namespace ServerList
{
+
std::string getFilePath()
{
std::string serverlist_file = g_settings->get("serverlist_file");
- std::string dir_path = std::string("client") + DIR_DELIM
- + "serverlist" + DIR_DELIM;
- fs::CreateDir(porting::path_user + DIR_DELIM + "client");
+ std::string dir_path = "client" DIR_DELIM "serverlist" DIR_DELIM;
+ fs::CreateDir(porting::path_user + DIR_DELIM "client");
fs::CreateDir(porting::path_user + DIR_DELIM + dir_path);
- std::string rel_path = dir_path + serverlist_file;
- std::string path = porting::path_user + DIR_DELIM + rel_path;
- return path;
+ return porting::path_user + DIR_DELIM + dir_path + serverlist_file;
}
+
std::vector<ServerListSpec> getLocal()
{
std::string path = ServerList::getFilePath();
std::string liststring;
- if(fs::PathExists(path))
- {
+ if (fs::PathExists(path)) {
std::ifstream istream(path.c_str());
- if(istream.is_open())
- {
+ if (istream.is_open()) {
std::ostringstream ostream;
ostream << istream.rdbuf();
liststring = ostream.str();
}
}
- return ServerList::deSerialize(liststring);
+ return deSerialize(liststring);
}
std::vector<ServerListSpec> getOnline()
{
- Json::Value root = fetchJsonValue((g_settings->get("serverlist_url")+"/list").c_str(), NULL);
+ Json::Value root = fetchJsonValue(
+ (g_settings->get("serverlist_url") + "/list").c_str(), NULL);
std::vector<ServerListSpec> serverlist;
if (root.isArray()) {
- for (unsigned int i = 0; i < root.size(); i++)
- {
+ for (unsigned int i = 0; i < root.size(); i++) {
if (root[i].isObject()) {
serverlist.push_back(root[i]);
}
return serverlist;
}
-/*
- Delete a server fromt he local favorites list
-*/
-bool deleteEntry (ServerListSpec server)
+
+// Delete a server from the local favorites list
+bool deleteEntry(const ServerListSpec &server)
{
std::vector<ServerListSpec> serverlist = ServerList::getLocal();
- for(unsigned i = 0; i < serverlist.size(); i++)
- {
- if (serverlist[i]["address"] == server["address"]
- && serverlist[i]["port"] == server["port"])
- {
- serverlist.erase(serverlist.begin() + i);
+ for (std::vector<ServerListSpec>::iterator it = serverlist.begin();
+ it != serverlist.end();) {
+ if ((*it)["address"] == server["address"] &&
+ (*it)["port"] == server["port"]) {
+ it = serverlist.erase(it);
+ } else {
+ ++it;
}
}
return true;
}
-/*
- Insert a server to the local favorites list
-*/
-bool insert (ServerListSpec server)
+// Insert a server to the local favorites list
+bool insert(const ServerListSpec &server)
{
// Remove duplicates
ServerList::deleteEntry(server);
std::string path = ServerList::getFilePath();
std::ostringstream ss(std::ios_base::binary);
ss << ServerList::serialize(serverlist);
- fs::safeWriteToFile(path, ss.str());
+ if (!fs::safeWriteToFile(path, ss.str()))
+ return false;
- return false;
+ return true;
}
-std::vector<ServerListSpec> deSerialize(std::string liststring)
+std::vector<ServerListSpec> deSerialize(const std::string &liststring)
{
std::vector<ServerListSpec> serverlist;
std::istringstream stream(liststring);
std::string line, tmp;
- while (std::getline(stream, line))
- {
- std::transform(line.begin(), line.end(),line.begin(), ::toupper);
- if (line == "[SERVER]")
- {
- ServerListSpec thisserver;
+ while (std::getline(stream, line)) {
+ std::transform(line.begin(), line.end(), line.begin(), ::toupper);
+ if (line == "[SERVER]") {
+ ServerListSpec server;
std::getline(stream, tmp);
- thisserver["name"] = tmp;
+ server["name"] = tmp;
std::getline(stream, tmp);
- thisserver["address"] = tmp;
+ server["address"] = tmp;
std::getline(stream, tmp);
- thisserver["port"] = tmp;
+ server["port"] = tmp;
std::getline(stream, tmp);
- thisserver["description"] = tmp;
- serverlist.push_back(thisserver);
+ server["description"] = tmp;
+ serverlist.push_back(server);
}
}
return serverlist;
}
-std::string serialize(std::vector<ServerListSpec> serverlist)
+const std::string serialize(const std::vector<ServerListSpec> &serverlist)
{
std::string liststring;
- for(std::vector<ServerListSpec>::iterator i = serverlist.begin(); i != serverlist.end(); i++)
- {
+ for (std::vector<ServerListSpec>::const_iterator it = serverlist.begin();
+ it != serverlist.end();
+ it++) {
liststring += "[server]\n";
- liststring += (*i)["name"].asString() + "\n";
- liststring += (*i)["address"].asString() + "\n";
- liststring += (*i)["port"].asString() + "\n";
- liststring += (*i)["description"].asString() + "\n";
- liststring += "\n";
+ liststring += (*it)["name"].asString() + '\n';
+ liststring += (*it)["address"].asString() + '\n';
+ liststring += (*it)["port"].asString() + '\n';
+ liststring += (*it)["description"].asString() + '\n';
+ liststring += '\n';
}
return liststring;
}
-std::string serializeJson(std::vector<ServerListSpec> serverlist)
+const std::string serializeJson(const std::vector<ServerListSpec> &serverlist)
{
Json::Value root;
Json::Value list(Json::arrayValue);
- for(std::vector<ServerListSpec>::iterator i = serverlist.begin(); i != serverlist.end(); i++)
- {
- list.append(*i);
+ for (std::vector<ServerListSpec>::const_iterator it = serverlist.begin();
+ it != serverlist.end();
+ it++) {
+ list.append(*it);
}
root["list"] = list;
- Json::StyledWriter writer;
- return writer.write( root );
+ Json::FastWriter writer;
+ return writer.write(root);
}
#if USE_CURL
-void sendAnnounce(std::string action,
- const std::vector<std::string> & clients_names,
- double uptime,
- u32 game_time,
- float lag,
- std::string gameid,
- std::vector<ModSpec> mods)
+void sendAnnounce(const std::string &action,
+ const std::vector<std::string> &clients_names,
+ const double uptime,
+ const u32 game_time,
+ const float lag,
+ const std::string &gameid,
+ const std::vector<ModSpec> &mods)
{
Json::Value server;
- if (action.size())
- server["action"] = action;
+ server["action"] = action;
server["port"] = g_settings->getU16("port");
- server["address"] = g_settings->get("server_address");
+ if (g_settings->exists("server_address")) {
+ server["address"] = g_settings->get("server_address");
+ }
if (action != "delete") {
server["name"] = g_settings->get("server_name");
server["description"] = g_settings->get("server_description");
server["uptime"] = (int) uptime;
server["game_time"] = game_time;
server["clients"] = (int) clients_names.size();
- server["clients_max"] = g_settings->get("max_users");
+ server["clients_max"] = g_settings->getU16("max_users");
server["clients_list"] = Json::Value(Json::arrayValue);
for (std::vector<std::string>::const_iterator it = clients_names.begin();
it != clients_names.end();
if (gameid != "") server["gameid"] = gameid;
}
- if (server["action"] == "start") {
+ if (action == "start") {
server["dedicated"] = g_settings->getBool("server_dedicated");
server["rollback"] = g_settings->getBool("enable_rollback_recording");
server["mapgen"] = g_settings->get("mg_name");
server["privs"] = g_settings->get("default_privs");
server["can_see_far_names"] = g_settings->getBool("unlimited_player_transfer_distance");
server["mods"] = Json::Value(Json::arrayValue);
- for (std::vector<ModSpec>::iterator m = mods.begin();
- m != mods.end(); ++m) {
- server["mods"].append(m->name);
+ for (std::vector<ModSpec>::const_iterator it = mods.begin();
+ it != mods.end();
+ ++it) {
+ server["mods"].append(it->name);
}
actionstream << "Announcing to " << g_settings->get("serverlist_url") << std::endl;
} else {
{
std::vector<ServerListSpec> getLocal();
std::vector<ServerListSpec> getOnline();
- bool deleteEntry(ServerListSpec server);
- bool insert(ServerListSpec server);
- std::vector<ServerListSpec> deSerialize(std::string liststring);
- std::string serialize(std::vector<ServerListSpec>);
- std::vector<ServerListSpec> deSerializeJson(std::string liststring);
- std::string serializeJson(std::vector<ServerListSpec>);
+ bool deleteEntry(const ServerListSpec &server);
+ bool insert(const ServerListSpec &server);
+ std::vector<ServerListSpec> deSerialize(const std::string &liststring);
+ const std::string serialize(const std::vector<ServerListSpec> &serverlist);
+ std::vector<ServerListSpec> deSerializeJson(const std::string &liststring);
+ const std::string serializeJson(const std::vector<ServerListSpec> &serverlist);
#if USE_CURL
- void sendAnnounce(std::string action = "", const std::vector<std::string> & clients_names = std::vector<std::string>(),
- double uptime = 0, u32 game_time = 0, float lag = 0, std::string gameid = "",
- std::vector<ModSpec> mods = std::vector<ModSpec>());
+ void sendAnnounce(const std::string &action,
+ const std::vector<std::string> &clients_names = std::vector<std::string>(),
+ const double uptime = 0, const u32 game_time = 0,
+ const float lag = 0, const std::string &gameid = "",
+ const std::vector<ModSpec> &mods = std::vector<ModSpec>());
#endif
-} //ServerList namespace
+} // ServerList namespace
#endif