# maybe done\r
* not done\r
\r
+=== Stuff being done\r
+* Combine meshes to bigger ones in ClientMap and set them EHM_STATIC\r
+\r
=== Stuff to do before release\r
* Save the new mapgen stuff\r
- map/meta.txt, which should contain only plain text, something like this:\r
i = CONTENT_GRASS_FOOTSTEPS;
f = &g_content_features[i];
//f->setInventoryTexture(irrlicht->getTextureId("grass_footsteps.png"));
+ f->setAllTextures("mud.png^grass_side.png");
+ f->setTexture(0, "grass_footsteps.png");
+ f->setTexture(1, "mud.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
sourcelist.push_back("mud.png");
sourcelist.push_back("sand.png");
sourcelist.push_back("grass.png");
- sourcelist.push_back("mud.png");
+ sourcelist.push_back("grass_footsteps.png");
sourcelist.push_back("tree.png");
sourcelist.push_back("tree_top.png");
sourcelist.push_back("water.png");