-- Configuration
-local chainsaw_max_charge = 30000 -- 30000 - Maximum charge of the saw
-local chainsaw_charge_per_node = 12 -- 12 - Gives 2500 nodes on a single charge (about 50 complete normal trees)
-local chainsaw_leaves = true -- true - Cut down entire trees, leaves and all
-
--- The default stuff
-local timber_nodenames={["default:jungletree"] = true,
- ["default:papyrus"] = true,
- ["default:cactus"] = true,
- ["default:tree"] = true,
- ["default:apple"] = true
+
+local chainsaw_max_charge = 30000 -- Maximum charge of the saw
+-- Gives 2500 nodes on a single charge (about 50 complete normal trees)
+local chainsaw_charge_per_node = 12
+-- Cut down tree leaves. Leaf decay may cause slowness on large trees
+-- if this is disabled.
+local chainsaw_leaves = true
+
+-- The default trees
+local timber_nodenames = {
+ ["default:jungletree"] = true,
+ ["default:papyrus"] = true,
+ ["default:cactus"] = true,
+ ["default:tree"] = true,
+ ["default:apple"] = true,
}
-if chainsaw_leaves == true then
+if chainsaw_leaves then
timber_nodenames["default:leaves"] = true
timber_nodenames["default:jungleleaves"] = true
end
-- technic_worldgen defines rubber trees if moretrees isn't installed
if minetest.get_modpath("technic_worldgen") or
- minetest.get_modpath("moretrees") then
+ minetest.get_modpath("moretrees") then
timber_nodenames["moretrees:rubber_tree_trunk_empty"] = true
timber_nodenames["moretrees:rubber_tree_trunk"] = true
if chainsaw_leaves then
end
-- Support moretrees if it is there
-if( minetest.get_modpath("moretrees") ~= nil ) then
+if minetest.get_modpath("moretrees") then
timber_nodenames["moretrees:apple_tree_trunk"] = true
timber_nodenames["moretrees:apple_tree_trunk_sideways"] = true
timber_nodenames["moretrees:beech_trunk"] = true
end
end
--- Support growing_trees if it is there
-if( minetest.get_modpath("growing_trees") ~= nil ) then
+-- Support growing_trees
+if minetest.get_modpath("growing_trees") then
timber_nodenames["growing_trees:trunk"] = true
timber_nodenames["growing_trees:medium_trunk"] = true
timber_nodenames["growing_trees:big_trunk"] = true
timber_nodenames["growing_trees:branch_zz"] = true
timber_nodenames["growing_trees:branch_xx"] = true
- if chainsaw_leaves == true then
+ if chainsaw_leaves then
timber_nodenames["growing_trees:leaves"] = true
end
end
--- Support growing_cactus if it is there
-if( minetest.get_modpath("growing_cactus") ~= nil ) then
+-- Support growing_cactus
+if minetest.get_modpath("growing_cactus") then
timber_nodenames["growing_cactus:sprout"] = true
timber_nodenames["growing_cactus:branch_sprout_vertical"] = true
timber_nodenames["growing_cactus:branch_sprout_vertical_fixed"] = true
timber_nodenames["growing_cactus:branch_xx"] = true
end
--- Support farming_plus if it is there
-if( minetest.get_modpath("farming_plus") ~= nil ) then
- if chainsaw_leaves == true then
+-- Support farming_plus
+if minetest.get_modpath("farming_plus") then
+ if chainsaw_leaves then
timber_nodenames["farming_plus:cocoa_leaves"] = true
end
end
technic.register_power_tool("technic:chainsaw", chainsaw_max_charge)
-- Table for saving what was sawed down
-local produced = nil
-
--- Override the default handling routine to be able to count up the
--- items sawed down so that we can drop them i an nice single stack
-local function chainsaw_handle_node_drops(pos, drops, digger)
- -- Add dropped items to list of collected nodes
- for _, dropped_item in ipairs(drops) do
- if produced[dropped_item] == nil then
- produced[dropped_item] = 1
+local produced = {}
+
+-- Save the items sawed down so that we can drop them in a nice single stack
+local function handle_drops(drops)
+ for _, item in ipairs(drops) do
+ local stack = ItemStack(item)
+ local name = stack:get_name()
+ local p = produced[name]
+ if not p then
+ produced[name] = stack
+ else
+ p:set_count(p:get_count() + stack:get_count())
+ end
+ end
+end
+
+--- Iterator over positions to try to saw around a sawed node.
+-- This returns nodes in a 3x2x3 area. It does not return lower (y) positions
+-- to prevent the chainsaw from cutting down nodes below the cutting position.
+-- @param pos Reference to sawing position. Note that this is overridden.
+local function iterSawTries(pos)
+ -- Shift the position down on the x and z axes
+ pos.x, pos.z = pos.x - 1, pos.z - 1
+ -- Save our starting position for reseting it later
+ local startx, startz = pos.x, pos.z
+ -- We will move out by one in every direction except -y
+ local endx, endy, endz = pos.x + 2, pos.y + 1, pos.z + 2
+ -- Adjust for initial increment
+ pos.x = pos.x - 1
+
+ return function()
+ if pos.x < endx then
+ pos.x = pos.x + 1
else
- produced[dropped_item] = produced[dropped_item] + 1
+ pos.x = startx
+ if pos.z < endz then
+ pos.z = pos.z + 1
+ else
+ pos.z = startz
+ if pos.y < endy then
+ pos.y = pos.y + 1
+ else
+ return nil
+ end
+ end
end
+ return pos
end
end
-- This function does all the hard work. Recursively we dig the node at hand
-- if it is in the table and then search the surroundings for more stuff to dig.
-local function recursive_dig(pos, remaining_charge, player)
- local node=minetest.env:get_node(pos)
- local i=1
- -- Lookup node name in timber table:
- if timber_nodenames[node.name] ~= nil then
- -- Return if we are out of power
- if remaining_charge < chainsaw_charge_per_node then
- return 0
- end
- local np
- -- wood found - cut it.
- minetest.env:dig_node(pos)
-
- remaining_charge=remaining_charge-chainsaw_charge_per_node
- -- check surroundings and run recursively if any charge left
- np={x=pos.x+1, y=pos.y, z=pos.z}
- if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
- remaining_charge = recursive_dig(np, remaining_charge)
- end
- np={x=pos.x+1, y=pos.y, z=pos.z+1}
- if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
- remaining_charge = recursive_dig(np, remaining_charge)
- end
- np={x=pos.x+1, y=pos.y, z=pos.z-1}
- if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
- remaining_charge = recursive_dig(np, remaining_charge)
- end
+local function recursive_dig(pos, remaining_charge)
+ if remaining_charge < chainsaw_charge_per_node then
+ return remaining_charge
+ end
+ local node = minetest.get_node(pos)
- np={x=pos.x-1, y=pos.y, z=pos.z}
- if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
- remaining_charge = recursive_dig(np, remaining_charge)
- end
- np={x=pos.x-1, y=pos.y, z=pos.z+1}
- if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
- remaining_charge = recursive_dig(np, remaining_charge)
- end
- np={x=pos.x-1, y=pos.y, z=pos.z-1}
- if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
- remaining_charge = recursive_dig(np, remaining_charge)
- end
+ if not timber_nodenames[node.name] then
+ return remaining_charge
+ end
- np={x=pos.x, y=pos.y+1, z=pos.z}
- if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
- remaining_charge = recursive_dig(np, remaining_charge)
- end
+ -- wood found - cut it
+ handle_drops(minetest.get_node_drops(node.name, ""))
+ minetest.remove_node(pos)
+ remaining_charge = remaining_charge - chainsaw_charge_per_node
- np={x=pos.x, y=pos.y, z=pos.z+1}
- if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
- remaining_charge = recursive_dig(np, remaining_charge)
+ -- Check surroundings and run recursively if any charge left
+ for pos in iterSawTries(pos) do
+ if remaining_charge < chainsaw_charge_per_node then
+ break
end
- np={x=pos.x, y=pos.y, z=pos.z-1}
- if timber_nodenames[minetest.env:get_node(np).name] ~= nil then
- remaining_charge = recursive_dig(np, remaining_charge)
+ if timber_nodenames[minetest.get_node(pos).name] then
+ remaining_charge = recursive_dig(pos, remaining_charge)
end
- return remaining_charge
end
- -- Nothing sawed down
return remaining_charge
end
-- the item at the original digging position.
return pos
elseif node.name == "air" then
+ -- Add variation to the entity drop position,
+ -- but don't let drops get too close to the edge
+ drop_pos.x = drop_pos.x + (math.random() * 0.8) - 0.5
+ drop_pos.z = drop_pos.z + (math.random() * 0.8) - 0.5
return drop_pos
end
end
return pos
end
--- Saw down trees entry point
-local function chainsaw_dig_it(pos, player,current_charge)
- if minetest.is_protected(pos, player:get_player_name()) then
- minetest.record_protection_violation(pos, player:get_player_name())
- return current_charge
- end
- local remaining_charge=current_charge
-
- -- Save the currently installed dropping mechanism so we can restore it.
- local original_handle_node_drops = minetest.handle_node_drops
-
- -- A bit of trickery here: use a different node drop callback
- -- and restore the original afterwards.
- minetest.handle_node_drops = chainsaw_handle_node_drops
-
- -- clear result and start sawing things down
- produced = {}
- remaining_charge = recursive_dig(pos, remaining_charge, player)
- minetest.sound_play("chainsaw", {pos = pos, gain = 1.0, max_hear_distance = 10,})
-
- -- Restore the original noder drop handler
- minetest.handle_node_drops = original_handle_node_drops
-
- -- Now drop items for the player
- local number, produced_item, p
- for produced_item,number in pairs(produced) do
- --print("ADDING ITEM: " .. produced_item .. " " .. number)
- -- Drop stacks of 99 or less
- p = get_drop_pos(pos)
- while number > 99 do
- minetest.env:add_item(p, produced_item .. " 99")
- p = get_drop_pos(pos)
- number = number - 99
- end
- minetest.env:add_item(p, produced_item .. " " .. number)
+-- Chainsaw entry point
+local function chainsaw_dig(pos, current_charge)
+ -- Start sawing things down
+ local remaining_charge = recursive_dig(pos, current_charge)
+ minetest.sound_play("chainsaw", {pos = pos, gain = 1.0,
+ max_hear_distance = 10})
+
+ -- Now drop items for the player
+ for name, stack in pairs(produced) do
+ -- Drop stacks of stack max or less
+ local count, max = stack:get_count(), stack:get_stack_max()
+ stack:set_count(max)
+ while count > max do
+ minetest.add_item(get_drop_pos(pos), stack)
+ count = count - max
end
- return remaining_charge
+ stack:set_count(count)
+ minetest.add_item(get_drop_pos(pos), stack)
+ end
+
+ -- Clean up
+ produced = {}
+
+ return remaining_charge
end
if pointed_thing.type ~= "node" then
return itemstack
end
+
local meta = minetest.deserialize(itemstack:get_metadata())
- if not meta or not meta.charge then
+ if not meta or not meta.charge or
+ meta.charge < chainsaw_charge_per_node then
return
end
- -- Send current charge to digging function so that the chainsaw will stop after digging a number of nodes.
- if meta.charge < chainsaw_charge_per_node then
- return
+
+ local name = user:get_player_name()
+ if minetest.is_protected(pos, name) then
+ minetest.record_protection_violation(pos, name)
+ return current_charge
end
- local pos = minetest.get_pointed_thing_position(pointed_thing, above)
- meta.charge = chainsaw_dig_it(pos, user, meta.charge)
+ -- Send current charge to digging function so that the
+ -- chainsaw will stop after digging a number of nodes
+ meta.charge = chainsaw_dig(pointed_thing.under, meta.charge)
+
technic.set_RE_wear(itemstack, meta.charge, chainsaw_max_charge)
itemstack:set_metadata(minetest.serialize(meta))
return itemstack
})
minetest.register_craft({
- output = 'technic:chainsaw',
+ output = "technic:chainsaw",
recipe = {
- {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:battery'},
- {'technic:stainless_steel_ingot', 'technic:motor', 'technic:battery'},
- {'', '', 'default:copper_ingot'},
+ {"technic:stainless_steel_ingot", "technic:stainless_steel_ingot", "technic:battery"},
+ {"technic:stainless_steel_ingot", "technic:motor", "technic:battery"},
+ {"", "", "default:copper_ingot"},
}
})
+