Fix lava damage on player's upper body
authorkwolekr <kwolekr@minetest.net>
Mon, 20 May 2013 01:29:49 +0000 (21:29 -0400)
committerkwolekr <kwolekr@minetest.net>
Mon, 20 May 2013 01:29:49 +0000 (21:29 -0400)
src/environment.cpp

index 03b8ef7f69dc320fc16624f7e02138482890cb9c..9f87b8c919b60817538a0489618bd2b9a483e8f4 100644 (file)
@@ -2169,7 +2169,7 @@ void ClientEnvironment::step(float dtime)
                v3s16 p2 = floatToInt(pf + v3f(0, BS*0.8, 0), BS);
                MapNode n2 = m_map->getNodeNoEx(p2);
                v3s16 p3 = floatToInt(pf + v3f(0, BS*1.6, 0), BS);
-               MapNode n3 = m_map->getNodeNoEx(p2);
+               MapNode n3 = m_map->getNodeNoEx(p3);
 
                u32 damage_per_second = 0;
                damage_per_second = MYMAX(damage_per_second,