INodeDefManager *nodedef = client->getNodeDefManager();
ClientMap &map = client->getEnv().getClientMap();
+ f32 mindistance = BS * 1001;
+
// First try to find a pointed at active object
if(look_for_object)
{
selection_box->MaxEdge + pos));
}
+ mindistance = (selected_object->getPosition() - camera_position).getLength();
result.type = POINTEDTHING_OBJECT;
result.object_id = selected_object->getId();
- return result;
}
}
// That didn't work, try to find a pointed at node
- f32 mindistance = BS * 1001;
v3s16 pos_i = floatToInt(player_position, BS);