MtEventManager *event,
bool ipv6
):
+ m_packetcounter_timer(0.0),
+ m_connection_reinit_timer(0.1),
+ m_avg_rtt_timer(0.0),
+ m_playerpos_send_timer(0.0),
+ m_ignore_damage_timer(0.0),
m_tsrc(tsrc),
m_shsrc(shsrc),
m_itemdef(itemdef),
m_removed_sounds_check_timer(0),
m_state(LC_Created)
{
- m_packetcounter_timer = 0.0;
- //m_delete_unused_sectors_timer = 0.0;
- m_connection_reinit_timer = 0.0;
- m_avg_rtt_timer = 0.0;
- m_playerpos_send_timer = 0.0;
- m_ignore_damage_timer = 0.0;
-
/*
Add local player
*/
void Client::step(float dtime)
{
DSTACK(__FUNCTION_NAME);
-
+
// Limit a bit
if(dtime > 2.0)
dtime = 2.0;
-
+
if(m_ignore_damage_timer > dtime)
m_ignore_damage_timer -= dtime;
else
{
counter = 20.0;
- infostream<<"Client packetcounter (20s):"<<std::endl;
+ infostream << "Client packetcounter (" << m_packetcounter_timer
+ << "):"<<std::endl;
m_packetcounter.print(infostream);
m_packetcounter.clear();
}
}
}
#endif
-
- if(m_state == LC_Created)
+ // UGLY hack to fix 2 second startup delay caused by non existent
+ // server client startup synchronization in local server or singleplayer mode
+ static bool initial_step = true;
+ if (initial_step) {
+ initial_step = false;
+ }
+ else if(m_state == LC_Created)
{
float &counter = m_connection_reinit_timer;
counter -= dtime;
Player *myplayer = m_env.getLocalPlayer();
assert(myplayer != NULL);
-
// Send TOSERVER_INIT
// [0] u16 TOSERVER_INIT
// [2] u8 SER_FMT_VER_HIGHEST_READ