Fixes to laser
authorMaciej Kasatkin <mk@realbadangel.pl>
Tue, 23 Oct 2012 02:37:45 +0000 (04:37 +0200)
committerMaciej Kasatkin <mk@realbadangel.pl>
Tue, 23 Oct 2012 02:37:45 +0000 (04:37 +0200)
init.lua
item_drop.lua [new file with mode: 0644]
mining_laser_mk1.lua
sounds/item_drop_pickup.1.ogg [new file with mode: 0644]
sounds/item_drop_pickup.2.ogg [new file with mode: 0644]
sounds/item_drop_pickup.3.ogg [new file with mode: 0644]
sounds/item_drop_pickup.4.ogg [new file with mode: 0644]

index 85854d9453c70667cfd21aa1f0691095bf879faa..b81371ac4ab0230445cd1087a011e2c181dc0ecc 100644 (file)
--- a/init.lua
+++ b/init.lua
@@ -47,6 +47,7 @@ dofile(minetest.get_modpath("technic").."/tree_tap.lua")
 dofile(minetest.get_modpath("technic").."/flashlight.lua")
 dofile(minetest.get_modpath("technic").."/cans.lua")
 dofile(minetest.get_modpath("technic").."/chainsaw.lua")
+dofile(minetest.get_modpath("technic").."/item_drop.lua")
 
 
 function has_locked_chest_privilege(meta, player)
diff --git a/item_drop.lua b/item_drop.lua
new file mode 100644 (file)
index 0000000..3165e6a
--- /dev/null
@@ -0,0 +1,100 @@
+-- This part written by PilzAdam (item_drop mod)
+
+minetest.register_globalstep(function(dtime)
+       for _,player in ipairs(minetest.get_connected_players()) do
+               local pos = player:getpos()
+               pos.y = pos.y+0.5
+               local inv = player:get_inventory()
+               
+               for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
+                       if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
+                               if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
+                                       inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
+                                       if object:get_luaentity().itemstring ~= "" then
+                                               minetest.sound_play("item_drop_pickup", {
+                                                       to_player = player:get_player_name(),
+                                               })
+                                       end
+                                       object:get_luaentity().itemstring = ""
+                                       object:remove()
+                               end
+                       end
+               end
+               
+               for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
+                       if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
+                               if object:get_luaentity().collect then
+                                       if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
+                                               local pos1 = pos
+                                               pos1.y = pos1.y+0.2
+                                               local pos2 = object:getpos()
+                                               local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
+                                               vec.x = vec.x*3
+                                               vec.y = vec.y*3
+                                               vec.z = vec.z*3
+                                               object:setvelocity(vec)
+                                               
+                                               minetest.after(1, function(args)
+                                                       local lua = object:get_luaentity()
+                                                       if object == nil or lua == nil or lua.itemstring == nil then
+                                                               return
+                                                       end
+                                                       if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
+                                                               inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
+                                                               if object:get_luaentity().itemstring ~= "" then
+                                                                       minetest.sound_play("item_drop_pickup", {
+                                                                               to_player = player:get_player_name(),
+                                                                       })
+                                                               end
+                                                               object:get_luaentity().itemstring = ""
+                                                               object:remove()
+                                                       else
+                                                               object:setvelocity({x=0,y=0,z=0})
+                                                       end
+                                               end, {player, object})
+                                               
+                                       end
+                               end
+                       end
+               end
+       end
+end)
+
+function minetest.handle_node_drops(pos, drops, digger)
+       for _,item in ipairs(drops) do
+               local count, name
+               if type(item) == "string" then
+                       count = 1
+                       name = item
+               else
+                       count = item:get_count()
+                       name = item:get_name()
+               end
+               for i=1,count do
+                       local obj = minetest.env:add_item(pos, name)
+                       if obj ~= nil then
+                               obj:get_luaentity().collect = true
+                               local x = math.random(1, 5)
+                               if math.random(1,2) == 1 then
+                                       x = -x
+                               end
+                               local z = math.random(1, 5)
+                               if math.random(1,2) == 1 then
+                                       z = -z
+                               end
+                               obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
+                               
+                               -- FIXME this doesnt work for deactiveted objects
+                               if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then
+                                       minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj)
+                                               obj:remove()
+                                       end, obj)
+                               end
+                       end
+               end
+       end
+end
+
+if minetest.setting_get("log_mods") then
+       minetest.log("action", "item_drop loaded")
+end
index 65ef128800925e22e9e027cd9b92b8aae4c78ba4..76aaee806d939cb1e2ae6d81d98cf0070698b442 100644 (file)
@@ -11,13 +11,13 @@ local laser_shoot = function(itemstack, player, pointed_thing)
                                if obj:get_luaentity().player == nil then
                                        obj:get_luaentity().player = player
                                end
-                               obj:setvelocity({x=dir.x*12, y=dir.y*12, z=dir.z*12})
+                               obj:setvelocity({x=dir.x*10, y=dir.y*10, z=dir.z*10})
                                obj:setacceleration({x=0, y=0, z=0})
                                obj:setyaw(player:get_look_yaw()+math.pi)
                                if obj:get_luaentity().player == nil then
                                        obj:get_luaentity().player = player
                                end
-                               obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name()
+                               --obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name()
                                minetest.sound_play("technic_laser", {pos = playerpos, gain = 1.0, max_hear_distance = 10,})
                                return true
 end
@@ -88,7 +88,7 @@ LASER_BEAM_ENTITY={
        visual_size = {x=0.2, y=0.2},
        textures = {"technic:laser_beam_box"},
        lastpos={},
-       max_range=15,
+       max_range=10,
        count=0,
 --     digger=nil,
        collisionbox = {0,0,0,0,0,0},
@@ -97,11 +97,15 @@ LASER_BEAM_ENTITY={
 LASER_BEAM_ENTITY.on_step = function(self, dtime)
        self.timer=self.timer+dtime
        local pos = self.object:getpos()
-       local node = minetest.env:get_node(pos)
-       if self.lastpos.x~=nil then lazer_it (pos, node, self.player) end
+       if self.player~=nil then if self.lastpos.x~=nil then lazer_it (pos, self.player) end end                
+       if self.lastpos.x ~=nil and self.lastpos.y ~=nil and self.lastpos.y ~=nil then 
+                       temp1={x=math.floor(self.lastpos.x),y=math.floor(self.lastpos.y),z=math.floor(self.lastpos.z)}
+                       temp2={x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)}
+                       if temp1.x==temp2.x and temp1.y==temp2.y and temp1.z==temp2.z then return end
+                       end
        self.lastpos={x=pos.x, y=pos.y, z=pos.z}        
        self.count=self.count+1
-       if self.count>=self.max_range then self.object:remove() end
+       if self.count==self.max_range then self.object:remove() end
 end
 
 LASER_BEAM_ENTITYV={
@@ -119,9 +123,12 @@ LASER_BEAM_ENTITYV={
 LASER_BEAM_ENTITYV.on_step = function(self, dtime)
        self.timer=self.timer+dtime
        local pos = self.object:getpos()
-       local node = minetest.env:get_node(pos)
-       if self.lastpos.x~=nil then lazer_it (pos, node, self.player,self.count) end            
-
+       if self.player~=nil then if self.lastpos.x~=nil then lazer_it (pos, self.player) end end                
+       if self.lastpos.x ~=nil and self.lastpos.y ~=nil and self.lastpos.y ~=nil then 
+                       temp1={x=math.floor(self.lastpos.x),y=math.floor(self.lastpos.y),z=math.floor(self.lastpos.z)}
+                       temp2={x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)}
+                       if temp1.x==temp2.x and temp1.y==temp2.y and temp1.z==temp2.z then return end
+                       end
        self.lastpos={x=pos.x, y=pos.y, z=pos.z}        
        self.count=self.count+1
        if self.count==self.max_range then self.object:remove() end
@@ -131,19 +138,13 @@ end
 minetest.register_entity("technic:laser_beam_entity", LASER_BEAM_ENTITY)
 minetest.register_entity("technic:laser_beam_entityV", LASER_BEAM_ENTITYV)
 
-function lazer_it (pos, node, player,count)            
-       if node.name == "air" or node.name == "ignore" then return end
-       if node.name == "default:lava_source" then return end
-       if node.name == "default:lava_flowing" then return end
-       if node.name == "default:water_source" then minetest.env:remove_node(pos) return end
-       if node.name == "default:water_flowing" then minetest.env:remove_node(pos) return end
-       pos1={}
-       pos1.x=math.floor(pos.x)
-       pos1.y=math.floor(pos.y)
-       pos1.z=math.floor(pos.z)
-       
-       if player then 
-               minetest.node_dig(pos1,node,player)
-       end
-
+function lazer_it (pos, player)        
+       local pos1={}
+--     pos1.x=math.floor(pos.x)
+--     pos1.y=math.floor(pos.y)
+--     pos1.z=math.floor(pos.z)
+       local node = minetest.env:get_node(pos)
+       if node.name == "air" or node.name == "ignore" or node.name == "default:lava_source" or node.name == "default:lava_flowing" then return end
+       if node.name == "default:water_source" or node.name == "default:water_flowing" then minetest.env:remove_node(pos) return end
+       if player then minetest.node_dig(pos,node,player) end
 end
\ No newline at end of file
diff --git a/sounds/item_drop_pickup.1.ogg b/sounds/item_drop_pickup.1.ogg
new file mode 100644 (file)
index 0000000..2ae432d
Binary files /dev/null and b/sounds/item_drop_pickup.1.ogg differ
diff --git a/sounds/item_drop_pickup.2.ogg b/sounds/item_drop_pickup.2.ogg
new file mode 100644 (file)
index 0000000..f58bf08
Binary files /dev/null and b/sounds/item_drop_pickup.2.ogg differ
diff --git a/sounds/item_drop_pickup.3.ogg b/sounds/item_drop_pickup.3.ogg
new file mode 100644 (file)
index 0000000..cf57c94
Binary files /dev/null and b/sounds/item_drop_pickup.3.ogg differ
diff --git a/sounds/item_drop_pickup.4.ogg b/sounds/item_drop_pickup.4.ogg
new file mode 100644 (file)
index 0000000..bfe99d9
Binary files /dev/null and b/sounds/item_drop_pickup.4.ogg differ