^ Show an image
^ Position and size units are inventory slots
+background[<X>,<Y>;<W>,<H>;<texture name>]
+^ Use a background. Inventory rectangles are not drawn then.
+^ Position and size units are inventory slots
+^ Example for formspec 8x4 in 16x resolution: image shall be sized 8*16px x 4*16px
+
field[<X>,<Y>;<W>,<H>;<name>;<label>;<default>]
^ Textual field; will be sent to server when a button is clicked
^ x and y position the field relative to the top left of the menu
m_inventorylists.clear();
m_images.clear();
+ m_backgrounds.clear();
m_fields.clear();
Strfnd f(m_formspec_string);
<<", geom=("<<geom.X<<","<<geom.Y<<")"
<<std::endl;
if(bp_set != 2)
- errorstream<<"WARNING: invalid use of button without a size[] element"<<std::endl;
+ errorstream<<"WARNING: invalid use of image without a size[] element"<<std::endl;
m_images.push_back(ImageDrawSpec(name, pos, geom));
}
+ else if(type == "background")
+ {
+ v2s32 pos = basepos;
+ pos.X += stof(f.next(",")) * (float)spacing.X - ((float)spacing.X-(float)imgsize.X)/2;
+ pos.Y += stof(f.next(";")) * (float)spacing.Y - ((float)spacing.Y-(float)imgsize.Y)/2;
+ v2s32 geom;
+ geom.X = stof(f.next(",")) * (float)spacing.X;
+ geom.Y = stof(f.next(";")) * (float)spacing.Y;
+ std::string name = f.next("]");
+ infostream<<"image name="<<name
+ <<", pos=("<<pos.X<<","<<pos.Y<<")"
+ <<", geom=("<<geom.X<<","<<geom.Y<<")"
+ <<std::endl;
+ if(bp_set != 2)
+ errorstream<<"WARNING: invalid use of background without a size[] element"<<std::endl;
+ m_backgrounds.push_back(ImageDrawSpec(name, pos, geom));
+ }
else if(type == "field")
{
std::string fname = f.next(";");
m_tooltip_element->setVisible(false);
+ /*
+ Draw backgrounds
+ */
+ for(u32 i=0; i<m_backgrounds.size(); i++)
+ {
+ const ImageDrawSpec &spec = m_backgrounds[i];
+ video::ITexture *texture =
+ m_gamedef->tsrc()->getTextureRaw(spec.name);
+ // Image size on screen
+ core::rect<s32> imgrect(0, 0, spec.geom.X, spec.geom.Y);
+ // Image rectangle on screen
+ core::rect<s32> rect = imgrect + spec.pos;
+ const video::SColor color(255,255,255,255);
+ const video::SColor colors[] = {color,color,color,color};
+ driver->draw2DImage(texture, rect,
+ core::rect<s32>(core::position2d<s32>(0,0),
+ core::dimension2di(texture->getOriginalSize())),
+ NULL/*&AbsoluteClippingRect*/, colors, true);
+ }
+
/*
Draw images
*/
Draw items
Phase 0: Item slot rectangles
Phase 1: Item images; prepare tooltip
+ If backgrounds used, do not draw Item slot rectangles
*/
- for(int phase=0; phase<=1; phase++)
+ int start_phase=0;
+ if (m_backgrounds.size() > 0) start_phase=1;
+ for(int phase=start_phase; phase<=1; phase++)
for(u32 i=0; i<m_inventorylists.size(); i++)
{
drawList(m_inventorylists[i], phase);