#trilinear_filter = false
# Set to true to pre-generate all item visuals
#preload_item_visuals = true
-# 0: disable shaders
-# (1: low level shaders; not implemented)
-# 2: enable high level shaders
-#enable_shaders = 2
+# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
+#enable_shaders = true
# Set to true to enable textures bumpmapping. Requires shaders enabled.
#enable_bumpmapping = false
# The time in seconds it takes between repeated
bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_ratio)
{
- bool enable_shaders = (g_settings->getS32("enable_shaders") > 0);
+ bool enable_shaders = g_settings->getBool("enable_shaders");
bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
if(!m_has_animation)