end
function core.item_drop(itemstack, dropper, pos)
- if dropper.get_player_name then
+ if dropper.is_player then
local v = dropper:get_look_dir()
- local p = {x=pos.x+v.x, y=pos.y+1.5+v.y, z=pos.z+v.z}
- local obj = core.add_item(p, itemstack)
+ local p = {x=pos.x, y=pos.y+1.2, z=pos.z}
+ local cs = itemstack:get_count()
+ if dropper:get_player_control().sneak then
+ cs = 1
+ end
+ local item = itemstack:take_item(cs)
+ local obj = core.add_item(p, item)
if obj then
v.x = v.x*2
- v.y = v.y*2 + 1
+ v.y = v.y*2 + 2
v.z = v.z*2
obj:setvelocity(v)
end
+
else
core.add_item(pos, itemstack)
end
- return ItemStack("")
+ return itemstack
end
function core.item_eat(hp_change, replace_with_item)
on_drop = nil,
on_use = nil,
}
-