Some compilers complain when a class is declared as a struct or vice
versa. Fix by making sure that the correct tag is used both in
declaration and definition.
#include <IAnimatedMesh.h>
class LocalPlayer;
-class MapDrawControl;
+struct MapDrawControl;
class ExtrudedSpriteSceneNode;
class IGameDef;
class ServerActiveObject;
class ServerEnvironment;
-class PointedThing;
+struct PointedThing;
class ITextureSource;
class IGameDef;
u16 wear;
};
-class ToolDiggingProperties;
+struct ToolDiggingProperties;
class INodeDefManager;
DiggingProperties getDiggingProperties(u16 content, ToolDiggingProperties *tp,