#if USE_CURL
-void sendAnnounce(std::string action, const std::vector<std::string> & clients_names, double uptime, u32 game_time, float lag, std::string gameid, std::vector<ModSpec> mods) {
+void sendAnnounce(std::string action,
+ const std::vector<std::string> & clients_names,
+ double uptime,
+ u32 game_time,
+ float lag,
+ std::string gameid,
+ std::vector<ModSpec> mods)
+{
Json::Value server;
if (action.size())
- server["action"] = action;
- server["port"] = g_settings->get("port");
- server["address"] = g_settings->get("server_address");
+ server["action"] = action;
+ server["port"] = g_settings->getU16("port");
+ server["address"] = g_settings->get("server_address");
if (action != "delete") {
- server["name"] = g_settings->get("server_name");
- server["description"] = g_settings->get("server_description");
- server["version"] = minetest_version_simple;
- server["url"] = g_settings->get("server_url");
- server["creative"] = g_settings->get("creative_mode");
- server["damage"] = g_settings->get("enable_damage");
- server["password"] = g_settings->getBool("disallow_empty_password");
- server["pvp"] = g_settings->getBool("enable_pvp");
- server["clients"] = (int)clients_names.size();
- server["clients_max"] = g_settings->get("max_users");
- server["clients_list"] = Json::Value(Json::arrayValue);
- for(u32 i = 0; i < clients_names.size(); ++i) {
- server["clients_list"].append(clients_names[i]);
+ server["name"] = g_settings->get("server_name");
+ server["description"] = g_settings->get("server_description");
+ server["version"] = minetest_version_simple;
+ server["url"] = g_settings->get("server_url");
+ server["creative"] = g_settings->getBool("creative_mode");
+ server["damage"] = g_settings->getBool("enable_damage");
+ server["password"] = g_settings->getBool("disallow_empty_password");
+ server["pvp"] = g_settings->getBool("enable_pvp");
+ server["uptime"] = (int) uptime;
+ server["game_time"] = game_time;
+ server["clients"] = (int) clients_names.size();
+ server["clients_max"] = g_settings->get("max_users");
+ server["clients_list"] = Json::Value(Json::arrayValue);
+ for (std::vector<std::string>::const_iterator it = clients_names.begin();
+ it != clients_names.end();
+ ++it) {
+ server["clients_list"].append(*it);
}
- if (uptime >= 1) server["uptime"] = (int)uptime;
- if (gameid != "") server["gameid"] = gameid;
- if (game_time >= 1) server["game_time"] = game_time;
+ if (gameid != "") server["gameid"] = gameid;
}
- if(server["action"] == "start") {
- server["dedicated"] = g_settings->get("server_dedicated");
- server["privs"] = g_settings->get("default_privs");
- server["rollback"] = g_settings->getBool("enable_rollback_recording");
- server["mapgen"] = g_settings->get("mg_name");
- server["can_see_far_names"] = g_settings->getBool("unlimited_player_transfer_distance");
- server["mods"] = Json::Value(Json::arrayValue);
- for(std::vector<ModSpec>::iterator m = mods.begin(); m != mods.end(); m++) {
+ if (server["action"] == "start") {
+ server["dedicated"] = g_settings->getBool("server_dedicated");
+ server["rollback"] = g_settings->getBool("enable_rollback_recording");
+ server["mapgen"] = g_settings->get("mg_name");
+ server["privs"] = g_settings->get("default_privs");
+ server["can_see_far_names"] = g_settings->getBool("unlimited_player_transfer_distance");
+ server["mods"] = Json::Value(Json::arrayValue);
+ for (std::vector<ModSpec>::iterator m = mods.begin();
+ m != mods.end(); ++m) {
server["mods"].append(m->name);
}
- actionstream << "announcing to " << g_settings->get("serverlist_url") << std::endl;
+ actionstream << "Announcing to " << g_settings->get("serverlist_url") << std::endl;
} else {
if (lag)
- server["lag"] = lag;
+ server["lag"] = lag;
}
Json::FastWriter writer;