* not done\r
\r
=== Next\r
-* Make a system for pregenerating quick information for mapblocks, so\r
- that the client can show them as cubes before they are actually sent\r
- or even generated.\r
+* Somehow generate trees\r
\r
=== Fixmes\r
* Check the fixmes in the list above\r
* Make a small history check to transformLiquids to detect and log\r
continuous oscillations, in such detail that they can be fixed.\r
* Combine meshes to bigger ones in ClientMap and set them EHM_STATIC\r
+* Maybe:\r
+ Make a system for pregenerating quick information for mapblocks, so\r
+ that the client can show them as cubes before they are actually sent\r
+ or even generated.\r
\r
======================================================================\r
\r