Fix compatibility of RBA's NDT_GLASSLIKE_FRAMED
authorPerttu Ahola <celeron55@gmail.com>
Thu, 25 Apr 2013 08:51:28 +0000 (11:51 +0300)
committerPerttu Ahola <celeron55@gmail.com>
Thu, 25 Apr 2013 08:51:28 +0000 (11:51 +0300)
src/nodedef.h

index 8be18f9cb2f2502c79f799bf81cde725fb978699..2691aca33eb59376bec13174eb465639310479b6 100644 (file)
@@ -133,8 +133,6 @@ enum NodeDrawType
        NDT_LIQUID, // Do not draw face towards same kind of flowing/source liquid
        NDT_FLOWINGLIQUID, // A very special kind of thing
        NDT_GLASSLIKE, // Glass-like, don't draw faces towards other glass
-       NDT_GLASSLIKE_FRAMED, // Glass-like, draw connected frames and all all visible faces
-                                                 // uses 2 textures, one for frames, second for faces
        NDT_ALLFACES, // Leaves-like, draw all faces no matter what
        NDT_ALLFACES_OPTIONAL, // Fancy -> allfaces, fast -> normal
        NDT_TORCHLIKE,
@@ -143,6 +141,9 @@ enum NodeDrawType
        NDT_FENCELIKE,
        NDT_RAILLIKE,
        NDT_NODEBOX,
+       NDT_GLASSLIKE_FRAMED, // Glass-like, draw connected frames and all all
+                             // visible faces
+                                                 // uses 2 textures, one for frames, second for faces
 };
 
 #define CF_SPECIAL_COUNT 2