timber_nodenames["moretrees:rubber_tree_trunk_empty"] = true
timber_nodenames["moretrees:rubber_tree_trunk"] = true
if chainsaw_leaves then
- timber_nodenames["moretrees:rubber_tree_leaves"] = true
+ timber_nodenames["moretrees:rubber_tree_leaves"] = true
end
end
-- Support moretrees if it is there
if( minetest.get_modpath("moretrees") ~= nil ) then
- timber_nodenames["moretrees:apple_tree_trunk"] = true
- timber_nodenames["moretrees:apple_tree_trunk_sideways"] = true
- timber_nodenames["moretrees:beech_trunk"] = true
- timber_nodenames["moretrees:beech_trunk_sideways"] = true
- timber_nodenames["moretrees:birch_trunk"] = true
- timber_nodenames["moretrees:birch_trunk_sideways"] = true
- timber_nodenames["moretrees:fir_trunk"] = true
- timber_nodenames["moretrees:fir_trunk_sideways"] = true
- timber_nodenames["moretrees:oak_trunk"] = true
- timber_nodenames["moretrees:oak_trunk_sideways"] = true
- timber_nodenames["moretrees:palm_trunk"] = true
- timber_nodenames["moretrees:palm_trunk_sideways"] = true
- timber_nodenames["moretrees:pine_trunk"] = true
- timber_nodenames["moretrees:pine_trunk_sideways"] = true
- timber_nodenames["moretrees:rubber_tree_trunk_sideways"] = true
- timber_nodenames["moretrees:rubber_tree_trunk_sideways_empty"] = true
- timber_nodenames["moretrees:sequoia_trunk"] = true
- timber_nodenames["moretrees:sequoia_trunk_sideways"] = true
- timber_nodenames["moretrees:spruce_trunk"] = true
- timber_nodenames["moretrees:spruce_trunk_sideways"] = true
- timber_nodenames["moretrees:willow_trunk"] = true
- timber_nodenames["moretrees:willow_trunk_sideways"] = true
- timber_nodenames["moretrees:jungletree_trunk"] = true
- timber_nodenames["moretrees:jungletree_trunk_sideways"] = true
-
- if chainsaw_leaves then
- timber_nodenames["moretrees:apple_tree_leaves"] = true
- timber_nodenames["moretrees:oak_leaves"] = true
- timber_nodenames["moretrees:fir_leaves"] = true
- timber_nodenames["moretrees:fir_leaves_bright"] = true
- timber_nodenames["moretrees:sequoia_leaves"] = true
- timber_nodenames["moretrees:birch_leaves"] = true
- timber_nodenames["moretrees:birch_leaves"] = true
- timber_nodenames["moretrees:palm_leaves"] = true
- timber_nodenames["moretrees:spruce_leaves"] = true
- timber_nodenames["moretrees:spruce_leaves"] = true
- timber_nodenames["moretrees:pine_leaves"] = true
- timber_nodenames["moretrees:willow_leaves"] = true
- timber_nodenames["moretrees:jungletree_leaves_green"] = true
- timber_nodenames["moretrees:jungletree_leaves_yellow"] = true
- timber_nodenames["moretrees:jungletree_leaves_red"] = true
- end
+ timber_nodenames["moretrees:apple_tree_trunk"] = true
+ timber_nodenames["moretrees:apple_tree_trunk_sideways"] = true
+ timber_nodenames["moretrees:beech_trunk"] = true
+ timber_nodenames["moretrees:beech_trunk_sideways"] = true
+ timber_nodenames["moretrees:birch_trunk"] = true
+ timber_nodenames["moretrees:birch_trunk_sideways"] = true
+ timber_nodenames["moretrees:fir_trunk"] = true
+ timber_nodenames["moretrees:fir_trunk_sideways"] = true
+ timber_nodenames["moretrees:oak_trunk"] = true
+ timber_nodenames["moretrees:oak_trunk_sideways"] = true
+ timber_nodenames["moretrees:palm_trunk"] = true
+ timber_nodenames["moretrees:palm_trunk_sideways"] = true
+ timber_nodenames["moretrees:pine_trunk"] = true
+ timber_nodenames["moretrees:pine_trunk_sideways"] = true
+ timber_nodenames["moretrees:rubber_tree_trunk_sideways"] = true
+ timber_nodenames["moretrees:rubber_tree_trunk_sideways_empty"] = true
+ timber_nodenames["moretrees:sequoia_trunk"] = true
+ timber_nodenames["moretrees:sequoia_trunk_sideways"] = true
+ timber_nodenames["moretrees:spruce_trunk"] = true
+ timber_nodenames["moretrees:spruce_trunk_sideways"] = true
+ timber_nodenames["moretrees:willow_trunk"] = true
+ timber_nodenames["moretrees:willow_trunk_sideways"] = true
+ timber_nodenames["moretrees:jungletree_trunk"] = true
+ timber_nodenames["moretrees:jungletree_trunk_sideways"] = true
+
+ if chainsaw_leaves then
+ timber_nodenames["moretrees:apple_tree_leaves"] = true
+ timber_nodenames["moretrees:oak_leaves"] = true
+ timber_nodenames["moretrees:fir_leaves"] = true
+ timber_nodenames["moretrees:fir_leaves_bright"] = true
+ timber_nodenames["moretrees:sequoia_leaves"] = true
+ timber_nodenames["moretrees:birch_leaves"] = true
+ timber_nodenames["moretrees:birch_leaves"] = true
+ timber_nodenames["moretrees:palm_leaves"] = true
+ timber_nodenames["moretrees:spruce_leaves"] = true
+ timber_nodenames["moretrees:spruce_leaves"] = true
+ timber_nodenames["moretrees:pine_leaves"] = true
+ timber_nodenames["moretrees:willow_leaves"] = true
+ timber_nodenames["moretrees:jungletree_leaves_green"] = true
+ timber_nodenames["moretrees:jungletree_leaves_yellow"] = true
+ timber_nodenames["moretrees:jungletree_leaves_red"] = true
+ end
end
-- Support growing_trees if it is there
if( minetest.get_modpath("growing_trees") ~= nil ) then
- timber_nodenames["growing_trees:trunk"] = true
- timber_nodenames["growing_trees:medium_trunk"] = true
- timber_nodenames["growing_trees:big_trunk"] = true
- timber_nodenames["growing_trees:trunk_top"] = true
- timber_nodenames["growing_trees:trunk_sprout"] = true
- timber_nodenames["growing_trees:branch_sprout"] = true
- timber_nodenames["growing_trees:branch"] = true
- timber_nodenames["growing_trees:branch_xmzm"] = true
- timber_nodenames["growing_trees:branch_xpzm"] = true
- timber_nodenames["growing_trees:branch_xmzp"] = true
- timber_nodenames["growing_trees:branch_xpzp"] = true
- timber_nodenames["growing_trees:branch_zz"] = true
- timber_nodenames["growing_trees:branch_xx"] = true
-
- if chainsaw_leaves == true then
- timber_nodenames["growing_trees:leaves"] = true
- end
+ timber_nodenames["growing_trees:trunk"] = true
+ timber_nodenames["growing_trees:medium_trunk"] = true
+ timber_nodenames["growing_trees:big_trunk"] = true
+ timber_nodenames["growing_trees:trunk_top"] = true
+ timber_nodenames["growing_trees:trunk_sprout"] = true
+ timber_nodenames["growing_trees:branch_sprout"] = true
+ timber_nodenames["growing_trees:branch"] = true
+ timber_nodenames["growing_trees:branch_xmzm"] = true
+ timber_nodenames["growing_trees:branch_xpzm"] = true
+ timber_nodenames["growing_trees:branch_xmzp"] = true
+ timber_nodenames["growing_trees:branch_xpzp"] = true
+ timber_nodenames["growing_trees:branch_zz"] = true
+ timber_nodenames["growing_trees:branch_xx"] = true
+
+ if chainsaw_leaves == true then
+ timber_nodenames["growing_trees:leaves"] = true
+ end
end
-- Support growing_cactus if it is there
if( minetest.get_modpath("growing_cactus") ~= nil ) then
- timber_nodenames["growing_cactus:sprout"] = true
- timber_nodenames["growing_cactus:branch_sprout_vertical"] = true
- timber_nodenames["growing_cactus:branch_sprout_vertical_fixed"] = true
- timber_nodenames["growing_cactus:branch_sprout_xp"] = true
- timber_nodenames["growing_cactus:branch_sprout_xm"] = true
- timber_nodenames["growing_cactus:branch_sprout_zp"] = true
- timber_nodenames["growing_cactus:branch_sprout_zm"] = true
- timber_nodenames["growing_cactus:trunk"] = true
- timber_nodenames["growing_cactus:branch_trunk"] = true
- timber_nodenames["growing_cactus:branch"] = true
- timber_nodenames["growing_cactus:branch_xp"] = true
- timber_nodenames["growing_cactus:branch_xm"] = true
- timber_nodenames["growing_cactus:branch_zp"] = true
- timber_nodenames["growing_cactus:branch_zm"] = true
- timber_nodenames["growing_cactus:branch_zz"] = true
- timber_nodenames["growing_cactus:branch_xx"] = true
+ timber_nodenames["growing_cactus:sprout"] = true
+ timber_nodenames["growing_cactus:branch_sprout_vertical"] = true
+ timber_nodenames["growing_cactus:branch_sprout_vertical_fixed"] = true
+ timber_nodenames["growing_cactus:branch_sprout_xp"] = true
+ timber_nodenames["growing_cactus:branch_sprout_xm"] = true
+ timber_nodenames["growing_cactus:branch_sprout_zp"] = true
+ timber_nodenames["growing_cactus:branch_sprout_zm"] = true
+ timber_nodenames["growing_cactus:trunk"] = true
+ timber_nodenames["growing_cactus:branch_trunk"] = true
+ timber_nodenames["growing_cactus:branch"] = true
+ timber_nodenames["growing_cactus:branch_xp"] = true
+ timber_nodenames["growing_cactus:branch_xm"] = true
+ timber_nodenames["growing_cactus:branch_zp"] = true
+ timber_nodenames["growing_cactus:branch_zm"] = true
+ timber_nodenames["growing_cactus:branch_zz"] = true
+ timber_nodenames["growing_cactus:branch_xx"] = true
end
-- Support farming_plus if it is there
if( minetest.get_modpath("farming_plus") ~= nil ) then
- if chainsaw_leaves == true then
- timber_nodenames["farming_plus:cocoa_leaves"] = true
- end
+ if chainsaw_leaves == true then
+ timber_nodenames["farming_plus:cocoa_leaves"] = true
+ end
end
-- Override the default handling routine to be able to count up the
-- items sawed down so that we can drop them i an nice single stack
local function chainsaw_handle_node_drops(pos, drops, digger)
- -- Add dropped items to list of collected nodes
- local _, dropped_item
- for _, dropped_item in ipairs(drops) do
- if produced[dropped_item] == nil then
- produced[dropped_item] = 1
- else
- produced[dropped_item] = produced[dropped_item] + 1
- end
- end
+ -- Add dropped items to list of collected nodes
+ for _, dropped_item in ipairs(drops) do
+ if produced[dropped_item] == nil then
+ produced[dropped_item] = 1
+ else
+ produced[dropped_item] = produced[dropped_item] + 1
+ end
+ end
end
-- This function does all the hard work. Recursively we dig the node at hand
-- if it is in the table and then search the surroundings for more stuff to dig.
local function recursive_dig(pos, remaining_charge, player)
- local node=minetest.env:get_node(pos)
- local i=1
- -- Lookup node name in timber table:
- if timber_nodenames[node.name] ~= nil then
- -- Return if we are out of power
- if remaining_charge < chainsaw_charge_per_node then
- return 0
- end
- local np
- -- wood found - cut it.
- minetest.env:dig_node(pos)
-
- remaining_charge=remaining_charge-chainsaw_charge_per_node
- -- check surroundings and run recursively if any charge left
- np={x=pos.x+1, y=pos.y, z=pos.z}
- if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
- remaining_charge = recursive_dig(np, remaining_charge)
- end
- np={x=pos.x+1, y=pos.y, z=pos.z+1}
- if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
- remaining_charge = recursive_dig(np, remaining_charge)
- end
- np={x=pos.x+1, y=pos.y, z=pos.z-1}
- if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
- remaining_charge = recursive_dig(np, remaining_charge)
- end
-
- np={x=pos.x-1, y=pos.y, z=pos.z}
- if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
- remaining_charge = recursive_dig(np, remaining_charge)
- end
- np={x=pos.x-1, y=pos.y, z=pos.z+1}
- if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
- remaining_charge = recursive_dig(np, remaining_charge)
- end
- np={x=pos.x-1, y=pos.y, z=pos.z-1}
- if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
- remaining_charge = recursive_dig(np, remaining_charge)
- end
-
- np={x=pos.x, y=pos.y+1, z=pos.z}
- if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
- remaining_charge = recursive_dig(np, remaining_charge)
- end
-
- np={x=pos.x, y=pos.y, z=pos.z+1}
- if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
- remaining_charge = recursive_dig(np, remaining_charge)
- end
- np={x=pos.x, y=pos.y, z=pos.z-1}
- if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
- remaining_charge = recursive_dig(np, remaining_charge)
- end
- return remaining_charge
- end
- -- Nothing sawed down
- return remaining_charge
+ local node=minetest.env:get_node(pos)
+ local i=1
+ -- Lookup node name in timber table:
+ if timber_nodenames[node.name] ~= nil then
+ -- Return if we are out of power
+ if remaining_charge < chainsaw_charge_per_node then
+ return 0
+ end
+ local np
+ -- wood found - cut it.
+ minetest.env:dig_node(pos)
+
+ remaining_charge=remaining_charge-chainsaw_charge_per_node
+ -- check surroundings and run recursively if any charge left
+ np={x=pos.x+1, y=pos.y, z=pos.z}
+ if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
+ remaining_charge = recursive_dig(np, remaining_charge)
+ end
+ np={x=pos.x+1, y=pos.y, z=pos.z+1}
+ if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
+ remaining_charge = recursive_dig(np, remaining_charge)
+ end
+ np={x=pos.x+1, y=pos.y, z=pos.z-1}
+ if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
+ remaining_charge = recursive_dig(np, remaining_charge)
+ end
+
+ np={x=pos.x-1, y=pos.y, z=pos.z}
+ if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
+ remaining_charge = recursive_dig(np, remaining_charge)
+ end
+ np={x=pos.x-1, y=pos.y, z=pos.z+1}
+ if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
+ remaining_charge = recursive_dig(np, remaining_charge)
+ end
+ np={x=pos.x-1, y=pos.y, z=pos.z-1}
+ if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
+ remaining_charge = recursive_dig(np, remaining_charge)
+ end
+
+ np={x=pos.x, y=pos.y+1, z=pos.z}
+ if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
+ remaining_charge = recursive_dig(np, remaining_charge)
+ end
+
+ np={x=pos.x, y=pos.y, z=pos.z+1}
+ if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
+ remaining_charge = recursive_dig(np, remaining_charge)
+ end
+ np={x=pos.x, y=pos.y, z=pos.z-1}
+ if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
+ remaining_charge = recursive_dig(np, remaining_charge)
+ end
+ return remaining_charge
+ end
+ -- Nothing sawed down
+ return remaining_charge
+end
+
+-- Function to randomize positions for new node drops
+local function get_drop_pos(pos)
+ local drop_pos = {}
+
+ for i = 0, 8 do
+ -- Randomize position for a new drop
+ drop_pos.x = pos.x + math.random(-3, 3)
+ drop_pos.y = pos.y - 1
+ drop_pos.z = pos.z + math.random(-3, 3)
+
+ -- Move the randomized position upwards until
+ -- the node is air or unloaded.
+ for y = drop_pos.y, drop_pos.y + 5 do
+ drop_pos.y = y
+ local node = minetest.get_node_or_nil(drop_pos)
+
+ if not node then
+ -- If the node is not loaded yet simply drop
+ -- the item at the original digging position.
+ return pos
+ elseif node.name == "air" then
+ return drop_pos
+ end
+ end
+ end
+
+ -- Return the original position if this takes too long
+ return pos
end
-- Saw down trees entry point
minetest.record_protection_violation(pos, player:get_player_name())
return current_charge
end
- local remaining_charge=current_charge
+ local remaining_charge=current_charge
- -- Save the currently installed dropping mechanism so we can restore it.
+ -- Save the currently installed dropping mechanism so we can restore it.
local original_handle_node_drops = minetest.handle_node_drops
- -- A bit of trickery here: use a different node drop callback
- -- and restore the original afterwards.
- minetest.handle_node_drops = chainsaw_handle_node_drops
-
- -- clear result and start sawing things down
- produced = {}
- remaining_charge = recursive_dig(pos, remaining_charge, player)
- minetest.sound_play("chainsaw", {pos = pos, gain = 1.0, max_hear_distance = 10,})
-
- -- Restore the original noder drop handler
- minetest.handle_node_drops = original_handle_node_drops
-
- -- Now drop items for the player
- local number, produced_item, p
- for produced_item,number in pairs(produced) do
- --print("ADDING ITEM: " .. produced_item .. " " .. number)
- -- Drop stacks of 99 or less
- p = {
- x = pos.x + math.random()*4,
- y = pos.y,
- z = pos.z + math.random()*4
- }
- while number > 99 do
- minetest.env:add_item(p, produced_item .. " 99")
- p = {
- x = pos.x + math.random()*4,
- y = pos.y,
- z = pos.z + math.random()*4
- }
- number = number - 99
- end
- minetest.env:add_item(p, produced_item .. " " .. number)
- end
- return remaining_charge
+ -- A bit of trickery here: use a different node drop callback
+ -- and restore the original afterwards.
+ minetest.handle_node_drops = chainsaw_handle_node_drops
+
+ -- clear result and start sawing things down
+ produced = {}
+ remaining_charge = recursive_dig(pos, remaining_charge, player)
+ minetest.sound_play("chainsaw", {pos = pos, gain = 1.0, max_hear_distance = 10,})
+
+ -- Restore the original noder drop handler
+ minetest.handle_node_drops = original_handle_node_drops
+
+ -- Now drop items for the player
+ local number, produced_item, p
+ for produced_item,number in pairs(produced) do
+ --print("ADDING ITEM: " .. produced_item .. " " .. number)
+ -- Drop stacks of 99 or less
+ p = get_drop_pos(pos)
+ while number > 99 do
+ minetest.env:add_item(p, produced_item .. " 99")
+ p = get_drop_pos(pos)
+ number = number - 99
+ end
+ minetest.env:add_item(p, produced_item .. " " .. number)
+ end
+ return remaining_charge
end
})
minetest.register_craft({
- output = 'technic:chainsaw',
- recipe = {
- {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:battery'},
- {'technic:stainless_steel_ingot', 'technic:motor', 'technic:battery'},
- {'', '', 'default:copper_ingot'},
- }
+ output = 'technic:chainsaw',
+ recipe = {
+ {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:battery'},
+ {'technic:stainless_steel_ingot', 'technic:motor', 'technic:battery'},
+ {'', '', 'default:copper_ingot'},
+ }
})
-