local burn_totaltime = meta:get_int("burn_totaltime")
-- If more to burn and the energy produced was used: produce some more
if burn_time > 0 then
- meta:set_int(data.tier.."_EU_supply", data.supply)
+ meta:set_int(tier.."_EU_supply", data.supply)
burn_time = burn_time - 1
meta:set_int("burn_time", burn_time)
end
stack:take_item()
inv:set_stack("src", 1, stack)
hacky_swap_node(pos, "technic:"..ltier.."_generator_active")
- meta:set_int(data.tier.."_EU_supply", data.supply)
+ meta:set_int(tier.."_EU_supply", data.supply)
else
hacky_swap_node(pos, "technic:"..ltier.."_generator")
- meta:set_int(data.tier.."_EU_supply", 0)
+ meta:set_int(tier.."_EU_supply", 0)
end
end
if burn_totaltime == 0 then burn_totaltime = 1 end
"list[current_player;main;0, 5;8, 4;]")
end
})
- technic.register_machine(data.tier, "technic:"..ltier.."_generator", technic.producer)
- technic.register_machine(data.tier, "technic:"..ltier.."_generator", technic.producer)
+ technic.register_machine(tier, "technic:"..ltier.."_generator", technic.producer)
+ technic.register_machine(tier, "technic:"..ltier.."_generator_active", technic.producer)
end