-- Some common functions
--
-function nodeupdate_single(p)
+function nodeupdate_single(p, delay)
n = minetest.env:get_node(p)
if minetest.get_node_group(n.name, "falling_node") ~= 0 then
p_bottom = {x=p.x, y=p.y-1, z=p.z}
if minetest.registered_nodes[n_bottom.name] and
(not minetest.registered_nodes[n_bottom.name].walkable or
minetest.registered_nodes[n_bottom.name].buildable_to) then
- minetest.env:remove_node(p)
- spawn_falling_node(p, n.name)
- nodeupdate(p)
+ if delay then
+ minetest.after(0.1, nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false)
+ else
+ minetest.env:remove_node(p)
+ spawn_falling_node(p, n.name)
+ nodeupdate(p)
+ end
end
end
p.x = math.floor(p.x+0.5)
p.y = math.floor(p.y+0.5)
p.z = math.floor(p.z+0.5)
- nodeupdate_single(p)
for x = -1,1 do
for y = -1,1 do
for z = -1,1 do
- if not (x==0 and y==0 and z==0) then
- minetest.after(0.1, nodeupdate_single, {x=p.x+x, y=p.y+y, z=p.z+z})
- end
+ nodeupdate_single({x=p.x+x, y=p.y+y, z=p.z+z}, not (x==0 and y==0 and z==0))
end
end
end