void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect, bool selected) {
if (selected) {
+ /* draw hihlighting around selected item */
if (use_hotbar_selected_image) {
- core::rect<s32> imgrect2 = rect;
- imgrect2.UpperLeftCorner.X -= m_padding;
- imgrect2.UpperLeftCorner.Y -= m_padding;
- imgrect2.LowerRightCorner.X += m_padding;
- imgrect2.LowerRightCorner.Y += m_padding;
- video::ITexture *texture = tsrc->getTexture(hotbar_selected_image);
- core::dimension2di imgsize(texture->getOriginalSize());
- driver->draw2DImage(texture, imgrect2,
- core::rect<s32>(core::position2d<s32>(0,0), imgsize),
- NULL, hbar_colors, true);
+ core::rect<s32> imgrect2 = rect;
+ imgrect2.UpperLeftCorner.X -= (m_padding*2);
+ imgrect2.UpperLeftCorner.Y -= (m_padding*2);
+ imgrect2.LowerRightCorner.X += (m_padding*2);
+ imgrect2.LowerRightCorner.Y += (m_padding*2);
+ video::ITexture *texture = tsrc->getTexture(hotbar_selected_image);
+ core::dimension2di imgsize(texture->getOriginalSize());
+ driver->draw2DImage(texture, imgrect2,
+ core::rect<s32>(core::position2d<s32>(0,0), imgsize),
+ NULL, hbar_colors, true);
} else {
video::SColor c_outside(255,255,0,0);
//video::SColor c_outside(255,0,0,0);
use_hotbar_selected_image = false;
}
+ /* draw customized item background */
if (use_hotbar_image) {
- core::rect<s32> imgrect2(-m_padding/2, -m_padding/2, width+m_padding/2, height+m_padding/2);
+ core::rect<s32> imgrect2(-m_padding/2, -m_padding/2,
+ width+m_padding/2, height+m_padding/2);
core::rect<s32> rect2 = imgrect2 + pos;
video::ITexture *texture = tsrc->getTexture(hotbar_image);
core::dimension2di imgsize(texture->getOriginalSize());