Textures. I really need help on some nice ones.
authorkpoppel <poulsen.kim@gmail.com>
Thu, 4 Jul 2013 18:29:38 +0000 (20:29 +0200)
committerkpoppel <poulsen.kim@gmail.com>
Thu, 4 Jul 2013 18:29:38 +0000 (20:29 +0200)
12 files changed:
technic/power_radiator.lua
technic/supply_converter.lua
technic/switching_station.lua
technic/textures/technic_hv_down_converter_bottom.png [deleted file]
technic/textures/technic_hv_down_converter_side.png [deleted file]
technic/textures/technic_hv_down_converter_top.png [deleted file]
technic/textures/technic_mv_down_converter_bottom.png [deleted file]
technic/textures/technic_mv_down_converter_side.png [deleted file]
technic/textures/technic_mv_down_converter_top.png [deleted file]
technic/textures/technic_supply_converter_bottom.png [new file with mode: 0644]
technic/textures/technic_supply_converter_side.png [new file with mode: 0644]
technic/textures/technic_supply_converter_top.png [new file with mode: 0644]

index 9a4c84a918bd8a57371ac46cb8e09964c6180f5c..8b0666af0392737fad8164987c900172e2781605 100644 (file)
@@ -87,8 +87,8 @@ local shutdown_inductive_appliances = function(pos)
 minetest.register_node(
    "technic:power_radiator", {
       description = "Power Radiator",
-      tiles  = {"technic_hv_down_converter_top.png", "technic_hv_down_converter_bottom.png", "technic_hv_down_converter_side.png",
-               "technic_hv_down_converter_side.png", "technic_hv_down_converter_side.png", "technic_hv_down_converter_side.png"},
+      tiles  = {"technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png",
+               "technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png"},
       groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
       sounds = default.node_sound_wood_defaults(),
       drawtype = "nodebox",
index 5e04d42b15e3309bc028bf315200a1db0623277b..d0714e779e4365803b597cb0b011d0e1554ae4f8 100644 (file)
@@ -14,8 +14,8 @@
 minetest.register_node(
    "technic:supply_converter", {
       description = "Supply Converter",
-      tiles  = {"technic_mv_down_converter_top.png", "technic_mv_down_converter_bottom.png", "technic_mv_down_converter_side.png",
-               "technic_mv_down_converter_side.png", "technic_mv_down_converter_side.png", "technic_mv_down_converter_side.png"},
+      tiles  = {"technic_supply_converter_top.png", "technic_supply_converter_bottom.png", "technic_supply_converter_side.png",
+               "technic_supply_converter_side.png", "technic_supply_converter_side.png", "technic_supply_converter_side.png"},
       groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
       sounds = default.node_sound_wood_defaults(),
       drawtype = "nodebox",
@@ -58,7 +58,7 @@ minetest.register_abm(
                 local mv_lv_factor  = 4 -- multiplication (higher is more efficient)
                 local mv_hv_factor  = 5 -- division
                 local hv_mv_factor  = 4 -- multiplication
-                local max_lv_demand = 2000 -- The increment size pwer supply tier. Determines how many are needed
+                local max_lv_demand = 2000 -- The increment size power supply tier. Determines how many are needed
                 local max_mv_demand = 2000 -- -""-
                 local max_hv_demand = 2000 -- -""-
 
index 7919d5eea7f8ee935aae64d24683d71b162d4e52..36133fa34cabc722b7d5bd70575f66b7d955cd21 100644 (file)
@@ -43,8 +43,8 @@ minetest.register_craft(
 minetest.register_node(
    "technic:switching_station",
    {description = "Switching Station",
-    tiles  = {"technic_mv_down_converter_top.png", "technic_mv_down_converter_bottom.png", "technic_mv_down_converter_side.png",
-             "technic_mv_down_converter_side.png", "technic_mv_down_converter_side.png", "technic_mv_down_converter_side.png"},
+    tiles  = {"technic_water_mill_top_active.png", "technic_water_mill_top_active.png", "technic_water_mill_top_active.png",
+             "technic_water_mill_top_active.png", "technic_water_mill_top_active.png", "technic_water_mill_top_active.png"},
     groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
     sounds = default.node_sound_wood_defaults(),
     drawtype = "nodebox",
diff --git a/technic/textures/technic_hv_down_converter_bottom.png b/technic/textures/technic_hv_down_converter_bottom.png
deleted file mode 100644 (file)
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diff --git a/technic/textures/technic_hv_down_converter_side.png b/technic/textures/technic_hv_down_converter_side.png
deleted file mode 100644 (file)
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diff --git a/technic/textures/technic_hv_down_converter_top.png b/technic/textures/technic_hv_down_converter_top.png
deleted file mode 100644 (file)
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diff --git a/technic/textures/technic_mv_down_converter_bottom.png b/technic/textures/technic_mv_down_converter_bottom.png
deleted file mode 100644 (file)
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diff --git a/technic/textures/technic_mv_down_converter_side.png b/technic/textures/technic_mv_down_converter_side.png
deleted file mode 100644 (file)
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diff --git a/technic/textures/technic_mv_down_converter_top.png b/technic/textures/technic_mv_down_converter_top.png
deleted file mode 100644 (file)
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diff --git a/technic/textures/technic_supply_converter_bottom.png b/technic/textures/technic_supply_converter_bottom.png
new file mode 100644 (file)
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diff --git a/technic/textures/technic_supply_converter_side.png b/technic/textures/technic_supply_converter_side.png
new file mode 100644 (file)
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diff --git a/technic/textures/technic_supply_converter_top.png b/technic/textures/technic_supply_converter_top.png
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