timber_nodenames["growing_cactus:branch_xx"] = true
end
+-- Support farming_plus if it is there
+if( minetest.get_modpath("farming_plus") ~= nil ) then
+ if chainsaw_leaves == true then
+ timber_nodenames["farming_plus:cocoa_leaves"] = true
+ end
+end
+
-- Table for saving what was sawed down
local produced
chainsaw_dig_it = function(pos, player,current_charge)
local remaining_charge=current_charge
+ -- Save the currently installed dropping mechanism so we can restore it.
+ local original_handle_node_drops = minetest.handle_node_drops
+
-- A bit of trickery here: use a different node drop callback
-- and restore the original afterwards.
minetest.handle_node_drops = chainsaw_handle_node_drops
end
end
--- Save the currently installed dropping mechanism so we can restore it.
-local original_handle_node_drops = minetest.handle_node_drops
-
-- This function does all the hard work. Recursively we dig the node at hand
-- if it is in the table and then search the surroundings for more stuff to dig.
recursive_dig = function(pos, remaining_charge, player)