minetest.debug("node_dig")
local def = ItemStack({name=node.name}):get_definition()
- if not def.diggable then
+ if not def.diggable or (def.can_dig and not def.can_dig(pos,digger)) then
minetest.debug("not diggable")
minetest.log("info", digger:get_player_name() .. " tried to dig "
.. node.name .. " which is not diggable "
on_place = redef_wrapper(minetest, 'item_place'), -- minetest.item_place
on_drop = redef_wrapper(minetest, 'item_drop'), -- minetest.item_drop
on_use = nil,
+ can_dig = nil,
on_punch = redef_wrapper(minetest, 'node_punch'), -- minetest.node_punch
on_dig = redef_wrapper(minetest, 'node_dig'), -- minetest.node_dig
^ Called after destructing node when node was dug using
minetest.node_dig
^ default: nil
+ can_dig = function(pos,player)
+ ^ returns true if node can be dug, or false if not
+ ^ default: nil
on_punch = func(pos, node, puncher),
^ default: minetest.node_punch