--- /dev/null
+-- This part written by PilzAdam (item_drop mod)
+
+minetest.register_globalstep(function(dtime)
+ for _,player in ipairs(minetest.get_connected_players()) do
+ local pos = player:getpos()
+ pos.y = pos.y+0.5
+ local inv = player:get_inventory()
+
+ for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
+ if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
+ if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
+ inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
+ if object:get_luaentity().itemstring ~= "" then
+ minetest.sound_play("item_drop_pickup", {
+ to_player = player:get_player_name(),
+ })
+ end
+ object:get_luaentity().itemstring = ""
+ object:remove()
+ end
+ end
+ end
+
+ for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
+ if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
+ if object:get_luaentity().collect then
+ if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
+ local pos1 = pos
+ pos1.y = pos1.y+0.2
+ local pos2 = object:getpos()
+ local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
+ vec.x = vec.x*3
+ vec.y = vec.y*3
+ vec.z = vec.z*3
+ object:setvelocity(vec)
+
+ minetest.after(1, function(args)
+ local lua = object:get_luaentity()
+ if object == nil or lua == nil or lua.itemstring == nil then
+ return
+ end
+ if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
+ inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
+ if object:get_luaentity().itemstring ~= "" then
+ minetest.sound_play("item_drop_pickup", {
+ to_player = player:get_player_name(),
+ })
+ end
+ object:get_luaentity().itemstring = ""
+ object:remove()
+ else
+ object:setvelocity({x=0,y=0,z=0})
+ end
+ end, {player, object})
+
+ end
+ end
+ end
+ end
+ end
+end)
+
+function minetest.handle_node_drops(pos, drops, digger)
+ for _,item in ipairs(drops) do
+ local count, name
+ if type(item) == "string" then
+ count = 1
+ name = item
+ else
+ count = item:get_count()
+ name = item:get_name()
+ end
+ for i=1,count do
+ local obj = minetest.env:add_item(pos, name)
+ if obj ~= nil then
+ obj:get_luaentity().collect = true
+ local x = math.random(1, 5)
+ if math.random(1,2) == 1 then
+ x = -x
+ end
+ local z = math.random(1, 5)
+ if math.random(1,2) == 1 then
+ z = -z
+ end
+ obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
+
+ -- FIXME this doesnt work for deactiveted objects
+ if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then
+ minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj)
+ obj:remove()
+ end, obj)
+ end
+ end
+ end
+ end
+end
+
+if minetest.setting_get("log_mods") then
+ minetest.log("action", "item_drop loaded")
+end
if obj:get_luaentity().player == nil then
obj:get_luaentity().player = player
end
- obj:setvelocity({x=dir.x*12, y=dir.y*12, z=dir.z*12})
+ obj:setvelocity({x=dir.x*10, y=dir.y*10, z=dir.z*10})
obj:setacceleration({x=0, y=0, z=0})
obj:setyaw(player:get_look_yaw()+math.pi)
if obj:get_luaentity().player == nil then
obj:get_luaentity().player = player
end
- obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name()
+ --obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name()
minetest.sound_play("technic_laser", {pos = playerpos, gain = 1.0, max_hear_distance = 10,})
return true
end
visual_size = {x=0.2, y=0.2},
textures = {"technic:laser_beam_box"},
lastpos={},
- max_range=15,
+ max_range=10,
count=0,
-- digger=nil,
collisionbox = {0,0,0,0,0,0},
LASER_BEAM_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
- local node = minetest.env:get_node(pos)
- if self.lastpos.x~=nil then lazer_it (pos, node, self.player) end
+ if self.player~=nil then if self.lastpos.x~=nil then lazer_it (pos, self.player) end end
+ if self.lastpos.x ~=nil and self.lastpos.y ~=nil and self.lastpos.y ~=nil then
+ temp1={x=math.floor(self.lastpos.x),y=math.floor(self.lastpos.y),z=math.floor(self.lastpos.z)}
+ temp2={x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)}
+ if temp1.x==temp2.x and temp1.y==temp2.y and temp1.z==temp2.z then return end
+ end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
self.count=self.count+1
- if self.count>=self.max_range then self.object:remove() end
+ if self.count==self.max_range then self.object:remove() end
end
LASER_BEAM_ENTITYV={
LASER_BEAM_ENTITYV.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
- local node = minetest.env:get_node(pos)
- if self.lastpos.x~=nil then lazer_it (pos, node, self.player,self.count) end
-
+ if self.player~=nil then if self.lastpos.x~=nil then lazer_it (pos, self.player) end end
+ if self.lastpos.x ~=nil and self.lastpos.y ~=nil and self.lastpos.y ~=nil then
+ temp1={x=math.floor(self.lastpos.x),y=math.floor(self.lastpos.y),z=math.floor(self.lastpos.z)}
+ temp2={x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)}
+ if temp1.x==temp2.x and temp1.y==temp2.y and temp1.z==temp2.z then return end
+ end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
self.count=self.count+1
if self.count==self.max_range then self.object:remove() end
minetest.register_entity("technic:laser_beam_entity", LASER_BEAM_ENTITY)
minetest.register_entity("technic:laser_beam_entityV", LASER_BEAM_ENTITYV)
-function lazer_it (pos, node, player,count)
- if node.name == "air" or node.name == "ignore" then return end
- if node.name == "default:lava_source" then return end
- if node.name == "default:lava_flowing" then return end
- if node.name == "default:water_source" then minetest.env:remove_node(pos) return end
- if node.name == "default:water_flowing" then minetest.env:remove_node(pos) return end
- pos1={}
- pos1.x=math.floor(pos.x)
- pos1.y=math.floor(pos.y)
- pos1.z=math.floor(pos.z)
-
- if player then
- minetest.node_dig(pos1,node,player)
- end
-
+function lazer_it (pos, player)
+ local pos1={}
+-- pos1.x=math.floor(pos.x)
+-- pos1.y=math.floor(pos.y)
+-- pos1.z=math.floor(pos.z)
+ local node = minetest.env:get_node(pos)
+ if node.name == "air" or node.name == "ignore" or node.name == "default:lava_source" or node.name == "default:lava_flowing" then return end
+ if node.name == "default:water_source" or node.name == "default:water_flowing" then minetest.env:remove_node(pos) return end
+ if player then minetest.node_dig(pos,node,player) end
end
\ No newline at end of file