--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
-function get_mods(path,retval,basefolder)
+function get_mods(path,retval,modpack)
local mods = engine.get_dirlist(path,true)
-
for i=1,#mods,1 do
- local filename = path .. DIR_DELIM .. mods[i] .. DIR_DELIM .. "modpack.txt"
- local modpackfile,error = io.open(filename,"r")
+ local toadd = {}
+ local modpackfile = nil
- local name = mods[i]
- if basefolder ~= nil and
- basefolder ~= "" then
- name = basefolder .. DIR_DELIM .. mods[i]
+ toadd.name = mods[i]
+ toadd.path = path .. DIR_DELIM .. mods[i] .. DIR_DELIM
+ if modpack ~= nil and
+ modpack ~= "" then
+ toadd.modpack = modpack
+ else
+ local filename = path .. DIR_DELIM .. mods[i] .. DIR_DELIM .. "modpack.txt"
+ local error = nil
+ modpackfile,error = io.open(filename,"r")
end
if modpackfile ~= nil then
modpackfile:close()
- table.insert(retval,name .. " <MODPACK>")
- get_mods(path .. DIR_DELIM .. name,retval,name)
+ toadd.is_modpack = true
+ table.insert(retval,toadd)
+ get_mods(path .. DIR_DELIM .. mods[i],retval,mods[i])
else
-
- table.insert(retval,name)
+ table.insert(retval,toadd)
end
end
end
return nil
end
---------------------------------------------------------------------------------
-function modmgr.update_global_mods()
- local modpath = engine.get_modpath()
- modmgr.global_mods = {}
- if modpath ~= nil and
- modpath ~= "" then
- get_mods(modpath,modmgr.global_mods)
- end
-end
-
---------------------------------------------------------------------------------
-function modmgr.get_mods_list()
- local toadd = ""
-
- modmgr.update_global_mods()
-
- if modmgr.global_mods ~= nil then
- for i=1,#modmgr.global_mods,1 do
- if toadd ~= "" then
- toadd = toadd..","
- end
- toadd = toadd .. modmgr.global_mods[i]
- end
- end
-
- return toadd
-end
-
---------------------------------------------------------------------------------
-function modmgr.mod_exists(basename)
- modmgr.update_global_mods()
-
- if modmgr.global_mods ~= nil then
- for i=1,#modmgr.global_mods,1 do
- if modmgr.global_mods[i] == basename then
- return true
- end
- end
- end
-
- return false
-end
-
--------------------------------------------------------------------------------
function modmgr.identify_modname(modpath,filename)
local testfile = io.open(modpath .. DIR_DELIM .. filename,"r")
--------------------------------------------------------------------------------
function modmgr.tab()
+
+ if modmgr.global_mods == nil then
+ modmgr.refresh_globals()
+ end
+
if modmgr.selected_mod == nil then
modmgr.selected_mod = 1
end
"vertlabel[0,-0.25;MODS]" ..
"label[0.8,-0.25;Installed Mods:]" ..
"textlist[0.75,0.25;4.5,4.3;modlist;" ..
- modmgr.get_mods_list() ..
+ modmgr.render_modlist(modmgr.global_mods) ..
";" .. modmgr.selected_mod .. "]"
retval = retval ..
"button[1,4.85;2,0.5;btn_mod_mgr_install_local;Install]" ..
"button[3,4.85;2,0.5;btn_mod_mgr_download;Download]"
- if #modmgr.global_mods >= modmgr.selected_mod and
- modmgr.global_mods[modmgr.selected_mod]:find("<MODPACK>") then
- retval = retval .. "button[10,4.85;2,0.5;btn_mod_mgr_rename_modpack;Rename]"
+ local selected_mod = nil
+
+ if filterlist.size(modmgr.global_mods) >= modmgr.selected_mod then
+ selected_mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
end
- if #modmgr.global_mods >= modmgr.selected_mod then
- local modpath = engine.get_modpath()
- --show dependencys
- if modmgr.global_mods[modmgr.selected_mod]:find("<MODPACK>") == nil then
+ if selected_mod ~= nil then
+ if selected_mod.is_modpack then
+ retval = retval .. "button[10,4.85;2,0.5;btn_mod_mgr_rename_modpack;Rename]"
+ else
+ --show dependencies
retval = retval ..
"label[6,1.9;Depends:]" ..
"textlist[6,2.4;5.7,2;deplist;"
- toadd = modmgr.get_dependencys(modpath .. DIR_DELIM ..
- modmgr.global_mods[modmgr.selected_mod])
+ toadd = modmgr.get_dependencies(selected_mod.path)
retval = retval .. toadd .. ";0;true,false]"
--------------------------------------------------------------------------------
function modmgr.dialog_rename_modpack()
- local modname = modmgr.global_mods[modmgr.selected_mod]
- modname = modname:sub(0,modname:find("<") -2)
+ local mod = filterlist.get_list(modmgr.modlist)[modmgr.selected_mod]
local retval =
"label[1.75,1;Rename Modpack:]"..
"field[4.5,1.4;6,0.5;te_modpack_name;;" ..
- modname ..
+ mod.name ..
"]" ..
"button[5,4.2;2.6,0.5;dlg_rename_modpack_confirm;Accept]" ..
"button[7.5,4.2;2.8,0.5;dlg_rename_modpack_cancel;Cancel]"
--------------------------------------------------------------------------------
function modmgr.precheck()
- if modmgr.global_mods == nil then
- modmgr.update_global_mods()
- end
-
+
if modmgr.world_config_selected_world == nil then
modmgr.world_config_selected_world = 1
end
if modmgr.hide_gamemods == nil then
modmgr.hide_gamemods = true
end
-end
-
---------------------------------------------------------------------------------
-function modmgr.get_worldmod_idx()
- if not modmgr.hide_gamemods then
- return modmgr.world_config_selected_mod - #modmgr.worldconfig.game_mods
- else
- return modmgr.world_config_selected_mod
- end
-end
-
---------------------------------------------------------------------------------
-function modmgr.is_gamemod()
- if not modmgr.hide_gamemods then
- if modmgr.world_config_selected_mod <= #modmgr.worldconfig.game_mods then
- return true
- else
- return false
- end
- else
- return false
+
+ if modmgr.hide_modpackcontents == nil then
+ modmgr.hide_modpackcontents = true
end
end
--------------------------------------------------------------------------------
-function modmgr.render_worldmodlist()
+function modmgr.render_modlist(render_list)
local retval = ""
- for i=1,#modmgr.global_mods,1 do
- local parts = modmgr.global_mods[i]:split(DIR_DELIM)
- local shortname = parts[#parts]
- if modmgr.worldconfig.global_mods[shortname] then
- retval = retval .. "#22F922" .. modmgr.global_mods[i] .. ","
- else
- retval = retval .. modmgr.global_mods[i] .. ","
+ if render_list == nil then
+ if modmgr.global_mods == nil then
+ modmgr.refresh_globals()
end
+ render_list = modmgr.global_mods
end
- return retval
-end
-
---------------------------------------------------------------------------------
-function modmgr.render_gamemodlist()
- local retval = ""
- for i=1,#modmgr.worldconfig.game_mods,1 do
- retval = retval ..
- "#0000FF" .. modmgr.worldconfig.game_mods[i] .. ","
+ local list = filterlist.get_list(render_list)
+ local last_modpack = nil
+
+ for i,v in ipairs(list) do
+ if retval ~= "" then
+ retval = retval ..","
+ end
+
+ if v.is_modpack then
+ local rawlist = filterlist.get_raw_list(render_list)
+
+ local all_enabled = true
+ for j=1,#rawlist,1 do
+ if rawlist[j].modpack == list[i].name and
+ rawlist[j].enabled ~= true then
+ all_enabled = false
+ break
+ end
+ end
+
+ if all_enabled == false then
+ retval = retval .. mt_color_grey
+ else
+ retval = retval .. mt_color_dark_green
+ end
+ end
+
+ if v.typ == "game_mod" then
+ retval = retval .. mt_color_blue
+ else
+ if v.enabled then
+ retval = retval .. mt_color_green
+ end
+ end
+ if v.modpack ~= nil then
+ retval = retval .. " "
+ end
+ retval = retval .. v.name
end
return retval
function modmgr.dialog_configure_world()
modmgr.precheck()
- local modpack_selected = false
- local gamemod_selected = modmgr.is_gamemod()
- local modname = ""
- local modfolder = ""
- local shortname = ""
-
- if not gamemod_selected then
- local worldmodidx = modmgr.get_worldmod_idx()
- modname = modmgr.global_mods[worldmodidx]
-
- if modname ~= nil then
-
- if modname:find("<MODPACK>") ~= nil then
- modname = modname:sub(0,modname:find("<") -2)
- modpack_selected = true
- end
-
- local parts = modmgr.global_mods[worldmodidx]:split(DIR_DELIM)
- shortname = parts[#parts]
-
- modfolder = engine.get_modpath() .. DIR_DELIM .. modname
- else
- modname = ""
- end
- end
-
local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
+ local mod = filterlist.get_list(modmgr.modlist)[modmgr.world_config_selected_mod]
local retval =
"size[11,6.5]" ..
"label[1.5,-0.25;World: " .. worldspec.name .. "]"
if modmgr.hide_gamemods then
- retval = retval .. "checkbox[5.5,6.15;cb_hide_gamemods;Hide Game;true]"
+ retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;Hide Game;true]"
+ else
+ retval = retval .. "checkbox[0,5.75;cb_hide_gamemods;Hide Game;false]"
+ end
+
+ if modmgr.hide_modpackcontents then
+ retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;Hide mp content;true]"
else
- retval = retval .. "checkbox[5.5,6.15;cb_hide_gamemods;Hide Game;false]"
+ retval = retval .. "checkbox[2,5.75;cb_hide_mpcontent;Hide mp content;false]"
+ end
+
+ if mod == nil then
+ mod = {name=""}
end
retval = retval ..
+ "label[0,0.45;Mod:]" ..
+ "label[0.75,0.45;" .. mod.name .. "]" ..
+ "label[0,1;Depends:]" ..
+ "textlist[0,1.5;5,4.25;world_config_depends;" ..
+ modmgr.get_dependencies(mod.path) .. ";0]" ..
"button[9.25,6.35;2,0.5;btn_config_world_save;Save]" ..
"button[7.4,6.35;2,0.5;btn_config_world_cancel;Cancel]" ..
- "textlist[5.5,-0.25;5.5,6.5;world_config_modlist;"
+ "button[5.5,-0.125;5.75,0.5;btn_all_mods;Enable all Mods]" ..
+ "textlist[5.5,0.5;5.5,5.75;world_config_modlist;"
- if not modmgr.hide_gamemods then
- retval = retval .. modmgr.render_gamemodlist()
- end
-
- retval = retval .. modmgr.render_worldmodlist()
+ retval = retval .. modmgr.render_modlist(modmgr.modlist)
retval = retval .. ";" .. modmgr.world_config_selected_mod .."]"
- if not gamemod_selected then
- retval = retval ..
- "label[0,0.45;Mod:]" ..
- "label[0.75,0.45;" .. modname .. "]" ..
- "label[0,1.5;Depends:]" ..
- "textlist[0,2;5,4.25;world_config_depends;" ..
- modmgr.get_dependencys(modfolder) .. ";0]"
-
- if modpack_selected then
- retval = retval ..
- "button[-0.05,1.05;2,0.5;btn_cfgw_enable_all;Enable All]" ..
- "button[3.25,1.05;2,0.5;btn_cfgw_disable_all;Disable All]"
- else
- retval = retval ..
- "checkbox[0,0.8;cb_mod_enabled;enabled;"
-
- if modmgr.worldconfig.global_mods[shortname] then
- retval = retval .. "true"
- else
- retval = retval .. "false"
- end
-
- retval = retval .. "]"
- end
- end
-
return retval
end
end
--------------------------------------------------------------------------------
-function modmgr.get_dependencys(modfolder)
- local filename = modfolder ..
- DIR_DELIM .. "depends.txt"
-
- local dependencyfile = io.open(filename,"r")
-
+function modmgr.get_dependencies(modfolder)
local toadd = ""
- if dependencyfile then
- local dependency = dependencyfile:read("*l")
- while dependency do
- if toadd ~= "" then
- toadd = toadd .. ","
+ if modfolder ~= nil then
+ local filename = modfolder ..
+ DIR_DELIM .. "depends.txt"
+
+ local dependencyfile = io.open(filename,"r")
+
+ if dependencyfile then
+ local dependency = dependencyfile:read("*l")
+ while dependency do
+ if toadd ~= "" then
+ toadd = toadd .. ","
+ end
+ toadd = toadd .. dependency
+ dependency = dependencyfile:read()
end
- toadd = toadd .. dependency
- dependency = dependencyfile:read()
+ dependencyfile:close()
end
- dependencyfile:close()
- else
- print("Modmgr:" .. filename .. " not found")
end
return toadd
end
engine.delete_dir(modpath)
+
+ modmgr.refresh_globals()
+
end
--------------------------------------------------------------------------------
function modmgr.handle_rename_modpack_buttons(fields)
- local oldname = modmgr.global_mods[modmgr.selected_mod]
- oldname = oldname:sub(0,oldname:find("<") -2)
if fields["dlg_rename_modpack_confirm"] ~= nil then
- local oldpath = engine.get_modpath() .. DIR_DELIM .. oldname
+ local mod = filterlist.get_list(modmgr.modlist)[modmgr.selected_mod]
+ local oldpath = engine.get_modpath() .. DIR_DELIM .. mod.name
local targetpath = engine.get_modpath() .. DIR_DELIM .. fields["te_modpack_name"]
engine.copy_dir(oldpath,targetpath,false)
end
if fields["world_config_modlist"] ~= nil then
local event = explode_textlist_event(fields["world_config_modlist"])
modmgr.world_config_selected_mod = event.index
- end
-
- if fields["cb_mod_enabled"] ~= nil then
- local index = modmgr.get_worldmod_idx()
- local modname = modmgr.global_mods[index]
-
- local parts = modmgr.global_mods[index]:split(DIR_DELIM)
- local shortname = parts[#parts]
- if fields["cb_mod_enabled"] == "true" then
- modmgr.worldconfig.global_mods[shortname] = true
- else
- modmgr.worldconfig.global_mods[shortname] = false
+ if event.typ == "DCL" then
+ local mod = filterlist.get_list(modmgr.modlist)[event.index]
+
+ if mod.typ == "game_mod" then
+ return nil
+ end
+
+ if not mod.is_modpack then
+ mod.enabled = not mod.enabled
+ else
+ local list = filterlist.get_raw_list(modmgr.modlist)
+ local toset = nil
+
+ for i=1,#list,1 do
+ if list[i].modpack == mod.name then
+ if toset == nil then
+ toset = not list[i].enabled
+ end
+
+ list[i].enabled = toset
+ end
+ end
+ end
end
end
-
+
if fields["cb_hide_gamemods"] ~= nil then
+ local current = filterlist.get_filtercriteria(modmgr.modlist)
+
+ if current == nil then
+ current = {}
+ end
+
if fields["cb_hide_gamemods"] == "true" then
+ current.hide_game = true
modmgr.hide_gamemods = true
else
+ current.hide_game = false
modmgr.hide_gamemods = false
end
+
+ filterlist.set_filtercriteria(modmgr.modlist,current)
+ end
+
+ if fields["cb_hide_mpcontent"] ~= nil then
+ local current = filterlist.get_filtercriteria(modmgr.modlist)
+
+ if current == nil then
+ current = {}
+ end
+
+ if fields["cb_hide_mpcontent"] == "true" then
+ current.hide_modpackcontents = true
+ modmgr.hide_modpackcontents = true
+ else
+ current.hide_modpackcontents = false
+ modmgr.hide_modpackcontents = false
+ end
+
+ filterlist.set_filtercriteria(modmgr.modlist,current)
end
if fields["btn_config_world_save"] then
if worldfile then
worldfile:write("gameid = " .. modmgr.worldconfig.id .. "\n")
- for key,value in pairs(modmgr.worldconfig.global_mods) do
- if value then
- worldfile:write("load_mod_" .. key .. " = true" .. "\n")
- else
- worldfile:write("load_mod_" .. key .. " = false" .. "\n")
+
+ local rawlist = filterlist.get_raw_list(modmgr.modlist)
+
+ for i=1,#rawlist,1 do
+
+ if not rawlist[i].is_modpack and
+ rawlist[i].typ ~= "game_mod" then
+ if rawlist[i].enabled then
+ worldfile:write("load_mod_" .. rawlist[i].name .. " = true" .. "\n")
+ else
+ worldfile:write("load_mod_" .. rawlist[i].name .. " = false" .. "\n")
+ end
end
end
worldfile:close()
+ else
+ print("failed to open world config file")
end
+ modmgr.modlist = nil
modmgr.worldconfig = nil
return {
}
end
- if fields["btn_cfgw_enable_all"] then
- local worldmodidx = modmgr.get_worldmod_idx()
- modname = modmgr.global_mods[worldmodidx]
-
- modname = modname:sub(0,modname:find("<") -2)
-
- for i=1,#modmgr.global_mods,1 do
+ if fields["btn_all_mods"] then
+ local list = filterlist.get_raw_list(modmgr.modlist)
- if modmgr.global_mods[i]:find("<MODPACK>") == nil then
- local modpackpart = modmgr.global_mods[i]:sub(0,modname:len())
-
- if modpackpart == modname then
- local parts = modmgr.global_mods[i]:split(DIR_DELIM)
- local shortname = parts[#parts]
- modmgr.worldconfig.global_mods[shortname] = true
- end
+ for i=1,#list,1 do
+ if list[i].typ ~= "game_mod" and
+ not list[i].is_modpack then
+ list[i].enabled = true
end
end
end
- if fields["btn_cfgw_disable_all"] then
- local worldmodidx = modmgr.get_worldmod_idx()
- modname = modmgr.global_mods[worldmodidx]
-
- modname = modname:sub(0,modname:find("<") -2)
- for i=1,#modmgr.global_mods,1 do
- local modpackpart = modmgr.global_mods[i]:sub(0,modname:len())
-
- if modpackpart == modname then
- local parts = modmgr.global_mods[i]:split(DIR_DELIM)
- local shortname = parts[#parts]
- modmgr.worldconfig.global_mods[shortname] = nil
- end
- end
- end
return nil
end
--------------------------------------------------------------------------------
function modmgr.handle_delete_mod_buttons(fields)
- local modname = modmgr.global_mods[modmgr.selected_mod]
-
- if modname:find("<MODPACK>") ~= nil then
- modname = modname:sub(0,modname:find("<") -2)
- end
+ local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
if fields["dlg_delete_mod_confirm"] ~= nil then
- local oldpath = engine.get_modpath() .. DIR_DELIM .. modname
- if oldpath ~= nil and
- oldpath ~= "" and
- oldpath ~= engine.get_modpath() then
- engine.delete_dir(oldpath)
+ if mod.path ~= nil and
+ mod.path ~= "" and
+ mod.path ~= engine.get_modpath() then
+ if not engine.delete_dir(mod.path) then
+ gamedata.errormessage ="Modmgr: failed to delete >" .. mod.path .. "<"
+ end
+ modmgr.refresh_globals()
+ else
+ gamedata.errormessage ="Modmgr: invalid modpath >" .. mod.path .. "<"
end
end
--------------------------------------------------------------------------------
function modmgr.dialog_delete_mod()
- local modname = modmgr.global_mods[modmgr.selected_mod]
-
- if modname:find("<MODPACK>") ~= nil then
- modname = modname:sub(0,modname:find("<") -2)
- end
+ local mod = filterlist.get_list(modmgr.global_mods)[modmgr.selected_mod]
local retval =
- "field[1.75,1;10,3;;Are you sure you want to delete ".. modname .. "?;]"..
+ "field[1.75,1;10,3;;Are you sure you want to delete ".. mod.name .. "?;]"..
"button[4,4.2;1,0.5;dlg_delete_mod_confirm;Yes]" ..
"button[6.5,4.2;3,0.5;dlg_delete_mod_cancel;No of course not!]"
end
--------------------------------------------------------------------------------
-function modmgr.init_worldconfig()
+function modmgr.preparemodlist(data)
+ local retval = {}
+
+ local global_mods = {}
+ local game_mods = {}
+
+ --read global mods
+ local modpath = engine.get_modpath()
+
+ if modpath ~= nil and
+ modpath ~= "" then
+ get_mods(modpath,global_mods)
+ end
+
+ for i=1,#global_mods,1 do
+ global_mods[i].typ = "global_mod"
+ table.insert(retval,global_mods[i])
+ end
+
+ --read game mods
+ if data.gameid ~= nil and
+ data.gameid ~= "" then
+ local gamemodpath = engine.get_gamepath() .. DIR_DELIM .. data.gameid .. DIR_DELIM .. "mods"
+
+ get_mods(gamemodpath,game_mods)
+ end
+
+ for i=1,#game_mods,1 do
+ game_mods[i].typ = "game_mod"
+ table.insert(retval,game_mods[i])
+ end
+
+ if data.worldpath == nil then
+ return retval
+ end
+
+ --read world mod configuration
+ local filename = data.worldpath ..
+ DIR_DELIM .. "world.mt"
+
+ local worldfile = io.open(filename,"r")
+ if worldfile then
+ local dependency = worldfile:read("*l")
+ while dependency do
+ local parts = dependency:split("=")
+
+ local key = parts[1]:trim()
+
+ if key ~= "gameid" then
+ local key = parts[1]:trim():sub(10)
+ local element = nil
+ for i=1,#retval,1 do
+ if retval[i].name == key then
+ element = retval[i]
+ break
+ end
+ end
+ if element ~= nil then
+ if parts[2]:trim() == "true" then
+ element.enabled = true
+ else
+ element.enabled = false
+ end
+ else
+ print("Mod: " .. key .. " " .. dump(parts[2]) .. " but not found")
+ end
+ end
+ dependency = worldfile:read("*l")
+ end
+ worldfile:close()
+
+ end
+
+ return retval
+end
+--------------------------------------------------------------------------------
+function modmgr.init_worldconfig()
+ modmgr.precheck()
local worldspec = engine.get_worlds()[modmgr.world_config_selected_world]
if worldspec ~= nil then
return false
end
+ modmgr.modlist = filterlist.create(
+ modmgr.preparemodlist, --refresh
+ modmgr.comparemod, --compare
+ function(element,uid) --uid match
+ if element.name == uid then
+ return true
+ end
+ end,
+ function(element,criteria)
+ if criteria.hide_game and
+ element.typ == "game_mod" then
+ return false
+ end
+
+ if criteria.hide_modpackcontents and
+ element.modpack ~= nil then
+ return false
+ end
+ return true
+ end, --filter
+ { worldpath= worldspec.path,
+ gameid = worldspec.gameid }
+ )
+
+ filterlist.set_filtercriteria(modmgr.modlist, {
+ hide_game=modmgr.hide_gamemods,
+ hide_modpackcontents= modmgr.hide_modpackcontents
+ })
+
return true
end
return false
end
+--------------------------------------------------------------------------------
+function modmgr.comparemod(elem1,elem2)
+ if elem1 == nil or elem2 == nil then
+ return false
+ end
+ if elem1.name ~= elem2.name then
+ return false
+ end
+ if elem1.is_modpack ~= elem2.is_modpack then
+ return false
+ end
+ if elem1.typ ~= elem2.typ then
+ return false
+ end
+ if elem1.modpack ~= elem2.modpack then
+ return false
+ end
+
+ if elem1.path ~= elem2.path then
+ return false
+ end
+
+ return true
+end
+
--------------------------------------------------------------------------------
function modmgr.gettab(name)
local retval = ""
return retval
end
+
+--------------------------------------------------------------------------------
+function modmgr.mod_exists(basename)
+
+ if modmgr.global_mods == nil then
+ modmgr.refresh_globals()
+ end
+
+ if filterlist.engine_index_by_uid(modmgr.global_mods,basename) > 0 then
+ return true
+ end
+
+ return false
+end
+
+--------------------------------------------------------------------------------
+function modmgr.get_global_mod(idx)
+
+ if modmgr.global_mods == nil then
+ return nil
+ end
+
+ if idx < 1 or idx > filterlist.size(modmgr.global_mods) then
+ return nil
+ end
+
+ return filterlist.get_list(modmgr.global_mods)[idx]
+end
+
+--------------------------------------------------------------------------------
+function modmgr.refresh_globals()
+ modmgr.global_mods = filterlist.create(
+ modmgr.preparemodlist, --refresh
+ modmgr.comparemod, --compare
+ function(element,uid) --uid match
+ if element.name == uid then
+ return true
+ end
+ end,
+ nil, --filter
+ {}
+ )
+end