Add support of pressed_texture of image_button
authorBlockMen <nmuelll@web.de>
Thu, 18 Jul 2013 19:20:37 +0000 (21:20 +0200)
committerRealBadAngel <mk@realbadangel.pl>
Tue, 23 Jul 2013 23:02:43 +0000 (01:02 +0200)
Fix params number

Add pressed texture name

Fix string def

Fix syntax error

doc/lua_api.txt
src/guiFormSpecMenu.cpp

index b0281bee7b4e2979bf9c1c938c8917817be2622b..9973a790b6ff067e8c970e8c2ab63a043279c8be 100644 (file)
@@ -933,16 +933,24 @@ button[<X>,<Y>;<W>,<H>;<name>;<label>]
 
 image_button[<X>,<Y>;<W>,<H>;<texture name>;<name>;<label>]
 ^ x, y, w, h, and name work as per button
-^ image is the filename of an image
+^ texture name is the filename of an image
 ^ Position and size units are inventory slots
 
 image_button[<X>,<Y>;<W>,<H>;<texture name>;<name>;<label>;<noclip>;<drawborder>]
 ^ x, y, w, h, and name work as per button
-^ image is the filename of an image
+^ texture name is the filename of an image
 ^ Position and size units are inventory slots
 ^ noclip true meand imagebutton doesn't need to be within specified formsize
 ^ drawborder draw button bodrer or not
 
+image_button[<X>,<Y>;<W>,<H>;<texture name>;<name>;<label>;<noclip>;<drawborder>;<pressed texture name>]
+^ x, y, w, h, and name work as per button
+^ texture name is the filename of an image
+^ Position and size units are inventory slots
+^ noclip true meand imagebutton doesn't need to be within specified formsize
+^ drawborder draw button bodrer or not
+^ pressed texture name is the filename of an image on pressed state
+
 item_image_button[<X>,<Y>;<W>,<H>;<item name>;<name>;<label>]
 ^ x, y, w, h, name and label work as per button
 ^ item name is the registered name of an item/node,
index e950c088b7c355d5b1ffc78ffbfc6f3619d0c429..a173c0d25573293305025c9a749b38645851b9ef 100644 (file)
@@ -1116,7 +1116,7 @@ void GUIFormSpecMenu::parseVertLabel(parserData* data,std::string element) {
 void GUIFormSpecMenu::parseImageButton(parserData* data,std::string element,std::string type) {
        std::vector<std::string> parts = split(element,';');
 
-       if ((parts.size() == 5) || (parts.size() == 7)) {
+       if ((parts.size() == 5) || (parts.size() == 7) || (parts.size() == 8)) {
                std::vector<std::string> v_pos = split(parts[0],',');
                std::vector<std::string> v_geom = split(parts[1],',');
                std::string image_name = parts[2];
@@ -1136,13 +1136,19 @@ void GUIFormSpecMenu::parseImageButton(parserData* data,std::string element,std:
                bool noclip = false;
                bool drawborder = true;
 
-               if ((parts.size() == 7)) {
+               if ((parts.size() >= 7)) {
                        if (parts[5] == "true")
                                noclip = true;
 
                        if (parts[6] == "false")
                                drawborder = false;
                }
+               
+               std::string pressed_image_name = "";
+               
+               if ((parts.size() == 8)) {
+                       pressed_image_name = parts[7];
+               }
 
                core::rect<s32> rect = core::rect<s32>(pos.X, pos.Y, pos.X+geom.X, pos.Y+geom.Y);
 
@@ -1169,21 +1175,31 @@ void GUIFormSpecMenu::parseImageButton(parserData* data,std::string element,std:
                        spec.is_exit = true;
 
                video::ITexture *texture = 0;
+               video::ITexture *pressed_texture = 0;
                //if there's no gamedef specified try to get direct
                //TODO check for possible texture leak
-               if (m_gamedef != 0)
+               if (m_gamedef != 0) {
                        texture = m_gamedef->tsrc()->getTexture(image_name);
-               else {
+                       if ((parts.size() == 8)) {
+                               pressed_texture = m_gamedef->tsrc()->getTexture(pressed_image_name);
+                       }
+               } else {
                        if (fs::PathExists(image_name)) {
                                texture = Environment->getVideoDriver()->getTexture(image_name.c_str());
                                m_Textures.push_back(texture);
                        }
+                       if (fs::PathExists(pressed_image_name)) {
+                               pressed_texture = Environment->getVideoDriver()->getTexture(pressed_image_name.c_str());
+                               m_Textures.push_back(pressed_texture);
+                       }
                }
+               if (parts.size() < 8)
+                       pressed_texture = texture;
 
                gui::IGUIButton *e = Environment->addButton(rect, this, spec.fid, spec.flabel.c_str());
                e->setUseAlphaChannel(true);
                e->setImage(texture);
-               e->setPressedImage(texture);
+               e->setPressedImage(pressed_texture);
                e->setScaleImage(true);
                e->setNotClipped(noclip);
                e->setDrawBorder(drawborder);