Add port to favorites if not 30000
authorsapier <Sapier at GMX dot net>
Mon, 15 Jul 2013 20:56:53 +0000 (22:56 +0200)
committerPilzAdam <pilzadam@minetest.net>
Mon, 22 Jul 2013 16:09:59 +0000 (18:09 +0200)
Major modmgr overhaul
Add missing formspec checkbox doc

builtin/gamemgr.lua
builtin/mainmenu.lua
builtin/mainmenu_worldlist.lua
builtin/modmgr.lua
doc/lua_api.txt

index bbff513050ab4d9913494410c00aa1faaa8f1fbb..e90a3840e87bb1216c7ab9b8a98d38d2b0661874 100644 (file)
@@ -108,13 +108,15 @@ function gamemgr.handle_edit_game_buttons(fields)
        if fields["btn_add_mod_to_game"] ~= nil then
                local modindex = engine.get_textlist_index("mods_available")
                
-               if modindex > 0 and
-                       modindex <= #modmgr.global_mods then
+               local mod = modmgr.get_global_mod(modindex)
+               if mod ~= nil then
                        
-                       local sourcepath = 
-                               engine.get_modpath() .. DIR_DELIM .. modmgr.global_mods[modindex]
+                       local sourcepath = mod.path
                        
-                       gamemgr.add_mod(current_game,sourcepath)
+                       if not gamemgr.add_mod(current_game,sourcepath) then
+                               gamedata.errormessage = "Gamemgr: Unable to copy mod: " .. 
+                                                                       mod.name .. " to game: " .. current_game.id
+                       end
                end
        end
        
@@ -128,8 +130,10 @@ function gamemgr.add_mod(gamespec,sourcepath)
                
                local modname = get_last_folder(sourcepath)
                
-               engine.copy_dir(sourcepath,gamespec.gamemods_path .. DIR_DELIM .. modname);
+               return engine.copy_dir(sourcepath,gamespec.gamemods_path .. DIR_DELIM .. modname);
        end
+       
+       return false
 end
 
 --------------------------------------------------------------------------------
@@ -141,16 +145,10 @@ function gamemgr.delete_mod(gamespec,modindex)
                
                if modindex > 0 and
                        #game_mods >= modindex then
-                       
-                       local modname = game_mods[modindex]
-       
-                       if modname:find("<MODPACK>") ~= nil then
-                               modname = modname:sub(0,modname:find("<") -2)
-                       end
 
-                       local modpath = gamespec.gamemods_path .. DIR_DELIM .. modname
-                       if modpath:sub(0,gamespec.gamemods_path:len()) == gamespec.gamemods_path then
-                               engine.delete_dir(modpath)
+                       if game_mods[modindex].path:sub(0,gamespec.gamemods_path:len()) 
+                                       == gamespec.gamemods_path then
+                               engine.delete_dir(game_mods[modindex].path)
                        end
                end
        end
@@ -170,7 +168,7 @@ function gamemgr.get_game_mods(gamespec)
                        if retval ~= "" then
                                retval = retval..","
                        end
-                       retval = retval .. game_mods[i]
+                       retval = retval .. game_mods[i].name
                end 
        end
        return retval
@@ -250,7 +248,7 @@ function gamemgr.dialog_edit_game()
                        
                retval = retval .. 
                        "textlist[7,0.5;4.5,4.3;mods_available;"
-                       .. modmgr.get_mods_list() .. ";0]"
+                       .. modmgr.render_modlist() .. ";0]"
 
                retval = retval ..
                        "button[0.55,4.95;4.7,0.5;btn_remove_mod_from_game;Remove selected mod]"
index 91084c2c63d066bca47fab69b2c789a58c10c017..726ccf7d0efee93428617ffe009df22e0d0ce447 100644 (file)
@@ -2,6 +2,11 @@ os.setlocale("C", "numeric")
 
 local scriptpath = engine.get_scriptdir()
 
+mt_color_grey  = "#AAAAAA"
+mt_color_blue  = "#0000DD"
+mt_color_green = "#00DD00"
+mt_color_dark_green = "#003300"
+
 dofile(scriptpath .. DIR_DELIM .. "mainmenu_worldlist.lua")
 dofile(scriptpath .. DIR_DELIM .. "modmgr.lua")
 dofile(scriptpath .. DIR_DELIM .. "modstore.lua")
@@ -29,6 +34,12 @@ function render_favourite(spec,render_details)
                end
        end
        
+       if spec.port ~= nil and
+               spec.port ~= 30000 then
+               
+               text = text .. ":" .. spec.port
+       end
+       
        if not render_details then
                return text
        end
index 846a4793efcadc790460c908ab1719f44834f9fa..a0428dc805064b7b9518e721b54cd91e26cf068a 100644 (file)
@@ -5,12 +5,12 @@ filterlist = {}
 
 --------------------------------------------------------------------------------
 function filterlist.refresh(this)
-       this.m_raw_list = this.m_raw_list_fct()
+       this.m_raw_list = this.m_raw_list_fct(this.m_fetch_param)
        filterlist.process(this)
 end
 
 --------------------------------------------------------------------------------
-function filterlist.create(raw_fct,compare_fct,uid_match_fct,filter_fct)
+function filterlist.create(raw_fct,compare_fct,uid_match_fct,filter_fct,fetch_param)
 
        assert((raw_fct ~= nil) and (type(raw_fct) == "function"))
        assert((compare_fct ~= nil) and (type(compare_fct) == "function"))
@@ -23,14 +23,13 @@ function filterlist.create(raw_fct,compare_fct,uid_match_fct,filter_fct)
        this.m_uid_match_fct = uid_match_fct
        
        this.m_filtercriteria = nil
+       this.m_fetch_param = fetch_param
        
        this.m_sortmode = "none"
        this.m_sort_list = {}
-       
-       
 
        this.m_processed_list = nil
-       this.m_raw_list = this.m_raw_list_fct()
+       this.m_raw_list = this.m_raw_list_fct(this.m_fetch_param)
 
        filterlist.process(this)
        
@@ -44,7 +43,8 @@ end
 
 --------------------------------------------------------------------------------
 function filterlist.set_filtercriteria(this,criteria)
-       if criteria == this.m_filtercriteria then
+       if criteria == this.m_filtercriteria and
+               type(criteria) ~= "table" then
                return
        end
        this.m_filtercriteria = criteria
@@ -139,8 +139,7 @@ function filterlist.process(this)
        
        this.m_processed_list = {}
        
-       for i,v in ipairs(this.m_raw_list) do
-       
+       for k,v in pairs(this.m_raw_list) do
                if this.m_filtercriteria == nil or 
                        this.m_filter_fct(v,this.m_filtercriteria) then
                        table.insert(this.m_processed_list,v)
index b26440a5466d7611a65071a15dd7bba9d4872c2e..de14076b351d5efdad010d0923fa6ae174587fd5 100644 (file)
 --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 
 --------------------------------------------------------------------------------
-function get_mods(path,retval,basefolder)
+function get_mods(path,retval,modpack)
 
        local mods = engine.get_dirlist(path,true)
-                       
        for i=1,#mods,1 do
-               local filename = path .. DIR_DELIM .. mods[i] .. DIR_DELIM .. "modpack.txt"
-               local modpackfile,error = io.open(filename,"r")
+               local toadd = {}
+               local modpackfile = nil
                
-               local name = mods[i]
-               if basefolder ~= nil and
-                       basefolder ~= "" then
-                       name = basefolder .. DIR_DELIM .. mods[i]
+               toadd.name              = mods[i]
+               toadd.path              = path .. DIR_DELIM .. mods[i] .. DIR_DELIM
+               if modpack ~= nil and
+                       modpack ~= "" then
+                       toadd.modpack   = modpack
+               else
+                       local filename = path .. DIR_DELIM .. mods[i] .. DIR_DELIM .. "modpack.txt"
+                       local error = nil
+                       modpackfile,error = io.open(filename,"r")
                end
                        
                if modpackfile ~= nil then
                        modpackfile:close()
-                       table.insert(retval,name .. " <MODPACK>")
-                       get_mods(path .. DIR_DELIM .. name,retval,name)
+                       toadd.is_modpack = true
+                       table.insert(retval,toadd)
+                       get_mods(path .. DIR_DELIM .. mods[i],retval,mods[i])
                else
-
-                       table.insert(retval,name)
+                       table.insert(retval,toadd)
                end
        end
 end
@@ -174,49 +178,6 @@ function modmgr.parse_dofile_line(modpath,line)
        return nil
 end
 
---------------------------------------------------------------------------------
-function modmgr.update_global_mods()
-       local modpath = engine.get_modpath()
-       modmgr.global_mods = {}
-       if modpath ~= nil and
-               modpath ~= "" then
-               get_mods(modpath,modmgr.global_mods)
-       end
-end
-
---------------------------------------------------------------------------------
-function modmgr.get_mods_list()
-       local toadd = ""
-       
-       modmgr.update_global_mods()
-       
-       if modmgr.global_mods ~= nil then
-               for i=1,#modmgr.global_mods,1 do
-                       if toadd ~= "" then
-                               toadd = toadd..","
-                       end
-                       toadd = toadd .. modmgr.global_mods[i]
-               end 
-       end
-       
-       return toadd
-end
-
---------------------------------------------------------------------------------
-function modmgr.mod_exists(basename)
-       modmgr.update_global_mods()
-       
-       if modmgr.global_mods ~= nil then
-               for i=1,#modmgr.global_mods,1 do
-                       if modmgr.global_mods[i] == basename then
-                               return true
-                       end
-               end
-       end
-       
-       return false
-end
-
 --------------------------------------------------------------------------------
 function modmgr.identify_modname(modpath,filename)
        local testfile = io.open(modpath .. DIR_DELIM .. filename,"r")
@@ -258,6 +219,11 @@ end
 
 --------------------------------------------------------------------------------
 function modmgr.tab()
+
+       if modmgr.global_mods == nil then
+               modmgr.refresh_globals()
+       end
+
        if modmgr.selected_mod == nil then
                modmgr.selected_mod = 1
        end
@@ -266,28 +232,29 @@ function modmgr.tab()
                "vertlabel[0,-0.25;MODS]" ..
                "label[0.8,-0.25;Installed Mods:]" ..
                "textlist[0.75,0.25;4.5,4.3;modlist;" ..
-               modmgr.get_mods_list() .. 
+               modmgr.render_modlist(modmgr.global_mods) .. 
                ";" .. modmgr.selected_mod .. "]"
 
        retval = retval ..
                "button[1,4.85;2,0.5;btn_mod_mgr_install_local;Install]" ..
                "button[3,4.85;2,0.5;btn_mod_mgr_download;Download]"
                
-       if #modmgr.global_mods >= modmgr.selected_mod and
-               modmgr.global_mods[modmgr.selected_mod]:find("<MODPACK>") then
-               retval = retval .. "button[10,4.85;2,0.5;btn_mod_mgr_rename_modpack;Rename]"
+       local selected_mod = nil
+               
+       if filterlist.size(modmgr.global_mods) >= modmgr.selected_mod then
+               selected_mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
        end
        
-       if #modmgr.global_mods >= modmgr.selected_mod then
-               local modpath = engine.get_modpath()
-               --show dependencys
-               if modmgr.global_mods[modmgr.selected_mod]:find("<MODPACK>") == nil then
+       if selected_mod ~= nil then
+               if selected_mod.is_modpack then
+                       retval = retval .. "button[10,4.85;2,0.5;btn_mod_mgr_rename_modpack;Rename]"
+               else
+               --show dependencies
                        retval = retval .. 
                                "label[6,1.9;Depends:]" ..
                                "textlist[6,2.4;5.7,2;deplist;"
                                
-                       toadd = modmgr.get_dependencys(modpath .. DIR_DELIM .. 
-                                               modmgr.global_mods[modmgr.selected_mod])
+                       toadd = modmgr.get_dependencies(selected_mod.path)
                        
                        retval = retval .. toadd .. ";0;true,false]"
                        
@@ -302,13 +269,12 @@ end
 --------------------------------------------------------------------------------
 function modmgr.dialog_rename_modpack()
 
-       local modname = modmgr.global_mods[modmgr.selected_mod]
-       modname = modname:sub(0,modname:find("<") -2)
+       local mod = filterlist.get_list(modmgr.modlist)[modmgr.selected_mod]
        
        local retval = 
                "label[1.75,1;Rename Modpack:]"..
                "field[4.5,1.4;6,0.5;te_modpack_name;;" ..
-               modname ..
+               mod.name ..
                "]" ..
                "button[5,4.2;2.6,0.5;dlg_rename_modpack_confirm;Accept]" ..
                "button[7.5,4.2;2.8,0.5;dlg_rename_modpack_cancel;Cancel]"
@@ -318,10 +284,7 @@ end
 
 --------------------------------------------------------------------------------
 function modmgr.precheck()
-       if modmgr.global_mods == nil then
-               modmgr.update_global_mods()
-       end
-       
+
        if modmgr.world_config_selected_world == nil then
                modmgr.world_config_selected_world = 1
        end
@@ -333,53 +296,61 @@ function modmgr.precheck()
        if modmgr.hide_gamemods == nil then
                modmgr.hide_gamemods = true
        end
-end
-
---------------------------------------------------------------------------------
-function modmgr.get_worldmod_idx()
-       if not modmgr.hide_gamemods then
-               return modmgr.world_config_selected_mod - #modmgr.worldconfig.game_mods
-       else
-               return modmgr.world_config_selected_mod
-       end
-end
-
---------------------------------------------------------------------------------
-function modmgr.is_gamemod()
-       if not modmgr.hide_gamemods then
-               if modmgr.world_config_selected_mod <= #modmgr.worldconfig.game_mods then
-                       return true
-               else
-                       return false
-               end
-       else
-               return false
+       
+       if modmgr.hide_modpackcontents == nil then
+               modmgr.hide_modpackcontents = true
        end
 end
 
 --------------------------------------------------------------------------------
-function modmgr.render_worldmodlist()
+function modmgr.render_modlist(render_list)
        local retval = ""
        
-       for i=1,#modmgr.global_mods,1 do
-               local parts = modmgr.global_mods[i]:split(DIR_DELIM)
-               local shortname = parts[#parts]
-               if modmgr.worldconfig.global_mods[shortname] then
-                       retval = retval .. "#22F922" .. modmgr.global_mods[i] .. ","
-               else
-                       retval = retval .. modmgr.global_mods[i] .. ","
+       if render_list == nil then
+               if modmgr.global_mods == nil then
+                       modmgr.refresh_globals()
                end
+               render_list = modmgr.global_mods
        end
        
-       return retval
-end
-
---------------------------------------------------------------------------------
-function modmgr.render_gamemodlist()
-       local retval = ""
-       for i=1,#modmgr.worldconfig.game_mods,1 do
-               retval = retval ..
-                       "#0000FF" .. modmgr.worldconfig.game_mods[i] .. ","
+       local list = filterlist.get_list(render_list)
+       local last_modpack = nil
+       
+       for i,v in ipairs(list) do
+               if retval ~= "" then
+                       retval = retval ..","
+               end
+               
+               if v.is_modpack then
+                       local rawlist = filterlist.get_raw_list(render_list)
+                       
+                       local all_enabled = true
+                       for j=1,#rawlist,1 do
+                               if rawlist[j].modpack == list[i].name and
+                                       rawlist[j].enabled ~= true then
+                                               all_enabled = false
+                                               break
+                               end
+                       end
+                       
+                       if all_enabled == false then
+                               retval = retval .. mt_color_grey
+                       else
+                               retval = retval .. mt_color_dark_green
+                       end
+               end
+               
+               if v.typ == "game_mod" then
+                       retval = retval .. mt_color_blue
+               else
+                       if v.enabled then
+                               retval = retval .. mt_color_green
+                       end
+               end
+               if v.modpack  ~= nil then
+                       retval = retval .. "    "
+               end
+               retval = retval .. v.name
        end
        
        return retval
@@ -389,83 +360,44 @@ end
 function modmgr.dialog_configure_world()
        modmgr.precheck()
        
-       local modpack_selected = false
-       local gamemod_selected = modmgr.is_gamemod()
-       local modname = ""
-       local modfolder = ""
-       local shortname = ""
-       
-       if not gamemod_selected then
-               local worldmodidx = modmgr.get_worldmod_idx()
-               modname = modmgr.global_mods[worldmodidx]
-
-               if modname ~= nil then
-               
-                       if modname:find("<MODPACK>") ~= nil then
-                               modname = modname:sub(0,modname:find("<") -2)
-                               modpack_selected = true
-                       end
-               
-                       local parts = modmgr.global_mods[worldmodidx]:split(DIR_DELIM)
-                       shortname = parts[#parts]
-               
-                       modfolder = engine.get_modpath() .. DIR_DELIM .. modname
-               else
-                       modname = ""
-               end
-       end
-
        local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
+       local mod = filterlist.get_list(modmgr.modlist)[modmgr.world_config_selected_mod]
        
        local retval =
                "size[11,6.5]" ..
                "label[1.5,-0.25;World: " .. worldspec.name .. "]"
                
        if modmgr.hide_gamemods then
-               retval = retval .. "checkbox[5.5,6.15;cb_hide_gamemods;Hide Game;true]"
+               retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;Hide Game;true]"
+       else
+               retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;Hide Game;false]"
+       end
+       
+       if modmgr.hide_modpackcontents then
+               retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;Hide mp content;true]"
        else
-               retval = retval .. "checkbox[5.5,6.15;cb_hide_gamemods;Hide Game;false]"
+               retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;Hide mp content;false]"
+       end
+       
+       if mod == nil then
+               mod = {name=""}
        end
        retval = retval ..
+               "label[0,0.45;Mod:]" ..
+               "label[0.75,0.45;" .. mod.name .. "]" ..
+               "label[0,1;Depends:]" ..
+               "textlist[0,1.5;5,4.25;world_config_depends;" ..
+               modmgr.get_dependencies(mod.path) .. ";0]" ..
                "button[9.25,6.35;2,0.5;btn_config_world_save;Save]" ..
                "button[7.4,6.35;2,0.5;btn_config_world_cancel;Cancel]" ..
-               "textlist[5.5,-0.25;5.5,6.5;world_config_modlist;"
+               "button[5.5,-0.125;5.75,0.5;btn_all_mods;Enable all Mods]" ..
+               "textlist[5.5,0.5;5.5,5.75;world_config_modlist;"
                
 
-       if not modmgr.hide_gamemods then
-               retval = retval .. modmgr.render_gamemodlist()
-       end
-       
-       retval = retval .. modmgr.render_worldmodlist() 
+       retval = retval .. modmgr.render_modlist(modmgr.modlist)
 
        retval = retval .. ";" .. modmgr.world_config_selected_mod .."]"
        
-       if not gamemod_selected then
-               retval = retval ..
-                       "label[0,0.45;Mod:]" ..
-                       "label[0.75,0.45;" .. modname .. "]" ..
-                       "label[0,1.5;Depends:]" ..
-                       "textlist[0,2;5,4.25;world_config_depends;" ..
-                       modmgr.get_dependencys(modfolder) .. ";0]"
-       
-               if modpack_selected then
-                       retval = retval ..
-                               "button[-0.05,1.05;2,0.5;btn_cfgw_enable_all;Enable All]" ..
-                               "button[3.25,1.05;2,0.5;btn_cfgw_disable_all;Disable All]"
-               else
-                       retval = retval .. 
-                               "checkbox[0,0.8;cb_mod_enabled;enabled;"
-                       
-                       if modmgr.worldconfig.global_mods[shortname] then
-                               retval = retval .. "true"
-                       else
-                               retval = retval .. "false"
-                       end
-                       
-                       retval = retval .. "]"
-               end
-       end
-       
        return retval
 end
 
@@ -494,25 +426,25 @@ function modmgr.handle_buttons(tab,fields)
 end
 
 --------------------------------------------------------------------------------
-function modmgr.get_dependencys(modfolder)
-       local filename = modfolder ..
-                               DIR_DELIM .. "depends.txt"
-
-       local dependencyfile = io.open(filename,"r")
-       
+function modmgr.get_dependencies(modfolder)
        local toadd = ""
-       if dependencyfile then
-               local dependency = dependencyfile:read("*l")
-               while dependency do
-                       if toadd ~= "" then     
-                               toadd = toadd .. ","
+       if modfolder ~= nil then
+               local filename = modfolder ..
+                                       DIR_DELIM .. "depends.txt"
+       
+               local dependencyfile = io.open(filename,"r")
+               
+               if dependencyfile then
+                       local dependency = dependencyfile:read("*l")
+                       while dependency do
+                               if toadd ~= "" then     
+                                       toadd = toadd .. ","
+                               end
+                               toadd = toadd .. dependency
+                               dependency = dependencyfile:read()
                        end
-                       toadd = toadd .. dependency
-                       dependency = dependencyfile:read()
+                       dependencyfile:close()
                end
-               dependencyfile:close()
-       else
-               print("Modmgr:" .. filename .. " not found")
        end
 
        return toadd
@@ -666,15 +598,17 @@ function modmgr.installmod(modfilename,basename)
        end
        
        engine.delete_dir(modpath)
+
+       modmgr.refresh_globals()
+
 end
 
 --------------------------------------------------------------------------------
 function modmgr.handle_rename_modpack_buttons(fields)
-       local oldname = modmgr.global_mods[modmgr.selected_mod]
-       oldname = oldname:sub(0,oldname:find("<") -2)
        
        if fields["dlg_rename_modpack_confirm"] ~= nil then
-               local oldpath = engine.get_modpath() .. DIR_DELIM .. oldname
+               local mod = filterlist.get_list(modmgr.modlist)[modmgr.selected_mod]
+               local oldpath = engine.get_modpath() .. DIR_DELIM .. mod.name
                local targetpath = engine.get_modpath() .. DIR_DELIM .. fields["te_modpack_name"]
                engine.copy_dir(oldpath,targetpath,false)
        end
@@ -690,28 +624,67 @@ function modmgr.handle_configure_world_buttons(fields)
        if fields["world_config_modlist"] ~= nil then
                local event = explode_textlist_event(fields["world_config_modlist"])
                modmgr.world_config_selected_mod = event.index
-       end
-
-       if fields["cb_mod_enabled"] ~= nil then
-               local index = modmgr.get_worldmod_idx()
-               local modname = modmgr.global_mods[index]
-                                                               
-               local parts = modmgr.global_mods[index]:split(DIR_DELIM)
-               local shortname = parts[#parts]
                
-               if fields["cb_mod_enabled"] == "true" then
-                       modmgr.worldconfig.global_mods[shortname] = true
-               else
-                       modmgr.worldconfig.global_mods[shortname] = false
+               if event.typ == "DCL" then
+                       local mod = filterlist.get_list(modmgr.modlist)[event.index]
+                       
+                       if mod.typ == "game_mod" then
+                               return nil
+                       end
+                       
+                       if not mod.is_modpack then
+                               mod.enabled = not mod.enabled
+                       else
+                               local list = filterlist.get_raw_list(modmgr.modlist)
+                               local toset = nil
+                               
+                               for i=1,#list,1 do
+                                       if list[i].modpack == mod.name then
+                                               if toset == nil then
+                                                       toset = not list[i].enabled
+                                               end
+                                               
+                                               list[i].enabled = toset
+                                       end
+                               end
+                       end
                end
        end
-       
+
        if fields["cb_hide_gamemods"] ~= nil then
+               local current = filterlist.get_filtercriteria(modmgr.modlist)
+               
+               if current == nil then
+                       current = {}
+               end
+
                if fields["cb_hide_gamemods"] == "true" then
+                       current.hide_game = true
                        modmgr.hide_gamemods = true
                else
+                       current.hide_game = false
                        modmgr.hide_gamemods = false
                end
+               
+               filterlist.set_filtercriteria(modmgr.modlist,current)
+       end
+       
+               if fields["cb_hide_mpcontent"] ~= nil then
+               local current = filterlist.get_filtercriteria(modmgr.modlist)
+               
+               if current == nil then
+                       current = {}
+               end
+
+               if fields["cb_hide_mpcontent"] == "true" then
+                       current.hide_modpackcontents = true
+                       modmgr.hide_modpackcontents = true
+               else
+                       current.hide_modpackcontents = false
+                       modmgr.hide_modpackcontents = false
+               end
+               
+               filterlist.set_filtercriteria(modmgr.modlist,current)
        end
        
        if fields["btn_config_world_save"] then
@@ -724,17 +697,27 @@ function modmgr.handle_configure_world_buttons(fields)
                
                if worldfile then
                        worldfile:write("gameid = " .. modmgr.worldconfig.id .. "\n")
-                       for key,value in pairs(modmgr.worldconfig.global_mods) do
-                               if value then
-                                       worldfile:write("load_mod_" .. key .. " = true" .. "\n")
-                               else
-                                       worldfile:write("load_mod_" .. key .. " = false" .. "\n")
+                       
+                       local rawlist = filterlist.get_raw_list(modmgr.modlist)
+                       
+                       for i=1,#rawlist,1 do
+                       
+                               if not rawlist[i].is_modpack and
+                                       rawlist[i].typ ~= "game_mod" then
+                                       if rawlist[i].enabled then
+                                               worldfile:write("load_mod_" .. rawlist[i].name .. " = true" .. "\n")
+                                       else
+                                               worldfile:write("load_mod_" .. rawlist[i].name .. " = false" .. "\n")
+                                       end
                                end
                        end
                        
                        worldfile:close()
+               else
+                       print("failed to open world config file")
                end
                
+               modmgr.modlist = nil
                modmgr.worldconfig = nil
        
                return {
@@ -755,60 +738,36 @@ function modmgr.handle_configure_world_buttons(fields)
                }
        end
        
-       if fields["btn_cfgw_enable_all"] then
-               local worldmodidx = modmgr.get_worldmod_idx()
-               modname = modmgr.global_mods[worldmodidx]
-
-               modname = modname:sub(0,modname:find("<") -2)
-
-               for i=1,#modmgr.global_mods,1 do
+       if fields["btn_all_mods"] then
+               local list = filterlist.get_raw_list(modmgr.modlist)
                
-                       if modmgr.global_mods[i]:find("<MODPACK>") == nil then
-                               local modpackpart = modmgr.global_mods[i]:sub(0,modname:len())
-                               
-                               if modpackpart == modname then
-                                       local parts = modmgr.global_mods[i]:split(DIR_DELIM)
-                                       local shortname = parts[#parts]
-                                       modmgr.worldconfig.global_mods[shortname] = true
-                               end
+               for i=1,#list,1 do
+                       if list[i].typ ~= "game_mod" and
+                               not list[i].is_modpack then
+                               list[i].enabled = true
                        end
                end
        end
        
-       if fields["btn_cfgw_disable_all"] then
-               local worldmodidx = modmgr.get_worldmod_idx()
-               modname = modmgr.global_mods[worldmodidx]
-
-               modname = modname:sub(0,modname:find("<") -2)
 
-               for i=1,#modmgr.global_mods,1 do
-                       local modpackpart = modmgr.global_mods[i]:sub(0,modname:len())
-                       
-                       if modpackpart == modname then
-                               local parts = modmgr.global_mods[i]:split(DIR_DELIM)
-                               local shortname = parts[#parts]
-                               modmgr.worldconfig.global_mods[shortname] = nil
-                       end
-               end
-       end
        
        return nil
 end
 --------------------------------------------------------------------------------
 function modmgr.handle_delete_mod_buttons(fields)
-       local modname = modmgr.global_mods[modmgr.selected_mod]
-       
-       if modname:find("<MODPACK>") ~= nil then
-               modname = modname:sub(0,modname:find("<") -2)
-       end
+       local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
        
        if fields["dlg_delete_mod_confirm"] ~= nil then
-               local oldpath = engine.get_modpath() .. DIR_DELIM .. modname
                
-               if oldpath ~= nil and
-                       oldpath ~= "" and
-                       oldpath ~= engine.get_modpath() then
-                       engine.delete_dir(oldpath)
+               if mod.path ~= nil and
+                       mod.path ~= "" and
+                       mod.path ~= engine.get_modpath() then
+                       if not engine.delete_dir(mod.path) then
+                               gamedata.errormessage ="Modmgr: failed to delete >" .. mod.path .. "<"
+                       end
+                       modmgr.refresh_globals()
+               else
+                       gamedata.errormessage ="Modmgr: invalid modpath >" .. mod.path .. "<"
                end
        end
        
@@ -822,14 +781,10 @@ end
 --------------------------------------------------------------------------------
 function modmgr.dialog_delete_mod()
 
-       local modname = modmgr.global_mods[modmgr.selected_mod]
-
-       if modname:find("<MODPACK>") ~= nil then
-               modname = modname:sub(0,modname:find("<") -2)
-       end
+       local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
        
        local retval = 
-               "field[1.75,1;10,3;;Are you sure you want to delete ".. modname .. "?;]"..
+               "field[1.75,1;10,3;;Are you sure you want to delete ".. mod.name .. "?;]"..
                "button[4,4.2;1,0.5;dlg_delete_mod_confirm;Yes]" ..
                "button[6.5,4.2;3,0.5;dlg_delete_mod_cancel;No of course not!]"
 
@@ -837,8 +792,85 @@ function modmgr.dialog_delete_mod()
 end
 
 --------------------------------------------------------------------------------
-function modmgr.init_worldconfig()
+function modmgr.preparemodlist(data)
+       local retval = {}
+       
+       local global_mods = {}
+       local game_mods = {}
+       
+       --read global mods
+       local modpath = engine.get_modpath()
+
+       if modpath ~= nil and
+               modpath ~= "" then
+               get_mods(modpath,global_mods)
+       end
+       
+       for i=1,#global_mods,1 do
+               global_mods[i].typ = "global_mod"
+               table.insert(retval,global_mods[i])
+       end
+       
+       --read game mods
+       if data.gameid ~= nil and
+               data.gameid ~= "" then
+               local gamemodpath = engine.get_gamepath() .. DIR_DELIM .. data.gameid .. DIR_DELIM .. "mods"
+               
+               get_mods(gamemodpath,game_mods)
+       end
+       
+       for i=1,#game_mods,1 do
+               game_mods[i].typ = "game_mod"
+               table.insert(retval,game_mods[i])
+       end
+       
+       if data.worldpath == nil then
+               return retval
+       end
+       
+       --read world mod configuration
+       local filename = data.worldpath ..
+                               DIR_DELIM .. "world.mt"
+
+       local worldfile = io.open(filename,"r")
+       if worldfile then
+               local dependency = worldfile:read("*l")
+               while dependency do
+                       local parts = dependency:split("=")
+
+                       local key = parts[1]:trim()
+
+                       if key ~= "gameid" then
+                               local key = parts[1]:trim():sub(10)
+                               local element = nil
+                               for i=1,#retval,1 do
+                                       if retval[i].name == key then
+                                               element = retval[i]
+                                               break
+                                       end
+                               end
+                               if element ~= nil then
+                                       if parts[2]:trim() == "true" then
+                                               element.enabled = true
+                                       else
+                                               element.enabled = false
+                                       end
+                               else
+                                       print("Mod: " .. key .. " " .. dump(parts[2]) .. " but not found")
+                               end
+                       end
+                       dependency = worldfile:read("*l")
+               end
+               worldfile:close()
+
+       end
+
+       return retval
+end
 
+--------------------------------------------------------------------------------
+function modmgr.init_worldconfig()
+       modmgr.precheck()
        local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
        
        if worldspec ~= nil then
@@ -851,12 +883,66 @@ function modmgr.init_worldconfig()
                        return false
                end
                
+               modmgr.modlist = filterlist.create(
+                                               modmgr.preparemodlist, --refresh
+                                               modmgr.comparemod, --compare
+                                               function(element,uid) --uid match
+                                                       if element.name == uid then
+                                                               return true
+                                                       end
+                                               end, 
+                                               function(element,criteria)
+                                                       if criteria.hide_game and
+                                                               element.typ == "game_mod" then
+                                                                       return false
+                                                       end
+                                                       
+                                                       if criteria.hide_modpackcontents and
+                                                               element.modpack ~= nil then
+                                                                       return false
+                                                               end
+                                                       return true
+                                               end, --filter
+                                               { worldpath= worldspec.path,
+                                                 gameid = worldspec.gameid }
+                                       )
+                                       
+               filterlist.set_filtercriteria(modmgr.modlist, {
+                                                                       hide_game=modmgr.hide_gamemods,
+                                                                       hide_modpackcontents= modmgr.hide_modpackcontents
+                                                                       })
+               
                return true     
        end
 
        return false
 end
 
+--------------------------------------------------------------------------------
+function modmgr.comparemod(elem1,elem2)
+       if elem1 == nil or elem2 == nil then
+               return false
+       end
+       if elem1.name ~= elem2.name then
+               return false
+       end
+       if elem1.is_modpack ~= elem2.is_modpack then
+               return false
+       end
+       if elem1.typ ~= elem2.typ then
+               return false
+       end
+       if elem1.modpack ~= elem2.modpack then
+               return false
+       end
+       
+       if elem1.path ~= elem2.path then
+               return false
+       end
+       
+       return true
+end
+
 --------------------------------------------------------------------------------
 function modmgr.gettab(name)
        local retval = ""
@@ -879,3 +965,46 @@ function modmgr.gettab(name)
        
        return retval
 end
+
+--------------------------------------------------------------------------------
+function modmgr.mod_exists(basename)
+
+       if modmgr.global_mods == nil then
+               modmgr.refresh_globals()
+       end
+
+       if filterlist.engine_index_by_uid(modmgr.global_mods,basename) > 0 then
+               return true
+       end
+       
+       return false
+end
+
+--------------------------------------------------------------------------------
+function modmgr.get_global_mod(idx)
+
+       if modmgr.global_mods == nil then
+               return nil
+       end
+       
+       if idx < 1 or idx > filterlist.size(modmgr.global_mods) then
+               return nil
+       end
+
+       return filterlist.get_list(modmgr.global_mods)[idx]
+end
+
+--------------------------------------------------------------------------------
+function modmgr.refresh_globals()
+       modmgr.global_mods = filterlist.create(
+                                       modmgr.preparemodlist, --refresh
+                                       modmgr.comparemod, --compare
+                                       function(element,uid) --uid match
+                                               if element.name == uid then
+                                                       return true
+                                               end
+                                       end, 
+                                       nil, --filter
+                                       {}
+                                       )
+end
index 0ee3b2d912f26ed8d47b49a185c6ee435e3e5fc7..1890682fd4e5fe8bdda04b148f6ea623bc3d6156 100644 (file)
@@ -997,6 +997,13 @@ dropdown[<X>,<Y>;<W>;<name>;<item 1>,<item 2>, ...,<item n>;<selected idx>]
 ^ index of currently selected dropdown item
 ^ color in hexadecimal format RRGGBB
 
+checkbox[<X>,<Y>;<name>;<label>;<selected>]
+^ show a checkbox
+^ x and y position of checkbox
+^ name fieldname data is transfered to lua
+^ label to be shown left of checkbox
+^ selected (optional) true/false
+
 Note: do NOT use a element name starting with "key_" those names are reserved to
 pass key press events to formspec!