Handle blank blocks in database
authorkwolekr <kwolekr@minetest.net>
Sun, 17 Nov 2013 15:57:45 +0000 (10:57 -0500)
committerkwolekr <kwolekr@minetest.net>
Sun, 17 Nov 2013 15:57:45 +0000 (10:57 -0500)
Fix screwed-up indentation

src/database-sqlite3.cpp

index 9714d10351744ff5fd0b292adc7c66cc031a7e5f..b86f0806f25579fc526621bcb50ce3e2376fa272 100644 (file)
@@ -208,93 +208,104 @@ void Database_SQLite3::saveBlock(MapBlock *block)
 MapBlock* Database_SQLite3::loadBlock(v3s16 blockpos)
 {
        v2s16 p2d(blockpos.X, blockpos.Z);
-        verifyDatabase();
-        
-        if(sqlite3_bind_int64(m_database_read, 1, getBlockAsInteger(blockpos)) != SQLITE_OK)
-                infostream<<"WARNING: Could not bind block position for load: "
-                        <<sqlite3_errmsg(m_database)<<std::endl;
-        if(sqlite3_step(m_database_read) == SQLITE_ROW) {
-                /*
-                        Make sure sector is loaded
-                */
-                MapSector *sector = srvmap->createSector(p2d);
-                
-                /*
-                        Load block
-                */
-                const char * data = (const char *)sqlite3_column_blob(m_database_read, 0);
-                size_t len = sqlite3_column_bytes(m_database_read, 0);
-                
-                std::string datastr(data, len);
-                
-//                srvmap->loadBlock(&datastr, blockpos, sector, false);
+       verifyDatabase();
+
+       if (sqlite3_bind_int64(m_database_read, 1, getBlockAsInteger(blockpos)) != SQLITE_OK) {
+               infostream << "WARNING: Could not bind block position for load: "
+                       << sqlite3_errmsg(m_database)<<std::endl;
+       }
+
+       if (sqlite3_step(m_database_read) == SQLITE_ROW) {
+               /*
+                       Make sure sector is loaded
+               */
+               MapSector *sector = srvmap->createSector(p2d);
+
+               /*
+                       Load block
+               */
+               const char *data = (const char *)sqlite3_column_blob(m_database_read, 0);
+               size_t len = sqlite3_column_bytes(m_database_read, 0);
+               if (data == NULL || len == 0) {
+                       errorstream << "Blank block data in database (data == NULL || len"
+                               " == 0) (" << blockpos.X << "," << blockpos.Y << ","
+                               << blockpos.Z << ")" << std::endl;
+
+                       if (g_settings->getBool("ignore_world_load_errors")) {
+                               errorstream << "Ignoring block load error. Duck and cover! "
+                                       << "(ignore_world_load_errors)" << std::endl;
+                       } else {
+                               throw SerializationError("Blank block data in database");
+                       }
+               }
+
+               std::string datastr(data, len);
+
+               //srvmap->loadBlock(&datastr, blockpos, sector, false);
 
                try {
-                       std::istringstream is(datastr, std::ios_base::binary);
-                     
-                       u8 version = SER_FMT_VER_INVALID;
-                       is.read((char*)&version, 1);
-
-                       if(is.fail())
-                               throw SerializationError("ServerMap::loadBlock(): Failed"
-                                                    " to read MapBlock version");
-
-                       MapBlock *block = NULL;
-                       bool created_new = false;
-                       block = sector->getBlockNoCreateNoEx(blockpos.Y);
-                       if(block == NULL)
-                       {
-                               block = sector->createBlankBlockNoInsert(blockpos.Y);
-                               created_new = true;
-                       }
-                     
-                       // Read basic data
-                       block->deSerialize(is, version, true);
-                     
-                       // If it's a new block, insert it to the map
-                       if(created_new)
-                               sector->insertBlock(block);
-                     
-                       /*
-                               Save blocks loaded in old format in new format
-                       */
-
-                       //if(version < SER_FMT_VER_HIGHEST || save_after_load)
-                       // Only save if asked to; no need to update version
-                       //if(save_after_load)
-                        //             saveBlock(block);
-                     
-                       // We just loaded it from, so it's up-to-date.
-                       block->resetModified();
-
-               }
-               catch(SerializationError &e)
-               {
-                       errorstream<<"Invalid block data in database"
-                                     <<" ("<<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z<<")"
-                                     <<" (SerializationError): "<<e.what()<<std::endl;
-                     
-                     // TODO: Block should be marked as invalid in memory so that it is
-                     // not touched but the game can run
-
-                       if(g_settings->getBool("ignore_world_load_errors")){
-                             errorstream<<"Ignoring block load error. Duck and cover! "
-                                             <<"(ignore_world_load_errors)"<<std::endl;
-                       } else {
-                             throw SerializationError("Invalid block data in database");
-                             //assert(0);
-                       }
-               }
-
-
-                sqlite3_step(m_database_read);
-                // We should never get more than 1 row, so ok to reset
-                sqlite3_reset(m_database_read);
-
-                return srvmap->getBlockNoCreateNoEx(blockpos);  // should not be using this here
-        }
-        sqlite3_reset(m_database_read);
-       return(NULL);
+                       std::istringstream is(datastr, std::ios_base::binary);
+
+                       u8 version = SER_FMT_VER_INVALID;
+                       is.read((char*)&version, 1);
+
+                       if (is.fail())
+                               throw SerializationError("ServerMap::loadBlock(): Failed"
+                                        " to read MapBlock version");
+
+                       MapBlock *block = NULL;
+                       bool created_new = false;
+                       block = sector->getBlockNoCreateNoEx(blockpos.Y);
+                       if (block == NULL)
+                       {
+                               block = sector->createBlankBlockNoInsert(blockpos.Y);
+                               created_new = true;
+                       }
+
+                       // Read basic data
+                       block->deSerialize(is, version, true);
+
+                       // If it's a new block, insert it to the map
+                       if (created_new)
+                               sector->insertBlock(block);
+
+                       /*
+                               Save blocks loaded in old format in new format
+                       */
+                       //if(version < SER_FMT_VER_HIGHEST || save_after_load)
+                       // Only save if asked to; no need to update version
+                       //if(save_after_load)
+                       //      saveBlock(block);
+
+                       // We just loaded it from, so it's up-to-date.
+                       block->resetModified();
+               }
+               catch(SerializationError &e)
+               {
+                       errorstream << "Invalid block data in database"
+                               << " (" << blockpos.X << "," << blockpos.Y << "," << blockpos.Z << ")"
+                               << " (SerializationError): " << e.what() << std::endl;
+
+                       // TODO: Block should be marked as invalid in memory so that it is
+                       // not touched but the game can run
+
+                       if (g_settings->getBool("ignore_world_load_errors")) {
+                               errorstream << "Ignoring block load error. Duck and cover! "
+                                       << "(ignore_world_load_errors)" << std::endl;
+                       } else {
+                               throw SerializationError("Invalid block data in database");
+                               //assert(0);
+                       }
+               }
+
+               sqlite3_step(m_database_read);
+               // We should never get more than 1 row, so ok to reset
+               sqlite3_reset(m_database_read);
+
+               return srvmap->getBlockNoCreateNoEx(blockpos);  // should not be using this here
+       }
+       sqlite3_reset(m_database_read);
+       return NULL;
 }
 
 void Database_SQLite3::createDatabase()