-- dump2(obj, name="_", dumped={})
-- dump(obj, dumped={})
--
+-- Mod load path
+-- -------------
+-- Generic:
+-- $path_data/mods/
+-- $path_userdata/usermods/
+-- $mapdir/worldmods/
+--
+-- On a run-in-place version (eg. the distributed windows version):
+-- minetest-0.4.x/mods/
+-- minetest-0.4.x/usermods/
+-- minetest-0.4.x/world/worldmods/
+--
+-- On an installed version on linux:
+-- /usr/share/minetest/mods/
+-- ~/.minetest/usermods
+-- ~/.minetest/world/worldmods
+--
-- Naming convention for registered textual names
-- ----------------------------------------------
-- "modname_<whatever>"
JMutexAutoLock envlock(m_env_mutex);
JMutexAutoLock conlock(m_con_mutex);
- infostream<<"m_nodedef="<<m_nodedef<<std::endl;
-
// Path to builtin.lua
std::string builtinpath = porting::path_data + DIR_DELIM + "builtin.lua";
// Add default global mod search path
m_modspaths.push_front(porting::path_data + DIR_DELIM + "mods");
// Add world mod search path
- m_modspaths.push_front(mapsavedir + DIR_DELIM + "mods");
-
+ m_modspaths.push_front(mapsavedir + DIR_DELIM + "worldmods");
+ // Add user mod search path
+ m_modspaths.push_front(porting::path_userdata + DIR_DELIM + "usermods");
+
+ // Print out mod search paths
+ infostream<<"Mod search paths:"<<std::endl;
+ for(core::list<std::string>::Iterator i = m_modspaths.begin();
+ i != m_modspaths.end(); i++){
+ std::string modspath = *i;
+ infostream<<" "<<modspath<<std::endl;
+ }
+
// Initialize scripting
infostream<<"Server: Initializing scripting"<<std::endl;