Use bit shifts rather than multiplication in block position encoding
authorShadowNinja <shadowninja@minetest.net>
Tue, 15 Apr 2014 20:25:04 +0000 (16:25 -0400)
committerShadowNinja <shadowninja@minetest.net>
Tue, 15 Apr 2014 20:25:46 +0000 (16:25 -0400)
src/database.cpp

index cf208be8dc0708212ca3444154ac6467368af43f..15579a7f094955bee32292f11969578c2e428d91 100644 (file)
@@ -32,9 +32,9 @@ static inline s16 unsigned_to_signed(u16 i, u16 max_positive)
 
 s64 Database::getBlockAsInteger(const v3s16 pos) const
 {
-       return (u64) pos.Z * 0x1000000 +
-               (u64) pos.Y * 0x1000 +
-               (u64) pos.X;
+       return (((u64) pos.Z) << 24) +
+               (((u64) pos.Y) << 12) +
+               ((u64) pos.X);
 }
 
 v3s16 Database::getIntegerAsBlock(const s64 i) const