hp_max = 1,
physical = false,
-- collisionbox = {0,0,0,0,0,0},
- collisionbox = {0.1,0.1,0.1,0.1,0.1,0.1},
+ collisionbox = {0.1, 0.1, 0.1, 0.1, 0.1, 0.1},
visual = "sprite",
- visual_size = {x=0.5, y=0.5},
+ visual_size = {x = 0.5, y = 0.5},
textures = {""},
- spritediv = {x=1, y=1},
- initial_sprite_basepos = {x=0, y=0},
+ spritediv = {x = 1, y = 1},
+ initial_sprite_basepos = {x = 0, y = 0},
is_visible = false,
- start_pos={},
- route={}
+ start_pos = {},
+ route = {},
+ removed = false
},
itemstring = '',
if item_texture and item_texture ~= "" then
prop.visual = "sprite"
prop.textures = {item_texture}
- prop.visual_size = {x=0.3, y=0.3}
+ prop.visual_size = {x = 0.3, y = 0.3}
else
prop.visual = "wielditem"
prop.textures = {itemname}
- prop.visual_size = {x=0.15, y=0.15}
+ prop.visual_size = {x = 0.15, y = 0.15}
end
self.object:set_properties(prop)
end,
get_staticdata = function(self)
- if self.start_pos==nil then return end
- local velocity=self.object:getvelocity()
+ if self.start_pos == nil or self.removed then
+ return
+ end
+ local velocity = self.object:getvelocity()
self.object:setpos(self.start_pos)
return minetest.serialize({
- itemstring=self.itemstring,
- velocity=velocity,
- start_pos=self.start_pos
+ itemstring = self.itemstring,
+ velocity = velocity,
+ start_pos = self.start_pos
})
end,
end
self:set_item(item.itemstring)
end,
+
+ remove = function(self)
+ self.object:remove()
+ self.removed = true
+ self.itemstring = ''
+ end,
on_step = function(self, dtime)
- if self.start_pos==nil then
+ if self.removed then
+ return
+ end
+ if self.start_pos == nil then
local pos = self.object:getpos()
- self.start_pos=roundpos(pos)
+ self.start_pos = roundpos(pos)
end
local pos = self.object:getpos()
local node = minetest.get_node(pos)
local stack = ItemStack(self.itemstring)
local drop_pos = nil
- local velocity=self.object:getvelocity()
+ local velocity = self.object:getvelocity()
if velocity == nil then return end
local velocitycopy = {x = velocity.x, y = velocity.y, z = velocity.z}
local moved = false
- local speed = math.abs(velocity.x+velocity.y+velocity.z)
- local vel = {x = velocity.x/speed, y = velocity.y/speed, z = velocity.z/speed, speed = speed}
+ local speed = math.abs(velocity.x + velocity.y + velocity.z)
+ local vel = {x = velocity.x / speed, y = velocity.y / speed, z = velocity.z / speed, speed = speed}
if math.abs(vel.x) == 1 then
- local next_node = math.abs(pos.x-self.start_pos.x)
+ local next_node = math.abs(pos.x - self.start_pos.x)
if next_node >= 1 then
- self.start_pos.x = self.start_pos.x+vel.x
+ self.start_pos.x = self.start_pos.x + vel.x
moved = true
end
elseif math.abs(vel.y) == 1 then
- local next_node = math.abs(pos.y-self.start_pos.y)
- if next_node >= 1 then
- self.start_pos.y = self.start_pos.y+vel.y
- moved = true
- end
+ local next_node = math.abs(pos.y - self.start_pos.y)
+ if next_node >= 1 then
+ self.start_pos.y = self.start_pos.y + vel.y
+ moved = true
+ end
elseif math.abs(vel.z) == 1 then
- local next_node = math.abs(pos.z-self.start_pos.z)
+ local next_node = math.abs(pos.z - self.start_pos.z)
if next_node >= 1 then
- self.start_pos.z = self.start_pos.z+vel.z
+ self.start_pos.z = self.start_pos.z + vel.z
moved = true
end
end
leftover = stack
end
if leftover:is_empty() then
- self.object:remove()
+ self:remove()
return
end
velocity.x = -velocity.x
drop_pos = minetest.find_node_near(vector.add(self.start_pos, velocity), 1, "air")
if drop_pos then
minetest.item_drop(stack, "", drop_pos)
- self.object:remove()
+ self:remove()
end
end
end