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made server to send map seed for testing
author
Perttu Ahola
<celeron55@gmail.com>
Sun, 5 Jun 2011 18:06:54 +0000
(21:06 +0300)
committer
Perttu Ahola
<celeron55@gmail.com>
Sun, 5 Jun 2011 18:06:54 +0000
(21:06 +0300)
src/server.cpp
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diff --git
a/src/server.cpp
b/src/server.cpp
index 2a1246496dcb8bf9febc2b3e511754fb7a67be22..16ad80c00ce822dab8903064c80896d8cf48fe04 100644
(file)
--- a/
src/server.cpp
+++ b/
src/server.cpp
@@
-2002,8
+2002,7
@@
void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
writeU16(&reply[0], TOCLIENT_INIT);
writeU8(&reply[2], deployed);
writeV3S16(&reply[2+1], floatToInt(player->getPosition()+v3f(0,BS/2,0), BS));
- //writeU64(&reply[2+1+6], m_env.getServerMap().getSeed());
- writeU64(&reply[2+1+6], 0); // no seed
+ writeU64(&reply[2+1+6], m_env.getServerMap().getSeed());
// Send as reliable
m_con.Send(peer_id, 0, reply, true);