frames = {}
+local infinite_stacks = minetest.setting_getbool("creative_mode") and minetest.get_modpath("unified_inventory") == nil
+
local frames_pos = {}
-- Helpers
paramtype = "light",
frame=1,
drop="technic:frame_111111",
+ sunlight_propagates = true,
frame_connect_all=function(nodename)
l2={}
l1={{x=-1,y=0,z=0},{x=1,y=0,z=0},{x=0,y=-1,z=0},{x=0,y=1,z=0},{x=0,y=0,z=-1},{x=0,y=0,z=1}}
else
minetest.set_node(pos, {name = itemstack:get_name()})
end
- itemstack:take_item()
+ if not infinite_stacks then
+ itemstack:take_item()
+ end
return itemstack
end,
- on_rightclick = function(pos, node, placer, itemstack)
+ on_rightclick = function(pos, node, placer, itemstack, pointed_thing)
if is_supported_node(itemstack:get_name()) then
if minetest.is_protected(pos, placer:get_player_name()) then
minetest.log("action", placer:get_player_name()
obj:get_luaentity():set_node({name=node.name})
return itemstack
+ else
+ --local pointed_thing = {type = "node", under = pos}
+ if pointed_thing then
+ minetest.item_place_node(itemstack, placer, pointed_thing)
+ end
end
end,
})