local nnodepos = frames.addVect(pos, dirs[math.floor(node.param2/4)+1])
local dir = minetest.facedir_to_dir(node.param2)
local nnode=minetest.get_node(nnodepos)
+ local meta = minetest.get_meta(pos)
+ local owner = meta:get_string("owner")
+ print(node.param2)
if minetest.registered_nodes[nnode.name].frame==1 then
local connected_nodes=get_connected_nodes(nnodepos)
- move_nodes_vect(connected_nodes,dir,pos)
+ move_nodes_vect(connected_nodes,dir,pos,owner)
end
end
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,mesecon=2},
paramtype2 = "facedir",
mesecons={effector={action_on=frame_motor_on}},
+ after_place_node = function(pos, placer, itemstack)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("owner", placer:get_player_name())
+ end,
frames_can_connect=function(pos,dir)
local node = minetest.get_node(pos)
local dir2 = ({{x=0,y=1,z=0},{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=1,y=0,z=0},{x=-1,y=0,z=0},{x=0,y=-1,z=0}})[math.floor(node.param2/4)+1]
table[i]=toadd
end
-function move_nodes_vect(poslist,vect,must_not_move)
+function move_nodes_vect(poslist,vect,must_not_move,owner)
+ if minetest.is_protected then
+ for _,pos in ipairs(poslist) do
+ local npos=frames.addVect(pos,vect)
+ if minetest.is_protected(pos, owner) or minetest.is_protected(npos, owner) then
+ return
+ end
+ end
+ end
for _,pos in ipairs(poslist) do
local npos=frames.addVect(pos,vect)
local name = minetest.env:get_node(npos).name