moved mapgen stuff around abit
authorPerttu Ahola <celeron55@gmail.com>
Sat, 25 Jun 2011 15:35:32 +0000 (18:35 +0300)
committerPerttu Ahola <celeron55@gmail.com>
Sat, 25 Jun 2011 15:35:32 +0000 (18:35 +0300)
src/map.cpp
src/map.h
src/mapgen.cpp
src/mapgen.h

index 3b775d79974b1555780a1c4c6909cdc3d8dfb540..0de9cf18ee6f87c2c0a5e989e4043f82e837ea44 100644 (file)
@@ -1969,7 +1969,7 @@ ServerMap::~ServerMap()
 #endif
 }
 
-void ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
+void ServerMap::initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos)
 {
        /*dstream<<"initBlockMake(): ("<<blockpos.X<<","<<blockpos.Y<<","
                        <<blockpos.Z<<")"<<std::endl;*/
@@ -2022,18 +2022,19 @@ void ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos)
        v3s16 bigarea_blocks_min = blockpos - v3s16(1,1,1);
        v3s16 bigarea_blocks_max = blockpos + v3s16(1,1,1);
        
-       data->vmanip.setMap(this);
+       data->vmanip = new ManualMapVoxelManipulator(this);
+       //data->vmanip->setMap(this);
 
        // Add the area
        {
                //TimeTaker timer("initBlockMake() initialEmerge");
-               data->vmanip.initialEmerge(bigarea_blocks_min, bigarea_blocks_max);
+               data->vmanip->initialEmerge(bigarea_blocks_min, bigarea_blocks_max);
        }
 
        // Data is ready now.
 }
 
-MapBlock* ServerMap::finishBlockMake(BlockMakeData *data,
+MapBlock* ServerMap::finishBlockMake(mapgen::BlockMakeData *data,
                core::map<v3s16, MapBlock*> &changed_blocks)
 {
        v3s16 blockpos = data->blockpos;
@@ -2056,7 +2057,7 @@ MapBlock* ServerMap::finishBlockMake(BlockMakeData *data,
        {
                // 70ms @cs=8
                //TimeTaker timer("finishBlockMake() blitBackAll");
-               data->vmanip.blitBackAll(&changed_blocks);
+               data->vmanip->blitBackAll(&changed_blocks);
        }
 #if 1
        dstream<<"finishBlockMake: changed_blocks.size()="
@@ -2248,7 +2249,7 @@ MapBlock * ServerMap::generateBlock(
        /*
                Create block make data
        */
-       BlockMakeData data;
+       mapgen::BlockMakeData data;
        initBlockMake(&data, p);
 
        /*
index ada17cd7e499a039d2e555397a231d8de34bda90..86b6b6e182aed4c2cebc85b382b296f97dcc2abd 100644 (file)
--- a/src/map.h
+++ b/src/map.h
@@ -41,6 +41,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "mapchunk.h"
 #include "nodemetadata.h"
 
+namespace mapgen{
+       struct BlockMakeData;
+};
+
 /*
        MapEditEvent
 */
@@ -333,10 +337,6 @@ protected:
        This is the only map class that is able to generate map.
 */
 
-//struct ChunkMakeData;
-
-struct BlockMakeData;
-
 class ServerMap : public Map
 {
 public:
@@ -362,8 +362,8 @@ public:
        /*
                Blocks are generated by using these and makeBlock().
        */
-       void initBlockMake(BlockMakeData *data, v3s16 blockpos);
-       MapBlock* finishBlockMake(BlockMakeData *data,
+       void initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos);
+       MapBlock* finishBlockMake(mapgen::BlockMakeData *data,
                        core::map<v3s16, MapBlock*> &changed_blocks);
        
        // A non-threaded wrapper to the above
@@ -670,48 +670,5 @@ protected:
        bool m_create_area;
 };
 
-#if 0
-struct ChunkMakeData
-{
-       bool no_op;
-       ManualMapVoxelManipulator vmanip;
-       u64 seed;
-       v2s16 chunkpos;
-       s16 y_blocks_min;
-       s16 y_blocks_max;
-       v2s16 sectorpos_base;
-       s16 sectorpos_base_size;
-       v2s16 sectorpos_bigbase;
-       s16 sectorpos_bigbase_size;
-       s16 max_spread_amount;
-       UniqueQueue<v3s16> transforming_liquid;
-
-       ChunkMakeData():
-               no_op(false),
-               vmanip(NULL),
-               seed(0)
-       {}
-};
-
-void makeChunk(ChunkMakeData *data);
-#endif
-
-struct BlockMakeData
-{
-       bool no_op;
-       ManualMapVoxelManipulator vmanip;
-       u64 seed;
-       v3s16 blockpos;
-       UniqueQueue<v3s16> transforming_liquid;
-
-       BlockMakeData():
-               no_op(false),
-               vmanip(NULL),
-               seed(0)
-       {}
-};
-
-void makeBlock(BlockMakeData *data);
-
 #endif
 
index a739ceaeb7034bf8aaef8cbab4417801a603e25c..801dd72b10650d5603a03dffd8874d90de96056e 100644 (file)
@@ -903,6 +903,7 @@ bool is_cave(u64 seed, v3s16 p)
 
        TODO: No perlin noises here, they should be outsourced
              and buffered
+                 NOTE: The speed of these actually isn't terrible
 */
 bool val_is_ground(double ground_noise1_val, v3s16 p, u64 seed)
 {
@@ -918,6 +919,8 @@ bool val_is_ground(double ground_noise1_val, v3s16 p, u64 seed)
        double h = WATER_LEVEL + 10 * noise2d_perlin(
                        0.5+(float)p.X/250, 0.5+(float)p.Z/250,
                        seed+84174, 4, 0.5);
+       /*double f = 1;
+       double h = 0;*/
        return ((double)p.Y - h < ground_noise1_val * f);
 }
 
@@ -1253,7 +1256,7 @@ void make_block(BlockMakeData *data)
        /*dstream<<"makeBlock(): ("<<blockpos.X<<","<<blockpos.Y<<","
                        <<blockpos.Z<<")"<<std::endl;*/
 
-       ManualMapVoxelManipulator &vmanip = data->vmanip;
+       ManualMapVoxelManipulator &vmanip = *(data->vmanip);
        v3s16 blockpos_min = blockpos - v3s16(1,1,1);
        v3s16 blockpos_max = blockpos + v3s16(1,1,1);
        // Area of center block
@@ -1312,7 +1315,7 @@ void make_block(BlockMakeData *data)
                                                        vmanip.m_data[i] = MapNode(CONTENT_AIR);
                                        }
                                
-                                       data->vmanip.m_area.add_y(em, i, 1);
+                                       data->vmanip->m_area.add_y(em, i, 1);
                                }
                        }
                }
@@ -1428,7 +1431,7 @@ void make_block(BlockMakeData *data)
                                                vmanip.m_data[i] = MapNode(CONTENT_STONE);
                                }
                        
-                               data->vmanip.m_area.add_y(em, i, 1);
+                               data->vmanip->m_area.add_y(em, i, 1);
                        }
                }
        }
@@ -1597,7 +1600,7 @@ void make_block(BlockMakeData *data)
                                        }
                                }
 
-                               data->vmanip.m_area.add_y(em, i, -1);
+                               data->vmanip->m_area.add_y(em, i, -1);
                        }
                }
        }
@@ -1617,7 +1620,7 @@ void make_block(BlockMakeData *data)
                        && node_min.Y < approx_groundlevel)
        {
                // Dungeon generator doesn't modify places which have this set
-               data->vmanip.clearFlag(VMANIP_FLAG_DUNGEON_INSIDE
+               data->vmanip->clearFlag(VMANIP_FLAG_DUNGEON_INSIDE
                                | VMANIP_FLAG_DUNGEON_PRESERVE);
                
                // Set all air and water to be untouchable to make dungeons open
@@ -1637,7 +1640,7 @@ void make_block(BlockMakeData *data)
                                                vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
                                        else if(vmanip.m_data[i].d == CONTENT_WATERSOURCE)
                                                vmanip.m_flags[i] |= VMANIP_FLAG_DUNGEON_PRESERVE;
-                                       data->vmanip.m_area.add_y(em, i, -1);
+                                       data->vmanip->m_area.add_y(em, i, -1);
                                }
                        }
                }
@@ -1645,7 +1648,7 @@ void make_block(BlockMakeData *data)
                PseudoRandom random(blockseed+2);
 
                // Add it
-               make_dungeon1(data->vmanip, random);
+               make_dungeon1(vmanip, random);
                
                // Convert some cobble to mossy cobble
                for(s16 x=full_node_min.X; x<=full_node_max.X; x++)
@@ -1678,7 +1681,7 @@ void make_block(BlockMakeData *data)
                                                if(wetness > 1.2)
                                                        vmanip.m_data[i].d = CONTENT_MUD;
                                        }*/
-                                       data->vmanip.m_area.add_y(em, i, -1);
+                                       data->vmanip->m_area.add_y(em, i, -1);
                                }
                        }
                }
@@ -1722,7 +1725,7 @@ void make_block(BlockMakeData *data)
                                        }
                                }
 
-                               data->vmanip.m_area.add_y(em, i, -1);
+                               data->vmanip->m_area.add_y(em, i, -1);
                        }
                }
        }
@@ -1800,7 +1803,7 @@ void make_block(BlockMakeData *data)
                                        else if(current_depth != 0)
                                                break;
 
-                                       data->vmanip.m_area.add_y(em, i, -1);
+                                       data->vmanip->m_area.add_y(em, i, -1);
                                }
                        }
                }
@@ -1833,8 +1836,8 @@ void make_block(BlockMakeData *data)
                        bool found = false;
                        for(; p.Y >= y-6; p.Y--)
                        {
-                               u32 i = data->vmanip.m_area.index(p);
-                               MapNode *n = &data->vmanip.m_data[i];
+                               u32 i = data->vmanip->m_area.index(p);
+                               MapNode *n = &data->vmanip->m_data[i];
                                if(n->d != CONTENT_AIR && n->d != CONTENT_IGNORE)
                                {
                                        found = true;
@@ -1848,15 +1851,15 @@ void make_block(BlockMakeData *data)
                                Trees grow only on mud and grass
                        */
                        {
-                               u32 i = data->vmanip.m_area.index(p);
-                               MapNode *n = &data->vmanip.m_data[i];
+                               u32 i = data->vmanip->m_area.index(p);
+                               MapNode *n = &data->vmanip->m_data[i];
                                if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS)
                                        continue;
                        }
                        // Tree will be placed one higher
                        p.Y++;
                        // Make a tree
-                       make_tree(data->vmanip, p);
+                       make_tree(vmanip, p);
                }
 
 #if 0
@@ -1881,8 +1884,8 @@ void make_block(BlockMakeData *data)
                        v3s16 p(x,y,z);
                        // Filter placement
                        /*{
-                               u32 i = data->vmanip.m_area.index(v3s16(p));
-                               MapNode *n = &data->vmanip.m_data[i];
+                               u32 i = data->vmanip->m_area.index(v3s16(p));
+                               MapNode *n = &data->vmanip->m_data[i];
                                if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS)
                                        continue;
                        }*/
@@ -1916,8 +1919,8 @@ void make_block(BlockMakeData *data)
                        v3s16 p(x,y,z);
                        // Filter placement
                        /*{
-                               u32 i = data->vmanip.m_area.index(v3s16(p));
-                               MapNode *n = &data->vmanip.m_data[i];
+                               u32 i = data->vmanip->m_area.index(v3s16(p));
+                               MapNode *n = &data->vmanip->m_data[i];
                                if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS)
                                        continue;
                        }*/
@@ -1931,6 +1934,17 @@ void make_block(BlockMakeData *data)
 
 }
 
+BlockMakeData::BlockMakeData():
+       no_op(false),
+       vmanip(NULL),
+       seed(0)
+{}
+
+BlockMakeData::~BlockMakeData()
+{
+       delete vmanip;
+}
+
 }; // namespace mapgen
 
 
index 5aa0282faecda91fd62ce072277fcf6fe873bfda..57d0ee8a01d06de3b9707cc450fad4c59695b1e9 100644 (file)
@@ -21,9 +21,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #define MAPGEN_HEADER
 
 #include "common_irrlicht.h"
+#include "utility.h" // UniqueQueue
 
 struct BlockMakeData;
 class MapBlock;
+class ManualMapVoxelManipulator;
 
 namespace mapgen
 {
@@ -44,6 +46,19 @@ namespace mapgen
        */
        bool get_have_sand(u64 seed, v2s16 p2d);
        double tree_amount_2d(u64 seed, v2s16 p);
+       
+
+       struct BlockMakeData
+       {
+               bool no_op;
+               ManualMapVoxelManipulator *vmanip;
+               u64 seed;
+               v3s16 blockpos;
+               UniqueQueue<v3s16> transforming_liquid;
+
+               BlockMakeData();
+               ~BlockMakeData();
+       };
 
 }; // namespace mapgen