, try to find a pointed at node
-
+
v3s16 pos_i = floatToInt(player_position, BS);
/*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
-
+
// Prevent signed number overflow
if(yend==32767)
yend=32766;
while(m_log.size() > m_log_max_size)
m_log.erase(m_log.begin());
}
-
+
void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
gui::IGUIFont* font) const
{
s32 graphh = 50;
s32 textx = x_left + m_log_max_size + 15;
s32 textx2 = textx + 200 - 15;
-
+
// Draw background
/*{
u32 num_graphs = m_meta.size();
video::SColor bgcolor(120,0,0,0);
driver->draw2DRectangle(bgcolor, rect, NULL);
}*/
-
+
s32 meta_i = 0;
for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
i != m_meta.end(); i++){
public:
v3s16 p;
MapNode n;
-
+
NodeDugEvent(v3s16 p, MapNode n):
p(p),
n(n)
u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
float daynight_ratio_f = (float)daynight_ratio / 1000.0;
services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
-
+
u32 animation_timer = porting::getTimeMs() % 100000;
float animation_timer_f = (float)animation_timer / 100000.0;
services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1);
LocalFormspecHandler* txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst);
-
+
if (singleplayermode) {
(*cur_formspec)->doPause = true;
}
GUIFormSpecMenu* current_formspec = 0;
video::IVideoDriver* driver = device->getVideoDriver();
scene::ISceneManager* smgr = device->getSceneManager();
-
+
// Calculate text height using the font
u32 text_height = font->getDimension(L"Random test string").Height;
draw_load_screen(text, device, guienv, font, 0, 0);
delete[] text;
}
-
+
// Create texture source
IWritableTextureSource *tsrc = createTextureSource(device);
-
+
// Create shader source
IWritableShaderSource *shsrc = createShaderSource(device);
-
+
// These will be filled by data received from the server
// Create item definition manager
IWritableItemDefManager *itemdef = createItemDefManager();
// Create node definition manager
IWritableNodeDefManager *nodedef = createNodeDefManager();
-
+
// Sound fetcher (useful when testing)
GameOnDemandSoundFetcher soundfetcher;
// Sound maker
SoundMaker soundmaker(sound, nodedef);
soundmaker.registerReceiver(&eventmgr);
-
+
// Add chat log output for errors to be shown in chat
LogOutputBuffer chat_log_error_buf(LMT_ERROR);
}
do{ // Client scope (breakable do-while(0))
-
+
/*
Create client
*/
delete[] text;
}
infostream<<"Creating client"<<std::endl;
-
+
MapDrawControl draw_control;
-
+
{
wchar_t* text = wgettext("Resolving address...");
draw_load_screen(text, device, guienv, font, 0, 75);
// Break out of client scope
break;
}
-
+
/*
Create client
*/
Client client(device, playername.c_str(), password, draw_control,
tsrc, shsrc, itemdef, nodedef, sound, &eventmgr,
connect_address.isIPv6());
-
+
// Client acts as our GameDef
IGameDef *gamedef = &client;
/*
Attempt to connect to the server
*/
-
+
infostream<<"Connecting to server at ";
connect_address.print(&infostream);
infostream<<std::endl;
client.connect(connect_address);
-
+
/*
Wait for server to accept connection
*/
client.step(dtime);
if(server != NULL)
server->step(dtime);
-
+
// End condition
if(client.getState() == LC_Init){
could_connect = true;
infostream<<"Connect aborted [Escape]"<<std::endl;
break;
}
-
+
// Display status
{
wchar_t* text = wgettext("Connecting to server...");
draw_load_screen(text, device, guienv, font, dtime, 100);
delete[] text;
}
-
+
// On some computers framerate doesn't seem to be
// automatically limited
if (cloud_menu_background) {
}
catch(con::PeerNotFoundException &e)
{}
-
+
/*
Handle failure to connect
*/
// Break out of client scope
break;
}
-
+
/*
Wait until content has been received
*/
client.step(dtime);
if(server != NULL)
server->step(dtime);
-
+
// End condition
if(client.mediaReceived() &&
client.itemdefReceived() &&
infostream<<"Connect aborted [Escape]"<<std::endl;
break;
}
-
+
// Display status
int progress=0;
if (!client.itemdefReceived())
draw_load_screen(narrow_to_wide(message.str().c_str()), device,
guienv, font, dtime, progress);
}
-
+
// On some computers framerate doesn't seem to be
// automatically limited
if (cloud_menu_background) {
/*
Clouds
*/
-
+
Clouds *clouds = NULL;
if(g_settings->getBool("enable_clouds"))
{
sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
scene::ISceneNode* skybox = NULL;
-
+
/*
A copy of the local inventory
*/
L"",
core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
false, true);
-
+
// Status text (displays info when showing and hiding GUI stuff, etc.)
gui::IGUIStaticText *guitext_status = guienv->addStaticText(
L"<Status>",
core::rect<s32>(0,0,0,0),
false, false);
guitext_status->setVisible(false);
-
+
std::wstring statustext;
float statustext_time = 0;
-
+
// Chat text
gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
L"",
chat_backend.clearRecentChat();
// Chat backend and console
GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
-
+
// Profiler text (size is updated when text is updated)
gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
L"<Profiler>",
guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
guitext_profiler->setVisible(false);
guitext_profiler->setWordWrap(true);
-
+
/*
Some statistics are collected in these
*/
u32 drawtime = 0;
u32 beginscenetime = 0;
u32 endscenetime = 0;
-
+
float recent_turn_speed = 0.0;
-
+
ProfilerGraph graph;
// Initially clear the profiler
Profiler::GraphValues dummyvalues;
LocalPlayer* player = client.getEnv().getLocalPlayer();
player->hurt_tilt_timer = 0;
player->hurt_tilt_strength = 0;
-
+
/*
HUD object
*/
busytime_u32 = 0;
busytime = busytime_u32 / 1000.0;
}
-
+
g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
// Necessary for device->getTimer()->getTime()
g_settings->getFloat("pause_fps_max") :
g_settings->getFloat("fps_max");
u32 frametime_min = 1000./fps_max;
-
+
if(busytime_u32 < frametime_min)
{
u32 sleeptime = frametime_min - busytime_u32;
Time difference calculation
*/
f32 dtime; // in seconds
-
+
u32 time = device->getTimer()->getTime();
if(time > lasttime)
dtime = (time - lasttime) / 1000.0;
if(object_hit_delay_timer >= 0)
object_hit_delay_timer -= dtime;
time_from_last_punch += dtime;
-
+
g_profiler->add("Elapsed time", dtime);
g_profiler->avg("FPS", 1./dtime);
jitter1_max = 0.0;
}
}
-
+
/*
Busytime average and jitter calculation
*/
static f32 busytime_avg1 = 0.0;
busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
f32 busytime_jitter1 = busytime - busytime_avg1;
-
+
static f32 busytime_jitter1_max_sample = 0.0;
static f32 busytime_jitter1_min_sample = 0.0;
{
/*
Handle miscellaneous stuff
*/
-
+
if(client.accessDenied())
{
error_message = L"Access denied. Reason: "
Random calculations
*/
hud.resizeHotbar();
-
+
// Hilight boxes collected during the loop and displayed
std::vector<aabb3f> hilightboxes;
/*
Direct handling of user input
*/
-
+
// Reset input if window not active or some menu is active
if(device->isWindowActive() == false
|| noMenuActive() == false
{
infostream<<"the_game: "
<<"Launching inventory"<<std::endl;
-
+
PlayerInventoryFormSource* fs_src = new PlayerInventoryFormSource(&client);
TextDest* txt_dst = new TextDestPlayerInventory(&client);
+ itos(range_new));
statustext_time = 0;
}
-
+
// Reset jump_timer
if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
{
new_playeritem = max_item;
}
}
-
+
// Item selection
for(u16 i=0; i<10; i++)
{
Mouse and camera control
NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
*/
-
+
float turn_amount = 0;
if((device->isWindowActive() && noMenuActive()) || random_input)
{
dy = -dy;
}
//infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
-
+
/*const float keyspeed = 500;
if(input->isKeyDown(irr::KEY_UP))
dy -= dtime * keyspeed;
dx -= dtime * keyspeed;
if(input->isKeyDown(irr::KEY_RIGHT))
dx += dtime * keyspeed;*/
-
+
float d = g_settings->getFloat("mouse_sensitivity");
d = rangelim(d, 0.01, 100.0);
camera_yaw -= dx*d;
camera_pitch += dy*d;
if(camera_pitch < -89.5) camera_pitch = -89.5;
if(camera_pitch > 89.5) camera_pitch = 89.5;
-
+
turn_amount = v2f(dx, dy).getLength() * d;
}
input->setMousePos((driver->getScreenSize().Width/2),
delete event.hudadd.size;
continue;
}
-
+
e = new HudElement;
e->type = (HudElementType)event.hudadd.type;
e->pos = *event.hudadd.pos;
e->offset = *event.hudadd.offset;
e->world_pos = *event.hudadd.world_pos;
e->size = *event.hudadd.size;
-
+
u32 new_id = player->addHud(e);
//if this isn't true our huds aren't consistent
assert(new_id == id);
delete event.hudchange.v2s32data;
continue;
}
-
+
switch (event.hudchange.stat) {
case HUD_STAT_POS:
e->pos = *event.hudchange.v2fdata;
e->size = *event.hudchange.v2s32data;
break;
}
-
+
delete event.hudchange.v3fdata;
delete event.hudchange.v2fdata;
delete event.hudchange.sdata;
}
}
}
-
+
//TimeTaker //timer2("//timer2");
/*
playeritem.getDefinition(itemdef);
ToolCapabilities playeritem_toolcap =
playeritem.getToolCapabilities(itemdef);
-
+
/*
Update camera
*/
v3s16 camera_offset = camera.getOffset();
bool camera_offset_changed = (camera_offset != old_camera_offset);
-
+
if(!disable_camera_update){
client.getEnv().getClientMap().updateCamera(camera_position,
camera_direction, camera_fov, camera_offset);
clouds->updateCameraOffset(camera_offset);
}
}
-
+
// Update sound listener
sound->updateListener(camera.getCameraNode()->getPosition()+intToFloat(camera_offset, BS),
v3f(0,0,0), // velocity
*/
{
soundmaker.step(dtime);
-
+
ClientMap &map = client.getEnv().getClientMap();
MapNode n = map.getNodeNoEx(player->getStandingNodePos());
soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
/*
Calculate what block is the crosshair pointing to
*/
-
+
//u32 t1 = device->getTimer()->getRealTime();
-
+
f32 d = playeritem_def.range; // max. distance
f32 d_hand = itemdef->get("").range;
if(d < 0 && d_hand >= 0)
/*
Check information text of node
*/
-
+
ClientMap &map = client.getEnv().getClientMap();
NodeMetadata *meta = map.getNodeMetadata(nodepos);
if(meta){
infotext += narrow_to_wide(nodedef->get(n).name);
}
}
-
+
/*
Handle digging
*/
-
+
if(nodig_delay_timer <= 0.0 && input->getLeftState()
&& client.checkPrivilege("interact"))
{
ldown_for_dig = true;
}
MapNode n = client.getEnv().getClientMap().getNode(nodepos);
-
+
// NOTE: Similar piece of code exists on the server side for
// cheat detection.
// Get digging parameters
float mindelay = 0.15;
if(nodig_delay_timer < mindelay)
nodig_delay_timer = mindelay;
-
+
// Send event to trigger sound
MtEvent *e = new NodeDugEvent(nodepos, wasnode);
gamedef->event()->put(e);
{
repeat_rightclick_timer = 0;
infostream<<"Ground right-clicked"<<std::endl;
-
+
// Sign special case, at least until formspec is properly implemented.
// Deprecated?
if(meta && meta->getString("formspec") == "hack:sign_text_input"
&& !input->isKeyDown(getKeySetting("keymap_sneak")))
{
infostream<<"Launching metadata text input"<<std::endl;
-
+
// Get a new text for it
TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
InventoryLocation inventoryloc;
inventoryloc.setNodeMeta(nodepos);
-
+
NodeMetadataFormSource* fs_src = new NodeMetadataFormSource(
&client.getEnv().getClientMap(), nodepos);
TextDest* txt_dst = new TextDestNodeMetadata(nodepos, &client);
// Report direct punch
v3f objpos = selected_object->getPosition();
v3f dir = (objpos - player_position).normalize();
-
+
bool disable_send = selected_object->directReportPunch(
dir, &playeritem, time_from_last_punch);
time_from_last_punch = 0;
}
pointed_old = pointed;
-
+
if(left_punch || input->getLeftClicked())
{
camera.setDigging(0); // left click animation
input->resetLeftReleased();
input->resetRightReleased();
-
+
/*
Calculate stuff for drawing
*/
/*
Fog range
*/
-
+
if(draw_control.range_all)
fog_range = 100000*BS;
else {
daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
/ 255.0;
}
-
+
time_of_day = client.getEnv().getTimeOfDayF();
float maxsm = 0.05;
if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
else
time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
+ time_of_day * todsm;
-
+
sky->update(time_of_day_smooth, time_brightness, direct_brightness,
sunlight_seen,camera.getCameraMode(), player->getYaw(),
player->getPitch());
-
+
video::SColor bgcolor = sky->getBgColor();
video::SColor skycolor = sky->getSkyColor();
clouds->setVisible(false);
}
}
-
+
/*
Update particles
*/
allparticles_step(dtime);
allparticlespawners_step(dtime, client.getEnv());
-
+
/*
Fog
*/
-
+
if(g_settings->getBool("enable_fog") && !force_fog_off)
{
driver->setFog(
*/
//TimeTaker guiupdatetimer("Gui updating");
-
+
if(show_debug)
{
static float drawtime_avg = 0;
{
guitext2->setVisible(false);
}
-
+
{
guitext_info->setText(infotext.c_str());
guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
guitext_status->enableOverrideColor(true);
}
}
-
+
/*
Get chat messages from client
*/
/*
Inventory
*/
-
+
if(client.getPlayerItem() != new_playeritem)
{
client.selectPlayerItem(new_playeritem);
{
//infostream<<"Updating local inventory"<<std::endl;
client.getLocalInventory(local_inventory);
-
+
update_wielded_item_trigger = true;
}
if(update_wielded_item_trigger)
beginscenetime = timer.stop(true);
}
-
+
draw_scene(driver, smgr, camera, client, player, hud, guienv,
hilightboxes, screensize, skycolor, show_hud);
- /*
- Post effects
- */
- {
- client.getEnv().getClientMap().renderPostFx(camera.getCameraMode());
- }
-
/*
Profiler graph
*/
driver->draw2DRectangle(color,
core::rect<s32>(0,0,screensize.X,screensize.Y),
NULL);
-
+
damage_flash -= 100.0*dtime;
}
if (sky)
sky->drop();
clear_particles();
-
+
/* cleanup menus */
while (g_menumgr.menuCount() > 0)
{
}
-
+
if(!sound_is_dummy)
delete sound;