core::list<FastFace*> *fastfaces_new = new core::list<FastFace*>;
- //TimeTaker timer1("updateMesh1", g_device);
-
/*
We are including the faces of the trailing edges of the block.
This means that when something changes, the caller must
}
}
- //timer1.stop();
- //TimeTaker timer2("updateMesh2", g_device);
-
scene::SMesh *mesh_new = NULL;
-
- //s32 appendtime = 0;
if(fastfaces_new->getSize() > 0)
{
mesh_new = new scene::SMesh();
scene::IMeshBuffer *buf = NULL;
-
- /*
- Buffer for lesser calls to
- mesh_new->getMeshBuffer(g_materials[f->material]),
- which is slow.
-
- key = material id, value = meshbuffer of that material
- */
- core::map<u8, scene::IMeshBuffer*> bufs;
core::list<FastFace*>::Iterator i = fastfaces_new->begin();
if(f->material != material_in_use || buf == NULL)
{
// Try to get a meshbuffer associated with the material
- core::map<u8, scene::IMeshBuffer*>::Node*
- n = bufs.find(f->material);
-
- if(n != NULL)
+ buf = mesh_new->getMeshBuffer(g_materials[f->material]);
+ // If not found, create one
+ if(buf == NULL)
{
- buf = n->getValue();
- }
- else
- {
- buf = mesh_new->getMeshBuffer(g_materials[f->material]);
- // If not found, create one
- if(buf == NULL)
- {
- // This is a "Standard MeshBuffer",
- // it's a typedeffed CMeshBuffer<video::S3DVertex>
- buf = new scene::SMeshBuffer();
- bufs[f->material] = buf;
- // Set material
- ((scene::SMeshBuffer*)buf)->Material = g_materials[f->material];
- // Use VBO
- //buf->setHardwareMappingHint(scene::EHM_STATIC);
- // Add to mesh
- mesh_new->addMeshBuffer(buf);
- // Mesh grabbed it
- buf->drop();
- }
+ // This is a "Standard MeshBuffer",
+ // it's a typedeffed CMeshBuffer<video::S3DVertex>
+ buf = new scene::SMeshBuffer();
+ // Set material
+ ((scene::SMeshBuffer*)buf)->Material = g_materials[f->material];
+ // Use VBO
+ //buf->setHardwareMappingHint(scene::EHM_STATIC);
+ // Add to mesh
+ mesh_new->addMeshBuffer(buf);
+ // Mesh grabbed it
+ buf->drop();
}
material_in_use = f->material;
}
u16 indices[] = {0,1,2,2,3,0};
-
- //TimeTaker timer("", g_device);
-
buf->append(f->vertices, 4, indices, 6);
-
- //appendtime += timer.stop(true);
}
// Use VBO for mesh (this just would set this for ever buffer)
<<" materials"<<std::endl;*/
}
- //dstream<<"appendtime="<<appendtime<<std::endl;
-
// TODO: Get rid of the FastFace stage
core::list<FastFace*>::Iterator i;
i = fastfaces_new->begin();