src/jthread/cmake_config.h
src/jthread/cmake_install.cmake
src/jthread/libjthread.a
+src/json/libjson.a
src/lua/build/
src/lua/CMakeFiles/
src/cguittfont/CMakeFiles/
minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
minetest.register_alias("mapgen_mese", "default:mese")
-minetest.register_biome_groups({
-0.35, 0.10, 0.30
-})
-
---
--- Register the biomes for the map generator
---
-minetest.register_biome({
- group_id = 0,
- name = "Ocean",
- terrain_type = "liquid",
- node_top = "default:gravel",
- node_filler = "default:stone",
- num_top_nodes = 4,
- height_min = -3000,
- height_max = 3000,
- heat_min = -20.0,
- heat_max = 100.0,
- humidity_min = 0.0,
- humidity_max = 100.0,
- scale = 10.0,
- offset = -10.0,
-})
-
-minetest.register_biome({
- group_id = 1,
- name = "Beach",
- terrain_type = "normal",
- node_top = "default:sand",
- node_filler = "default:stone",
- num_top_nodes = 5,
- height_min = -3000,
- height_max = 3000,
- heat_min = 5.0,
- heat_max = 100.0,
- humidity_min = 0.0,
- humidity_max = 100.0,
- scale = 5.0,
- offset = 5.0,
-})
-
-minetest.register_biome({
- group_id = 1,
- name = "Gravel Beach",
- terrain_type = "normal",
- node_top = "default:gravel",
- node_filler = "default:cobble",
- num_top_nodes = 5,
- height_min = -3000,
- height_max = 3000,
- heat_min = -50.0,
- heat_max = 5.0,
- humidity_min = 0.0,
- humidity_max = 100.0,
- scale = 5.0,
- offset = 5.0,
-})
-
-minetest.register_biome({
- group_id = 2,
- name = "Land",
- terrain_type = "normal",
- node_top = "default:dirt_with_grass",
- node_filler = "default:stone",
- num_top_nodes = 5,
- height_min = -3000,
- height_max = 3000,
- heat_min = -50.0,
- heat_max = 100.0,
- humidity_min = 0.0,
- humidity_max = 100.0,
- scale = 12.0,
- offset = 20.0,
-})
-
-minetest.register_biome({
- group_id = 3,
- name = "Hills",
- terrain_type = "normal",
- node_top = "default:dirt",
- node_filler = "default:stone",
- num_top_nodes = 3,
- height_min = -3000,
- height_max = 3000,
- heat_min = -50.0,
- heat_max = 100.0,
- humidity_min = 0.0,
- humidity_max = 100.0,
- scale = 60.0,
- offset = 20.0,
-})
-
-
-- Support old code
function default.spawn_falling_node(p, nodename)
spawn_falling_node(p, nodename)
emerge.cpp
mapgen.cpp
mapgen_v6.cpp
+ mapgen_v7.cpp
mapgen_indev.cpp
mapgen_singlenode.cpp
treegen.cpp
/*
Minetest
-Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr2@cs.scranton.edu>
+Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
#include "log.h"
#include "main.h"
-#define BT_NONE 0
-#define BT_OCEAN 1
-#define BT_LAKE 2
-#define BT_SBEACH 3
-#define BT_GBEACH 4
-#define BT_PLAINS 5
-#define BT_HILLS 6
-#define BT_EXTREMEHILLS 7
-#define BT_MOUNTAINS 8
-#define BT_DESERT 9
-#define BT_DESERTHILLS 10
-#define BT_HELL 11
-#define BT_AETHER 12
-#define BT_BTMASK 0x3F
+NoiseParams nparams_biome_def_heat =
+ {50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.70};
+NoiseParams nparams_biome_def_humidity =
+ {50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55};
-#define BTF_SNOW 0x40
-#define BTF_FOREST 0x80
-#define BGFREQ_1 ( 0.40)
-#define BGFREQ_2 (BGFREQ_1 + 0.05)
-#define BGFREQ_3 (BGFREQ_2 + 0.08)
-#define BGFREQ_4 (BGFREQ_3 + 0.35)
-#define BGFREQ_5 (BGFREQ_4 + 0.18)
-//BGFREQ_5 is not checked as an upper bound; it ought to sum up to 1.00, but it's okay if it doesn't.
+BiomeDefManager::BiomeDefManager() {
+ biome_registration_finished = false;
+ np_heat = &nparams_biome_def_heat;
+ np_humidity = &nparams_biome_def_humidity;
+ // Create default biome to be used in case none exist
+ Biome *b = new Biome;
+
+ b->id = 0;
+ b->name = "Default";
+ b->flags = 0;
-/*float bg1_temps[] = {0.0};
-int bg1_biomes[] = {BT_OCEAN};
+ b->c_top = CONTENT_AIR;
+ b->top_depth = 0;
+ b->c_filler = b->c_top;
+ b->filler_height = MAP_GENERATION_LIMIT;
-float bg2_temps[] = {10.0};
-int bg2_biomes[] = {BT_GBEACH, BT_SBEACH};
+ b->height_min = -MAP_GENERATION_LIMIT;
+ b->height_max = MAP_GENERATION_LIMIT;
+ b->heat_point = 0.0;
+ b->humidity_point = 0.0;
-float bg3_temps[] = {30.0, 40.0};
-int bg3_biomes[] = {BT_HILLS, BT_EXTREMEHILLS, BT_MOUNTAINS};
-
-float bg4_temps[] = {25.0, 30.0, 35.0, 40.0};
-int bg4_biomes[] = {BT_HILLS, BT_EXTREMEHILLS, BT_MOUNTAINS, BT_DESERT, BT_DESERTHILLS};
-
-float bg5_temps[] = {5.0, 40.0};
-int bg5_biomes[] = {BT_LAKE, BT_PLAINS, BT_DESERT};*/
-
-NoiseParams np_default = {20.0, 15.0, v3f(250., 250., 250.), 82341, 5, 0.6};
-
-
-BiomeDefManager::BiomeDefManager(IGameDef *gamedef) {
- this->m_gamedef = gamedef;
- this->ndef = gamedef->ndef();
-
- //the initial biome group
- bgroups.push_back(new std::vector<Biome *>);
+ biomes.push_back(b);
}
BiomeDefManager::~BiomeDefManager() {
- for (unsigned int i = 0; i != bgroups.size(); i++)
- delete bgroups[i];
+ //if (biomecache)
+ // delete[] biomecache;
+
+ for (size_t i = 0; i != biomes.size(); i++)
+ delete biomes[i];
}
Biome *BiomeDefManager::createBiome(BiomeTerrainType btt) {
- switch (btt) {
+ /*switch (btt) {
case BIOME_TERRAIN_NORMAL:
return new Biome;
case BIOME_TERRAIN_LIQUID:
case BIOME_TERRAIN_NETHER:
return new BiomeHell;
case BIOME_TERRAIN_AETHER:
- return new BiomeAether;
+ return new BiomeSky;
case BIOME_TERRAIN_FLAT:
return new BiomeSuperflat;
}
- return NULL;
-}
-
-
-void BiomeDefManager::addBiomeGroup(float freq) {
- int size = bgroup_freqs.size();
- float newfreq = freq;
-
- if (size)
- newfreq += bgroup_freqs[size - 1];
- bgroup_freqs.push_back(newfreq);
- bgroups.push_back(new std::vector<Biome *>);
-
- verbosestream << "BiomeDefManager: added biome group with frequency " <<
- newfreq << std::endl;
+ return NULL;*/
+ return new Biome;
}
-void BiomeDefManager::addBiome(Biome *b) {
- std::vector<Biome *> *bgroup;
-
- if ((unsigned int)b->groupid >= bgroups.size()) {
- errorstream << "BiomeDefManager: attempted to add biome '" << b->name
- << "' to nonexistent biome group " << b->groupid << std::endl;
- return;
+// just a PoC, obviously needs optimization later on (precalculate this)
+void BiomeDefManager::calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map) {
+ int i = 0;
+ for (int y = 0; y != input->mapsize.Y; y++) {
+ for (int x = 0; x != input->mapsize.X; x++, i++) {
+ float heat = (input->heat_map[i] + 1) * 50;
+ float humidity = (input->humidity_map[i] + 1) * 50;
+ biomeid_map[i] = getBiome(heat, humidity, input->height_map[i])->id;
+ }
}
-
- bgroup = bgroups[b->groupid];
- bgroup->push_back(b);
-
- verbosestream << "BiomeDefManager: added biome '" << b->name <<
- "' to biome group " << (int)b->groupid << std::endl;
}
-void BiomeDefManager::addDefaultBiomes() {
+void BiomeDefManager::resolveNodeNames(INodeDefManager *ndef) {
Biome *b;
-
- b = new Biome;
- b->name = "Default";
- b->n_top = MapNode(ndef->getId("mapgen_stone"));
- b->n_filler = b->n_top;
- b->ntopnodes = 0;
- b->height_min = -MAP_GENERATION_LIMIT;
- b->height_max = MAP_GENERATION_LIMIT;
- b->heat_min = FLT_MIN;
- b->heat_max = FLT_MAX;
- b->humidity_min = FLT_MIN;
- b->humidity_max = FLT_MAX;
- b->np = &np_default;
- biome_default = b;
-}
-
-
-Biome *BiomeDefManager::getBiome(float bgfreq, float heat, float humidity) {
- std::vector<Biome *> *bgroup;
- Biome *b;
- int i;
-
- int ngroups = bgroup_freqs.size();
- if (!ngroups)
- return biome_default;
- for (i = 0; (i != ngroups) && (bgfreq > bgroup_freqs[i]); i++);
- bgroup = bgroups[i];
-
- int nbiomes = bgroup->size();
- for (i = 0; i != nbiomes; i++) {
- b = bgroup->operator[](i);
- if (heat >= b->heat_min && heat <= b->heat_max &&
- humidity >= b->humidity_min && humidity <= b->humidity_max)
- return b;
+
+ biome_registration_finished = true;
+
+ for (size_t i = 0; i != biomes.size(); i++) {
+ b = biomes[i];
+
+ if (b->c_top == CONTENT_IGNORE) {
+ b->c_top = ndef->getId(b->top_nodename);
+ if (b->c_top == CONTENT_IGNORE) {
+ errorstream << "BiomeDefManager::resolveNodeNames: node '"
+ << b->top_nodename << "' not defined" << std::endl;
+ b->c_top = CONTENT_AIR;
+ b->top_depth = 0;
+ }
+ }
+
+ if (b->c_filler == CONTENT_IGNORE) {
+ b->c_filler = ndef->getId(b->filler_nodename);
+ if (b->c_filler == CONTENT_IGNORE) {
+ errorstream << "BiomeDefManager::resolveNodeNames: node '"
+ << b->filler_nodename << "' not defined" << std::endl;
+ b->c_filler = CONTENT_AIR;
+ b->filler_height = MAP_GENERATION_LIMIT;
+ }
+ }
}
-
- return biome_default;
-}
-
-
-//////////////////////////// [ Generic biome ] ////////////////////////////////
-
-
-int Biome::getSurfaceHeight(float noise_terrain) {
- return np->offset + np->scale * noise_terrain;
-}
-
-
-void Biome::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) {
-
}
-///////////////////////////// [ Ocean biome ] /////////////////////////////////
-
-
-void BiomeLiquid::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) {
-
-}
-
-
-///////////////////////////// [ Nether biome ] /////////////////////////////////
-
-
-int BiomeHell::getSurfaceHeight(float noise_terrain) {
- return np->offset + np->scale * noise_terrain;
-}
-
-
-void BiomeHell::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) {
-
-}
-
-
-///////////////////////////// [ Aether biome ] ////////////////////////////////
-
-
-int BiomeAether::getSurfaceHeight(float noise_terrain) {
- return np->offset + np->scale * noise_terrain;
-}
-
-
-void BiomeAether::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) {
+void BiomeDefManager::addBiome(Biome *b) {
+ if (biome_registration_finished) {
+ errorstream << "BIomeDefManager: biome registration already finished, dropping " << b->name <<std::endl;
+ delete b;
+ return;
+ }
+
+ size_t nbiomes = biomes.size();
+ if (nbiomes >= 0xFF) {
+ errorstream << "BiomeDefManager: too many biomes, dropping " << b->name << std::endl;
+ delete b;
+ return;
+ }
+ b->id = (u8)nbiomes;
+ biomes.push_back(b);
+ verbosestream << "BiomeDefManager: added biome " << b->name << std::endl;
}
-/////////////////////////// [ Superflat biome ] ///////////////////////////////
+Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y) {
+ Biome *b, *biome_closest = NULL;
+ float dist_min = FLT_MAX;
+ for (size_t i = 1; i < biomes.size(); i++) {
+ b = biomes[i];
+ if (y > b->height_max || y < b->height_min)
+ continue;
-int BiomeSuperflat::getSurfaceHeight(float noise_terrain) {
- return ntopnodes;
-}
-
-
-void BiomeSuperflat::genColumn(Mapgen *mapgen, int x, int z, int y1, int y2) {
-
+ float d_heat = heat - b->heat_point;
+ float d_humidity = humidity - b->humidity_point;
+ float dist = (d_heat * d_heat) +
+ (d_humidity * d_humidity);
+ if (dist < dist_min) {
+ dist_min = dist;
+ biome_closest = b;
+ }
+ }
+
+ return biome_closest ? biome_closest : biomes[0];
}
/*
Minetest
-Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr2@cs.scranton.edu>
+Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
#include "noise.h"
#include "mapgen.h"
-
enum BiomeTerrainType
{
BIOME_TERRAIN_NORMAL,
BIOME_TERRAIN_FLAT
};
+extern NoiseParams nparams_biome_def_heat;
+extern NoiseParams nparams_biome_def_humidity;
+
class Biome {
public:
- MapNode n_top;
- MapNode n_filler;
- s16 ntopnodes;
- s8 groupid;
- s8 flags;
- s16 height_min;
- s16 height_max;
- float heat_min;
- float heat_max;
- float humidity_min;
- float humidity_max;
+ u8 id;
std::string name;
- NoiseParams *np;
+ u32 flags;
+
+ std::string top_nodename;
+ std::string filler_nodename;
- virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
- virtual int getSurfaceHeight(float noise_terrain);
-};
-
-class BiomeLiquid : public Biome {
- virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
-};
+ content_t c_top;
+ s16 top_depth;
-class BiomeHell : public Biome {
- virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
- virtual int getSurfaceHeight(float noise_terrain);
-};
-
-class BiomeAether : public Biome {
- virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
- virtual int getSurfaceHeight(float noise_terrain);
+ content_t c_filler;
+ s16 filler_height;
+
+ s16 height_min;
+ s16 height_max;
+ float heat_point;
+ float humidity_point;
};
-class BiomeSuperflat : public Biome {
- virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
- virtual int getSurfaceHeight(float noise_terrain);
+struct BiomeNoiseInput {
+ v2s16 mapsize;
+ float *heat_map;
+ float *humidity_map;
+ s16 *height_map;
};
class BiomeDefManager {
public:
- std::vector<float> bgroup_freqs;
- std::vector<std::vector<Biome *> *> bgroups;
- Biome *biome_default;
- IGameDef *m_gamedef;
- INodeDefManager *ndef;
+ std::vector<Biome *> biomes;
- BiomeDefManager(IGameDef *gamedef);
- ~BiomeDefManager();
+ bool biome_registration_finished;
+ NoiseParams *np_heat;
+ NoiseParams *np_humidity;
+ BiomeDefManager();
+ ~BiomeDefManager();
+
Biome *createBiome(BiomeTerrainType btt);
- Biome *getBiome(float bgfreq, float heat, float humidity);
+ void calcBiomes(BiomeNoiseInput *input, u8 *biomeid_map);
+ Biome *getBiome(float heat, float humidity, s16 y);
- void addBiomeGroup(float freq);
void addBiome(Biome *b);
- void addDefaultBiomes();
+ void resolveNodeNames(INodeDefManager *ndef);
};
#endif
settings->setDefault("mgv6_np_trees", "0, 1, (125, 125, 125), 2, 4, 0.66");
settings->setDefault("mgv6_np_apple_trees", "0, 1, (100, 100, 100), 342902, 3, 0.45");
- settings->setDefault("mgv7_np_terrain", "10, 12, (350, 350, 350), 82341, 5, 0.6");
- settings->setDefault("mgv7_np_bgroup", "0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6");
- settings->setDefault("mgv7_np_heat", "25, 50, (500, 500, 500), 35293, 1, 0");
- settings->setDefault("mgv7_np_humidity", "50, 31.25, (750, 750, 750), 12094, 2, 0.6");
+ settings->setDefault("mgv7_np_terrain_base", "0, 80, (250, 250, 250), 82341, 5, 0.6");
+ settings->setDefault("mgv7_np_terrain_alt", "0, 20, (250, 250, 250), 5934, 5, 0.6");
+ settings->setDefault("mgv7_np_terrain_mod", "0, 1, (350, 350, 350), 85039, 5, 0.6");
+ settings->setDefault("mgv7_np_terrain_persist", "0, 1, (500, 500, 500), 539, 3, 0.6");
+ settings->setDefault("mgv7_np_height_select", "0.5, 0.5, (250, 250, 250), 4213, 5, 0.69");
+ settings->setDefault("mgv7_np_ridge", "0.5, 1, (100, 100, 100), 6467, 4, 0.75");
settings->setDefault("mgindev_np_terrain_base", "-4, 20, (250, 250, 250), 82341, 5, 0.6, 10, 10");
settings->setDefault("mgindev_np_terrain_higher", "20, 16, (500, 500, 500), 85039, 5, 0.6, 10, 10");
settings->setDefault("mgindev_np_float_islands3", "0, 1, (256, 256, 256), 6412, 2, 0.5, 1, 0.5");
settings->setDefault("mgindev_np_biome", "0, 1, (250, 250, 250), 9130, 3, 0.50, 1, 10");
settings->setDefault("mgindev_float_islands", "500");
-
}
void override_default_settings(Settings *settings, Settings *from)
/*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
#include "biome.h"
#include "emerge.h"
#include "mapgen_v6.h"
+#include "mapgen_v7.h"
#include "mapgen_indev.h"
#include "mapgen_singlenode.h"
/////////////////////////////// Emerge Manager ////////////////////////////////
-EmergeManager::EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef) {
+EmergeManager::EmergeManager(IGameDef *gamedef) {
//register built-in mapgens
registerMapgen("v6", new MapgenFactoryV6());
+ //registerMapgen("v7", new MapgenFactoryV7());
registerMapgen("indev", new MapgenFactoryIndev());
registerMapgen("singlenode", new MapgenFactorySinglenode());
- this->biomedef = bdef ? bdef : new BiomeDefManager(gamedef);
+ this->ndef = gamedef->getNodeDefManager();
+ this->biomedef = new BiomeDefManager();
this->params = NULL;
mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
if (mapgen.size())
return;
+ biomedef->resolveNodeNames(ndef);
+
this->params = mgparams;
for (unsigned int i = 0; i != emergethread.size(); i++) {
mg = createMapgen(params->mg_name, 0, params);
+/*
+Minetest
+Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
#ifndef EMERGE_HEADER
#define EMERGE_HEADER
class EmergeManager {
public:
+ INodeDefManager *ndef;
+
std::map<std::string, MapgenFactory *> mglist;
std::vector<Mapgen *> mapgen;
BiomeDefManager *biomedef;
std::vector<Ore *> ores;
- EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef);
+ EmergeManager(IGameDef *gamedef);
~EmergeManager();
void initMapgens(MapgenParams *mgparams);
#include "main.h" // For g_profiler
#include "treegen.h"
#include "mapgen_v6.h"
+#include "mapgen_v7.h"
FlagDesc flagdesc_mapgen[] = {
{"trees", MG_TREES},
}
+bool MapgenV7Params::readParams(Settings *settings) {
+ np_terrain_base = settings->getNoiseParams("mgv7_np_terrain_base");
+ np_terrain_alt = settings->getNoiseParams("mgv7_np_terrain_alt");
+ np_terrain_mod = settings->getNoiseParams("mgv7_np_terrain_mod");
+ np_terrain_persist = settings->getNoiseParams("mgv7_np_terrain_persist");
+ np_height_select = settings->getNoiseParams("mgv7_np_height_select");
+ np_ridge = settings->getNoiseParams("mgv7_np_ridge");
+
+ bool success =
+ np_terrain_base && np_terrain_alt && np_terrain_mod &&
+ np_terrain_persist && np_height_select && np_ridge;
+ return success;
+}
+
+
+void MapgenV7Params::writeParams(Settings *settings) {
+ settings->setNoiseParams("mgv7_np_terrain_base", np_terrain_base);
+ settings->setNoiseParams("mgv7_np_terrain_alt", np_terrain_alt);
+ settings->setNoiseParams("mgv7_np_terrain_mod", np_terrain_mod);
+ settings->setNoiseParams("mgv7_np_terrain_persist", np_terrain_persist);
+ settings->setNoiseParams("mgv7_np_height_select", np_height_select);
+ settings->setNoiseParams("mgv7_np_ridge", np_ridge);
+}
+
+
/////////////////////////////////// legacy static functions for farmesh
--- /dev/null
+/*
+Minetest
+Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+
+#include "mapgen.h"
+#include "voxel.h"
+#include "noise.h"
+#include "mapblock.h"
+#include "mapnode.h"
+#include "map.h"
+//#include "serverobject.h"
+#include "content_sao.h"
+#include "nodedef.h"
+#include "content_mapnode.h" // For content_mapnode_get_new_name
+#include "voxelalgorithms.h"
+#include "profiler.h"
+#include "settings.h" // For g_settings
+#include "main.h" // For g_profiler
+#include "emerge.h"
+#include "dungeongen.h"
+#include "treegen.h"
+#include "biome.h"
+#include "mapgen_v7.h"
+
+
+/////////////////// Mapgen V7 perlin noise default values
+NoiseParams nparams_v7_def_terrain_base =
+ {0, 80.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6};
+NoiseParams nparams_v7_def_terrain_alt =
+ {0, 20.0, v3f(250.0, 250.0, 250.0), 5934, 5, 0.6};
+NoiseParams nparams_v7_def_terrain_mod =
+ {0, 1.0, v3f(350.0, 350.0, 350.0), 85039, 5, 0.6};
+NoiseParams nparams_v7_def_terrain_persist =
+ {0, 1.0, v3f(500.0, 500.0, 500.0), 539, 3, 0.6};
+NoiseParams nparams_v7_def_height_select =
+ {0.5, 0.5, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69};
+NoiseParams nparams_v7_def_ridge =
+ {0.5, 1.0, v3f(100.0, 100.0, 100.0), 6467, 4, 0.75};
+/*
+NoiseParams nparams_v6_def_beach =
+ {0.0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50};
+NoiseParams nparams_v6_def_cave =
+ {6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50};
+NoiseParams nparams_v6_def_humidity =
+ {0.5, 0.5, v3f(500.0, 500.0, 500.0), 72384, 4, 0.66};
+NoiseParams nparams_v6_def_trees =
+ {0.0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66};
+NoiseParams nparams_v6_def_apple_trees =
+ {0.0, 1.0, v3f(100.0, 100.0, 100.0), 342902, 3, 0.45};
+*/
+///////////////////////////////////////////////////////////////////////////////
+
+
+MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge) {
+ this->generating = false;
+ this->id = mapgenid;
+ this->emerge = emerge;
+ this->bmgr = emerge->biomedef;
+
+ this->seed = (int)params->seed;
+ this->water_level = params->water_level;
+ this->flags = params->flags;
+ this->csize = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
+// this->ystride = csize.X; //////fix this
+
+ this->biomemap = new u8[csize.X * csize.Z];
+ this->heightmap = new s16[csize.X * csize.Z];
+ this->ridge_heightmap = new s16[csize.X * csize.Z];
+
+ // Terrain noise
+ noise_terrain_base = new Noise(params->np_terrain_base, seed, csize.X, csize.Z);
+ noise_terrain_alt = new Noise(params->np_terrain_alt, seed, csize.X, csize.Z);
+ noise_terrain_mod = new Noise(params->np_terrain_mod, seed, csize.X, csize.Z);
+ noise_terrain_persist = new Noise(params->np_terrain_persist, seed, csize.X, csize.Z);
+ noise_height_select = new Noise(params->np_height_select, seed, csize.X, csize.Z);
+ noise_ridge = new Noise(params->np_ridge, seed, csize.X, csize.Y, csize.Z);
+
+ // Biome noise
+ noise_heat = new Noise(bmgr->np_heat, seed, csize.X, csize.Z);
+ noise_humidity = new Noise(bmgr->np_humidity, seed, csize.X, csize.Z);
+}
+
+
+MapgenV7::~MapgenV7() {
+ delete noise_terrain_base;
+ delete noise_terrain_mod;
+ delete noise_terrain_persist;
+ delete noise_height_select;
+ delete noise_terrain_alt;
+ delete noise_ridge;
+ delete noise_heat;
+ delete noise_humidity;
+
+ delete[] ridge_heightmap;
+ delete[] heightmap;
+ delete[] biomemap;
+}
+
+
+int MapgenV7::getGroundLevelAtPoint(v2s16 p) {
+ return 20;
+}
+
+
+void MapgenV7::makeChunk(BlockMakeData *data) {
+ assert(data->vmanip);
+ assert(data->nodedef);
+ assert(data->blockpos_requested.X >= data->blockpos_min.X &&
+ data->blockpos_requested.Y >= data->blockpos_min.Y &&
+ data->blockpos_requested.Z >= data->blockpos_min.Z);
+ assert(data->blockpos_requested.X <= data->blockpos_max.X &&
+ data->blockpos_requested.Y <= data->blockpos_max.Y &&
+ data->blockpos_requested.Z <= data->blockpos_max.Z);
+
+ this->generating = true;
+ this->vm = data->vmanip;
+ this->ndef = data->nodedef;
+ //TimeTaker t("makeChunk");
+
+ v3s16 blockpos_min = data->blockpos_min;
+ v3s16 blockpos_max = data->blockpos_max;
+ v3s16 blockpos_full_min = blockpos_min - v3s16(1, 1, 1);
+ v3s16 blockpos_full_max = blockpos_max + v3s16(1, 1, 1);
+ node_min = blockpos_min * MAP_BLOCKSIZE;
+ node_max = (blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
+ full_node_min = (blockpos_min - 1) * MAP_BLOCKSIZE;
+ full_node_max = (blockpos_max + 2) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
+
+ //blockseed = emerge->getBlockSeed(full_node_min);
+
+ // Make some noise
+ calculateNoise();
+
+ // Calculate height map
+ s16 stone_surface_max_y = calcHeightMap();
+
+ // Calculate biomes
+ BiomeNoiseInput binput;
+ binput.mapsize = v2s16(csize.X, csize.Z);
+ binput.heat_map = noise_heat->result;
+ binput.humidity_map = noise_humidity->result;
+ binput.height_map = heightmap;
+ bmgr->calcBiomes(&binput, biomemap);
+
+ c_stone = ndef->getId("mapgen_stone");
+ c_dirt = ndef->getId("mapgen_dirt");
+ c_dirt_with_grass = ndef->getId("mapgen_dirt_with_grass");
+ c_sand = ndef->getId("mapgen_sand");
+ c_water_source = ndef->getId("mapgen_water_source");
+
+ generateTerrain();
+ carveRidges();
+
+ //carveRivers();
+ addTopNodes();
+ growGrass();
+
+ //v3s16 central_area_size = node_max - node_min + v3s16(1,1,1);
+
+ if (flags & MG_DUNGEONS) {
+ DungeonGen dgen(ndef, data->seed, water_level);
+ dgen.generate(vm, blockseed, full_node_min, full_node_max);
+ }
+
+ for (size_t i = 0; i != emerge->ores.size(); i++) {
+ Ore *ore = emerge->ores[i];
+ ore->generate(this, blockseed + i, node_min, node_max);
+ }
+
+ //printf("makeChunk: %dms\n", t.stop());
+
+ updateLiquid(&data->transforming_liquid, full_node_min, full_node_max);
+ calcLighting(node_min, node_max);
+ //setLighting(node_min, node_max, 0xFF);
+
+ this->generating = false;
+}
+
+
+void MapgenV7::calculateNoise() {
+ //TimeTaker t("calculateNoise", NULL, PRECISION_MICRO);
+ int x = node_min.X;
+ int y = node_min.Y;
+ int z = node_min.Z;
+
+ noise_terrain_mod->perlinMap2D(x, z);
+
+ noise_height_select->perlinMap2D(x, z);
+ noise_height_select->transformNoiseMap();
+
+ noise_terrain_persist->perlinMap2D(x, z);
+ float *persistmap = noise_terrain_persist->result;
+ for (int i = 0; i != csize.X * csize.Z; i++)
+ persistmap[i] = abs(persistmap[i]);
+
+ noise_terrain_base->perlinMap2DModulated(x, z, persistmap);
+ noise_terrain_base->transformNoiseMap();
+
+ noise_terrain_alt->perlinMap2DModulated(x, z, persistmap);
+ noise_terrain_alt->transformNoiseMap();
+
+ noise_ridge->perlinMap3D(x, y, z);
+
+ noise_heat->perlinMap2D(x, z);
+
+ noise_humidity->perlinMap2D(x, z);
+
+ //printf("calculateNoise: %dus\n", t.stop());
+}
+
+
+Biome *MapgenV7::getBiomeAtPoint(v3s16 p) {
+ float heat = NoisePerlin2D(bmgr->np_heat, p.X, p.Z, seed);
+ float humidity = NoisePerlin2D(bmgr->np_humidity, p.X, p.Z, seed);
+ s16 groundlevel = baseTerrainLevelAtPoint(p.X, p.Z);
+
+ return bmgr->getBiome(heat, humidity, groundlevel);
+}
+
+
+float MapgenV7::baseTerrainLevelAtPoint(int x, int z) {
+ float terrain_mod = NoisePerlin2DNoTxfm(noise_terrain_mod->np, x, z, seed);
+ float hselect = NoisePerlin2D(noise_height_select->np, x, z, seed);
+ float persist = abs(NoisePerlin2DNoTxfm(noise_terrain_persist->np, x, z, seed));
+
+ noise_terrain_base->np->persist = persist;
+ float terrain_base = NoisePerlin2D(noise_terrain_base->np, x, z, seed);
+ float height_base = terrain_base * terrain_mod;
+
+ noise_terrain_alt->np->persist = persist;
+ float height_alt = NoisePerlin2D(noise_terrain_alt->np, x, z, seed);
+
+ return (height_base * hselect) + (height_alt * (1.0 - hselect));
+}
+
+
+float MapgenV7::baseTerrainLevelFromMap(int index) {
+ float terrain_mod = noise_terrain_mod->result[index];
+ float hselect = noise_height_select->result[index];
+ float terrain_base = noise_terrain_base->result[index];
+ float height_base = terrain_base * terrain_mod;
+ float height_alt = noise_terrain_alt->result[index];
+
+ return (height_base * hselect) + (height_alt * (1.0 - hselect));
+}
+
+
+#if 0
+// Crap code to test log rivers as a proof-of-concept. Didn't work out too well.
+void MapgenV7::carveRivers() {
+ MapNode n_air(CONTENT_AIR), n_water_source(c_water_source);
+ MapNode n_stone(c_stone);
+ u32 index = 0;
+
+ int river_depth = 4;
+
+ for (s16 z = node_min.Z; z <= node_max.Z; z++)
+ for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
+ float terrain_mod = noise_terrain_mod->result[index];
+ NoiseParams *np = noise_terrain_river->np;
+ np->persist = noise_terrain_persist->result[index];
+ float terrain_river = NoisePerlin2DNoTxfm(np, x, z, seed);
+ float height = terrain_river * (1 - abs(terrain_mod)) *
+ noise_terrain_river->np->scale;
+ height = log(height * height); //log(h^3) is pretty interesting for terrain
+
+ s16 y = heightmap[index];
+ if (height < 1.0 && y > river_depth &&
+ y - river_depth >= node_min.Y && y <= node_max.Y) {
+
+ for (s16 ry = y; ry != y - river_depth; ry--) {
+ u32 vi = vm->m_area.index(x, ry, z);
+ vm->m_data[vi] = n_air;
+ }
+
+ u32 vi = vm->m_area.index(x, y - river_depth, z);
+ vm->m_data[vi] = n_water_source;
+ }
+ }
+}
+#endif
+
+
+int MapgenV7::calcHeightMap() {
+ int stone_surface_max_y = -MAP_GENERATION_LIMIT;
+ u32 index = 0;
+
+ for (s16 z = node_min.Z; z <= node_max.Z; z++)
+ for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
+ float surface_height = baseTerrainLevelFromMap(index);
+ s16 surface_y = (s16)surface_height;
+
+ heightmap[index] = surface_y;
+ ridge_heightmap[index] = surface_y;
+
+ if (surface_y > stone_surface_max_y)
+ stone_surface_max_y = surface_y;
+ }
+
+ return stone_surface_max_y;
+}
+
+
+void MapgenV7::generateTerrain() {
+ MapNode n_air(CONTENT_AIR), n_water_source(c_water_source);
+ MapNode n_stone(c_stone);
+
+ v3s16 em = vm->m_area.getExtent();
+ u32 index = 0;
+
+ for (s16 z = node_min.Z; z <= node_max.Z; z++)
+ for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
+ s16 surface_y = heightmap[index];
+ Biome *biome = bmgr->biomes[biomemap[index]];
+
+ u32 i = vm->m_area.index(x, node_min.Y, z);
+ for (s16 y = node_min.Y; y <= node_max.Y; y++) {
+ if (vm->m_data[i].getContent() == CONTENT_IGNORE) {
+ if (y <= surface_y) {
+ vm->m_data[i] = (y > water_level + biome->filler_height) ?
+ MapNode(biome->c_filler) : n_stone;
+ } else if (y <= water_level) {
+ vm->m_data[i] = n_water_source;
+ } else {
+ vm->m_data[i] = n_air;
+ }
+ }
+ vm->m_area.add_y(em, i, 1);
+ }
+ }
+}
+
+
+void MapgenV7::carveRidges() {
+ if (node_max.Y <= water_level)
+ return;
+
+ MapNode n_air(CONTENT_AIR);
+ u32 index = 0;
+
+ for (s16 z = node_min.Z; z <= node_max.Z; z++)
+ for (s16 y = node_min.Y; y <= node_max.Y; y++) {
+ u32 vi = vm->m_area.index(node_min.X, y, z);
+ for (s16 x = node_min.X; x <= node_max.X; x++, index++, vi++) {
+ // Removing this check will create huge underwater caverns,
+ // which are interesting but not desirable for gameplay
+ if (y <= water_level)
+ continue;
+
+ if (noise_ridge->result[index] * (float)(y * y) < 15.0)
+ continue;
+
+ int j = (z - node_min.Z) * csize.Z + (x - node_min.X); //////obviously just temporary
+ if (y < ridge_heightmap[j])
+ ridge_heightmap[j] = y - 1;
+
+ vm->m_data[vi] = n_air;
+ }
+ }
+}
+
+/*
+void MapgenV7::testBiomes() {
+ u32 index = 0;
+
+ for (s16 z = node_min.Z; z <= node_min.Z; z++)
+ for (s16 x = node_min.X; x <= node_min.X; x++) {;
+ Biome *b = bmgr->getBiome(heat, humidity, 0);
+ }
+ // make an 80x80 grid with axes heat/humidity as a voroni diagram for biomes
+ // clear out y space for it first with air
+ // use absolute positioning, each chunk will be a +1 height
+}*/
+
+
+void MapgenV7::addTopNodes() {
+ v3s16 em = vm->m_area.getExtent();
+ s16 ntopnodes;
+ u32 index = 0;
+
+ for (s16 z = node_min.Z; z <= node_max.Z; z++)
+ for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
+ // First, add top nodes below the ridge
+ s16 y = ridge_heightmap[index];
+
+ // This cutoff is good enough, but not perfect.
+ // It will cut off potentially placed top nodes at chunk boundaries
+ if (y < node_min.Y)
+ continue;
+ if (y > node_max.Y) {
+ y = node_max.Y; // Let's see if we can still go downward anyway
+ u32 vi = vm->m_area.index(x, y, z);
+ if (vm->m_data[vi].getContent() != CONTENT_AIR)
+ continue;
+ }
+
+ // N.B. It is necessary to search downward since range_heightmap[i]
+ // might not be the actual height, just the lowest part in the chunk
+ // where a ridge had been carved
+ u32 i = vm->m_area.index(x, y, z);
+ for (; y >= node_min.Y; y--) {
+ if (vm->m_data[i].getContent() != CONTENT_AIR)
+ break;
+ vm->m_area.add_y(em, i, -1);
+ }
+
+ Biome *biome = bmgr->biomes[biomemap[index]];
+
+ if (y != node_min.Y - 1) {
+ ridge_heightmap[index] = y; //update ridgeheight
+ ntopnodes = biome->top_depth;
+ for (; y <= node_max.Y && ntopnodes; y++) {
+ ntopnodes--;
+ vm->m_data[i] = MapNode(biome->c_top);
+ vm->m_area.add_y(em, i, 1);
+ }
+ //heightmap[index] = y;
+ }
+
+ // Now, add top nodes on top of the ridge
+ y = heightmap[index];
+
+ i = vm->m_area.index(x, y, z);
+ for (; y >= node_min.Y; y--) {
+ if (vm->m_data[i].getContent() != CONTENT_AIR)
+ break;
+ vm->m_area.add_y(em, i, -1);
+ }
+
+ if (y != node_min.Y - 1) {
+ ntopnodes = biome->top_depth;
+ // Let's see if we've already added it...
+ if (y == ridge_heightmap[index] + ntopnodes - 1)
+ continue;
+
+ for (; y <= node_max.Y && ntopnodes; y++) {
+ ntopnodes--;
+ vm->m_data[i] = MapNode(biome->c_top);
+ vm->m_area.add_y(em, i, 1);
+ }
+ }
+ }
+}
+
+
+void MapgenV7::growGrass() {
+ for (s16 z = node_min.Z; z <= node_max.Z; z++)
+ for (s16 x = node_min.X; x <= node_max.X; x++) {
+ // Find the lowest surface to which enough light ends up to make
+ // grass grow. Basically just wait until not air and not leaves.
+ s16 surface_y = 0;
+ {
+ v3s16 em = vm->m_area.getExtent();
+ u32 i = vm->m_area.index(x, node_max.Y, z);
+ s16 y;
+ // Go to ground level
+ for (y = node_max.Y; y >= node_min.Y; y--) {
+ MapNode &n = vm->m_data[i];
+ if (ndef->get(n).param_type != CPT_LIGHT ||
+ ndef->get(n).liquid_type != LIQUID_NONE)
+ break;
+ vm->m_area.add_y(em, i, -1);
+ }
+ surface_y = (y >= node_min.Y) ? y : node_min.Y;
+ }
+
+ u32 i = vm->m_area.index(x, surface_y, z);
+ MapNode *n = &vm->m_data[i];
+ if (n->getContent() == c_dirt && surface_y >= water_level - 20)
+ n->setContent(c_dirt_with_grass);
+ }
+}
--- /dev/null
+/*
+Minetest
+Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef MAPGEN_V7_HEADER
+#define MAPGEN_V7_HEADER
+
+#include "mapgen.h"
+
+extern NoiseParams nparams_v7_def_terrain_base;
+extern NoiseParams nparams_v7_def_terrain_alt;
+extern NoiseParams nparams_v7_def_terrain_mod;
+extern NoiseParams nparams_v7_def_terrain_persist;
+extern NoiseParams nparams_v7_def_height_select;
+extern NoiseParams nparams_v7_def_ridge;
+
+struct MapgenV7Params : public MapgenParams {
+ NoiseParams *np_terrain_base;
+ NoiseParams *np_terrain_alt;
+ NoiseParams *np_terrain_mod;
+ NoiseParams *np_terrain_persist;
+ NoiseParams *np_height_select;
+ NoiseParams *np_ridge;
+
+ MapgenV7Params() {
+ np_terrain_base = &nparams_v7_def_terrain_base;
+ np_terrain_alt = &nparams_v7_def_terrain_alt;
+ np_terrain_mod = &nparams_v7_def_terrain_mod;
+ np_terrain_persist = &nparams_v7_def_terrain_persist;
+ np_height_select = &nparams_v7_def_height_select;
+ np_ridge = &nparams_v7_def_ridge;
+ }
+
+ bool readParams(Settings *settings);
+ void writeParams(Settings *settings);
+};
+
+class MapgenV7 : public Mapgen {
+public:
+ EmergeManager *emerge;
+ BiomeDefManager *bmgr;
+
+ int ystride;
+ v3s16 csize;
+ u32 flags;
+
+ u32 blockseed;
+ v3s16 node_min;
+ v3s16 node_max;
+ v3s16 full_node_min;
+ v3s16 full_node_max;
+
+ s16 *heightmap;
+ s16 *ridge_heightmap;
+ u8 *biomemap;
+
+ Noise *noise_terrain_base;
+ Noise *noise_terrain_alt;
+ Noise *noise_terrain_mod;
+ Noise *noise_terrain_persist;
+ Noise *noise_height_select;
+
+ Noise *noise_ridge;
+
+ Noise *noise_heat;
+ Noise *noise_humidity;
+
+ content_t c_stone;
+ content_t c_dirt;
+ content_t c_dirt_with_grass;
+ content_t c_sand;
+ content_t c_water_source;
+ content_t c_lava_source;
+ content_t c_gravel;
+ content_t c_cobble;
+ content_t c_desert_sand;
+ content_t c_desert_stone;
+
+ MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge);
+ ~MapgenV7();
+
+ void makeChunk(BlockMakeData *data);
+ int getGroundLevelAtPoint(v2s16 p);
+ Biome *getBiomeAtPoint(v3s16 p);
+
+ float baseTerrainLevelAtPoint(int x, int z);
+ float baseTerrainLevelFromMap(int index);
+ void calculateNoise();
+ int calcHeightMap();
+
+ void generateTerrain();
+ void carveRidges();
+ //void carveRivers(); //experimental
+
+ void testBiomes();
+ void addTopNodes();
+ void growGrass();
+};
+
+struct MapgenFactoryV7 : public MapgenFactory {
+ Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
+ return new MapgenV7(mgid, (MapgenV7Params *)params, emerge);
+ };
+
+ MapgenParams *createMapgenParams() {
+ return new MapgenV7Params();
+ };
+};
+
+#endif
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
}
+float *Noise::perlinMap2DModulated(float x, float y, float *persist_map) {
+ float f = 1.0;
+ int i, j, index, oct;
+
+ x /= np->spread.X;
+ y /= np->spread.Y;
+
+ memset(result, 0, sizeof(float) * sx * sy);
+
+ float *g = new float[sx * sy];
+ for (index = 0; index != sx * sy; index++)
+ g[index] = 1.0;
+
+ for (oct = 0; oct < np->octaves; oct++) {
+ gradientMap2D(x * f, y * f,
+ f / np->spread.X, f / np->spread.Y,
+ seed + np->seed + oct);
+
+ index = 0;
+ for (j = 0; j != sy; j++) {
+ for (i = 0; i != sx; i++) {
+ result[index] += g[index] * buf[index];
+ g[index] *= persist_map[index];
+ index++;
+ }
+ }
+
+ f *= 2.0;
+ }
+
+ delete[] g;
+ return result;
+}
+
+
float *Noise::perlinMap3D(float x, float y, float z) {
float f = 1.0, g = 1.0;
int i, j, k, index, oct;
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
float step_x, float step_y, float step_z,
int seed);
float *perlinMap2D(float x, float y);
+ float *perlinMap2DModulated(float x, float y, float *persist_map);
float *perlinMap3D(float x, float y, float z);
void transformNoiseMap();
};
return 1;
}
-// register_biome_groups({frequencies})
-static int l_register_biome_groups(lua_State *L)
-{
- luaL_checktype(L, 1, LUA_TTABLE);
- int index = 1;
-
- BiomeDefManager *bmgr = get_server(L)->getBiomeDef();
- if (!bmgr) {
- verbosestream << "register_biome_groups: BiomeDefManager not active" << std::endl;
- return 0;
- }
-
- lua_pushnil(L);
- for (int i = 1; lua_next(L, index) != 0; i++) {
- bmgr->addBiomeGroup(lua_tonumber(L, -1));
- lua_pop(L, 1);
- }
- lua_pop(L, 1);
-
- return 0;
-}
// register_biome({lots of stuff})
static int l_register_biome(lua_State *L)
{
- luaL_checktype(L, 1, LUA_TTABLE);
- int index = 1, groupid;
- std::string nodename;
+ int index = 1;
+ luaL_checktype(L, index, LUA_TTABLE);
- IWritableNodeDefManager *ndef = get_server(L)->getWritableNodeDefManager();
- BiomeDefManager *bmgr = get_server(L)->getBiomeDef();
+ BiomeDefManager *bmgr = get_server(L)->getEmergeManager()->biomedef;
if (!bmgr) {
verbosestream << "register_biome: BiomeDefManager not active" << std::endl;
return 0;
}
-
- groupid = getintfield_default(L, index, "group_id", 0);
-
+
enum BiomeTerrainType terrain = (BiomeTerrainType)getenumfield(L, index,
"terrain_type", es_BiomeTerrainType, BIOME_TERRAIN_NORMAL);
Biome *b = bmgr->createBiome(terrain);
- b->name = getstringfield_default(L, index, "name", "");
-
- if (getstringfield(L, index, "node_top", nodename))
- b->n_top = MapNode(ndef->getId(nodename));
- else
- b->n_top = MapNode(CONTENT_IGNORE);
-
- if (getstringfield(L, index, "node_filler", nodename))
- b->n_filler = MapNode(ndef->getId(nodename));
- else
- b->n_filler = b->n_top;
-
- b->ntopnodes = getintfield_default(L, index, "num_top_nodes", 0);
-
- b->height_min = getintfield_default(L, index, "height_min", 0);
- b->height_max = getintfield_default(L, index, "height_max", 0);
- b->heat_min = getfloatfield_default(L, index, "heat_min", 0.);
- b->heat_max = getfloatfield_default(L, index, "heat_max", 0.);
- b->humidity_min = getfloatfield_default(L, index, "humidity_min", 0.);
- b->humidity_max = getfloatfield_default(L, index, "humidity_max", 0.);
-
- b->np = new NoiseParams; // should read an entire NoiseParams later on...
- getfloatfield(L, index, "scale", b->np->scale);
- getfloatfield(L, index, "offset", b->np->offset);
-
- b->groupid = (s8)groupid;
- b->flags = 0; //reserved
-
+ b->name = getstringfield_default(L, index, "name", "");
+ b->top_nodename = getstringfield_default(L, index, "top_node", "");
+ b->top_depth = getintfield_default(L, index, "top_depth", 0);
+ b->filler_nodename = getstringfield_default(L, index, "filler_node", "");
+ b->filler_height = getintfield_default(L, index, "filler_height", 0);
+ b->height_min = getintfield_default(L, index, "height_min", 0);
+ b->height_max = getintfield_default(L, index, "height_max", 0);
+ b->heat_point = getfloatfield_default(L, index, "heat_point", 0.);
+ b->humidity_point = getfloatfield_default(L, index, "humidity_point", 0.);
+
+ b->flags = 0; //reserved
+ b->c_top = CONTENT_IGNORE;
+ b->c_filler = CONTENT_IGNORE;
bmgr->addBiome(b);
verbosestream << "register_biome: " << b->name << std::endl;
int index = 1;
luaL_checktype(L, index, LUA_TTABLE);
- IWritableNodeDefManager *ndef = get_server(L)->getWritableNodeDefManager();
EmergeManager *emerge = get_server(L)->getEmergeManager();
enum OreType oretype = (OreType)getenumfield(L, index,
{"register_alias_raw", l_register_alias_raw},
{"register_craft", l_register_craft},
{"register_biome", l_register_biome},
- {"register_biome_groups", l_register_biome_groups},
{"register_ore", l_register_ore},
{"setting_set", l_setting_set},
{"setting_get", l_setting_get},
m_rollback_sink_enabled(true),
m_enable_rollback_recording(false),
m_emerge(NULL),
- m_biomedef(NULL),
m_lua(NULL),
m_itemdef(createItemDefManager()),
m_nodedef(createNodeDefManager()),
Settings gamedefaults;
getGameMinetestConfig(gamespec.path, gamedefaults);
override_default_settings(g_settings, &gamedefaults);
-
- // Create biome definition manager
- m_biomedef = new BiomeDefManager(this);
// Create emerge manager
- m_emerge = new EmergeManager(this, m_biomedef);
+ m_emerge = new EmergeManager(this);
// Create rollback manager
std::string rollback_path = m_path_world+DIR_DELIM+"rollback.txt";
// Apply item aliases in the node definition manager
m_nodedef->updateAliases(m_itemdef);
- // Add default biomes after nodedef had its aliases added
- m_biomedef->addDefaultBiomes();
-
// Initialize Environment
ServerMap *servermap = new ServerMap(path_world, this, m_emerge);
m_env = new ServerEnvironment(servermap, m_lua, this, this);
void deleteParticleSpawner(const char *playername, u32 id);
void deleteParticleSpawnerAll(u32 id);
-
void queueBlockEmerge(v3s16 blockpos, bool allow_generate);
// Creates or resets inventory
// Envlock should be locked when using the rollback manager
IRollbackManager *getRollbackManager(){ return m_rollback; }
- //TODO: determine what should be locked when accessing the emerge manager
+ //TODO: determine what (if anything) should be locked to access EmergeManager
EmergeManager *getEmergeManager(){ return m_emerge; }
- BiomeDefManager *getBiomeDef(){ return m_biomedef; }
-
// actions: time-reversed list
// Return value: success/failure
bool rollbackRevertActions(const std::list<RollbackAction> &actions,
// Emerge manager
EmergeManager *m_emerge;
- // Biome Definition Manager
- BiomeDefManager *m_biomedef;
-
// Scripting
// Envlock and conlock should be locked when using Lua
lua_State *m_lua;