New feature: drop a item instead a stack while...
authorLord89James <neftali_dtctv@hotmail.com>
Tue, 12 Mar 2013 00:29:02 +0000 (01:29 +0100)
committerBlockMen <nmuelll@web.de>
Tue, 10 Jun 2014 16:11:43 +0000 (18:11 +0200)
sneaking

builtin/game/item.lua

index 11a36bdc3e8653b0842315d5177910b92dcfd7c3..e136d4f4cdb257d8f0699fcdf0dab4ed4fc5d35d 100644 (file)
@@ -335,20 +335,26 @@ function core.item_place(itemstack, placer, pointed_thing, param2)
 end
 
 function core.item_drop(itemstack, dropper, pos)
-       if dropper.get_player_name then
+       if dropper.is_player then
                local v = dropper:get_look_dir()
-               local p = {x=pos.x+v.x, y=pos.y+1.5+v.y, z=pos.z+v.z}
-               local obj = core.add_item(p, itemstack)
+               local p = {x=pos.x, y=pos.y+1.2, z=pos.z}
+               local cs = itemstack:get_count()
+               if dropper:get_player_control().sneak then
+                       cs = 1
+               end
+               local item = itemstack:take_item(cs)
+               local obj = core.add_item(p, item)
                if obj then
                        v.x = v.x*2
-                       v.y = v.y*2 + 1
+                       v.y = v.y*2 + 2
                        v.z = v.z*2
                        obj:setvelocity(v)
                end
+
        else
                core.add_item(pos, itemstack)
        end
-       return ItemStack("")
+       return itemstack
 end
 
 function core.item_eat(hp_change, replace_with_item)
@@ -592,4 +598,3 @@ core.noneitemdef_default = {  -- This is used for the hand and unknown items
        on_drop = nil,
        on_use = nil,
 }
-