dofile(minetest.get_modpath("__builtin").."/static_spawn.lua")
dofile(minetest.get_modpath("__builtin").."/detached_inventory.lua")
dofile(minetest.get_modpath("__builtin").."/falling.lua")
+dofile(minetest.get_modpath("__builtin").."/features.lua")
--- /dev/null
+-- Minetest: builtin/features.lua
+
+minetest.features = {
+ "glasslike_framed" = true,
+ "nodebox_as_selectionbox" = true,
+ "chat_send_player_param3" = true,
+ "get_all_craft_recipes_works" = true,
+ "use_texture_alpha" = true,
+}
+
+function minetest.has_feature(arg)
+ if type(arg) == "table" then
+ missing_features = {}
+ result = true
+ for ft, _ in pairs(arg) do
+ if not minetest.features[ftr] then
+ missing_features[ftr] = true
+ result = false
+ end
+ end
+ return result, missing_features
+ elseif type(arg) == "string" then
+ if not minetest.features[arg] then
+ return false, {[arg]=true}
+ end
+ return true, {}
+ end
+end
minetest.get_worldpath() -> eg. "/home/user/.minetest/world"
^ Useful for storing custom data
minetest.is_singleplayer()
+minetest.features
+^ table containing API feature flags: {foo=true, bar=true}
+minetest.has_feature(arg) -> bool, missing_features
+^ arg: string or table in format {foo=true, bar=true}
+^ missing_features: {foo=true, bar=true}
minetest.debug(line)
^ Always printed to stderr and logfile (print() is redirected here)