v3s16 node_max = (blockpos_max+v3s16(1,1,1))*MAP_BLOCKSIZE-v3s16(1,1,1);
content_t c_node = ndef->getId("mapgen_singlenode");
- if(c_node == CONTENT_IGNORE)
+ if (c_node == CONTENT_IGNORE)
c_node = CONTENT_AIR;
- for(s16 z=node_min.Z; z<=node_max.Z; z++)
- for(s16 y=node_min.Y; y<=node_max.Y; y++)
- for(s16 x=node_min.X; x<=node_max.X; x++)
- {
- data->vmanip->setNode(v3s16(x,y,z), MapNode(c_node));
+
+ MapNode n_node(c_node);
+ int i = 0;
+
+ for (s16 z=node_min.Z; z<=node_max.Z; z++)
+ for (s16 y=node_min.Y; y<=node_max.Y; y++)
+ for (s16 x=node_min.X; x<=node_max.X; x++) {
+ if (vm->m_data[i].getContent() == CONTENT_IGNORE)
+ vm->m_data[i] = n_node;
+ i++;
}
// Add top and bottom side of water to transforming_liquid queue