minetest.register_node(
"technic:power_radiator", {
description = "Power Radiator",
- tiles = {"technic_hv_down_converter_top.png", "technic_hv_down_converter_bottom.png", "technic_hv_down_converter_side.png",
- "technic_hv_down_converter_side.png", "technic_hv_down_converter_side.png", "technic_hv_down_converter_side.png"},
+ tiles = {"technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png",
+ "technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
drawtype = "nodebox",
minetest.register_node(
"technic:supply_converter", {
description = "Supply Converter",
- tiles = {"technic_mv_down_converter_top.png", "technic_mv_down_converter_bottom.png", "technic_mv_down_converter_side.png",
- "technic_mv_down_converter_side.png", "technic_mv_down_converter_side.png", "technic_mv_down_converter_side.png"},
+ tiles = {"technic_supply_converter_top.png", "technic_supply_converter_bottom.png", "technic_supply_converter_side.png",
+ "technic_supply_converter_side.png", "technic_supply_converter_side.png", "technic_supply_converter_side.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
drawtype = "nodebox",
local mv_lv_factor = 4 -- multiplication (higher is more efficient)
local mv_hv_factor = 5 -- division
local hv_mv_factor = 4 -- multiplication
- local max_lv_demand = 2000 -- The increment size pwer supply tier. Determines how many are needed
+ local max_lv_demand = 2000 -- The increment size power supply tier. Determines how many are needed
local max_mv_demand = 2000 -- -""-
local max_hv_demand = 2000 -- -""-
minetest.register_node(
"technic:switching_station",
{description = "Switching Station",
- tiles = {"technic_mv_down_converter_top.png", "technic_mv_down_converter_bottom.png", "technic_mv_down_converter_side.png",
- "technic_mv_down_converter_side.png", "technic_mv_down_converter_side.png", "technic_mv_down_converter_side.png"},
+ tiles = {"technic_water_mill_top_active.png", "technic_water_mill_top_active.png", "technic_water_mill_top_active.png",
+ "technic_water_mill_top_active.png", "technic_water_mill_top_active.png", "technic_water_mill_top_active.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
drawtype = "nodebox",