Remove use of operator[] on a std::map, so no spurious elements get inserted. (fixes...
authorJürgen Doser <jurgen.doser@gmail.com>
Fri, 1 Feb 2013 14:50:33 +0000 (15:50 +0100)
committerJürgen Doser <jurgen.doser@gmail.com>
Fri, 1 Feb 2013 14:50:33 +0000 (15:50 +0100)
All uses of operator[] in guiConfigureWorld.cpp have been replaced
with .find() operations.

In some places, operator[] had been called with mod names of "Add-Ons"
or "N/A", which would insert a default-constructed ModSpec into the
list of add-on mods. In other places, the use of operator[] was safe
now, but it probably is safer for future changes to use .find()
everywhere.

src/guiConfigureWorld.cpp

index 38f1a554dbb1f6653b06124f80dd768a1ff19645..fdcd0d3e872ed8cc6d509324f601648d8f55e43e 100644 (file)
@@ -414,8 +414,9 @@ bool GUIConfigureWorld::OnEvent(const SEvent& event)
                                else if(selected_node != NULL && selected_node->getText() != NULL)
                                {  
                                        std::string modname = wide_to_narrow(selected_node->getText());
-                                       ModSpec mod = m_addonmods[modname];
-                                       enableAllMods(mod.modpack_content,true);
+                                       std::map<std::string, ModSpec>::iterator mod_it = m_addonmods.find(modname);
+                                       if(mod_it != m_addonmods.end())
+                                               enableAllMods(mod_it->second.modpack_content,true);
                                }
                                return true;
                        }
@@ -427,8 +428,9 @@ bool GUIConfigureWorld::OnEvent(const SEvent& event)
                                if(selected_node != NULL && selected_node->getText() != NULL)
                                {
                                        std::string modname = wide_to_narrow(selected_node->getText());
-                                       ModSpec mod = m_addonmods[modname];
-                                       enableAllMods(mod.modpack_content,false);
+                                       std::map<std::string, ModSpec>::iterator mod_it = m_addonmods.find(modname);
+                                       if(mod_it != m_addonmods.end())
+                                               enableAllMods(mod_it->second.modpack_content,false);
                                }
                                return true;
                        }
@@ -446,7 +448,7 @@ bool GUIConfigureWorld::OnEvent(const SEvent& event)
                        return true;
                }
                if(event.GUIEvent.EventType==gui::EGET_TREEVIEW_NODE_SELECT &&
-                       event.GUIEvent.Caller->getID() == GUI_ID_MOD_TREEVIEW)
+                  event.GUIEvent.Caller->getID() == GUI_ID_MOD_TREEVIEW)
                {
                        selecting_dep = -1;
                        selecting_rdep = -1;
@@ -560,42 +562,49 @@ void GUIConfigureWorld::adjustSidebar()
                modname_w = L"N/A";
        std::string modname = wide_to_narrow(modname_w);
 
-       // if no mods installed, don't show buttons or checkbox on the sidebar
+       ModSpec mspec;
+       std::map<std::string, ModSpec>::iterator it = m_addonmods.find(modname);
+       if(it != m_addonmods.end())
+               mspec = it->second;
+
+       m_dependencies_listbox->clear();
+       m_rdependencies_listbox->clear();
+
+       // if no mods installed, there is nothing to enable/disable, so we
+       // don't show buttons or checkbox on the sidebar
        if(node->getParent() == m_treeview->getRoot() && !node->hasChilds())
        {
                m_disableall->setVisible(false);
                m_enableall->setVisible(false);
                m_enabled_checkbox->setVisible(false);
+               return;
        } 
-       else
+       
+    // a modpack is not enabled/disabled by itself, only its cotnents
+    // are. so we show show enable/disable all buttons, but hide the
+    // checkbox
+       if(node->getParent() == m_treeview->getRoot() ||
+          mspec.is_modpack)
        {
-               // if modpack, show enable/disable all buttons. otherwise, show
-               // enabled checkbox
-               if(node->getParent() == m_treeview->getRoot() ||
-                  m_addonmods[modname].is_modpack)
-               {
-                       m_enabled_checkbox->setVisible(false);
-                       m_disableall->setVisible(true);
-                       m_enableall->setVisible(true);
-                       m_modname_text->setText((L"Modpack: "+modname_w).c_str());
-               }       
-               else    
-               {
-                       m_disableall->setVisible(false);
-                       m_enableall->setVisible(false);
-                       m_enabled_checkbox->setVisible(true);
-                       m_modname_text->setText((L"Mod: "+modname_w).c_str());
-               }
-       }
+               m_enabled_checkbox->setVisible(false);
+               m_disableall->setVisible(true);
+               m_enableall->setVisible(true);
+               m_modname_text->setText((L"Modpack: "+modname_w).c_str());
+               return;
+       }       
+
+       // for a normal mod, we hide the enable/disable all buttons, but show the checkbox.
+       m_disableall->setVisible(false);
+       m_enableall->setVisible(false);
+       m_enabled_checkbox->setVisible(true);
+       m_modname_text->setText((L"Mod: "+modname_w).c_str());
+
        // the mod is enabled unless it is disabled in the world.mt settings. 
        bool mod_enabled = true;
        if(m_settings.exists("load_mod_"+modname))
                mod_enabled = m_settings.getBool("load_mod_"+modname);
        m_enabled_checkbox->setChecked(mod_enabled);
 
-       // dependencies of this mod:
-       m_dependencies_listbox->clear();
-       ModSpec mspec = m_addonmods[modname];
        for(std::set<std::string>::iterator it=mspec.depends.begin();
                it != mspec.depends.end(); ++it)
        {
@@ -611,9 +620,7 @@ void GUIConfigureWorld::adjustSidebar()
                m_dependencies_listbox->addItem(narrow_to_wide(dependency).c_str());
        }
 
-
        // reverse dependencies of this mod:
-       m_rdependencies_listbox->clear();
        std::pair< std::multimap<std::string, std::string>::iterator, 
                        std::multimap<std::string, std::string>::iterator > rdep = 
                m_reverse_depends.equal_range(modname);
@@ -639,19 +646,25 @@ void GUIConfigureWorld::enableAllMods(std::map<std::string, ModSpec> mods,bool e
                        enableAllMods(mod.modpack_content,enable);
                else // not a modpack
                        setEnabled(mod.name, enable);
+
        }
 }
 
 void GUIConfigureWorld::enableMod(std::string modname)
 {
+       std::map<std::string, ModSpec>::iterator mod_it = m_addonmods.find(modname);
+       if(mod_it == m_addonmods.end()){
+               errorstream << "enableMod() called with invalid mod name \"" << modname << "\"" << std::endl;
+               return;
+       }
+       ModSpec mspec = mod_it->second;
        m_settings.setBool("load_mod_"+modname,true);
        std::map<std::string,gui::IGUITreeViewNode*>::iterator it = 
                m_nodes.find(modname);
-       if(it != m_nodes.end())
+       if(it != m_nodes.end())
                (*it).second->setIcon(CHECKMARK_STR);
        m_new_mod_names.erase(modname);
        //also enable all dependencies
-       ModSpec mspec = m_addonmods[modname];
        for(std::set<std::string>::iterator it=mspec.depends.begin();
                it != mspec.depends.end(); ++it)
        {
@@ -664,6 +677,12 @@ void GUIConfigureWorld::enableMod(std::string modname)
 
 void GUIConfigureWorld::disableMod(std::string modname)
 {
+       std::map<std::string, ModSpec>::iterator mod_it = m_addonmods.find(modname);
+       if(mod_it == m_addonmods.end()){
+               errorstream << "disableMod() called with invalid mod name \"" << modname << "\"" << std::endl;
+               return;
+       }
+
        m_settings.setBool("load_mod_"+modname,false);
        std::map<std::string,gui::IGUITreeViewNode*>::iterator it = 
                m_nodes.find(modname);