Fix parameter list of obj:set_attach() and obj:set_bone_position()
authorPilzAdam <pilzadam@minetest.net>
Thu, 28 Mar 2013 00:09:01 +0000 (01:09 +0100)
committerPilzAdam <pilzadam@minetest.net>
Thu, 28 Mar 2013 00:09:01 +0000 (01:09 +0100)
doc/lua_api.txt

index 38b89f140eaa595f986a8446db426ca81cebe70b..8ef92bdf3b6e509d20076dd8bda5d14c8337ab4d 100644 (file)
@@ -1295,9 +1295,15 @@ methods:
 - set_wielded_item(item): replaces the wielded item, returns true if successful
 - set_armor_groups({group1=rating, group2=rating, ...})
 - set_animation({x=1,y=1}, frame_speed=15, frame_blend=0)
-- set_attach(parent, "", {x=0,y=0,z=0}, {x=0,y=0,z=0})
+- set_attach(parent, bone, position, rotation)
+  ^ bone = string
+  ^ position = {x=num, y=num, z=num} (relative)
+  ^ rotation = {x=num, y=num, z=num}
 - set_detach()
-- set_bone_position("", {x=0,y=0,z=0}, {x=0,y=0,z=0})
+- set_bone_position(bone, position, rotation)
+  ^ bone = string
+  ^ position = {x=num, y=num, z=num} (relative)
+  ^ rotation = {x=num, y=num, z=num}
 - set_properties(object property table)
 LuaEntitySAO-only: (no-op for other objects)
 - setvelocity({x=num, y=num, z=num})