#include "content_nodemeta.h"
#include "nodedef.h"
#include "utility.h"
+#include "nameidmapping.h"
#define WATER_ALPHA 160
return result;
}
+void content_mapnode_get_name_id_mapping(NameIdMapping *nimap)
+{
+ nimap->set(0, "stone");
+ nimap->set(2, "water_flowing");
+ nimap->set(3, "torch");
+ nimap->set(9, "water_source");
+ nimap->set(14, "sign_wall");
+ nimap->set(15, "chest");
+ nimap->set(16, "furnace");
+ nimap->set(17, "locked_chest");
+ nimap->set(21, "wooden_fence");
+ nimap->set(30, "rail");
+ nimap->set(31, "ladder");
+ nimap->set(32, "lava_flowing");
+ nimap->set(33, "lava_source");
+ nimap->set(0x800, "dirt_with_grass");
+ nimap->set(0x801, "tree");
+ nimap->set(0x802, "leaves");
+ nimap->set(0x803, "dirt_with_grass_footsteps");
+ nimap->set(0x804, "mese");
+ nimap->set(0x805, "dirt");
+ nimap->set(0x806, "cloud");
+ nimap->set(0x807, "coalstone");
+ nimap->set(0x808, "wood");
+ nimap->set(0x809, "sand");
+ nimap->set(0x80a, "cobble");
+ nimap->set(0x80b, "steel");
+ nimap->set(0x80c, "glass");
+ nimap->set(0x80d, "mossycobble");
+ nimap->set(0x80e, "gravel");
+ nimap->set(0x80f, "sandstone");
+ nimap->set(0x810, "cactus");
+ nimap->set(0x811, "brick");
+ nimap->set(0x812, "clay");
+ nimap->set(0x813, "papyrus");
+ nimap->set(0x814, "bookshelf");
+ nimap->set(0x815, "jungletree");
+ nimap->set(0x816, "junglegrass");
+ nimap->set(0x817, "nyancat");
+ nimap->set(0x818, "nyancat_rainbow");
+ nimap->set(0x819, "apple");
+ nimap->set(0x820, "sapling");
+ // Static types
+ nimap->set(CONTENT_IGNORE, "ignore");
+ nimap->set(CONTENT_AIR, "air");
+}
+
// See header for description
void content_mapnode_init(IWritableNodeDefManager *nodemgr)
{
content_t i;
- ContentFeatures *f = NULL;
+ ContentFeatures f;
i = CONTENT_STONE;
- f = nodemgr->getModifiable(i);
- f->name = "stone";
- f->setAllTextures("stone.png");
- f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->often_contains_mineral = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1";
- setStoneLikeMaterialProperties(f->material, 1.0);
-
+ f = ContentFeatures();
+ f.name = "stone";
+ f.setAllTextures("stone.png");
+ f.setInventoryTextureCube("stone.png", "stone.png", "stone.png");
+ f.param_type = CPT_MINERAL;
+ f.is_ground_content = true;
+ f.often_contains_mineral = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1";
+ setStoneLikeMaterialProperties(f.material, 1.0);
+ nodemgr->set(i, f);
+
i = CONTENT_GRASS;
- f = nodemgr->getModifiable(i);
- f->name = "grass";
- f->setAllTextures("mud.png^grass_side.png");
- f->setTexture(0, "grass.png");
- f->setTexture(1, "mud.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
- setDirtLikeMaterialProperties(f->material, 1.0);
-
+ f = ContentFeatures();
+ f.name = "dirt_with_grass";
+ f.setAllTextures("mud.png^grass_side.png");
+ f.setTexture(0, "grass.png");
+ f.setTexture(1, "mud.png");
+ f.param_type = CPT_MINERAL;
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
+ setDirtLikeMaterialProperties(f.material, 1.0);
+ nodemgr->set(i, f);
+
i = CONTENT_GRASS_FOOTSTEPS;
- f = nodemgr->getModifiable(i);
- f->name = "grass_footsteps";
- f->setAllTextures("mud.png^grass_side.png");
- f->setTexture(0, "grass_footsteps.png");
- f->setTexture(1, "mud.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
- setDirtLikeMaterialProperties(f->material, 1.0);
-
+ f = ContentFeatures();
+ f.name = "dirt_with_grass_footsteps";
+ f.setAllTextures("mud.png^grass_side.png");
+ f.setTexture(0, "grass_footsteps.png");
+ f.setTexture(1, "mud.png");
+ f.param_type = CPT_MINERAL;
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
+ setDirtLikeMaterialProperties(f.material, 1.0);
+ nodemgr->set(i, f);
+
i = CONTENT_MUD;
- f = nodemgr->getModifiable(i);
- f->name = "dirt";
- f->setAllTextures("mud.png");
- f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- setDirtLikeMaterialProperties(f->material, 1.0);
-
+ f = ContentFeatures();
+ f.name = "dirt";
+ f.setAllTextures("mud.png");
+ f.setInventoryTextureCube("mud.png", "mud.png", "mud.png");
+ f.param_type = CPT_MINERAL;
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ setDirtLikeMaterialProperties(f.material, 1.0);
+ nodemgr->set(i, f);
+
i = CONTENT_SAND;
- f = nodemgr->getModifiable(i);
- f->name = "sand";
- f->setAllTextures("sand.png");
- f->setInventoryTextureCube("sand.png", "sand.png", "sand.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->cookresult_item = std::string("MaterialItem2 ")+itos(CONTENT_GLASS)+" 1";
- setDirtLikeMaterialProperties(f->material, 1.0);
-
+ f = ContentFeatures();
+ f.name = "sand";
+ f.setAllTextures("sand.png");
+ f.setInventoryTextureCube("sand.png", "sand.png", "sand.png");
+ f.param_type = CPT_MINERAL;
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ f.cookresult_item = std::string("MaterialItem2 ")+itos(CONTENT_GLASS)+" 1";
+ setDirtLikeMaterialProperties(f.material, 1.0);
+ nodemgr->set(i, f);
+
i = CONTENT_GRAVEL;
- f = nodemgr->getModifiable(i);
- f->name = "gravel";
- f->setAllTextures("gravel.png");
- f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- setGravelLikeMaterialProperties(f->material, 1.0);
-
+ f = ContentFeatures();
+ f.name = "gravel";
+ f.setAllTextures("gravel.png");
+ f.setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png");
+ f.param_type = CPT_MINERAL;
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ setGravelLikeMaterialProperties(f.material, 1.0);
+ nodemgr->set(i, f);
+
i = CONTENT_SANDSTONE;
- f = nodemgr->getModifiable(i);
- f->name = "sandstone";
- f->setAllTextures("sandstone.png");
- f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1";
- setDirtLikeMaterialProperties(f->material, 1.0);
+ f = ContentFeatures();
+ f.name = "sandstone";
+ f.setAllTextures("sandstone.png");
+ f.setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
+ f.param_type = CPT_MINERAL;
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1";
+ setDirtLikeMaterialProperties(f.material, 1.0);
+ nodemgr->set(i, f);
i = CONTENT_CLAY;
- f = nodemgr->getModifiable(i);
- f->name = "clay";
- f->setAllTextures("clay.png");
- f->setInventoryTextureCube("clay.png", "clay.png", "clay.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("CraftItem lump_of_clay 4");
- setDirtLikeMaterialProperties(f->material, 1.0);
+ f = ContentFeatures();
+ f.name = "clay";
+ f.setAllTextures("clay.png");
+ f.setInventoryTextureCube("clay.png", "clay.png", "clay.png");
+ f.param_type = CPT_MINERAL;
+ f.is_ground_content = true;
+ f.dug_item = std::string("CraftItem lump_of_clay 4");
+ setDirtLikeMaterialProperties(f.material, 1.0);
+ nodemgr->set(i, f);
i = CONTENT_BRICK;
- f = nodemgr->getModifiable(i);
- f->name = "brick";
- f->setAllTextures("brick.png");
- f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("CraftItem clay_brick 4");
- setStoneLikeMaterialProperties(f->material, 1.0);
+ f = ContentFeatures();
+ f.name = "brick";
+ f.setAllTextures("brick.png");
+ f.setInventoryTextureCube("brick.png", "brick.png", "brick.png");
+ f.param_type = CPT_MINERAL;
+ f.is_ground_content = true;
+ f.dug_item = std::string("CraftItem clay_brick 4");
+ setStoneLikeMaterialProperties(f.material, 1.0);
+ nodemgr->set(i, f);
i = CONTENT_TREE;
- f = nodemgr->getModifiable(i);
- f->name = "tree";
- f->setAllTextures("tree.png");
- f->setTexture(0, "tree_top.png");
- f->setTexture(1, "tree_top.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->cookresult_item = "CraftItem lump_of_coal 1";
- f->furnace_burntime = 30;
- setWoodLikeMaterialProperties(f->material, 1.0);
-
+ f = ContentFeatures();
+ f.name = "tree";
+ f.setAllTextures("tree.png");
+ f.setTexture(0, "tree_top.png");
+ f.setTexture(1, "tree_top.png");
+ f.param_type = CPT_MINERAL;
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ f.cookresult_item = "CraftItem lump_of_coal 1";
+ f.furnace_burntime = 30;
+ setWoodLikeMaterialProperties(f.material, 1.0);
+ nodemgr->set(i, f);
+
i = CONTENT_JUNGLETREE;
- f = nodemgr->getModifiable(i);
- f->name = "jungletree";
- f->setAllTextures("jungletree.png");
- f->setTexture(0, "jungletree_top.png");
- f->setTexture(1, "jungletree_top.png");
- f->param_type = CPT_MINERAL;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->furnace_burntime = 30;
- setWoodLikeMaterialProperties(f->material, 1.0);
-
+ f = ContentFeatures();
+ f.name = "jungletree";
+ f.setAllTextures("jungletree.png");
+ f.setTexture(0, "jungletree_top.png");
+ f.setTexture(1, "jungletree_top.png");
+ f.param_type = CPT_MINERAL;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ f.furnace_burntime = 30;
+ setWoodLikeMaterialProperties(f.material, 1.0);
+ nodemgr->set(i, f);
+
i = CONTENT_JUNGLEGRASS;
- f = nodemgr->getModifiable(i);
- f->name = "junglegrass";
- f->drawtype = NDT_PLANTLIKE;
- f->visual_scale = 1.3;
- f->setAllTextures("junglegrass.png");
- f->setInventoryTexture("junglegrass.png");
- f->light_propagates = true;
- f->param_type = CPT_LIGHT;
- f->air_equivalent = false; // grass grows underneath
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->walkable = false;
- setLeavesLikeMaterialProperties(f->material, 1.0);
- f->furnace_burntime = 2;
+ f = ContentFeatures();
+ f.name = "junglegrass";
+ f.drawtype = NDT_PLANTLIKE;
+ f.visual_scale = 1.3;
+ f.setAllTextures("junglegrass.png");
+ f.setInventoryTexture("junglegrass.png");
+ f.light_propagates = true;
+ f.param_type = CPT_LIGHT;
+ f.air_equivalent = false; // grass grows underneath
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ f.walkable = false;
+ setLeavesLikeMaterialProperties(f.material, 1.0);
+ f.furnace_burntime = 2;
+ nodemgr->set(i, f);
i = CONTENT_LEAVES;
- f = nodemgr->getModifiable(i);
- f->name = "leaves";
- f->drawtype = NDT_ALLFACES_OPTIONAL;
- f->setAllTextures("leaves.png");
- //f->setAllTextures("[noalpha:leaves.png");
- f->light_propagates = true;
- f->param_type = CPT_LIGHT;
- f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1";
- f->extra_dug_item_rarity = 20;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- setLeavesLikeMaterialProperties(f->material, 1.0);
- f->furnace_burntime = 1.0;
+ f = ContentFeatures();
+ f.name = "leaves";
+ f.drawtype = NDT_ALLFACES_OPTIONAL;
+ f.setAllTextures("leaves.png");
+ //f.setAllTextures("[noalpha:leaves.png");
+ f.light_propagates = true;
+ f.param_type = CPT_LIGHT;
+ f.extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1";
+ f.extra_dug_item_rarity = 20;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ setLeavesLikeMaterialProperties(f.material, 1.0);
+ f.furnace_burntime = 1.0;
+ nodemgr->set(i, f);
i = CONTENT_CACTUS;
- f = nodemgr->getModifiable(i);
- f->name = "cactus";
- f->setAllTextures("cactus_side.png");
- f->setTexture(0, "cactus_top.png");
- f->setTexture(1, "cactus_top.png");
- f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- setWoodLikeMaterialProperties(f->material, 0.75);
- f->furnace_burntime = 15;
+ f = ContentFeatures();
+ f.name = "cactus";
+ f.setAllTextures("cactus_side.png");
+ f.setTexture(0, "cactus_top.png");
+ f.setTexture(1, "cactus_top.png");
+ f.setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
+ f.param_type = CPT_MINERAL;
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ setWoodLikeMaterialProperties(f.material, 0.75);
+ f.furnace_burntime = 15;
+ nodemgr->set(i, f);
i = CONTENT_PAPYRUS;
- f = nodemgr->getModifiable(i);
- f->name = "papyrus";
- f->drawtype = NDT_PLANTLIKE;
- f->setAllTextures("papyrus.png");
- f->setInventoryTexture("papyrus.png");
- f->light_propagates = true;
- f->param_type = CPT_LIGHT;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->walkable = false;
- setLeavesLikeMaterialProperties(f->material, 0.5);
- f->furnace_burntime = 1;
+ f = ContentFeatures();
+ f.name = "papyrus";
+ f.drawtype = NDT_PLANTLIKE;
+ f.setAllTextures("papyrus.png");
+ f.setInventoryTexture("papyrus.png");
+ f.light_propagates = true;
+ f.param_type = CPT_LIGHT;
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ f.walkable = false;
+ setLeavesLikeMaterialProperties(f.material, 0.5);
+ f.furnace_burntime = 1;
+ nodemgr->set(i, f);
i = CONTENT_BOOKSHELF;
- f = nodemgr->getModifiable(i);
- f->name = "bookshelf";
- f->setAllTextures("bookshelf.png");
- f->setTexture(0, "wood.png");
- f->setTexture(1, "wood.png");
+ f = ContentFeatures();
+ f.name = "bookshelf";
+ f.setAllTextures("bookshelf.png");
+ f.setTexture(0, "wood.png");
+ f.setTexture(1, "wood.png");
// FIXME: setInventoryTextureCube() only cares for the first texture
- f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png");
- //f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
- f->param_type = CPT_MINERAL;
- f->is_ground_content = true;
- setWoodLikeMaterialProperties(f->material, 0.75);
- f->furnace_burntime = 30;
+ f.setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png");
+ //f.setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
+ f.param_type = CPT_MINERAL;
+ f.is_ground_content = true;
+ setWoodLikeMaterialProperties(f.material, 0.75);
+ f.furnace_burntime = 30;
+ nodemgr->set(i, f);
i = CONTENT_GLASS;
- f = nodemgr->getModifiable(i);
- f->name = "glass";
- f->drawtype = NDT_GLASSLIKE;
- f->setAllTextures("glass.png");
- f->light_propagates = true;
- f->sunlight_propagates = true;
- f->param_type = CPT_LIGHT;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
- setGlassLikeMaterialProperties(f->material, 1.0);
+ f = ContentFeatures();
+ f.name = "glass";
+ f.drawtype = NDT_GLASSLIKE;
+ f.setAllTextures("glass.png");
+ f.light_propagates = true;
+ f.sunlight_propagates = true;
+ f.param_type = CPT_LIGHT;
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ f.setInventoryTextureCube("glass.png", "glass.png", "glass.png");
+ setGlassLikeMaterialProperties(f.material, 1.0);
+ nodemgr->set(i, f);
i = CONTENT_FENCE;
- f = nodemgr->getModifiable(i);
- f->name = "fence";
- f->drawtype = NDT_FENCELIKE;
- f->setInventoryTexture("fence.png");
- f->setTexture(0, "wood.png");
- f->light_propagates = true;
- f->param_type = CPT_LIGHT;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->air_equivalent = true; // grass grows underneath
- f->selection_box.type = NODEBOX_FIXED;
- f->selection_box.fixed = core::aabbox3d<f32>(
+ f = ContentFeatures();
+ f.name = "wooden_fence";
+ f.drawtype = NDT_FENCELIKE;
+ f.setInventoryTexture("fence.png");
+ f.setTexture(0, "wood.png");
+ f.light_propagates = true;
+ f.param_type = CPT_LIGHT;
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ f.air_equivalent = true; // grass grows underneath
+ f.selection_box.type = NODEBOX_FIXED;
+ f.selection_box.fixed = core::aabbox3d<f32>(
-BS/7, -BS/2, -BS/7, BS/7, BS/2, BS/7);
- f->furnace_burntime = 30/2;
- setWoodLikeMaterialProperties(f->material, 0.75);
+ f.furnace_burntime = 30/2;
+ setWoodLikeMaterialProperties(f.material, 0.75);
+ nodemgr->set(i, f);
i = CONTENT_RAIL;
- f = nodemgr->getModifiable(i);
- f->name = "rail";
- f->drawtype = NDT_RAILLIKE;
- f->setInventoryTexture("rail.png");
- f->setTexture(0, "rail.png");
- f->setTexture(1, "rail_curved.png");
- f->setTexture(2, "rail_t_junction.png");
- f->setTexture(3, "rail_crossing.png");
- f->light_propagates = true;
- f->param_type = CPT_LIGHT;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->air_equivalent = true; // grass grows underneath
- f->walkable = false;
- f->selection_box.type = NODEBOX_FIXED;
- f->furnace_burntime = 5;
- setDirtLikeMaterialProperties(f->material, 0.75);
+ f = ContentFeatures();
+ f.name = "rail";
+ f.drawtype = NDT_RAILLIKE;
+ f.setInventoryTexture("rail.png");
+ f.setTexture(0, "rail.png");
+ f.setTexture(1, "rail_curved.png");
+ f.setTexture(2, "rail_t_junction.png");
+ f.setTexture(3, "rail_crossing.png");
+ f.light_propagates = true;
+ f.param_type = CPT_LIGHT;
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ f.air_equivalent = true; // grass grows underneath
+ f.walkable = false;
+ f.selection_box.type = NODEBOX_FIXED;
+ f.furnace_burntime = 5;
+ setDirtLikeMaterialProperties(f.material, 0.75);
+ nodemgr->set(i, f);
i = CONTENT_LADDER;
- f = nodemgr->getModifiable(i);
- f->name = "ladder";
- f->drawtype = NDT_SIGNLIKE;
- f->setAllTextures("ladder.png");
- f->setInventoryTexture("ladder.png");
- f->light_propagates = true;
- f->param_type = CPT_LIGHT;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
- f->wall_mounted = true;
- f->air_equivalent = true;
- f->walkable = false;
- f->climbable = true;
- f->selection_box.type = NODEBOX_WALLMOUNTED;
- f->furnace_burntime = 5;
- setWoodLikeMaterialProperties(f->material, 0.5);
-
- // Deprecated
+ f = ContentFeatures();
+ f.name = "ladder";
+ f.drawtype = NDT_SIGNLIKE;
+ f.setAllTextures("ladder.png");
+ f.setInventoryTexture("ladder.png");
+ f.light_propagates = true;
+ f.param_type = CPT_LIGHT;
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f.wall_mounted = true;
+ f.air_equivalent = true;
+ f.walkable = false;
+ f.climbable = true;
+ f.selection_box.type = NODEBOX_WALLMOUNTED;
+ f.furnace_burntime = 5;
+ setWoodLikeMaterialProperties(f.material, 0.5);
+
+ nodemgr->set(i, f);
+
i = CONTENT_COALSTONE;
- f = nodemgr->getModifiable(i);
- f->name = "coalstone";
- f->setAllTextures("stone.png^mineral_coal.png");
- f->is_ground_content = true;
- setStoneLikeMaterialProperties(f->material, 1.5);
-
+ f = ContentFeatures();
+ f.name = "coalstone";
+ f.setAllTextures("stone.png^mineral_coal.png");
+ f.is_ground_content = true;
+ setStoneLikeMaterialProperties(f.material, 1.5);
+ nodemgr->set(i, f);
+
i = CONTENT_WOOD;
- f = nodemgr->getModifiable(i);
- f->name = "wood";
- f->setAllTextures("wood.png");
- f->setInventoryTextureCube("wood.png", "wood.png", "wood.png");
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->furnace_burntime = 30/4;
- setWoodLikeMaterialProperties(f->material, 0.75);
-
+ f = ContentFeatures();
+ f.name = "wood";
+ f.setAllTextures("wood.png");
+ f.setInventoryTextureCube("wood.png", "wood.png", "wood.png");
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ f.furnace_burntime = 30/4;
+ setWoodLikeMaterialProperties(f.material, 0.75);
+ nodemgr->set(i, f);
+
i = CONTENT_MESE;
- f = nodemgr->getModifiable(i);
- f->name = "mese";
- f->setAllTextures("mese.png");
- f->setInventoryTextureCube("mese.png", "mese.png", "mese.png");
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->furnace_burntime = 30;
- setStoneLikeMaterialProperties(f->material, 0.5);
-
+ f = ContentFeatures();
+ f.name = "mese";
+ f.setAllTextures("mese.png");
+ f.setInventoryTextureCube("mese.png", "mese.png", "mese.png");
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ f.furnace_burntime = 30;
+ setStoneLikeMaterialProperties(f.material, 0.5);
+ nodemgr->set(i, f);
+
i = CONTENT_CLOUD;
- f = nodemgr->getModifiable(i);
- f->name = "cloud";
- f->setAllTextures("cloud.png");
- f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png");
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
-
+ f = ContentFeatures();
+ f.name = "cloud";
+ f.setAllTextures("cloud.png");
+ f.setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png");
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ nodemgr->set(i, f);
+
i = CONTENT_AIR;
- f = nodemgr->getModifiable(i);
- f->name = "air";
- f->param_type = CPT_LIGHT;
- f->light_propagates = true;
- f->sunlight_propagates = true;
- f->walkable = false;
- f->pointable = false;
- f->diggable = false;
- f->buildable_to = true;
- f->air_equivalent = true;
-
+ f = ContentFeatures();
+ f.name = "air";
+ f.param_type = CPT_LIGHT;
+ f.light_propagates = true;
+ f.sunlight_propagates = true;
+ f.walkable = false;
+ f.pointable = false;
+ f.diggable = false;
+ f.buildable_to = true;
+ f.air_equivalent = true;
+ nodemgr->set(i, f);
+
i = CONTENT_WATER;
- f = nodemgr->getModifiable(i);
- f->name = "water_flowing";
- f->drawtype = NDT_FLOWINGLIQUID;
- f->setAllTextures("water.png");
- f->alpha = WATER_ALPHA;
- f->setInventoryTextureCube("water.png", "water.png", "water.png");
- f->param_type = CPT_LIGHT;
- f->light_propagates = true;
- f->walkable = false;
- f->pointable = false;
- f->diggable = false;
- f->buildable_to = true;
- f->liquid_type = LIQUID_FLOWING;
- f->liquid_alternative_flowing = CONTENT_WATER;
- f->liquid_alternative_source = CONTENT_WATERSOURCE;
- f->liquid_viscosity = WATER_VISC;
- f->post_effect_color = video::SColor(64, 100, 100, 200);
- f->setSpecialMaterial(0, MaterialSpec("water.png", false));
- f->setSpecialMaterial(1, MaterialSpec("water.png", true));
+ f = ContentFeatures();
+ f.name = "water_flowing";
+ f.drawtype = NDT_FLOWINGLIQUID;
+ f.setAllTextures("water.png");
+ f.alpha = WATER_ALPHA;
+ f.setInventoryTextureCube("water.png", "water.png", "water.png");
+ f.param_type = CPT_LIGHT;
+ f.light_propagates = true;
+ f.walkable = false;
+ f.pointable = false;
+ f.diggable = false;
+ f.buildable_to = true;
+ f.liquid_type = LIQUID_FLOWING;
+ f.liquid_alternative_flowing = CONTENT_WATER;
+ f.liquid_alternative_source = CONTENT_WATERSOURCE;
+ f.liquid_viscosity = WATER_VISC;
+ f.post_effect_color = video::SColor(64, 100, 100, 200);
+ f.setSpecialMaterial(0, MaterialSpec("water.png", false));
+ f.setSpecialMaterial(1, MaterialSpec("water.png", true));
+ nodemgr->set(i, f);
i = CONTENT_WATERSOURCE;
- f = nodemgr->getModifiable(i);
- f->name = "water_source";
- f->drawtype = NDT_LIQUID;
- f->setAllTextures("water.png");
- f->alpha = WATER_ALPHA;
- f->setInventoryTextureCube("water.png", "water.png", "water.png");
- f->param_type = CPT_LIGHT;
- f->light_propagates = true;
- f->walkable = false;
- f->pointable = false;
- f->diggable = false;
- f->buildable_to = true;
- f->liquid_type = LIQUID_SOURCE;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->liquid_alternative_flowing = CONTENT_WATER;
- f->liquid_alternative_source = CONTENT_WATERSOURCE;
- f->liquid_viscosity = WATER_VISC;
- f->post_effect_color = video::SColor(64, 100, 100, 200);
+ f = ContentFeatures();
+ f.name = "water_source";
+ f.drawtype = NDT_LIQUID;
+ f.setAllTextures("water.png");
+ f.alpha = WATER_ALPHA;
+ f.setInventoryTextureCube("water.png", "water.png", "water.png");
+ f.param_type = CPT_LIGHT;
+ f.light_propagates = true;
+ f.walkable = false;
+ f.pointable = false;
+ f.diggable = false;
+ f.buildable_to = true;
+ f.liquid_type = LIQUID_SOURCE;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ f.liquid_alternative_flowing = CONTENT_WATER;
+ f.liquid_alternative_source = CONTENT_WATERSOURCE;
+ f.liquid_viscosity = WATER_VISC;
+ f.post_effect_color = video::SColor(64, 100, 100, 200);
// New-style water source material (mostly unused)
- f->setSpecialMaterial(0, MaterialSpec("water.png", false));
-
+ f.setSpecialMaterial(0, MaterialSpec("water.png", false));
+ nodemgr->set(i, f);
+
i = CONTENT_LAVA;
- f = nodemgr->getModifiable(i);
- f->name = "lava_flowing";
- f->drawtype = NDT_FLOWINGLIQUID;
- f->setAllTextures("lava.png");
- f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
- f->param_type = CPT_LIGHT;
- f->light_propagates = false;
- f->light_source = LIGHT_MAX-1;
- f->walkable = false;
- f->pointable = false;
- f->diggable = false;
- f->buildable_to = true;
- f->liquid_type = LIQUID_FLOWING;
- f->liquid_alternative_flowing = CONTENT_LAVA;
- f->liquid_alternative_source = CONTENT_LAVASOURCE;
- f->liquid_viscosity = LAVA_VISC;
- f->damage_per_second = 4*2;
- f->post_effect_color = video::SColor(192, 255, 64, 0);
- f->setSpecialMaterial(0, MaterialSpec("lava.png", false));
- f->setSpecialMaterial(1, MaterialSpec("lava.png", true));
-
+ f = ContentFeatures();
+ f.name = "lava_flowing";
+ f.drawtype = NDT_FLOWINGLIQUID;
+ f.setAllTextures("lava.png");
+ f.setInventoryTextureCube("lava.png", "lava.png", "lava.png");
+ f.param_type = CPT_LIGHT;
+ f.light_propagates = false;
+ f.light_source = LIGHT_MAX-1;
+ f.walkable = false;
+ f.pointable = false;
+ f.diggable = false;
+ f.buildable_to = true;
+ f.liquid_type = LIQUID_FLOWING;
+ f.liquid_alternative_flowing = CONTENT_LAVA;
+ f.liquid_alternative_source = CONTENT_LAVASOURCE;
+ f.liquid_viscosity = LAVA_VISC;
+ f.damage_per_second = 4*2;
+ f.post_effect_color = video::SColor(192, 255, 64, 0);
+ f.setSpecialMaterial(0, MaterialSpec("lava.png", false));
+ f.setSpecialMaterial(1, MaterialSpec("lava.png", true));
+ nodemgr->set(i, f);
+
i = CONTENT_LAVASOURCE;
- f = nodemgr->getModifiable(i);
- f->name = "lava_source";
- f->drawtype = NDT_LIQUID;
- f->setAllTextures("lava.png");
- f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
- f->param_type = CPT_LIGHT;
- f->light_propagates = false;
- f->light_source = LIGHT_MAX-1;
- f->walkable = false;
- f->pointable = false;
- f->diggable = false;
- f->buildable_to = true;
- f->liquid_type = LIQUID_SOURCE;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->liquid_alternative_flowing = CONTENT_LAVA;
- f->liquid_alternative_source = CONTENT_LAVASOURCE;
- f->liquid_viscosity = LAVA_VISC;
- f->damage_per_second = 4*2;
- f->post_effect_color = video::SColor(192, 255, 64, 0);
+ f = ContentFeatures();
+ f.name = "lava_source";
+ f.drawtype = NDT_LIQUID;
+ f.setAllTextures("lava.png");
+ f.setInventoryTextureCube("lava.png", "lava.png", "lava.png");
+ f.param_type = CPT_LIGHT;
+ f.light_propagates = false;
+ f.light_source = LIGHT_MAX-1;
+ f.walkable = false;
+ f.pointable = false;
+ f.diggable = false;
+ f.buildable_to = true;
+ f.liquid_type = LIQUID_SOURCE;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ f.liquid_alternative_flowing = CONTENT_LAVA;
+ f.liquid_alternative_source = CONTENT_LAVASOURCE;
+ f.liquid_viscosity = LAVA_VISC;
+ f.damage_per_second = 4*2;
+ f.post_effect_color = video::SColor(192, 255, 64, 0);
// New-style lava source material (mostly unused)
- f->setSpecialMaterial(0, MaterialSpec("lava.png", false));
- f->furnace_burntime = 60;
-
+ f.setSpecialMaterial(0, MaterialSpec("lava.png", false));
+ f.furnace_burntime = 60;
+ nodemgr->set(i, f);
+
i = CONTENT_TORCH;
- f = nodemgr->getModifiable(i);
- f->name = "torch";
- f->drawtype = NDT_TORCHLIKE;
- f->setTexture(0, "torch_on_floor.png");
- f->setTexture(1, "torch_on_ceiling.png");
- f->setTexture(2, "torch.png");
- f->setInventoryTexture("torch_on_floor.png");
- f->param_type = CPT_LIGHT;
- f->light_propagates = true;
- f->sunlight_propagates = true;
- f->walkable = false;
- f->wall_mounted = true;
- f->air_equivalent = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->light_source = LIGHT_MAX-1;
- f->selection_box.type = NODEBOX_WALLMOUNTED;
- f->selection_box.wall_top = core::aabbox3d<f32>(
+ f = ContentFeatures();
+ f.name = "torch";
+ f.drawtype = NDT_TORCHLIKE;
+ f.setTexture(0, "torch_on_floor.png");
+ f.setTexture(1, "torch_on_ceiling.png");
+ f.setTexture(2, "torch.png");
+ f.setInventoryTexture("torch_on_floor.png");
+ f.param_type = CPT_LIGHT;
+ f.light_propagates = true;
+ f.sunlight_propagates = true;
+ f.walkable = false;
+ f.wall_mounted = true;
+ f.air_equivalent = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ f.light_source = LIGHT_MAX-1;
+ f.selection_box.type = NODEBOX_WALLMOUNTED;
+ f.selection_box.wall_top = core::aabbox3d<f32>(
-BS/10, BS/2-BS/3.333*2, -BS/10, BS/10, BS/2, BS/10);
- f->selection_box.wall_bottom = core::aabbox3d<f32>(
+ f.selection_box.wall_bottom = core::aabbox3d<f32>(
-BS/10, -BS/2, -BS/10, BS/10, -BS/2+BS/3.333*2, BS/10);
- f->selection_box.wall_side = core::aabbox3d<f32>(
+ f.selection_box.wall_side = core::aabbox3d<f32>(
-BS/2, -BS/3.333, -BS/10, -BS/2+BS/3.333, BS/3.333, BS/10);
- setConstantMaterialProperties(f->material, 0.0);
- f->furnace_burntime = 4;
-
+ setConstantMaterialProperties(f.material, 0.0);
+ f.furnace_burntime = 4;
+ nodemgr->set(i, f);
+
i = CONTENT_SIGN_WALL;
- f = nodemgr->getModifiable(i);
- f->name = "sign_wall";
- f->drawtype = NDT_SIGNLIKE;
- f->setAllTextures("sign_wall.png");
- f->setInventoryTexture("sign_wall.png");
- f->param_type = CPT_LIGHT;
- f->light_propagates = true;
- f->sunlight_propagates = true;
- f->walkable = false;
- f->wall_mounted = true;
- f->air_equivalent = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- if(f->initial_metadata == NULL)
- f->initial_metadata = new SignNodeMetadata(NULL, "Some sign");
- setConstantMaterialProperties(f->material, 0.5);
- f->selection_box.type = NODEBOX_WALLMOUNTED;
- f->furnace_burntime = 10;
-
+ f = ContentFeatures();
+ f.name = "sign_wall";
+ f.drawtype = NDT_SIGNLIKE;
+ f.setAllTextures("sign_wall.png");
+ f.setInventoryTexture("sign_wall.png");
+ f.param_type = CPT_LIGHT;
+ f.light_propagates = true;
+ f.sunlight_propagates = true;
+ f.walkable = false;
+ f.wall_mounted = true;
+ f.air_equivalent = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ if(f.initial_metadata == NULL)
+ f.initial_metadata = new SignNodeMetadata(NULL, "Some sign");
+ setConstantMaterialProperties(f.material, 0.5);
+ f.selection_box.type = NODEBOX_WALLMOUNTED;
+ f.furnace_burntime = 10;
+ nodemgr->set(i, f);
+
i = CONTENT_CHEST;
- f = nodemgr->getModifiable(i);
- f->name = "chest";
- f->param_type = CPT_FACEDIR_SIMPLE;
- f->setAllTextures("chest_side.png");
- f->setTexture(0, "chest_top.png");
- f->setTexture(1, "chest_top.png");
- f->setTexture(5, "chest_front.png"); // Z-
- f->setInventoryTexture("chest_top.png");
- //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- if(f->initial_metadata == NULL)
- f->initial_metadata = new ChestNodeMetadata(NULL);
- setWoodLikeMaterialProperties(f->material, 1.0);
- f->furnace_burntime = 30;
-
+ f = ContentFeatures();
+ f.name = "chest";
+ f.param_type = CPT_FACEDIR_SIMPLE;
+ f.setAllTextures("chest_side.png");
+ f.setTexture(0, "chest_top.png");
+ f.setTexture(1, "chest_top.png");
+ f.setTexture(5, "chest_front.png"); // Z-
+ f.setInventoryTexture("chest_top.png");
+ //f.setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ if(f.initial_metadata == NULL)
+ f.initial_metadata = new ChestNodeMetadata(NULL);
+ setWoodLikeMaterialProperties(f.material, 1.0);
+ f.furnace_burntime = 30;
+ nodemgr->set(i, f);
+
i = CONTENT_LOCKABLE_CHEST;
- f = nodemgr->getModifiable(i);
- f->name = "locked_chest";
- f->param_type = CPT_FACEDIR_SIMPLE;
- f->setAllTextures("chest_side.png");
- f->setTexture(0, "chest_top.png");
- f->setTexture(1, "chest_top.png");
- f->setTexture(5, "chest_lock.png"); // Z-
- f->setInventoryTexture("chest_lock.png");
- //f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- if(f->initial_metadata == NULL)
- f->initial_metadata = new LockingChestNodeMetadata(NULL);
- setWoodLikeMaterialProperties(f->material, 1.0);
- f->furnace_burntime = 30;
+ f = ContentFeatures();
+ f.name = "locked_chest";
+ f.param_type = CPT_FACEDIR_SIMPLE;
+ f.setAllTextures("chest_side.png");
+ f.setTexture(0, "chest_top.png");
+ f.setTexture(1, "chest_top.png");
+ f.setTexture(5, "chest_lock.png"); // Z-
+ f.setInventoryTexture("chest_lock.png");
+ //f.setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ if(f.initial_metadata == NULL)
+ f.initial_metadata = new LockingChestNodeMetadata(NULL);
+ setWoodLikeMaterialProperties(f.material, 1.0);
+ f.furnace_burntime = 30;
+ nodemgr->set(i, f);
i = CONTENT_FURNACE;
- f = nodemgr->getModifiable(i);
- f->name = "furnace";
- f->param_type = CPT_FACEDIR_SIMPLE;
- f->setAllTextures("furnace_side.png");
- f->setTexture(5, "furnace_front.png"); // Z-
- f->setInventoryTexture("furnace_front.png");
- //f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 6";
- if(f->initial_metadata == NULL)
- f->initial_metadata = new FurnaceNodeMetadata(NULL);
- setStoneLikeMaterialProperties(f->material, 3.0);
-
+ f = ContentFeatures();
+ f.name = "furnace";
+ f.param_type = CPT_FACEDIR_SIMPLE;
+ f.setAllTextures("furnace_side.png");
+ f.setTexture(5, "furnace_front.png"); // Z-
+ f.setInventoryTexture("furnace_front.png");
+ //f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ f.dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 6";
+ if(f.initial_metadata == NULL)
+ f.initial_metadata = new FurnaceNodeMetadata(NULL);
+ setStoneLikeMaterialProperties(f.material, 3.0);
+ nodemgr->set(i, f);
+
i = CONTENT_COBBLE;
- f = nodemgr->getModifiable(i);
- f->name = "cobble";
- f->setAllTextures("cobble.png");
- f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
- f->param_type = CPT_NONE;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->cookresult_item = std::string("MaterialItem2 ")+itos(CONTENT_STONE)+" 1";
- setStoneLikeMaterialProperties(f->material, 0.9);
+ f = ContentFeatures();
+ f.name = "cobble";
+ f.setAllTextures("cobble.png");
+ f.setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
+ f.param_type = CPT_NONE;
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ f.cookresult_item = std::string("MaterialItem2 ")+itos(CONTENT_STONE)+" 1";
+ setStoneLikeMaterialProperties(f.material, 0.9);
+ nodemgr->set(i, f);
i = CONTENT_MOSSYCOBBLE;
- f = nodemgr->getModifiable(i);
- f->name = "mossycobble";
- f->setAllTextures("mossycobble.png");
- f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png");
- f->param_type = CPT_NONE;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- setStoneLikeMaterialProperties(f->material, 0.8);
-
+ f = ContentFeatures();
+ f.name = "mossycobble";
+ f.setAllTextures("mossycobble.png");
+ f.setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png");
+ f.param_type = CPT_NONE;
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ setStoneLikeMaterialProperties(f.material, 0.8);
+ nodemgr->set(i, f);
+
i = CONTENT_STEEL;
- f = nodemgr->getModifiable(i);
- f->name = "steelblock";
- f->setAllTextures("steel_block.png");
- f->setInventoryTextureCube("steel_block.png", "steel_block.png",
+ f = ContentFeatures();
+ f.name = "steelblock";
+ f.setAllTextures("steel_block.png");
+ f.setInventoryTextureCube("steel_block.png", "steel_block.png",
"steel_block.png");
- f->param_type = CPT_NONE;
- f->is_ground_content = true;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- setStoneLikeMaterialProperties(f->material, 5.0);
-
+ f.param_type = CPT_NONE;
+ f.is_ground_content = true;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ setStoneLikeMaterialProperties(f.material, 5.0);
+ nodemgr->set(i, f);
+
i = CONTENT_NC;
- f = nodemgr->getModifiable(i);
- f->name = "nyancat";
- f->param_type = CPT_FACEDIR_SIMPLE;
- f->setAllTextures("nc_side.png");
- f->setTexture(5, "nc_front.png"); // Z-
- f->setTexture(4, "nc_back.png"); // Z+
- f->setInventoryTexture("nc_front.png");
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- setStoneLikeMaterialProperties(f->material, 3.0);
- f->furnace_burntime = 1;
-
+ f = ContentFeatures();
+ f.name = "nyancat";
+ f.param_type = CPT_FACEDIR_SIMPLE;
+ f.setAllTextures("nc_side.png");
+ f.setTexture(5, "nc_front.png"); // Z-
+ f.setTexture(4, "nc_back.png"); // Z+
+ f.setInventoryTexture("nc_front.png");
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ setStoneLikeMaterialProperties(f.material, 3.0);
+ f.furnace_burntime = 1;
+ nodemgr->set(i, f);
+
i = CONTENT_NC_RB;
- f = nodemgr->getModifiable(i);
- f->name = "nyancat_rainbow";
- f->setAllTextures("nc_rb.png");
- f->setInventoryTexture("nc_rb.png");
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- setStoneLikeMaterialProperties(f->material, 3.0);
- f->furnace_burntime = 1;
+ f = ContentFeatures();
+ f.name = "nyancat_rainbow";
+ f.setAllTextures("nc_rb.png");
+ f.setInventoryTexture("nc_rb.png");
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ setStoneLikeMaterialProperties(f.material, 3.0);
+ f.furnace_burntime = 1;
+ nodemgr->set(i, f);
i = CONTENT_SAPLING;
- f = nodemgr->getModifiable(i);
- f->name = "sapling";
- f->drawtype = NDT_PLANTLIKE;
- f->visual_scale = 1.0;
- f->setAllTextures("sapling.png");
- f->setInventoryTexture("sapling.png");
- f->param_type = CPT_LIGHT;
- f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->light_propagates = true;
- f->air_equivalent = false;
- f->walkable = false;
- setConstantMaterialProperties(f->material, 0.0);
- f->furnace_burntime = 10;
-
+ f = ContentFeatures();
+ f.name = "sapling";
+ f.drawtype = NDT_PLANTLIKE;
+ f.visual_scale = 1.0;
+ f.setAllTextures("sapling.png");
+ f.setInventoryTexture("sapling.png");
+ f.param_type = CPT_LIGHT;
+ f.dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
+ f.light_propagates = true;
+ f.air_equivalent = false;
+ f.walkable = false;
+ setConstantMaterialProperties(f.material, 0.0);
+ f.furnace_burntime = 10;
+ nodemgr->set(i, f);
+
i = CONTENT_APPLE;
- f = nodemgr->getModifiable(i);
- f->name = "apple";
- f->drawtype = NDT_PLANTLIKE;
- f->visual_scale = 1.0;
- f->setAllTextures("apple.png");
- f->setInventoryTexture("apple.png");
- f->param_type = CPT_LIGHT;
- f->light_propagates = true;
- f->sunlight_propagates = true;
- f->walkable = false;
- f->air_equivalent = true;
- f->dug_item = std::string("CraftItem apple 1");
- setConstantMaterialProperties(f->material, 0.0);
- f->furnace_burntime = 3;
+ f = ContentFeatures();
+ f.name = "apple";
+ f.drawtype = NDT_PLANTLIKE;
+ f.visual_scale = 1.0;
+ f.setAllTextures("apple.png");
+ f.setInventoryTexture("apple.png");
+ f.param_type = CPT_LIGHT;
+ f.light_propagates = true;
+ f.sunlight_propagates = true;
+ f.walkable = false;
+ f.air_equivalent = true;
+ f.dug_item = std::string("CraftItem apple 1");
+ setConstantMaterialProperties(f.material, 0.0);
+ f.furnace_burntime = 3;
+ nodemgr->set(i, f);
}