end
end
+--
+-- Creative inventory
+--
+
+minetest.creative_inventory = {}
+
+minetest.add_to_creative_inventory = function(itemstring)
+ table.insert(minetest.creative_inventory, itemstring)
+end
+
--
-- Callback registration
--
-- minetest.register_on_respawnplayer(func(ObjectRef))
-- ^ return true in func to disable regular player placement
-- minetest.register_on_chat_message(func(name, message))
+-- minetest.add_to_creative_inventory(itemstring)
-- minetest.setting_get(name) -> string or nil
-- minetest.setting_getbool(name) -> boolean value or nil
-- minetest.chat_send_all(text)
print(dump(minetest.registered_craftitems))
+--
+-- Creative inventory
+--
+
+minetest.add_to_creative_inventory('tool MesePick 0')
+minetest.add_to_creative_inventory('tool SteelPick 0')
+minetest.add_to_creative_inventory('tool SteelAxe 0')
+minetest.add_to_creative_inventory('tool SteelShovel 0')
+
+minetest.add_to_creative_inventory('node torch 0')
+minetest.add_to_creative_inventory('node cobble 0')
+minetest.add_to_creative_inventory('node dirt 0')
+minetest.add_to_creative_inventory('node stone 0')
+minetest.add_to_creative_inventory('node sand 0')
+minetest.add_to_creative_inventory('node sandstone 0')
+minetest.add_to_creative_inventory('node clay 0')
+minetest.add_to_creative_inventory('node brick 0')
+minetest.add_to_creative_inventory('node tree 0')
+minetest.add_to_creative_inventory('node leaves 0')
+minetest.add_to_creative_inventory('node cactus 0')
+minetest.add_to_creative_inventory('node papyrus 0')
+minetest.add_to_creative_inventory('node bookshelf 0')
+minetest.add_to_creative_inventory('node glass 0')
+minetest.add_to_creative_inventory('node fence 0')
+minetest.add_to_creative_inventory('node rail 0')
+minetest.add_to_creative_inventory('node mese 0')
+minetest.add_to_creative_inventory('node chest 0')
+minetest.add_to_creative_inventory('node furnace 0')
+minetest.add_to_creative_inventory('node sign_wall 0')
+minetest.add_to_creative_inventory('node water_source 0')
+minetest.add_to_creative_inventory('node lava_source 0')
+minetest.add_to_creative_inventory('node ladder 0')
--
-- Some common functions
content_sao.cpp
mapgen.cpp
content_nodemeta.cpp
- content_craft.cpp
content_mapnode.cpp
auth.cpp
collision.cpp
+++ /dev/null
-/*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "content_craft.h"
-#include "inventory.h"
-#include "content_mapnode.h"
-#include "player.h"
-#include "mapnode.h" // For content_t
-#include "gamedef.h"
-
-void craft_set_creative_inventory(Player *player, IGameDef *gamedef)
-{
- INodeDefManager *ndef = gamedef->ndef();
-
- player->resetInventory();
-
- // Give some good tools
- {
- InventoryItem *item = new ToolItem(gamedef, "MesePick", 0);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new ToolItem(gamedef, "SteelPick", 0);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new ToolItem(gamedef, "SteelAxe", 0);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
- {
- InventoryItem *item = new ToolItem(gamedef, "SteelShovel", 0);
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }
-
- /*
- Give materials
- */
-
- // CONTENT_IGNORE-terminated list
- content_t material_items[] = {
- LEGN(ndef, "CONTENT_TORCH"),
- LEGN(ndef, "CONTENT_COBBLE"),
- LEGN(ndef, "CONTENT_MUD"),
- LEGN(ndef, "CONTENT_STONE"),
- LEGN(ndef, "CONTENT_SAND"),
- LEGN(ndef, "CONTENT_SANDSTONE"),
- LEGN(ndef, "CONTENT_CLAY"),
- LEGN(ndef, "CONTENT_BRICK"),
- LEGN(ndef, "CONTENT_TREE"),
- LEGN(ndef, "CONTENT_LEAVES"),
- LEGN(ndef, "CONTENT_CACTUS"),
- LEGN(ndef, "CONTENT_PAPYRUS"),
- LEGN(ndef, "CONTENT_BOOKSHELF"),
- LEGN(ndef, "CONTENT_GLASS"),
- LEGN(ndef, "CONTENT_FENCE"),
- LEGN(ndef, "CONTENT_RAIL"),
- LEGN(ndef, "CONTENT_MESE"),
- LEGN(ndef, "CONTENT_WATERSOURCE"),
- LEGN(ndef, "CONTENT_CLOUD"),
- LEGN(ndef, "CONTENT_CHEST"),
- LEGN(ndef, "CONTENT_FURNACE"),
- LEGN(ndef, "CONTENT_SIGN_WALL"),
- LEGN(ndef, "CONTENT_LAVASOURCE"),
- CONTENT_IGNORE
- };
-
- content_t *mip = material_items;
- for(u16 i=0; i<PLAYER_INVENTORY_SIZE; i++)
- {
- if(*mip == CONTENT_IGNORE)
- break;
-
- InventoryItem *item = new MaterialItem(gamedef, *mip, 1);
- player->inventory.addItem("main", item);
-
- mip++;
- }
-
-#if 0
- assert(USEFUL_LEGN(ndef, "CONTENT_COUNT") <= PLAYER_INVENTORY_SIZE);
-
- // add torch first
- InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_TORCH"), 1);
- player->inventory.addItem("main", item);
-
- // Then others
- for(u16 i=0; i<USEFUL_LEGN(ndef, "CONTENT_COUNT"); i++)
- {
- // Skip some materials
- if(i == LEGN(ndef, "CONTENT_WATER") || i == LEGN(ndef, "CONTENT_TORCH")
- || i == LEGN(ndef, "CONTENT_COALSTONE"))
- continue;
-
- InventoryItem *item = new MaterialItem(gamedef, i, 1);
- player->inventory.addItem("main", item);
- }
-#endif
-
- /*// Sign
- {
- InventoryItem *item = new MapBlockObjectItem(gamedef, "Sign Example text");
- void* r = player->inventory.addItem("main", item);
- assert(r == NULL);
- }*/
-}
-
-
+++ /dev/null
-/*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#ifndef CONTENT_CRAFT_HEADER
-#define CONTENT_CRAFT_HEADER
-
-class InventoryItem;
-class Player;
-class IGameDef;
-
-void craft_set_creative_inventory(Player *player, IGameDef *gamedef);
-
-#endif
-
static void inventory_set_list_from_lua(Inventory *inv, const char *name,
lua_State *L, int tableindex, IGameDef *gamedef, int forcesize=-1)
{
+ if(tableindex < 0)
+ tableindex = lua_gettop(L) + 1 + tableindex;
// If nil, delete list
if(lua_isnil(L, tableindex)){
inv->deleteList(name);
// Return
lua_pushboolean(L, added);
if(!added)
- lua_pushstring(L, "does not fit");
+ lua_pushstring(L, "failed to add item");
return 2;
} catch(SerializationError &e){
// Return
return positioning_handled_by_some;
}
+void scriptapi_get_creative_inventory(lua_State *L, ServerRemotePlayer *player)
+{
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "creative_inventory");
+ luaL_checktype(L, -1, LUA_TTABLE);
+ inventory_set_list_from_lua(&player->inventory, "main", L, -1,
+ player->getEnv()->getGameDef(), PLAYER_INVENTORY_SIZE);
+}
+
/*
craftitem
*/
struct LuaEntityProperties;
struct PointedThing;
//class IGameDef;
+class ServerRemotePlayer;
void scriptapi_export(lua_State *L, Server *server);
void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
/* misc */
void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player);
bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player);
+void scriptapi_get_creative_inventory(lua_State *L, ServerRemotePlayer *player);
/* craftitem */
void scriptapi_add_craftitem(lua_State *L, const char *name);
#include "servercommand.h"
#include "filesys.h"
#include "content_mapnode.h"
-#include "content_craft.h"
#include "content_nodemeta.h"
#include "mapblock.h"
#include "serverobject.h"
player->inventory_backup = new Inventory();
*(player->inventory_backup) = player->inventory;
// Set creative inventory
- craft_set_creative_inventory(player, this);
+ player->resetInventory();
+ scriptapi_get_creative_inventory(m_lua, player);
}
return player;
player->inventory_backup = new Inventory();
*(player->inventory_backup) = player->inventory;
// Set creative inventory
- craft_set_creative_inventory(player, this);
+ player->resetInventory();
+ scriptapi_get_creative_inventory(m_lua, player);
}
return player;