pipeworks
mesecons
mesecons_mvps?
+intllib?
local modpath = minetest.get_modpath("technic")
technic.modpath = modpath
+-- Boilerplate to support intllib + S("%s", "foo") syntax
+if intllib then
+ technic.getter = intllib.Getter()
+else
+ technic.getter = function(s) return s end
+end
+local S = technic.getter
-- Read configuration file
dofile(modpath.."/config.lua")
end
if minetest.setting_get("log_mod") then
- print("[Technic] Loaded in "..tostring(os.clock() - load_start).."s")
+ print(S("[Technic] Loaded in %f seconds"):format(os.clock() - load_start))
end
-minetest.register_craftitem( "technic:silicon_wafer", {
- description = "Silicon Wafer",
+
+local S = technic.getter
+
+minetest.register_craftitem("technic:silicon_wafer", {
+ description = S("Silicon Wafer"),
inventory_image = "technic_silicon_wafer.png",
})
minetest.register_craftitem( "technic:doped_silicon_wafer", {
- description = "Doped Silicon Wafer",
+ description = S("Doped Silicon Wafer"),
inventory_image = "technic_doped_silicon_wafer.png",
})
minetest.register_craftitem("technic:enriched_uranium", {
- description = "Enriched Uranium",
+ description = S("Enriched Uranium"),
inventory_image = "technic_enriched_uranium.png",
})
minetest.register_craftitem("technic:uranium_fuel", {
- description = "Uranium Fuel",
+ description = S("Uranium Fuel"),
inventory_image = "technic_uranium_fuel.png",
})
minetest.register_craftitem( "technic:diamond_drill_head", {
- description = "Diamond Drill Head",
+ description = S("Diamond Drill Head"),
inventory_image = "technic_diamond_drill_head.png",
})
minetest.register_tool("technic:blue_energy_crystal", {
- description = "Blue Energy Crystal",
+ description = S("Blue Energy Crystal"),
inventory_image = minetest.inventorycube(
"technic_diamond_block_blue.png",
"technic_diamond_block_blue.png",
})
minetest.register_tool("technic:green_energy_crystal", {
- description = "Green Energy Crystal",
+ description = S("Green Energy Crystal"),
inventory_image = minetest.inventorycube(
"technic_diamond_block_green.png",
"technic_diamond_block_green.png",
})
minetest.register_tool("technic:red_energy_crystal", {
- description = "Red Energy Crystal",
+ description = S("Red Energy Crystal"),
inventory_image = minetest.inventorycube(
"technic_diamond_block_red.png",
"technic_diamond_block_red.png",
})
-minetest.register_craftitem( "technic:fine_copper_wire", {
- description = "Fine Copper Wire",
+minetest.register_craftitem("technic:fine_copper_wire", {
+ description = S("Fine Copper Wire"),
inventory_image = "technic_fine_copper_wire.png",
- on_place_on_ground = minetest.craftitem_place_item,
})
-minetest.register_craftitem( "technic:copper_coil", {
- description = "Copper Coil",
+minetest.register_craftitem("technic:copper_coil", {
+ description = S("Copper Coil"),
inventory_image = "technic_copper_coil.png",
- on_place_on_ground = minetest.craftitem_place_item,
})
-minetest.register_craftitem( "technic:motor", {
- description = "Electric Motor",
+minetest.register_craftitem("technic:motor", {
+ description = S("Electric Motor"),
inventory_image = "technic_motor.png",
- on_place_on_ground = minetest.craftitem_place_item,
})
-minetest.register_craftitem( "technic:lv_transformer", {
- description = "Low Voltage Transformer",
+minetest.register_craftitem("technic:lv_transformer", {
+ description = S("Low Voltage Transformer"),
inventory_image = "technic_lv_transformer.png",
- on_place_on_ground = minetest.craftitem_place_item,
})
-minetest.register_craftitem( "technic:lv_transformer", {
- description = "Low Voltage Transformer",
+minetest.register_craftitem("technic:lv_transformer", {
+ description = S("Low Voltage Transformer"),
inventory_image = "technic_lv_transformer.png",
- on_place_on_ground = minetest.craftitem_place_item,
})
-minetest.register_craftitem( "technic:mv_transformer", {
- description = "Medium Voltage Transformer",
+minetest.register_craftitem("technic:mv_transformer", {
+ description = S("Medium Voltage Transformer"),
inventory_image = "technic_mv_transformer.png",
- on_place_on_ground = minetest.craftitem_place_item,
})
minetest.register_craftitem( "technic:hv_transformer", {
- description = "High Voltage Transformer",
+ description = S("High Voltage Transformer"),
inventory_image = "technic_hv_transformer.png",
- on_place_on_ground = minetest.craftitem_place_item,
})
minetest.register_craftitem( "technic:control_logic_unit", {
- description = "Control Logic Unit",
+ description = S("Control Logic Unit"),
inventory_image = "technic_control_logic_unit.png",
- on_place_on_ground = minetest.craftitem_place_item,
})
minetest.register_craftitem("technic:mixed_metal_ingot", {
- description = "Mixed Metal Ingot",
+ description = S("Mixed Metal Ingot"),
inventory_image = "technic_mixed_metal_ingot.png",
- on_place_on_ground = minetest.craftitem_place_item,
})
minetest.register_craftitem("technic:composite_plate", {
- description = "Composite Plate",
+ description = S("Composite Plate"),
inventory_image = "technic_composite_plate.png",
- on_place_on_ground = minetest.craftitem_place_item,
})
minetest.register_craftitem("technic:copper_plate", {
- description = "Copper Plate",
+ description = S("Copper Plate"),
inventory_image = "technic_copper_plate.png",
- on_place_on_ground = minetest.craftitem_place_item,
})
minetest.register_craftitem("technic:carbon_plate", {
- description = "Carbon Plate",
+ description = S("Carbon Plate"),
inventory_image = "technic_carbon_plate.png",
- on_place_on_ground = minetest.craftitem_place_item,
})
minetest.register_craftitem("technic:graphite", {
- description = "Graphite",
+ description = S("Graphite"),
inventory_image = "technic_graphite.png",
- on_place_on_ground = minetest.craftitem_place_item,
})
minetest.register_craftitem("technic:carbon_cloth", {
- description = "Carbon Cloth",
+ description = S("Carbon Cloth"),
inventory_image = "technic_carbon_cloth.png",
- on_place_on_ground = minetest.craftitem_place_item,
})
--- /dev/null
+# template.txt
+# Template for translations of Technic
+
+
+## Misc
+[Technic] Loaded in %f seconds =
+
+## Items
+Silicon Wafer =
+Doped Silicon Wafer =
+Enriched Uranium =
+Uranium Fuel =
+Diamond Drill Head =
+Blue Energy Crystal =
+Green Energy Crystal =
+Red Energy Crystal =
+Fine Copper Wire =
+Copper Coil =
+Electric Motor =
+Low Voltage Transformer =
+Medium Voltage Transformer =
+High Voltage Transformer =
+Control Logic Unit =
+Mixed Metal Ingot =
+Composite Plate =
+Copper Plate =
+Carbon Plate =
+Graphite =
+Carbon Cloth =
+Raw Latex =
+Rubber Fiber =
+
+## Machine misc
+Machine cannot be removed because it is not empty =
+# $1: Machine name (Includes tier)
+%s Active =
+%s Disabled =
+%s Idle =
+%s Improperly Placed =
+%s Unpowered =
+%s Out Of Fuel =
+%s Has Bad Cabling =
+%s Has No Network =
+%s Finished =
+Enable/Disable =
+Range =
+
+
+## Machine names
+# $1: Tier
+%s Alloy Furnace =
+%s Battery Box =
+%s Cable =
+%s Electric Furnace =
+%s Grinder =
+%s Generator =
+%s Solar Array =
+Battery Box =
+Supply Converter =
+Switching Station =
+CNC Machine =
+Coal Alloy Furnace =
+Extractor =
+Compressor =
+Solar Panel =
+Geothermal Generator =
+Music Player =
+Water Mill =
+Tool WorkShop =
+Wind Mill =
+Wind Mill Frame =
+Forcefield Emitter =
+Forcefield =
+Nuclear Reactor Core =
+Nuclear Reactor Rod Compartment =
+Quarry =
+
+## Machine-specific
+# $1: Pruduced EU
+Charge =
+Discharge =
+Power level =
+# $1: Tier $2: current_charge $3: max_charge
+%s Battery Box: %d/%d =
+# $1: Machine name $2: Supply $3: Demand
+%s. Supply: %d Demand: %d =
+Production at %d%% =
+
+## CNC
+Cylinder =
+Element Cross =
+Element Cross Double =
+Element Edge =
+Element Edge Double =
+Element End =
+Element End Double =
+Element Straight =
+Element Straight Double =
+Element T =
+Element T Double =
+Horizontal Cylinder =
+One Curved Edge Block =
+Pyramid =
+Slope =
+Slope Edge =
+Slope Inner Edge =
+Slope Lying =
+Slope Upside Down =
+Slope Upside Down Edge =
+Slope Upside Down Inner Edge =
+Sphere =
+Spike =
+Stick =
+Two Curved Edge Block =
+Brick =
+Cobble =
+Dirt =
+Leaves =
+Sandstone =
+Steel =
+Stone =
+Tree =
+Wooden =
+
+## Grinder Recipes
+# $1: Name
+%s Dust =
+Akalin =
+Alatro =
+Arol =
+Brass =
+Bronze =
+Chromium =
+Coal =
+Copper =
+Gold =
+Iron =
+Mithril =
+Silver =
+Stainless Steel =
+Talinite =
+Tin =
+Zinc =
+
+## Tools
+Water Can =
+Lava Can =
+Chainsaw =
+Flashlight =
+3 nodes deep. =
+3 nodes tall. =
+3 nodes wide. =
+3x3 nodes. =
+Hold shift and use to change Mining Drill Mk%d modes. =
+Mining Drill Mk%d Mode %d =
+Mining Drill Mk1 =
+Mining Drill Mk2 =
+Mining Drill Mk3 =
+Single node. =
+Sonic Screwdriver =
+Tree Tap =
+
+
local forcefield_power_drain = 10
local forcefield_step_interval = 1
+local S = technic.getter
+
minetest.register_craft({
output = 'technic:forcefield_emitter_off',
recipe = {
local get_forcefield_formspec = function(range)
return "size[3,1.5]"..
- "field[1,0.5;2,1;range;Range;"..range.."]"..
- "button[0,1;3,1;toggle;Enable/Disable]"
+ "field[1,0.5;2,1;range;"..S("Range")..";"..range.."]"..
+ "button[0,1;3,1;toggle;"..S("Enable/Disable").."]"
end
local forcefield_receive_fields = function(pos, formname, fields, sender)
}
minetest.register_node("technic:forcefield_emitter_off", {
- description = "Forcefield emitter",
+ description = S("Forcefield Emitter"),
tiles = {"technic_forcefield_emitter_off.png"},
groups = {cracky = 1},
on_receive_fields = forcefield_receive_fields,
meta:set_int("range", 10)
meta:set_int("enabled", 0)
meta:set_string("formspec", get_forcefield_formspec(10))
- meta:set_string("infotext", "Forcefield emitter");
+ meta:set_string("infotext", S("Forcefield Emitter"))
end,
mesecons = mesecons
})
minetest.register_node("technic:forcefield_emitter_on", {
- description = "Forcefield emitter on (you hacker you)",
+ description = S("Forcefield Emitter"),
tiles = {"technic_forcefield_emitter_on.png"},
groups = {cracky = 1, not_in_creative_inventory=1},
drop = "technic:forcefield_emitter_off",
})
minetest.register_node("technic:forcefield", {
- description = "Forcefield (you hacker you)",
+ description = S("Forcefield"),
sunlight_propagates = true,
drawtype = "glasslike",
groups = {not_in_creative_inventory=1, unbreakable=1},
local eu_input = meta:get_int("HV_EU_input")
local eu_demand = meta:get_int("HV_EU_demand")
local enabled = meta:get_int("enabled")
+ local machine_name = S("Forcefield Emitter")
-- Power off automatically if no longer connected to a switching station
technic.switching_station_timeout_count(pos, "HV")
meta:set_int("HV_EU_demand", 0)
update_forcefield(pos, meta:get_int("range"), false)
hacky_swap_node(pos, "technic:forcefield_emitter_off")
- meta:set_string("infotext", "Forcefield Generator Disabled")
+ meta:set_string("infotext", S("%s Disabled"):format(machine_name))
return
end
elseif eu_input < power_requirement then
- meta:set_string("infotext", "Forcefield Generator Unpowered")
+ meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
if node.name == "technic:forcefield_emitter_on" then
update_forcefield(pos, meta:get_int("range"), false)
hacky_swap_node(pos, "technic:forcefield_emitter_off")
elseif eu_input >= power_requirement then
if node.name == "technic:forcefield_emitter_off" then
hacky_swap_node(pos, "technic:forcefield_emitter_on")
- meta:set_string("infotext", "Forcefield Generator Active")
+ meta:set_string("infotext", S("%s Active"):format(machine_name))
end
update_forcefield(pos, meta:get_int("range"), true)
end
local power_supply = 100000 -- EUs
local fuel_type = "technic:uranium_fuel" -- The reactor burns this stuff
+local S = technic.getter
-- FIXME: recipe must make more sense like a rod recepticle, steam chamber, HV generator?
minetest.register_craft({
local generator_formspec =
"invsize[8,9;]"..
- "label[0,0;Nuclear Reactor Rod Compartment]"..
+ "label[0,0;"..S("Nuclear Reactor Rod Compartment").."]"..
"list[current_name;src;2,1;3,2;]"..
"list[current_player;main;0,5;8,4;]"
}
minetest.register_node("technic:hv_nuclear_reactor_core", {
- description = "Nuclear Reactor",
+ description = S("Nuclear Reactor Core"),
tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
- meta:set_string("infotext", "Nuclear Reactor Core")
+ meta:set_string("infotext", S("Nuclear Reactor Core"))
meta:set_int("HV_EU_supply", 0)
-- Signal to the switching station that this device burns some
-- sort of fuel and needs special handling
local inv = meta:get_inventory()
inv:set_size("src", 6)
end,
- can_dig = function(pos,player)
+ can_dig = function(pos, player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("src") then
minetest.chat_send_player(player:get_player_name(),
- "Machine cannot be removed because it is not empty");
+ S("Machine cannot be removed because it is not empty"))
return false
else
return true
})
minetest.register_node("technic:hv_nuclear_reactor_core_active", {
- description = "HV Uranium Reactor",
tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
type = "fixed",
fixed = nodebox
},
- can_dig = function(pos,player)
+ can_dig = function(pos, player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("src") then
minetest.chat_send_player(player:get_player_name(),
- "Machine cannot be removed because it is not empty");
+ S("Machine cannot be removed because it is not empty"))
return false
else
return true
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
+ local machine_name = S("Nuclear Reactor Core")
local burn_time = meta:get_int("burn_time") or 0
if burn_time >= burn_ticks or burn_time == 0 then
end
meta:set_int("HV_EU_supply", 0)
meta:set_int("burn_time", 0)
- meta:set_string("infotext", "Nuclear Reactor Core (idle)")
+ meta:set_string("infotext", S("%s Idle"):format(machine_name))
hacky_swap_node(pos, "technic:hv_nuclear_reactor_core")
elseif burn_time > 0 then
damage_nearby_players(pos)
burn_time = burn_time + 1
meta:set_int("burn_time", burn_time)
local percent = math.floor(burn_time / burn_ticks * 100)
- meta:set_string("infotext", "Nuclear Reactor Core ("..percent.."%)")
+ meta:set_string("infotext", machine_name.." ("..percent.."%)")
meta:set_int("HV_EU_supply", power_supply)
end
end
+local S = technic.getter
+
minetest.register_craft({
recipe = {
{"default:steelblock", "pipeworks:filter", "default:steelblock"},
local function get_quarry_formspec(size)
return "size[3,1.5]"..
"field[1,0.5;2,1;size;Radius;"..size.."]"..
- "button[0,1;3,1;toggle;Enable/Disable]"
+ "button[0,1;3,1;toggle;"..S("Enable/Disable").."]"
end
local function quarry_receive_fields(pos, formname, fields, sender)
end
minetest.register_node("technic:quarry", {
- description = "Quarry",
+ description = S("Quarry"),
tiles = {"default_steel_block.png", "default_steel_block.png",
"default_steel_block.png", "default_steel_block.png",
"default_steel_block.png^default_tool_mesepick.png", "default_steel_block.png"},
on_construct = function(pos)
local size = 4
local meta = minetest.get_meta(pos)
- meta:set_string("infotext", "Quarry")
+ meta:set_string("infotext", S("Quarry"))
meta:set_string("formspec", get_quarry_formspec(4))
meta:set_int("size", size)
meta:set_int("dig_y", pos.y)
local demand = 10000
local center = get_quarry_center(pos, size)
local dig_y = meta:get_int("dig_y")
+ local machine_name = S("Quarry")
technic.switching_station_timeout_count(pos, "HV")
if meta:get_int("enabled") == 0 then
- meta:set_string("infotext", "Quarry Disabled")
+ meta:set_string("infotext", S("%s Disabled"):format(machine_name))
meta:set_int("HV_EU_demand", 0)
return
end
if eu_input < demand then
- meta:set_string("infotext", "Quarry Unpowered")
+ meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
elseif eu_input >= demand then
- meta:set_string("infotext", "Quarry Active")
+ meta:set_string("infotext", S("%s Active"):format(machine_name))
local items = quarry_dig(pos, center, size)
send_items(items, pos, node)
if dig_y < pos.y - quarry_max_depth then
- meta:set_string("infotext", "Quarry Finished")
+ meta:set_string("infotext", S("%s Finished"):format(machine_name))
end
end
meta:set_int("HV_EU_demand", demand)
-- I could imagine some form of API allowing modders to come with their own node
-- box definitions and easily stuff it in the this machine for production.
+local S = technic.getter
local shape = {}
local onesize_products = {
-- The actual block inactive state
minetest.register_node("technic:cnc", {
- description = "CNC Milling Machine",
+ description = S("CNC Machine"),
tiles = {"technic_cnc_top.png", "technic_cnc_bottom.png", "technic_cnc_side.png",
"technic_cnc_side.png", "technic_cnc_side.png", "technic_cnc_front.png"},
drawtype = "nodebox",
legacy_facedir_simple = true,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
- meta:set_string("infotext", "CNC Machine")
+ meta:set_string("infotext", S("CNC Machine"))
meta:set_float("technic_power_machine", 1)
meta:set_string("formspec", cnc_formspec)
local inv = meta:get_inventory()
local inv = meta:get_inventory()
if not inv:is_empty("src") or not inv:is_empty("dst") then
minetest.chat_send_player(player:get_player_name(),
- "Machine cannot be removed because it is not empty");
+ S("Machine cannot be removed because it is not empty"))
return false
else
return true
-- Active state block
minetest.register_node("technic:cnc_active", {
- description = "CNC Machine",
+ description = S("CNC Machine"),
tiles = {"technic_cnc_top_active.png", "technic_cnc_bottom.png", "technic_cnc_side.png",
"technic_cnc_side.png", "technic_cnc_side.png", "technic_cnc_front_active.png"},
paramtype2 = "facedir",
local inv = meta:get_inventory()
if not inv:is_empty("src") or not inv:is_empty("dst") then
minetest.chat_send_player(player:get_player_name(),
- "CNC machine cannot be removed because it is not empty");
+ S("Machine cannot be removed because it is not empty"))
return false
end
return true
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local eu_input = meta:get_int("LV_EU_input")
- local machine_name = "CNC"
+ local machine_name = S("CNC Machine")
local machine_node = "technic:cnc"
local demand = 450
(not minetest.registered_nodes[result]) or
(not inv:room_for_item("dst", result)) then
hacky_swap_node(pos, machine_node)
- meta:set_string("infotext", machine_name.." Idle")
+ meta:set_string("infotext", S("%s Idle"):format(machine_name))
meta:set_string("cnc_product", "")
return
end
if eu_input < demand then
hacky_swap_node(pos, machine_node)
- meta:set_string("infotext", machine_name.." Unpowered")
+ meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
elseif eu_input >= demand then
hacky_swap_node(pos, machine_node.."_active")
- meta:set_string("infotext", machine_name.." Active")
+ meta:set_string("infotext", S("%s Active"):format(machine_name))
meta:set_int("src_time", meta:get_int("src_time") + 1)
if meta:get_int("src_time") >= 3 then -- 3 ticks per output
meta:set_int("src_time", 0)
-- API for the technic CNC machine
-- Again code is adapted from the NonCubic Blocks MOD v1.4 by yves_de_beck
-technic.cnc = {}
+local S = technic.getter
+
+technic.cnc = {}
technic.cnc.detail_level = 16
technic.cnc.programs = {
{suffix = "technic_cnc_stick",
nodebox = {-0.15, -0.5, -0.15, 0.15, 0.5, 0.15},
- desc = "Stick"},
+ desc = S("Stick")},
{suffix = "technic_cnc_element_end_double",
nodebox = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.5},
- desc = "Element End Double"},
+ desc = S("Element End Double")},
{suffix = "technic_cnc_element_cross_double",
nodebox = {
{0.3, -0.5, -0.3, 0.5, 0.5, 0.3},
{-0.3, -0.5, -0.5, 0.3, 0.5, 0.5},
{-0.5, -0.5, -0.3, -0.3, 0.5, 0.3}},
- desc = "Element Cross Double"},
+ desc = S("Element Cross Double")},
{suffix = "technic_cnc_element_t_double",
nodebox = {
{-0.3, -0.5, -0.5, 0.3, 0.5, 0.3},
{-0.5, -0.5, -0.3, -0.3, 0.5, 0.3},
{0.3, -0.5, -0.3, 0.5, 0.5, 0.3}},
- desc = "Element T Double"},
+ desc = S("Element T Double")},
{suffix = "technic_cnc_element_edge_double",
nodebox = {
{-0.3, -0.5, -0.5, 0.3, 0.5, 0.3},
{-0.5, -0.5, -0.3, -0.3, 0.5, 0.3}},
- desc = "Element Edge Double"},
+ desc = S("Element Edge Double")},
{suffix = "technic_cnc_element_straight_double",
nodebox = {-0.3, -0.5, -0.5, 0.3, 0.5, 0.5},
- desc = "Element Straight Double"},
+ desc = S("Element Straight Double")},
{suffix = "technic_cnc_element_end",
nodebox = {-0.3, -0.5, -0.3, 0.3, 0, 0.5},
- desc = "Element End"},
+ desc = S("Element End")},
{suffix = "technic_cnc_element_cross",
nodebox = {
{0.3, -0.5, -0.3, 0.5, 0, 0.3},
{-0.3, -0.5, -0.5, 0.3, 0, 0.5},
{-0.5, -0.5, -0.3, -0.3, 0, 0.3}},
- desc = "Element Cross"},
+ desc = S("Element Cross")},
{suffix = "technic_cnc_element_t",
nodebox = {
{-0.3, -0.5, -0.5, 0.3, 0, 0.3},
{-0.5, -0.5, -0.3, -0.3, 0, 0.3},
{0.3, -0.5, -0.3, 0.5, 0, 0.3}},
- desc = "Element T"},
+ desc = S("Element T")},
{suffix = "technic_cnc_element_edge",
nodebox = {
{-0.3, -0.5, -0.5, 0.3, 0, 0.3},
{-0.5, -0.5, -0.3, -0.3, 0, 0.3}},
- desc = "Element Edge"},
+ desc = S("Element Edge")},
{suffix = "technic_cnc_element_straight",
nodebox = {-0.3, -0.5, -0.5, 0.3, 0, 0.5},
- desc = "Element Straight"},
+ desc = S("Element Straight")},
{suffix = "technic_cnc_sphere",
nodebox = cnc_sphere(),
- desc = "Sphere"},
+ desc = S("Sphere")},
{suffix = "technic_cnc_cylinder_horizontal",
nodebox = cnc_cylinder_horizontal(),
- desc = "Cylinder Horizontal"},
+ desc = S("Horizontal Cylinder")},
{suffix = "technic_cnc_cylinder",
nodebox = cnc_cylinder(),
- desc = ""},
+ desc = S("Cylinder")},
{suffix = "technic_cnc_twocurvededge",
nodebox = cnc_twocurvededge(),
- desc = "One Curved Edge Block"},
+ desc = S("Two Curved Edge Block")},
{suffix = "technic_cnc_onecurvededge",
nodebox = cnc_onecurvededge(),
- desc = "Two Curved Edge Block"},
+ desc = S("One Curved Edge Block")},
{suffix = "technic_cnc_spike",
nodebox = cnc_spike(),
- desc = "Spike"},
+ desc = S("Spike")},
{suffix = "technic_cnc_pyramid",
nodebox = cnc_pyramid(),
- desc = "Pyramid"},
+ desc = S("Pyramid")},
{suffix = "technic_cnc_slope_inner_edge_upsdown",
nodebox = cnc_slope_inner_edge_upsdown(),
- desc = "Slope Upside Down Inner Edge"},
+ desc = S("Slope Upside Down Inner Edge")},
{suffix = "technic_cnc_slope_edge_upsdown",
nodebox = cnc_slope_edge_upsdown(),
- desc = "Slope Upside Down Edge"},
+ desc = S("Slope Upside Down Edge")},
{suffix = "technic_cnc_slope_inner_edge",
nodebox = cnc_slope_inner_edge(),
- desc = "Slope Inner Edge"},
+ desc = S("Slope Inner Edge")},
{suffix = "technic_cnc_slope_edge",
nodebox = cnc_slope_edge(),
- desc = "Slope Edge"},
+ desc = S("Slope Edge")},
{suffix = "technic_cnc_slope_upsdown",
nodebox = cnc_slope_upsdown(),
- desc = "Slope Upside Down"},
+ desc = S("Slope Upside Down")},
{suffix = "technic_cnc_slope_lying",
nodebox = cnc_slope_lying(),
- desc = "Slope Lying"},
+ desc = S("Slope Lying")},
{suffix = "technic_cnc_slope",
nodebox = cnc_slope(),
- desc = "Slope"},
+ desc = S("Slope")},
}
-- Allow disabling certain programs for some node. Default is allowing all types for all nodes
-- REGISTER MATERIALS AND PROPERTIES FOR NONCUBIC ELEMENTS:
-----------------------------------------------------------
+
+local S = technic.getter
+
-- DIRT
-------
technic.cnc.register_all("default:dirt",
{snappy=2,choppy=2,oddly_breakable_by_hand=3,not_in_creative_inventory=1},
{"default_grass.png", "default_dirt.png", "default_grass.png"},
- "Dirt")
+ S("Dirt"))
technic.cnc.programs_disable["default:dirt"] = {"technic_cnc_sphere", "technic_cnc_slope_upsdown",
"technic_cnc_edge", "technic_cnc_inner_edge",
"technic_cnc_slope_edge_upsdown", "technic_cnc_slope_inner_edge_upsdown",
technic.cnc.register_all("default:tree",
{snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
{"default_tree.png"},
- "Wooden")
+ S("Wooden"))
-- WOOD
-------
technic.cnc.register_all("default:wood",
{snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
{"default_wood.png"},
- "Wooden")
+ S("Wooden"))
-- STONE
--------
technic.cnc.register_all("default:stone",
{cracky=3, not_in_creative_inventory=1},
{"default_stone.png"},
- "Stone")
+ S("Stone"))
-- COBBLE
---------
technic.cnc.register_all("default:cobble",
{cracky=3, not_in_creative_inventory=1},
{"default_cobble.png"},
- "Cobble")
+ S("Cobble"))
-- BRICK
--------
technic.cnc.register_all("default:brick",
{cracky=3, not_in_creative_inventory=1},
{"default_brick.png"},
- "Brick")
+ S("Brick"))
-- SANDSTONE
------------
technic.cnc.register_all("default:sandstone",
{crumbly=2, cracky=2, not_in_creative_inventory=1},
{"default_sandstone.png"},
- "Sandstone")
+ S("Sandstone"))
-- LEAVES
---------
technic.cnc.register_all("default:leaves",
{snappy=2, choppy=2, oddly_breakable_by_hand=3, not_in_creative_inventory=1},
{"default_leaves.png"},
- "Leaves")
+ S("Leaves"))
-- TREE
-------
technic.cnc.register_all("default:tree",
{snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3, wood=1, not_in_creative_inventory=1},
{"default_tree.png"},
- "Tree")
+ S("Tree"))
-- STEEL
--------
technic.cnc.register_all("default:steel",
{snappy=1, bendy=2, cracky=1, melty=2, level=2, not_in_creative_inventory=1},
{"default_steel_block.png"},
- "Steel")
+ S("Steel"))
-- Coal driven alloy furnace. This uses no EUs:
+local S = technic.getter
minetest.register_craft({
output = 'technic:coal_alloy_furnace',
})
minetest.register_node("technic:coal_alloy_furnace", {
- description = "Alloy Furnace",
+ description = S("Coal Alloy Furnace"),
tiles = {"technic_coal_alloy_furnace_top.png", "technic_coal_alloy_furnace_bottom.png", "technic_coal_alloy_furnace_side.png",
"technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_side.png", "technic_coal_alloy_furnace_front.png"},
paramtype2 = "facedir",
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", coal_alloy_furnace_formspec)
- meta:set_string("infotext", "Alloy Furnace")
+ meta:set_string("infotext", S("Coal Alloy Furnace"))
local inv = meta:get_inventory()
inv:set_size("fuel", 1)
inv:set_size("src", 1)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local recipe = nil
+ local machine_name = S("Coal Alloy Furnace")
local formspec =
"size[8,9]"..
- "label[0,0;Alloy Furnace]"..
+ "label[0,0;"..machine_name.."]"..
"image[2,2;1,1;default_furnace_fire_bg.png]"..
"list[current_name;fuel;2,3;1,1;]"..
"list[current_name;src;2,1;1,1;]"..
if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
local percent = math.floor(meta:get_float("fuel_time") /
meta:get_float("fuel_totaltime") * 100)
- meta:set_string("infotext","Furnace active: "..percent.."%")
+ meta:set_string("infotext", S("%s Active"):format(machine_name).." ("..percent.."%)")
hacky_swap_node(pos, "technic:coal_alloy_furnace_active")
meta:set_string("formspec",
"size[8,9]"..
- "label[0,0;Electric Alloy Furnace]"..
+ "label[0,0;"..machine_name.."]"..
"image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:"..
- (100-percent)..":default_furnace_fire_fg.png]"..
+ (100 - percent)..":default_furnace_fire_fg.png]"..
"list[current_name;fuel;2,3;1,1;]"..
"list[current_name;src;2,1;1,1;]"..
"list[current_name;src2;3,1;1,1;]"..
end
if fuel.time <= 0 then
- meta:set_string("infotext", "Furnace out of fuel")
+ meta:set_string("infotext", S("%s Out Of Fuel"):format(machine_name))
hacky_swap_node(pos, "technic:coal_alloy_furnace")
meta:set_string("formspec", formspec)
return
-technic.compressor_recipes ={}
+
+technic.compressor_recipes = {}
+
+local S = technic.getter
technic.register_compressor_recipe = function(src, src_count, dst, dst_count)
technic.compressor_recipes[src] = {src_count = src_count, dst_name = dst, dst_count = dst_count}
if unified_inventory then
- unified_inventory.register_craft(
- {
+ unified_inventory.register_craft({
type = "compressing",
output = dst.." "..dst_count,
items = {src.." "..src_count},
local compressor_formspec =
"invsize[8,9;]"..
- "label[0,0;Compressor]"..
+ "label[0,0;"..S("Compressor").."]"..
"list[current_name;src;3,1;1,1;]"..
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,5;8,4;]"
minetest.register_node("technic:compressor", {
- description = "Compressor",
+ description = S("Compressor"),
tiles = {"technic_compressor_top.png", "technic_compressor_bottom.png",
"technic_compressor_side.png", "technic_compressor_side.png",
"technic_compressor_back.png", "technic_compressor_front.png"},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
- meta:set_string("infotext", "Compressor")
- meta:set_float("technic_power_machine", 1)
+ meta:set_string("infotext", S("Compressor"))
meta:set_string("formspec", compressor_formspec)
local inv = meta:get_inventory()
inv:set_size("src", 1)
local inv = meta:get_inventory()
if not inv:is_empty("src") or not inv:is_empty("dst") then
minetest.chat_send_player(player:get_player_name(),
- "Machine cannot be removed because it is not empty")
+ S("Machine cannot be removed because it is not empty"))
return false
else
return true
})
minetest.register_node("technic:compressor_active", {
- description = "Compressor",
+ description = S("Compressor"),
tiles = {"technic_compressor_top.png", "technic_compressor_bottom.png",
"technic_compressor_side.png", "technic_compressor_side.png",
"technic_compressor_back.png", "technic_compressor_front_active.png"},
local inv = meta:get_inventory()
if not inv:is_empty("src") or not inv:is_empty("dst") then
minetest.chat_send_player(player:get_player_name(),
- "Machine cannot be removed because it is not empty");
+ S("Machine cannot be removed because it is not empty"))
return false
else
return true
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local eu_input = meta:get_int("LV_EU_input")
- local machine_name = "Compressor"
+ local machine_name = S("Compressor")
local machine_node = "technic:compressor"
local demand = 300
if empty or (not result) or
(not inv:room_for_item("dst", result)) then
hacky_swap_node(pos, machine_node)
- meta:set_string("infotext", machine_name.." Idle")
+ meta:set_string("infotext", S("%s Idle"):format(machine_name))
meta:set_int("LV_EU_demand", 0)
meta:set_int("src_time", 0)
return
if eu_input < demand then
hacky_swap_node(pos, machine_node)
- meta:set_string("infotext", machine_name.." Unpowered")
+ meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
elseif eu_input >= demand then
hacky_swap_node(pos, machine_node.."_active")
- meta:set_string("infotext", machine_name.." Active")
+ meta:set_string("infotext", S("%s Active"):format(machine_name))
meta:set_int("src_time", meta:get_int("src_time") + 1)
if meta:get_int("src_time") >= 4 then
+
technic.extractor_recipes ={}
+local S = technic.getter
+
technic.register_extractor_recipe = function(src, src_count, dst, dst_count)
technic.extractor_recipes[src] = {src_count = src_count, dst_name = dst, dst_count = dst_count}
if unified_inventory then
local extractor_formspec =
"invsize[8,9;]"..
- "label[0,0;Extractor]"..
+ "label[0,0;"..S("Extractor").."]"..
"list[current_name;src;3,1;1,1;]"..
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,5;8,4;]"
minetest.register_node("technic:extractor", {
- description = "Extractor",
+ description = S("Extractor"),
tiles = {"technic_lv_grinder_top.png", "technic_lv_grinder_bottom.png", "technic_lv_grinder_side.png",
"technic_lv_grinder_side.png", "technic_lv_grinder_side.png", "technic_lv_grinder_front.png"},
paramtype2 = "facedir",
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
- meta:set_string("infotext", "Extractor")
+ meta:set_string("infotext", S("Extractor"))
meta:set_string("formspec", extractor_formspec)
local inv = meta:get_inventory()
inv:set_size("src", 1)
local inv = meta:get_inventory()
if not inv:is_empty("src") or not inv:is_empty("dst") then
minetest.chat_send_player(player:get_player_name(),
- "Machine cannot be removed because it is not empty");
+ S("Machine cannot be removed because it is not empty"))
return false
else
return true
})
minetest.register_node("technic:extractor_active", {
- description = "Extractor",
+ description = S("Extractor"),
tiles = {"technic_lv_grinder_top.png", "technic_lv_grinder_bottom.png",
"technic_lv_grinder_side.png", "technic_lv_grinder_side.png",
"technic_lv_grinder_side.png", "technic_lv_grinder_front_active.png"},
local inv = meta:get_inventory()
if not inv:is_empty("src") or not inv:is_empty("dst") then
minetest.chat_send_player(player:get_player_name(),
- "Machine cannot be removed because it is not empty");
+ S("Machine cannot be removed because it is not empty"))
return false
else
return true
local eu_input = meta:get_int("LV_EU_input")
-- Machine information
- local machine_name = "Extractor"
+ local machine_name = S("Extractor")
local machine_node = "technic:extractor"
local demand = 300
if inv:is_empty("src") or (not recipe) or (not result) or
(not inv:room_for_item("dst", result)) then
hacky_swap_node(pos, machine_node)
- meta:set_string("infotext", machine_name.." Idle")
+ meta:set_string("infotext", S("%s Idle"):format(machine_name))
meta:set_int("LV_EU_demand", 0)
return
end
if eu_input < demand then
-- unpowered - go idle
hacky_swap_node(pos, machine_node)
- meta:set_string("infotext", machine_name.." Unpowered")
+ meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
elseif eu_input >= demand then
-- Powered
hacky_swap_node(pos, machine_node.."_active")
- meta:set_string("infotext", machine_name.." Active")
+ meta:set_string("infotext", S("%s Active"):format(machine_name))
meta:set_int("src_time", meta:get_int("src_time") + 1)
if meta:get_int("src_time") >= 4 then -- 4 ticks per output
minetest.register_alias("geothermal", "technic:geothermal")
+local S = technic.getter
+
minetest.register_craft({
output = 'technic:geothermal',
recipe = {
})
minetest.register_craftitem("technic:geothermal", {
- description = "Geothermal Generator",
- stack_max = 99,
+ description = S("Geothermal Generator"),
})
local geothermal_formspec =
"invsize[8,4;]"..
- "label[0,0;Geothermal Generator]"..
+ "label[0,0;"..S("Geothermal Generator").."]"..
"list[current_player;main;0,5;8,4;]"
minetest.register_node("technic:geothermal", {
- description = "Geothermal Generator",
+ description = S("Geothermal Generator"),
tiles = {"technic_geothermal_top.png", "technic_machine_bottom.png", "technic_geothermal_side.png",
"technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png"},
paramtype2 = "facedir",
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
- meta:set_string("infotext", "Geothermal Generator")
- meta:set_float("technic_power_machine", 1)
+ meta:set_string("infotext", S("Geothermal Generator"))
meta:set_int("LV_EU_supply", 0)
meta:set_string("formspec", geothermal_formspec)
end,
})
minetest.register_node("technic:geothermal_active", {
- description = "Geothermal Generator",
+ description = S("Geothermal Generator"),
tiles = {"technic_geothermal_top_active.png", "technic_machine_bottom.png", "technic_geothermal_side.png",
"technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png"},
paramtype2 = "facedir",
meta:set_string("formspec",
"invsize[8,4;]"..
- "label[0,0;Geothermal Generator]"..
- "label[4,0;Production at "..tostring(production_level).."%]")
+ "label[0,0;"..S("Geothermal Generator").."]"..
+ "label[4,0;"..S("Production at %d%%"):format(production_level).."]")
if production_level > 0 and minetest.get_node(pos).name == "technic:geothermal" then
hacky_swap_node (pos, "technic:geothermal_active")
-- LV Music player.
-- The player can play music. But it is high ampage!
+local S = technic.getter
+
minetest.register_alias("music_player", "technic:music_player")
minetest.register_craft({
output = 'technic:music_player',
local music_player_formspec =
"invsize[8,9;]"..
- "label[0,0;Music Player]"..
+ "label[0,0;"..S("Music Player").."]"..
"button[4,1;1,1;track1;1]"..
"button[5,1;1,1;track2;2]"..
"button[6,1;1,1;track3;3]"..
"label[4,0;Current track --]"
minetest.register_node("technic:music_player", {
- description = "Music Player",
+ description = S("Music Player"),
tiles = {"technic_music_player_top.png", "technic_machine_bottom.png", "technic_music_player_side.png",
"technic_music_player_side.png", "technic_music_player_side.png", "technic_music_player_side.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
- meta:set_string("infotext", "Music Player")
+ meta:set_string("infotext", S("Music Player"))
meta:set_int("active", 0)
meta:set_int("current_track", 1)
meta:set_string("formspec", music_player_formspec)
meta:set_int("current_track", current_track)
meta:set_string("formspec",
"invsize[8,9;]"..
- "label[0,0;Music Player]"..
+ "label[0,0;"..S("Music Player").."]"..
"button[4,1;1,1;track1;1]"..
"button[5,1;1,1;track2;2]"..
"button[6,1;1,1;track3;3]"..
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
local eu_input = meta:get_int("LV_EU_input")
- local machine_name = "Music Player"
+ local machine_name = S("Music Player")
local machine_node = "technic:music_player"
local demand = 150
technic.switching_station_timeout_count(pos, "LV")
if meta:get_int("active") == 0 then
- meta:set_string("infotext", machine_name.." Idle")
+ meta:set_string("infotext", S("%s Idle"):format(machine_name))
meta:set_int("LV_EU_demand", 0)
if music_handle then
minetest.sound_stop(music_handle)
end
if eu_input < demand then
- meta:set_string("infotext", machine_name.." Unpowered")
+ meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
if music_handle then
minetest.sound_stop(music_handle)
end
elseif eu_input >= demand then
- meta:set_string("infotext", machine_name.." Active")
+ meta:set_string("infotext", S("%s Active"):format(machine_name))
music_handle = minetest.sound_play("technic_track"..current_track,
{pos = pos, gain = 1.0, loop = true, max_hear_distance = 72,})
meta:set_int("music_handle", music_handle)
-- They can however also be used separately but with reduced efficiency due to the missing transformer.
-- Individual panels are less efficient than when the panels are combined into full arrays.
+local S = technic.getter
+
minetest.register_node("technic:solar_panel", {
tiles = {"technic_solar_panel_top.png", "technic_solar_panel_bottom.png", "technic_solar_panel_side.png",
"technic_solar_panel_side.png", "technic_solar_panel_side.png", "technic_solar_panel_side.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
- description="Solar Panel",
+ description = S("Solar Panel"),
active = false,
drawtype = "nodebox",
paramtype = "light",
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_int("LV_EU_supply", 0)
- meta:set_string("infotext", "LV Solar Panel")
+ meta:set_string("infotext", S("Solar Panel"))
end,
})
-- To take care of some of it solar panels do not work outside daylight hours or if
-- built below -10m
local pos1 = {x=pos.x, y=pos.y+1, z=pos.z}
+ local machine_name = S("Solar Panel")
local light = minetest.get_node_light(pos1, nil)
local time_of_day = minetest.get_timeofday()
local charge_to_give = math.floor((light + pos1.y) * 3)
charge_to_give = math.max(charge_to_give, 0)
charge_to_give = math.min(charge_to_give, 200)
- meta:set_string("infotext", "Solar Panel is active ("..charge_to_give.."EU)")
+ meta:set_string("infotext", S("%s Active"):format(machine_name).." ("..charge_to_give.."EU)")
meta:set_int("LV_EU_supply", charge_to_give)
else
- meta:set_string("infotext", "Solar Panel is inactive");
+ meta:set_string("infotext", S("%s Idle"):format(machine_name))
meta:set_int("LV_EU_supply", 0)
end
end,
-- A water mill produces LV EUs by exploiting flowing water across it
-- It is a LV EU supplyer and fairly low yield (max 120EUs)
-- It is a little under half as good as the thermal generator.
+
+local S = technic.getter
+
minetest.register_alias("water_mill", "technic:water_mill")
minetest.register_craft({
})
minetest.register_node("technic:water_mill", {
- description = "Water Mill",
+ description = S("Water Mill"),
tiles = {"technic_water_mill_top.png", "technic_machine_bottom.png",
"technic_water_mill_side.png", "technic_water_mill_side.png",
"technic_water_mill_side.png", "technic_water_mill_side.png"},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
- meta:set_string("infotext", "Water Mill")
+ meta:set_string("infotext", S("Water Mill"))
meta:set_int("LV_EU_supply", 0)
end,
})
minetest.register_node("technic:water_mill_active", {
- description = "Water Mill",
+ description = S("Water Mill"),
tiles = {"technic_water_mill_top_active.png", "technic_machine_bottom.png",
"technic_water_mill_side.png", "technic_water_mill_side.png",
"technic_water_mill_side.png", "technic_water_mill_side.png"},
end
meta:set_string("infotext",
- "Water Mill ("..production_level.."%)")
+ S("Water Mill").." ("..production_level.."%)")
if production_level > 0 and
minetest.get_node(pos).name == "technic:water_mill" then
--- LV Tool workshop
+-- Tool workshop
-- This machine repairs tools.
minetest.register_alias("tool_workshop", "technic:tool_workshop")
+
+local S = technic.getter
+
minetest.register_craft({
output = 'technic:tool_workshop',
recipe = {
local workshop_formspec =
"invsize[8,9;]"..
"list[current_name;src;3,1;1,1;]"..
- "label[0,0;Tool Workshop]"..
+ "label[0,0;"..S("Tool Workshop").."]"..
"list[current_player;main;0,5;8,4;]"
minetest.register_node("technic:tool_workshop", {
- description = "Tool Workshop",
+ description = S("Tool Workshop"),
tiles = {"technic_workshop_top.png", "technic_machine_bottom.png", "technic_workshop_side.png",
"technic_workshop_side.png", "technic_workshop_side.png", "technic_workshop_side.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
- meta:set_string("infotext", "Tool Workshop")
- meta:set_float("technic_power_machine", 1)
+ meta:set_string("infotext", S("Tool Workshop"))
meta:set_string("formspec", workshop_formspec)
local inv = meta:get_inventory()
inv:set_size("src", 1)
local inv = meta:get_inventory()
if not inv:is_empty("src") then
minetest.chat_send_player(player:get_player_name(),
- "Machine cannot be removed because it is not empty");
+ S("Machine cannot be removed because it is not empty"))
return false
end
return true
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local eu_input = meta:get_int("MV_EU_input")
- local machine_name = "Tool Workshop"
+ local machine_name = S("Tool Workshop")
local machine_node = "technic:tool_workshop"
local demand = 5000
srcstack:get_wear() == 0 or
srcstack:get_name() == "technic:water_can" or
srcstack:get_name() == "technic:lava_can" then
- meta:set_string("infotext", machine_name.." Idle")
+ meta:set_string("infotext", S("%s Idle"):format(machine_name))
meta:set_int("MV_EU_demand", 0)
return
end
if eu_input < demand then
- meta:set_string("infotext", machine_name.." Unpowered")
+ meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
elseif eu_input >= demand then
- meta:set_string("infotext", machine_name.." Active")
+ meta:set_string("infotext", S("%s Active"):format(machine_name))
srcstack:add_wear(-1000)
inv:set_stack("src", 1, srcstack)
end
+local S = technic.getter
+
minetest.register_craft({
output = 'technic:wind_mill_frame 5',
recipe = {
})
minetest.register_node("technic:wind_mill_frame", {
- description = "Wind Mill Frame",
+ description = S("Wind Mill Frame"),
drawtype = "glasslike_framed",
tiles = {"default_steel_block.png", "default_glass.png"},
sunlight_propagates = true,
})
minetest.register_node("technic:wind_mill", {
- description = "Wind Mill",
+ description = S("Wind Mill"),
tiles = {"default_steel_block.png"},
paramtype2 = "facedir",
groups = {cracky=1},
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
- meta:set_string("infotext", "Wind Mill")
+ meta:set_string("infotext", S("Wind Mill"))
meta:set_int("MV_EU_supply", 0)
end,
})
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.get_meta(pos)
+ local machine_name = S("Wind Mill")
local power = math.min(pos.y * 100, 5000)
if not check_wind_mill(pos) then
meta:set_int("MV_EU_supply", 0)
- meta:set_string("infotext", "Wind Mill Inproperly Placed")
+ meta:set_string("infotext", S("%s Improperly Placed"):format(machine_name))
return
else
meta:set_int("MV_EU_supply", power)
end
- meta:set_string("infotext", "Wind Mill ("..power.."EU)")
+ meta:set_string("infotext", machine_name.." ("..power.."EU)")
end
})
+
+local S = technic.getter
+
-- Register alloy recipes
technic.alloy_recipes = {}
local formspec =
"invsize[8,10;]"..
- "label[0,0;"..tier.." Alloy Furnace]"..
+ "label[0,0;"..S("%s Alloy Furnace"):format(tier).."]"..
"list[current_name;src;3,1;1,2;]"..
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,6;8,4;]"
}
minetest.register_node("technic:"..ltier.."_alloy_furnace", {
- description = tier.." Alloy Furnace",
+ description = S("%s Alloy Furnace"):format(tier),
tiles = {"technic_"..ltier.."_alloy_furnace_top.png",
"technic_"..ltier.."_alloy_furnace_bottom.png",
tube_side_texture,
local data = minetest.registered_nodes[name].technic
- meta:set_string("infotext", data.tier.." Alloy furnace")
+ meta:set_string("infotext", S("%s Alloy Furnace"):format(data.tier))
meta:set_string("formspec", data.formspec)
meta:set_int("tube_time", 0)
local inv = meta:get_inventory()
if not inv:is_empty("src") or not inv:is_empty("dst") or
not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then
minetest.chat_send_player(player:get_player_name(),
- "Machine cannot be removed because it is not empty");
+ S("Machine cannot be removed because it is not empty"))
return false
else
return true
})
minetest.register_node("technic:"..ltier.."_alloy_furnace_active",{
- description = tier.." Alloy Furnace",
+ description = S(tier.." Alloy Furnace"),
tiles = {"technic_"..ltier.."_alloy_furnace_top.png",
"technic_"..ltier.."_alloy_furnace_bottom.png",
tube_side_texture,
if not inv:is_empty("src") or not inv:is_empty("dst") or
not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then
minetest.chat_send_player(player:get_player_name(),
- "Machine cannot be removed because it is not empty");
+ S("Machine cannot be removed because it is not empty"))
return false
else
return true
local eu_input = meta:get_int(data.tier.."_EU_input")
-- Machine information
- local machine_name = data.tier.." Alloy Furnace"
+ local machine_name = S("%s Alloy Furnace"):format(data.tier)
local machine_node = "technic:"..string.lower(data.tier).."_alloy_furnace"
local machine_demand = data.demand
if not result or
not inv:room_for_item("dst", result) then
hacky_swap_node(pos, machine_node)
- meta:set_string("infotext", machine_name.." Idle")
+ meta:set_string("infotext", S("%s Idle"):format(machine_name))
meta:set_int(data.tier.."_EU_demand", 0)
return
end
if eu_input < machine_demand[EU_upgrade+1] then
-- Unpowered - go idle
hacky_swap_node(pos, machine_node)
- meta:set_string("infotext", machine_name.." Unpowered")
+ meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
elseif eu_input >= machine_demand[EU_upgrade+1] then
-- Powered
hacky_swap_node(pos, machine_node.."_active")
- meta:set_string("infotext", machine_name.." Active")
+ meta:set_string("infotext", S("%s Active"):format(machine_name))
meta:set_int("src_time", meta:get_int("src_time") + 1)
if meta:get_int("src_time") == data.cook_time then
meta:set_int("src_time", 0)
-technic.battery_box_formspec =
- "invsize[8,9;]"..
- "image[1,1;1,2;technic_power_meter_bg.png]"..
- "list[current_name;src;3,1;1,1;]"..
- "image[4,1;1,1;technic_battery_reload.png]"..
- "list[current_name;dst;5,1;1,1;]"..
- "label[0,0;Battery Box]"..
- "label[3,0;Charge]"..
- "label[5,0;Discharge]"..
- "label[1,3;Power level]"..
- "list[current_player;main;0,5;8,4;]"
+local S = technic.getter
function technic.register_battery_box(data)
local tier = data.tier
local ltier = string.lower(tier)
+ data.formspec =
+ "invsize[8,9;]"..
+ "image[1,1;1,2;technic_power_meter_bg.png]"..
+ "list[current_name;src;3,1;1,1;]"..
+ "image[4,1;1,1;technic_battery_reload.png]"..
+ "list[current_name;dst;5,1;1,1;]"..
+ "label[0,0;"..S("%s Battery Box"):format(tier).."]"..
+ "label[3,0;"..S("Charge").."]"..
+ "label[5,0;"..S("Discharge").."]"..
+ "label[1,3;"..S("Power level").."]"..
+ "list[current_player;main;0,5;8,4;]"
+
for i = 0, 8 do
local groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2}
if i ~= 0 then
groups.not_in_creative_inventory = 1
end
minetest.register_node("technic:"..ltier.."_battery_box"..i, {
- description = tier.." Battery Box",
+ description = S("%s Battery Box"):format(tier),
tiles = {"technic_"..ltier.."_battery_box_top.png",
"technic_"..ltier.."_battery_box_bottom.png",
"technic_"..ltier.."_battery_box_side.png^technic_power_meter"..i..".png",
local node = minetest.get_node(pos)
local data = minetest.registered_nodes[node.name].technic
- meta:set_string("infotext", data.tier.." Battery Box")
- meta:set_string("formspec", battery_box_formspec)
+ meta:set_string("infotext", S("%s Battery Box"):format(data.tier))
+ meta:set_string("formspec", data.formspec)
meta:set_int(data.tier.."_EU_demand", 0)
meta:set_int(data.tier.."_EU_supply", 0)
meta:set_int(data.tier.."_EU_input", 0)
inv:set_size("src", 1)
inv:set_size("dst", 1)
end,
- can_dig = function(pos,player)
+ can_dig = function(pos, player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("src") or not inv:is_empty("dst") then
minetest.chat_send_player(player:get_player_name(),
- "Machine cannot be removed because it is not empty");
+ S("Machine cannot be removed because it is not empty"))
return false
else
return true
local charge_percent = math.floor(current_charge / max_charge * 100)
meta:set_string("formspec",
- technic.battery_box_formspec..
- "image[1,1;1,2;technic_power_meter_bg.png^[lowpart:"
- ..charge_percent..":technic_power_meter_fg.png]")
+ data.formspec..
+ "image[1,1;1,2;technic_power_meter_bg.png"
+ .."^[lowpart:"..charge_percent
+ ..":technic_power_meter_fg.png]")
- local infotext = data.tier.." battery box: "
- ..current_charge.."/"..max_charge
+ local infotext = S("%s Battery Box: %d/%d"):format(data.tier, current_charge, max_charge)
if eu_input == 0 then
- infotext = infotext.." (idle)"
+ infotext = S("%s Idle"):format(infotext)
end
meta:set_string("infotext", infotext)
end
-technic.cables = {}
+local S = technic.getter
+technic.cables = {}
function technic.register_cable(tier, size)
local ltier = string.lower(tier)
end
minetest.register_node("technic:"..ltier.."_cable"..id, {
- description = tier.." Cable",
+ description = S("%s Cable"):format(tier),
tiles = {"technic_"..ltier.."_cable.png"},
inventory_image = "technic_"..ltier.."_cable_wield.png",
wield_image = "technic_"..ltier.."_cable_wield.png",
+local S = technic.getter
+
function technic.register_electric_furnace(data)
local tier = data.tier
local ltier = string.lower(tier)
"list[current_name;src;3,1;1,1;]"..
"list[current_name;dst;5,1;2,2;]"..
"list[current_player;main;0,6;8,4;]"..
- "label[0,0;"..tier.." Electric Furnace]"
+ "label[0,0;"..S("%s Electric Furnace"):format(tier).."]"
if data.upgrade then
formspec = formspec..
"list[current_name;upgrade1;1,4;1,1;]"..
data.formspec = formspec
minetest.register_node("technic:"..ltier.."_electric_furnace", {
- description = tier.." Electric furnace",
+ description = S("%s Electric furnace"):format(tier),
tiles = {"technic_"..ltier.."_electric_furnace_top.png",
"technic_"..ltier.."_electric_furnace_bottom.png",
tube_side_texture,
local meta = minetest.get_meta(pos)
local name = minetest.get_node(pos).name
local data = minetest.registered_nodes[name].technic
- meta:set_string("infotext", data.tier.." Electric furnace")
+ meta:set_string("infotext", S("%s Electric furnace"):format(data.tier))
meta:set_int("tube_time", 0)
meta:set_string("formspec", data.formspec)
local inv = meta:get_inventory()
inv:set_size("upgrade1", 1)
inv:set_size("upgrade2", 1)
end,
- can_dig = function(pos,player)
+ can_dig = function(pos, player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("src") or not inv:is_empty("dst") or
not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then
minetest.chat_send_player(player:get_player_name(),
- "Machine cannot be removed because it is not empty");
+ S("Machine cannot be removed because it is not empty"))
return false
else
return true
local meta = minetest.get_meta(pos)
local name = minetest.get_node(pos).name
local data = minetest.registered_nodes[name].technic
- meta:set_string("infotext", data.tier.." Electric furnace")
+ meta:set_string("infotext", S("%s Electric furnace", data.tier))
meta:set_int("tube_time", 0)
meta:set_string("formspec", data.formspec)
local inv = meta:get_inventory()
inv:set_size("upgrade1", 1)
inv:set_size("upgrade2", 1)
end,
- can_dig = function(pos,player)
+ can_dig = function(pos, player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("src") or not inv:is_empty("dst") or
not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then
minetest.chat_send_player(player:get_player_name(),
- "Machine cannot be removed because it is not empty");
+ S("Machine cannot be removed because it is not empty"))
return false
else
return true
local eu_input = meta:get_int(data.tier.."_EU_input")
-- Machine information
- local machine_name = data.tier.." Electric Furnace"
+ local machine_name = S("%s Electric Furnace"):format(data.tier)
local machine_node = "technic:"..string.lower(data.tier).."_electric_furnace"
local machine_demand = data.demand
not inv:room_for_item("dst", result.item) then
meta:set_int(data.tier.."_EU_demand", 0)
hacky_swap_node(pos, machine_node)
- meta:set_string("infotext", machine_name.." Idle")
+ meta:set_string("infotext", S("%s Idle"):format(machine_name))
return
end
if eu_input < machine_demand[EU_upgrade+1] then
-- Unpowered - go idle
hacky_swap_node(pos, machine_node)
- meta:set_string("infotext", machine_name.." Unpowered")
+ meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
elseif eu_input >= machine_demand[EU_upgrade+1] then
-- Powered
hacky_swap_node(pos, machine_node.."_active")
- meta:set_string("infotext", machine_name.." Active")
+ meta:set_string("infotext", S("%s Active"):format(machine_name))
technic.smelt_item(meta, result, data.speed)
end
+local S = technic.getter
+
function technic.register_generator(data)
local tier = data.tier
local ltier = string.lower(tier)
local generator_formspec =
"invsize[8,9;]"..
- "label[0,0;Generator]"..
+ "label[0,0;"..S("%s Generator"):format(tier).."]"..
"list[current_name;src;3,1;1,1;]"..
"image[4,1;1,1;default_furnace_fire_bg.png]"..
"list[current_player;main;0,5;8,4;]"
- local desc = tier.." Generator"
+ local desc = S("%s Generator"):format(tier)
minetest.register_node("technic:"..ltier.."_generator", {
description = desc,
tiles = {"technic_"..ltier.."_generator_top.png", "technic_machine_bottom.png",
local inv = meta:get_inventory()
if not inv:is_empty("src") then
minetest.chat_send_player(player:get_player_name(),
- "Machine cannot be removed because it is not empty")
+ S("Machine cannot be removed because it is not empty"))
return false
else
return true
local inv = meta:get_inventory()
if not inv:is_empty("src") then
minetest.chat_send_player(player:get_player_name(),
- "Machine cannot be removed because it is not empty")
+ S("Machine cannot be removed because it is not empty"))
return false
else
return true
local fuellist = inv:get_list("src")
fuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
if not fuel or fuel.time == 0 then
- meta:set_string("infotext", "Generator out of fuel")
+ meta:set_string("infotext", S("%s Out Of Fuel"):format(desc))
hacky_swap_node(pos, "technic:"..ltier.."_generator")
return
end
technic.register_machine(data.tier, "technic:"..ltier.."_generator", technic.producer)
technic.register_machine(data.tier, "technic:"..ltier.."_generator", technic.producer)
end
+
+local S = technic.getter
+
function technic.register_grinder(data)
local tier = data.tier
local ltier = string.lower(tier)
data.formspec = formspec
minetest.register_node("technic:"..ltier.."_grinder", {
- description = tier.." Grinder",
+ description = S("%s Grinder"):format(tier),
tiles = {"technic_"..ltier.."_grinder_top.png", "technic_"..ltier.."_grinder_bottom.png",
"technic_"..ltier.."_grinder_side.png", "technic_"..ltier.."_grinder_side.png",
"technic_"..ltier.."_grinder_side.png", "technic_"..ltier.."_grinder_front.png"},
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
local data = minetest.registered_nodes[node.name].technic
- meta:set_string("infotext", data.tier.." Grinder")
+ meta:set_string("infotext", S("%s Grinder"):format(data.tier))
meta:set_int("tube_time", 0)
meta:set_string("formspec", data.formspec)
local inv = meta:get_inventory()
inv:set_size("upgrade2", 1)
end,
can_dig = function(pos,player)
- local meta = minetest.get_meta(pos);
+ local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if not inv:is_empty("src") or not inv:is_empty("dst") or
not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then
minetest.chat_send_player(player:get_player_name(),
- "Machine cannot be removed because it is not empty");
+ S("Machine cannot be removed because it is not empty"))
return false
else
return true
})
minetest.register_node("technic:"..ltier.."_grinder_active",{
- description = tier.." Grinder",
+ description = S("%s Grinder"):format(tier),
tiles = {"technic_"..ltier.."_grinder_top.png", "technic_"..ltier.."_grinder_bottom.png",
"technic_"..ltier.."_grinder_side.png", "technic_"..ltier.."_grinder_side.png",
"technic_"..ltier.."_grinder_side.png", "technic_"..ltier.."_grinder_front_active.png"},
if not inv:is_empty("src") or not inv:is_empty("dst") or
not inv:is_empty("upgrade1") or not inv:is_empty("upgrade2") then
minetest.chat_send_player(player:get_player_name(),
- "Machine cannot be removed because it is not empty");
+ S("Machine cannot be removed because it is not empty"))
return false
else
return true
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
- local data = minetest.registered_nodes[node.name].technic
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- local eu_input = meta:get_int(data.tier.."_EU_input")
+ local data = minetest.registered_nodes[node.name].technic
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ local eu_input = meta:get_int(data.tier.."_EU_input")
- local machine_name = data.tier.." Grinder"
+ local machine_name = S("%s Grinder"):format(data.tier)
local machine_node = "technic:"..string.lower(data.tier).."_grinder"
local machine_demand = data.demand
if not result then
hacky_swap_node(pos, machine_node)
- meta:set_string("infotext", machine_name.." Idle")
+ meta:set_string("infotext", S("%s Idle"):format(machine_name))
meta:set_int(data.tier.."_EU_demand", 0)
return
end
if eu_input < machine_demand[EU_upgrade+1] then
-- Unpowered - go idle
hacky_swap_node(pos, machine_node)
- meta:set_string("infotext", machine_name.." Unpowered")
+ meta:set_string("infotext", S("%s Unpowered"):format(machine_name))
elseif eu_input >= machine_demand[EU_upgrade+1] then
-- Powered
hacky_swap_node(pos, machine_node.."_active")
- meta:set_string("infotext", machine_name.." Active")
+ meta:set_string("infotext", S("%s Active"):format(machine_name))
meta:set_int("src_time", meta:get_int("src_time") + 1)
if meta:get_int("src_time") >= result.time / data.speed then
+local S = technic.getter
+
technic.grinder_recipes = {}
function technic.register_grinder_recipe(data)
local lname = string.lower(name)
lname = string.gsub(lname, ' ', '_')
minetest.register_craftitem("technic:"..lname.."_dust", {
- description = name.." Dust",
+ description = S("%s Dust"):format(name),
inventory_image = "technic_"..lname.."_dust.png",
on_place_on_ground = minetest.craftitem_place_item,
})
end
-- Sorted alphibeticaly
-register_dust("Akalin", "glooptest:akalin_ingot")
-register_dust("Alatro", "glooptest:alatro_ingot")
-register_dust("Arol", "glooptest:arol_ingot")
-register_dust("Brass", "technic:brass_ingot")
-register_dust("Bronze", "default:bronze_ingot")
-register_dust("Chromium", "technic:chromium_ingot")
-register_dust("Coal", nil)
-register_dust("Copper", "default:copper_ingot")
-register_dust("Gold", "default:gold_ingot")
-register_dust("Iron", "default:steel_ingot")
-register_dust("Mithril", "moreores:mithril_ingot")
-register_dust("Silver", "moreores:silver_ingot")
-register_dust("Stainless Steel", "technic:stainless_steel_ingot")
-register_dust("Talinite", "glooptest:talinite_ingot")
-register_dust("Tin", "moreores:tin_ingot")
-register_dust("Zinc", "technic:zinc_ingot")
+register_dust(S("Akalin"), "glooptest:akalin_ingot")
+register_dust(S("Alatro"), "glooptest:alatro_ingot")
+register_dust(S("Arol"), "glooptest:arol_ingot")
+register_dust(S("Brass"), "technic:brass_ingot")
+register_dust(S("Bronze"), "default:bronze_ingot")
+register_dust(S("Chromium"), "technic:chromium_ingot")
+register_dust(S("Coal"), nil)
+register_dust(S("Copper"), "default:copper_ingot")
+register_dust(S("Gold"), "default:gold_ingot")
+register_dust(S("Iron"), "default:steel_ingot")
+register_dust(S("Mithril"), "moreores:mithril_ingot")
+register_dust(S("Silver"), "moreores:silver_ingot")
+register_dust(S("Stainless Steel"), "technic:stainless_steel_ingot")
+register_dust(S("Talinite"), "glooptest:talinite_ingot")
+register_dust(S("Tin"), "moreores:tin_ingot")
+register_dust(S("Zinc"), "technic:zinc_ingot")
+
minetest.register_craft({
type = "fuel",
recipe = "technic:coal_dust",
burntime = 50,
})
+
+local S = technic.getter
+
function technic.register_solar_array(data)
local tier = data.tier
local ltier = string.lower(tier)
+
minetest.register_node("technic:solar_array_"..ltier, {
tiles = {"technic_"..ltier.."_solar_array_top.png", "technic_"..ltier.."_solar_array_bottom.png",
"technic_"..ltier.."_solar_array_side.png", "technic_"..ltier.."_solar_array_side.png",
"technic_"..ltier.."_solar_array_side.png", "technic_"..ltier.."_solar_array_side.png"},
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
- description = tier.." Solar Array",
+ description = S("%s Solar Array"):format(tier),
active = false,
drawtype = "nodebox",
paramtype = "light",
-- To take care of some of it solar panels do not work outside daylight hours or if
-- built below -10m
local pos1 = {}
+ local data = minetest.registered_nodes[node.name].technic
+ local machine_name = S("%s Solar Array"):format(data.tier)
pos1.y = pos.y + 1
pos1.x = pos.x
pos1.z = pos.z
local time_of_day = minetest.get_timeofday()
local meta = minetest.get_meta(pos)
light = light or 0
- local data = minetest.registered_nodes[node.name].technic
-- turn on array only during day time and if sufficient light
local charge_to_give = math.floor((light + pos.y) * data.power)
charge_to_give = math.max(charge_to_give, 0)
charge_to_give = math.min(charge_to_give, data.power * 50)
- meta:set_string("infotext", "Solar Array is active ("..charge_to_give.."EU)")
+ meta:set_string("infotext", S("%s Active"):format(machine_name).." ("..charge_to_give.."EU)")
meta:set_int(data.tier.."_EU_supply", charge_to_give)
else
- meta:set_string("infotext", "Solar Array is inactive");
+ meta:set_string("infotext", S("%s Idle"):format(machine_name))
meta:set_int(data.tier.."_EU_supply", 0)
end
end,
-- Once the receiver side is powered it will deliver power to the other side.
-- Unused power is wasted just like any other producer!
+local S = technic.getter
+
minetest.register_node("technic:supply_converter", {
- description = "Supply Converter",
+ description = S("Supply Converter"),
tiles = {"technic_supply_converter_top.png", "technic_supply_converter_bottom.png",
"technic_supply_converter_side.png", "technic_supply_converter_side.png",
"technic_supply_converter_side.png", "technic_supply_converter_side.png"},
},
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
- meta:set_string("infotext", "Supply Converter")
+ meta:set_string("infotext", S("Supply Converter"))
meta:set_float("active", false)
end,
})
local demand = 10000
local remain = 0.9
-- Machine information
- local machine_name = "Supply Converter"
+ local machine_name = S("Supply Converter")
local meta = minetest.get_meta(pos)
local pos_up = {x=pos.x, y=pos.y+1, z=pos.z}
.." ("..input.." "..from.." -> "
..input * remain.." "..to..")")
else
- meta:set_string("infotext", machine_name.." has bad cabling")
+ meta:set_string("infotext", S("%s Has Bad Cabling"):format(machine_name))
return
end
--
-- The reason the LV|MV|HV type is prepended toe meta data is because some machine could require several supplies to work.
-- This way the supplies are separated per network.
-technic.DBG = 1
-local dprint = technic.dprint
technic.networks = {}
+local S = technic.getter
+
minetest.register_craft({
output = "technic:switching_station",
recipe = {
})
minetest.register_node("technic:switching_station",{
- description = "Switching Station",
+ description = S("Switching Station"),
tiles = {"technic_water_mill_top_active.png", "technic_water_mill_top_active.png",
"technic_water_mill_top_active.png", "technic_water_mill_top_active.png",
"technic_water_mill_top_active.png", "technic_water_mill_top_active.png"},
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
- meta:set_string("infotext", "Switching Station")
+ meta:set_string("infotext", S("Switching Station"))
end,
})
local PR_nodes
local BA_nodes
local RE_nodes
+ local machine_name = S("Switching Station")
-- Which kind of network are we on:
pos1 = {x=pos.x, y=pos.y-1, z=pos.z}
PR_nodes, BA_nodes, RE_nodes = get_network(pos1, tier)
else
--dprint("Not connected to a network")
- meta:set_string("infotext", "Switching Station - no network")
+ meta:set_string("infotext", S("%s Has No Network"):format(machine_name))
return
end
--dprint("nodes="..table.getn(all_nodes)
--dprint("Total BA demand:"..BA_eu_demand)
meta:set_string("infotext",
- "Switching Station. Supply: "..PR_eu_supply
- .." Demand: "..RE_eu_demand)
+ S("%s. Supply: %d Demand: %d"):format(
+ machine_name, PR_eu_supply, RE_eu_demand))
-- If the PR supply is enough for the RE demand supply them all
if PR_eu_supply >= RE_eu_demand then
local water_can_max_load = 16
local lava_can_max_load = 8
+local S = technic.getter
+
minetest.register_craft({
output = 'technic:water_can 1',
recipe = {
minetest.register_tool("technic:water_can", {
- description = "Water Can",
+ description = S("Water Can"),
inventory_image = "technic_water_can.png",
stack_max = 1,
liquids_pointable = true,
})
minetest.register_tool("technic:lava_can", {
- description = "Lava Can",
+ description = S("Lava Can"),
inventory_image = "technic_lava_can.png",
stack_max = 1,
liquids_pointable = true,
end
end,
})
+
local chainsaw_charge_per_node = 12 -- 12 - Gives 2500 nodes on a single charge (about 50 complete normal trees)
local chainsaw_leaves = true -- true - Cut down entire trees, leaves and all
+local S = technic.getter
+
technic.register_power_tool("technic:chainsaw", chainsaw_max_charge)
minetest.register_tool("technic:chainsaw", {
- description = "Chainsaw",
+ description = S("Chainsaw"),
inventory_image = "technic_chainsaw.png",
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
-- original code comes from walkin_light mod by Echo http://minetest.net/forum/viewtopic.php?id=2621
local flashlight_max_charge = 30000
+
+local S = technic.getter
+
technic.register_power_tool("technic:flashlight", flashlight_max_charge)
minetest.register_tool("technic:flashlight", {
- description = "Flashlight",
+ description = S("Flashlight"),
inventory_image = "technic_flashlight.png",
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
end,
- })
-
+})
+
minetest.register_craft({
output = "technic:flashlight",
recipe = {
end
end
return false
-end
+end
+
local mining_drill_mk2_power_usage = 600
local mining_drill_mk3_power_usage = 1800
+local S = technic.getter
+
minetest.register_craft({
output = 'technic:mining_drill',
recipe = {
technic.register_power_tool("technic:mining_drill", mining_drill_max_charge)
minetest.register_tool("technic:mining_drill", {
- description = "Mining Drill Mk1",
+ description = S("Mining Drill Mk1"),
inventory_image = "technic_mining_drill.png",
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
})
minetest.register_tool("technic:mining_drill_mk2", {
- description = "Mining Drill Mk2",
+ description = S("Mining Drill Mk2"),
inventory_image = "technic_mining_drill_mk2.png",
on_use = function(itemstack, user, pointed_thing)
mining_drill_mk2_handler(itemstack, user, pointed_thing)
for i = 1, 4 do
technic.register_power_tool("technic:mining_drill_mk2_"..i, mining_drill_mk2_max_charge)
minetest.register_tool("technic:mining_drill_mk2_"..i, {
- description = "Mining Drill Mk2 in Mode "..i,
+ description = S("Mining Drill Mk%d Mode %d"):format(2, i),
inventory_image = "technic_mining_drill_mk2.png^technic_tool_mode"..i..".png",
wield_image = "technic_mining_drill_mk2.png",
groups = {not_in_creative_inventory=1},
end
minetest.register_tool("technic:mining_drill_mk3", {
- description = "Mining Drill Mk3",
+ description = S("Mining Drill Mk3"),
inventory_image = "technic_mining_drill_mk3.png",
on_use = function(itemstack, user, pointed_thing)
mining_drill_mk3_handler(itemstack,user,pointed_thing)
for i=1,5,1 do
technic.register_power_tool("technic:mining_drill_mk3_"..i, mining_drill_mk3_max_charge)
minetest.register_tool("technic:mining_drill_mk3_"..i, {
- description = "Mining Drill Mk3 in Mode "..i,
+ description = S("Mining Drill Mk%d Mode %d"):format(3, i),
inventory_image = "technic_mining_drill_mk3.png^technic_tool_mode"..i..".png",
wield_image = "technic_mining_drill_mk3.png",
groups = {not_in_creative_inventory=1},
end
mining_drill_mode_text = {
- {"Single node."},
- {"3 nodes deep."},
- {"3 modes wide."},
- {"3 modes tall."},
- {"3x3 nodes."},
+ {S("Single node.")},
+ {S("3 nodes deep.")},
+ {S("3 nodes wide.")},
+ {S("3 nodes tall.")},
+ {S("3x3 nodes.")},
}
function mining_drill_mk2_setmode(user,itemstack)
mode=0
end
if meta["mode"]==nil then
- minetest.chat_send_player(player_name,"Hold shift and use to change Mining Drill Mk2 modes.")
+ minetest.chat_send_player(player_name, S("Hold shift and use to change Mining Drill Mk%d modes."):format(2))
meta["mode"]=0
mode=0
end
mode=(meta["mode"])
mode=mode+1
if mode>=5 then mode=1 end
- minetest.chat_send_player(player_name, "Mining Drill Mk2 mode : "..mode.." - "..mining_drill_mode_text[mode][1] )
+ minetest.chat_send_player(player_name, S("Mining Drill Mk%d Mode %d"):format(2, mode)..": "..mining_drill_mode_text[mode][1])
item["name"]="technic:mining_drill_mk2_"..mode
meta["mode"]=mode
item["metadata"]=set_item_meta(meta)
mode=0
end
if meta["mode"]==nil then
- minetest.chat_send_player(player_name,"Hold shift and use to change Mining Drill Mk3 modes.")
+ minetest.chat_send_player(player_name, S("Hold shift and use to change Mining Drill Mk%d modes."):format(3))
meta["mode"]=0
mode=0
end
mode=(meta["mode"])
mode=mode+1
if mode>=6 then mode=1 end
- minetest.chat_send_player(player_name, "Mining Drill Mk3 mode : "..mode.." - "..mining_drill_mode_text[mode][1] )
+ minetest.chat_send_player(player_name, S("Mining Drill Mk%d Mode %d"):format(3, mode)..": "..mining_drill_mode_text[mode][1])
item["name"]="technic:mining_drill_mk3_"..mode
meta["mode"]=mode
item["metadata"]=set_item_meta(meta)
local sonic_screwdriver_max_charge = 15000
+
+local S = technic.getter
+
technic.register_power_tool("technic:sonic_screwdriver", sonic_screwdriver_max_charge)
minetest.register_tool("technic:sonic_screwdriver", {
- description = "Sonic Screwdriver",
+ description = S("Sonic Screwdriver"),
inventory_image = "technic_sonic_screwdriver.png",
on_use = function(itemstack, user, pointed_thing)
-- Must be pointing to facedir applicable node
+
+local S = technic.getter
+
minetest.register_tool("technic:treetap", {
- description = "Tree Tap",
+ description = S("Tree Tap"),
inventory_image = "technic_tree_tap.png",
on_use = function(itemstack,user,pointed_thing)
if pointed_thing.type ~= "node" then
})
minetest.register_craftitem("technic:raw_latex", {
- description = "Raw Latex",
+ description = S("Raw Latex"),
inventory_image = "technic_raw_latex.png",
})
})
minetest.register_craftitem("technic:rubber", {
- description = "Rubber Fiber",
+ description = S("Rubber Fiber"),
inventory_image = "technic_rubber.png",
})