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Fix getVisibleBrightness() to return sunlight visibility correctly even if not much...
author
Perttu Ahola
<celeron55@gmail.com>
Sun, 18 Mar 2012 16:30:21 +0000
(18:30 +0200)
committer
Perttu Ahola
<celeron55@gmail.com>
Sun, 18 Mar 2012 16:30:21 +0000
(18:30 +0200)
src/clientmap.cpp
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diff --git
a/src/clientmap.cpp
b/src/clientmap.cpp
index 3aa8af84884c2ba65c64edc46770723b32369c34..7bf6b2f46e62870de5e2e221107bebe85cc0baef 100644
(file)
--- a/
src/clientmap.cpp
+++ b/
src/clientmap.cpp
@@
-543,6
+543,7
@@
static bool getVisibleBrightness(Map *map, v3f p0, v3f dir, float step,
float newd = 2*BS;
pf = p0 + dir * 2*newd;
distance = newd;
+ sunlight_min_d = 0;
}
}
for(int i=0; distance < end_distance; i++){