Mods are loaded during server startup from the mod load paths by running
the init.lua scripts in a shared environment.
+Paths
+-----
+RUN_IN_PLACE=1: (Windows release, local build)
+ $path_user: Linux: <build directory>
+ Windows: <build directory>
+ $path_share: Linux: <build directory>
+ Windows: <build directory>
+
+RUN_IN_PLACE=0: (Linux release)
+ $path_share: Linux: /usr/share/minetest
+ Windows: <install directory>/minetest-0.4.x
+ $path_user: Linux: ~/.minetest
+ Windows: C:/users/<user>/AppData/minetest (maybe)
+
+Games
+-----
+Games are looked up from:
+ $path_share/games/gameid/
+ $path_user/games/gameid/
+where gameid is unique to each game.
+
+The game directory contains the file game.conf, which contains these fields:
+ name = <Human-readable full name of the game>
+ common_mods = <Comma-separated list of common mods>
+eg.
+ name = Minetest
+ common_mods = bucket, default, doors, fire, stairs
+
+Common mods are loaded from the pseudo-game "common".
+
Mod load path
-------------
Generic: