--- /dev/null
+#include "voxel.h"
+#include "map.h"
+
+VoxelManipulator::VoxelManipulator():
+ m_data(NULL)
+{
+}
+
+VoxelManipulator::~VoxelManipulator()
+{
+ if(m_data)
+ delete[] m_data;
+}
+
+void VoxelManipulator::addArea(VoxelArea area)
+{
+ if(area.getExtent() == v3s16(0,0,0))
+ return;
+
+ // Calculate new area
+ VoxelArea new_area;
+ if(m_area.getExtent() == v3s16(0,0,0))
+ {
+ new_area = area;
+ }
+ else
+ {
+ new_area = m_area;
+ new_area.addArea(area);
+ }
+
+ if(new_area == m_area)
+ return;
+
+ s32 new_size = new_area.getVolume();
+
+ /*dstream<<"adding area ";
+ area.print(dstream);
+ dstream<<", old area ";
+ m_area.print(dstream);
+ dstream<<", new area ";
+ new_area.print(dstream);
+ dstream<<", new_size="<<new_size;
+ dstream<<std::endl;*/
+
+ // Allocate and clear new data
+ MapNode *new_data;
+ new_data = new MapNode[new_size];
+ for(s32 i=0; i<new_size; i++)
+ {
+ new_data[i].d = MATERIAL_IGNORE;
+ }
+
+ // Copy old data
+
+ for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
+ for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
+ for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
+ {
+ new_data[new_area.index(z,y,x)] = m_data[m_area.index(x,y,z)];
+ }
+
+ // Replace member
+ m_area = new_area;
+ MapNode *old_data = m_data;
+ m_data = new_data;
+ delete[] old_data;
+}
+
+void VoxelManipulator::print(std::ostream &o)
+{
+ v3s16 em = m_area.getExtent();
+ v3s16 of = m_area.MinEdge;
+ o<<"size: "<<em.X<<"x"<<em.Y<<"x"<<em.Z
+ <<" offset: ("<<of.X<<","<<of.Y<<","<<of.Z<<")"<<std::endl;
+
+ for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
+ {
+ if(em.X >= 3 && em.Y >= 3)
+ {
+ if(y==m_area.MinEdge.Y+0) o<<"y x-> ";
+ if(y==m_area.MinEdge.Y+1) o<<"| ";
+ if(y==m_area.MinEdge.Y+2) o<<"V ";
+ }
+
+ for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
+ {
+ for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
+ {
+ u8 m = m_data[m_area.index(x,y,z)].d;
+ char c = 'X';
+ if(m == MATERIAL_IGNORE)
+ c = 'I';
+ else if(m <= 9)
+ c = m + '0';
+ o<<c;
+ }
+ o<<' ';
+ }
+ o<<std::endl;
+ }
+}
+
+void VoxelManipulator::interpolate(VoxelArea area)
+{
+ VoxelArea emerge_area = area;
+ emerge_area.MinEdge -= v3s16(1,1,1);
+ emerge_area.MaxEdge += v3s16(1,1,1);
+ emerge(emerge_area);
+
+ SharedBuffer<u8> buf(area.getVolume());
+
+ for(s32 z=area.MinEdge.Z; z<=area.MaxEdge.Z; z++)
+ for(s32 y=area.MinEdge.Y; y<=area.MaxEdge.Y; y++)
+ for(s32 x=area.MinEdge.X; x<=area.MaxEdge.X; x++)
+ {
+ v3s16 p(x,y,z);
+
+ v3s16 dirs[] = {
+ v3s16(1,1,0),
+ v3s16(1,0,1),
+ v3s16(1,-1,0),
+ v3s16(1,0,-1),
+ v3s16(-1,1,0),
+ v3s16(-1,0,1),
+ v3s16(-1,-1,0),
+ v3s16(-1,0,-1),
+ };
+ //const v3s16 *dirs = g_26dirs;
+
+ s16 total = 0;
+ s16 airness = 0;
+ u8 m = MATERIAL_IGNORE;
+
+ for(s16 i=0; i<8; i++)
+ //for(s16 i=0; i<26; i++)
+ {
+ v3s16 p2 = p + dirs[i];
+
+ MapNode &n = m_data[m_area.index(p2)];
+ if(n.d == MATERIAL_IGNORE)
+ continue;
+
+ airness += (n.d == MATERIAL_AIR) ? 1 : -1;
+ total++;
+
+ if(m == MATERIAL_IGNORE && n.d != MATERIAL_AIR)
+ m = n.d;
+ }
+
+ // 1 if air, 0 if not
+ buf[area.index(p)] = airness > -total/2 ? MATERIAL_AIR : m;
+ //buf[area.index(p)] = airness > -total ? MATERIAL_AIR : m;
+ //buf[area.index(p)] = airness >= -7 ? MATERIAL_AIR : m;
+ }
+
+ for(s32 z=area.MinEdge.Z; z<=area.MaxEdge.Z; z++)
+ for(s32 y=area.MinEdge.Y; y<=area.MaxEdge.Y; y++)
+ for(s32 x=area.MinEdge.X; x<=area.MaxEdge.X; x++)
+ {
+ v3s16 p(x,y,z);
+ m_data[m_area.index(p)].d = buf[area.index(p)];
+ }
+}
+
+#if 0
+void VoxelManipulator::blitFromNodeContainer
+ (v3s16 p_from, v3s16 p_to, v3s16 size, NodeContainer *c)
+{
+ VoxelArea a_to(p_to, p_to+size-v3s16(1,1,1));
+ addArea(a_to);
+ for(s16 z=0; z<size.Z; z++)
+ for(s16 y=0; y<size.Y; y++)
+ for(s16 x=0; x<size.X; x++)
+ {
+ v3s16 p(x,y,z);
+ try{
+ MapNode n = c->getNode(p_from + p);
+ m_data[m_area.index(p_to + p)] = n;
+ }
+ catch(InvalidPositionException &e)
+ {
+ }
+
+ /*v3s16 p(x,y,z);
+ MapNode n(MATERIAL_IGNORE);
+ try{
+ n = c->getNode(p_from + p);
+ }
+ catch(InvalidPositionException &e)
+ {
+ }
+ m_data[m_area.index(p_to + p)] = n;*/
+ }
+}
+
+void VoxelManipulator::blitToNodeContainer
+ (v3s16 p_from, v3s16 p_to, v3s16 size, NodeContainer *c)
+{
+ for(s16 z=0; z<size.Z; z++)
+ for(s16 y=0; y<size.Y; y++)
+ for(s16 x=0; x<size.X; x++)
+ {
+ v3s16 p(x,y,z);
+ try{
+ MapNode &n = m_data[m_area.index(p_from + p)];
+ if(n.d == MATERIAL_IGNORE)
+ continue;
+ c->setNode(p_to + p, n);
+ }
+ catch(InvalidPositionException &e)
+ {
+ }
+ }
+}
+#endif
+
+/*
+ MapVoxelManipulator
+*/
+
+MapVoxelManipulator::MapVoxelManipulator(Map *map)
+{
+ m_map = map;
+}
+
+void MapVoxelManipulator::emerge(VoxelArea a)
+{
+ v3s16 size = a.getExtent();
+
+ addArea(a);
+
+ for(s16 z=0; z<size.Z; z++)
+ for(s16 y=0; y<size.Y; y++)
+ for(s16 x=0; x<size.X; x++)
+ {
+ v3s16 p(x,y,z);
+ try{
+ MapNode n = m_map->getNode(a.MinEdge + p);
+ m_data[m_area.index(a.MinEdge + p)] = n;
+ }
+ catch(InvalidPositionException &e)
+ {
+ }
+ }
+}
+
+void MapVoxelManipulator::blitBack
+ (core::map<v3s16, MapBlock*> & modified_blocks)
+{
+ /*
+ Initialize block cache
+ */
+ v3s16 blockpos_last;
+ MapBlock *block = NULL;
+ bool block_checked_in_modified = false;
+
+ for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
+ for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
+ for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
+ {
+ v3s16 p(x,y,z);
+
+ MapNode &n = m_data[m_area.index(p)];
+ if(n.d == MATERIAL_IGNORE)
+ continue;
+
+ v3s16 blockpos = getNodeBlockPos(p);
+
+ try
+ {
+ // Get block
+ if(block == NULL || blockpos != blockpos_last){
+ block = m_map->getBlockNoCreate(blockpos);
+ blockpos_last = blockpos;
+ block_checked_in_modified = false;
+ }
+
+ // Calculate relative position in block
+ v3s16 relpos = p - blockpos * MAP_BLOCKSIZE;
+
+ // Don't continue if nothing has changed here
+ if(block->getNode(relpos) == n)
+ continue;
+
+ //m_map->setNode(m_area.MinEdge + p, n);
+ block->setNode(relpos, n);
+
+ /*
+ Make sure block is in modified_blocks
+ */
+ if(block_checked_in_modified == false)
+ {
+ modified_blocks[blockpos] = block;
+ block_checked_in_modified = true;
+ }
+ }
+ catch(InvalidPositionException &e)
+ {
+ }
+ }
+}
+
+//END
--- /dev/null
+#ifndef VOXEL_HEADER
+#define VOXEL_HEADER
+
+#include "common_irrlicht.h"
+#include "mapblock.h"
+#include <iostream>
+
+/*
+ TODO: A fast voxel manipulator class
+
+ Not thread-safe.
+*/
+
+/*
+ This class resembles aabbox3d<s16> a lot, but has inclusive
+ edges for saner handling of integer sizes
+*/
+class VoxelArea
+{
+public:
+ // Starts as zero sized
+ VoxelArea():
+ MinEdge(1,1,1),
+ MaxEdge(0,0,0)
+ {
+ }
+ VoxelArea(v3s16 min_edge, v3s16 max_edge):
+ MinEdge(min_edge),
+ MaxEdge(max_edge)
+ {
+ }
+ VoxelArea(v3s16 p):
+ MinEdge(p),
+ MaxEdge(p)
+ {
+ }
+ void addArea(VoxelArea &a)
+ {
+ if(a.MinEdge.X < MinEdge.X) MinEdge.X = a.MinEdge.X;
+ if(a.MinEdge.Y < MinEdge.Y) MinEdge.Y = a.MinEdge.Y;
+ if(a.MinEdge.Z < MinEdge.Z) MinEdge.Z = a.MinEdge.Z;
+ if(a.MaxEdge.X > MaxEdge.X) MaxEdge.X = a.MaxEdge.X;
+ if(a.MaxEdge.Y > MaxEdge.Y) MaxEdge.Y = a.MaxEdge.Y;
+ if(a.MaxEdge.Z > MaxEdge.Z) MaxEdge.Z = a.MaxEdge.Z;
+ }
+ void addPoint(v3s16 p)
+ {
+ if(p.X < MinEdge.X) MinEdge.X = p.X;
+ if(p.Y < MinEdge.Y) MinEdge.Y = p.Y;
+ if(p.Z < MinEdge.Z) MinEdge.Z = p.Z;
+ if(p.X > MaxEdge.X) MaxEdge.X = p.X;
+ if(p.Y > MaxEdge.Y) MaxEdge.Y = p.Y;
+ if(p.Z > MaxEdge.Z) MaxEdge.Z = p.Z;
+ }
+ v3s16 getExtent()
+ {
+ return MaxEdge - MinEdge + v3s16(1,1,1);
+ }
+ s32 getVolume()
+ {
+ v3s16 e = getExtent();
+ return (s32)e.X * (s32)e.Y * (s32)e.Z;
+ }
+ bool isInside(v3s16 p)
+ {
+ return(
+ p.X >= MinEdge.X && p.X <= MaxEdge.X &&
+ p.Y >= MinEdge.Y && p.Y <= MaxEdge.Y &&
+ p.Z >= MinEdge.Z && p.Z <= MaxEdge.Z
+ );
+ }
+ bool operator==(const VoxelArea &other)
+ {
+ return (MinEdge == other.MinEdge
+ && MaxEdge == other.MaxEdge);
+ }
+
+ /*
+ Translates position from virtual coordinates to array index
+ */
+ s32 index(s16 x, s16 y, s16 z)
+ {
+ v3s16 em = getExtent();
+ v3s16 off = MinEdge;
+ s32 i = (s32)(z-off.Z)*em.Y*em.X + (y-off.Y)*em.X + (x-off.X);
+ //dstream<<" i("<<x<<","<<y<<","<<z<<")="<<i<<" ";
+ return i;
+ }
+ s32 index(v3s16 p)
+ {
+ return index(p.X, p.Y, p.Z);
+ }
+
+ void print(std::ostream &o)
+ {
+ o<<"("<<MinEdge.X
+ <<","<<MinEdge.Y
+ <<","<<MinEdge.Z
+ <<")("<<MaxEdge.X
+ <<","<<MaxEdge.Y
+ <<","<<MaxEdge.Z
+ <<")";
+ }
+
+ // Edges are inclusive
+ v3s16 MinEdge;
+ v3s16 MaxEdge;
+};
+
+class VoxelManipulator : public NodeContainer
+{
+public:
+ VoxelManipulator();
+ ~VoxelManipulator();
+
+ /*
+ Virtuals from NodeContainer
+ */
+ virtual u16 nodeContainerId() const
+ {
+ return NODECONTAINER_ID_VOXELMANIPULATOR;
+ }
+ bool isValidPosition(v3s16 p)
+ {
+ return m_area.isInside(p);
+ }
+ // These are a bit slow and shouldn't be used internally
+ MapNode getNode(v3s16 p)
+ {
+ if(isValidPosition(p) == false)
+ emerge(VoxelArea(p));
+
+ MapNode &n = m_data[m_area.index(p)];
+
+ //TODO: Is this the right behaviour?
+ if(n.d == MATERIAL_IGNORE)
+ throw InvalidPositionException
+ ("Not returning MATERIAL_IGNORE in VoxelManipulator");
+
+ return n;
+ }
+ void setNode(v3s16 p, MapNode & n)
+ {
+ if(isValidPosition(p) == false)
+ emerge(VoxelArea(p));
+ m_data[m_area.index(p)] = n;
+ }
+
+ MapNode & operator[](v3s16 p)
+ {
+ //dstream<<"operator[] p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;
+ if(isValidPosition(p) == false)
+ emerge(VoxelArea(p));
+ return m_data[m_area.index(p)];
+ }
+
+ /*
+ Manipulation of bigger chunks
+ */
+
+ void print(std::ostream &o);
+
+ void addArea(VoxelArea area);
+
+ void interpolate(VoxelArea area);
+
+ /*void blitFromNodeContainer
+ (v3s16 p_from, v3s16 p_to, v3s16 size, NodeContainer *c);
+
+ void blitToNodeContainer
+ (v3s16 p_from, v3s16 p_to, v3s16 size, NodeContainer *c);*/
+
+ /*
+ Virtual functions
+ */
+
+ /*
+ Get the contents of the requested area from somewhere.
+
+ If not found from source, add as MATERIAL_IGNORE.
+ */
+ virtual void emerge(VoxelArea a)
+ {
+ //dstream<<"emerge p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;
+ addArea(a);
+ }
+
+ /*
+ Member variables
+ */
+
+ /*
+ The area that is stored in m_data.
+ addInternalBox should not be used if getExtent() == v3s16(0,0,0)
+ MaxEdge is 1 higher than maximum allowed position
+ */
+ VoxelArea m_area;
+ /*
+ NULL if data size is 0
+ Data is stored as [z*h*w + y*h + x]
+ Special data values:
+ MATERIAL_IGNORE: Unspecified node
+ */
+ MapNode *m_data;
+private:
+};
+
+class Map;
+
+class MapVoxelManipulator : public VoxelManipulator
+{
+public:
+ MapVoxelManipulator(Map *map);
+
+ virtual void emerge(VoxelArea a);
+
+ void blitBack(core::map<v3s16, MapBlock*> & modified_blocks);
+
+private:
+ Map *m_map;
+};
+
+#endif
+