Reorder initialization of member variables to make GCC happy
authorShadowNinja <shadowninja@minetest.net>
Sun, 13 Apr 2014 21:47:58 +0000 (17:47 -0400)
committerShadowNinja <shadowninja@minetest.net>
Sun, 13 Apr 2014 21:47:58 +0000 (17:47 -0400)
src/localplayer.cpp

index 264463d38d3c839decd0e8bdba0eddc392b14665..15a208b8cb987aee8871dcdd2bf5120c41b3b621 100644 (file)
@@ -43,6 +43,10 @@ LocalPlayer::LocalPlayer(IGameDef *gamedef):
        last_pitch(0),
        last_yaw(0),
        last_keyPressed(0),
+       camera_mode(0),
+       eye_offset_first(v3f(0,0,0)),
+       eye_offset_third(v3f(0,0,0)),
+       last_animation(NO_ANIM),
        hotbar_image(""),
        hotbar_selected_image(""),
        m_sneak_node(32767,32767,32767),
@@ -50,11 +54,7 @@ LocalPlayer::LocalPlayer(IGameDef *gamedef):
        m_old_node_below(32767,32767,32767),
        m_old_node_below_type("air"),
        m_need_to_get_new_sneak_node(true),
-       m_can_jump(false),
-       camera_mode(0),
-       last_animation(NO_ANIM),
-       eye_offset_first(v3f(0,0,0)),
-       eye_offset_third(v3f(0,0,0))
+       m_can_jump(false)
 {
        // Initialize hp to 0, so that no hearts will be shown if server
        // doesn't support health points